From 1e353d2d302e4ba0fef20ac7067935b9240ea67e Mon Sep 17 00:00:00 2001 From: Benlitz Date: Sat, 15 Jun 2013 21:07:21 +0000 Subject: [PATCH] material and texture loading from .OBJ + uniform sampler assignment from the mesh class (wip) --- test/unit/string.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/test/unit/string.cpp b/test/unit/string.cpp index 23811e2a..5c68241f 100644 --- a/test/unit/string.cpp +++ b/test/unit/string.cpp @@ -155,7 +155,6 @@ LOLUNIT_FIXTURE(StringTest) int i1 = s1.IndexOf('H'); int i2 = s1.IndexOf('W'); int i3 = s1.IndexOf('d'); - int i4 = s1.IndexOf("Hello"); int i5 = s1.IndexOf("World"); int i6 = s1.IndexOf("lo"); @@ -178,14 +177,12 @@ LOLUNIT_FIXTURE(StringTest) int i1 = s1.LastIndexOf('H'); int i2 = s1.LastIndexOf('W'); int i3 = s1.LastIndexOf('d'); - int i4 = s1.LastIndexOf("Hello"); int i5 = s1.LastIndexOf("World"); int i6 = s1.LastIndexOf("lo"); int i7 = s1.LastIndexOf("Hello World"); int i8 = s1.LastIndexOf("Sup' dude"); int i9 = s1.LastIndexOf('l'); - int i10 = s1.LastIndexOf('o'); LOLUNIT_ASSERT(i1 == 0); LOLUNIT_ASSERT(i2 == 6); @@ -196,7 +193,6 @@ LOLUNIT_FIXTURE(StringTest) LOLUNIT_ASSERT(i7 == 0); LOLUNIT_ASSERT(i8 == -1); LOLUNIT_ASSERT(i9 == 9); - LOLUNIT_ASSERT(i10 == 7); }}; } /* namespace lol */