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fixed 17 files out of 2363:

- removed 55 CR characters
 - removed 80 trailing whitespaces
 - replaced 1236 tabs with spaces
legacy
Lolbot lolbot 11 years ago
parent
commit
1dc9139c69
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      test/MeshViewer.cpp

+ 4
- 4
test/MeshViewer.cpp View File

@@ -88,7 +88,7 @@ public:
Input::LinkActionToKey(IPT_MESH_ROT_RIGHT, Key::KP6); Input::LinkActionToKey(IPT_MESH_ROT_RIGHT, Key::KP6);
Input::LinkActionToKey(IPT_MESH_ROT_UP, Key::KP8); Input::LinkActionToKey(IPT_MESH_ROT_UP, Key::KP8);
Input::LinkActionToKey(IPT_MESH_ROT_DOWN, Key::KP5); Input::LinkActionToKey(IPT_MESH_ROT_DOWN, Key::KP5);
m_angle = 0; m_angle = 0;


//Camera Setup //Camera Setup
@@ -166,7 +166,7 @@ public:
m_mesh_screen_offset = vec2(.54f, .0f); m_mesh_screen_offset = vec2(.54f, .0f);
m_mesh_offset = vec2(-.64f, .07f); m_mesh_offset = vec2(-.64f, .07f);
} }
virtual void TickGame(float seconds) virtual void TickGame(float seconds)
{ {
WorldEntity::TickGame(seconds); WorldEntity::TickGame(seconds);
@@ -363,7 +363,7 @@ private:
//Move transform damping //Move transform damping
vec2 m_mesh_rotation_damp; vec2 m_mesh_rotation_damp;
vec2 m_mesh_screen_offset_damp; vec2 m_mesh_screen_offset_damp;
vec2 m_mesh_offset_damp;
vec2 m_mesh_offset_damp;


vec2 m_mesh_rotation; //Meshes rotation vec2 m_mesh_rotation; //Meshes rotation
vec2 m_mesh_screen_offset;//Meshes screen offset vec2 m_mesh_screen_offset;//Meshes screen offset
@@ -388,7 +388,7 @@ private:
mat4 m_fov_compensation; mat4 m_fov_compensation;
}; };


//The basic main :
//The basic main :
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
System::Init(argc, argv); System::Init(argc, argv);


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