Implemented Safe-Enum for everyone. Now the power is in the Safe-Enum for all.undefined
@@ -26,40 +26,33 @@ namespace lol | |||||
{ | { | ||||
/* A safe enum for MeshCSG operations. */ | /* A safe enum for MeshCSG operations. */ | ||||
struct CSGUsage | DEF_ENUM(CSGUsage) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(Union) | ||||
{ | ADD_VALUE(Substract) | ||||
Union = 0, | ADD_VALUE(SubstractLoss) //will remove B from A, but not add inverted B | ||||
Substract, | ADD_VALUE(And) | ||||
SubstractLoss, //will remove B from A, but not add inverted B | ADD_VALUE(Xor) | ||||
And, | END_E_VALUE | ||||
Xor, | END_ENUM(CSGUsage) | ||||
DEF_ENUM(Axis) | |||||
Max | DEF_VALUE | ||||
} | ADD_VALUE(X) | ||||
m_value; | ADD_VALUE(Y) | ||||
ADD_VALUE(Z) | |||||
inline CSGUsage() : m_value(Union) {} | END_E_VALUE | ||||
inline CSGUsage(Value v) : m_value(v) {} | END_ENUM(Axis) | ||||
inline CSGUsage(int v) : m_value((Value)v) {} | DEF_ENUM(MeshTransform) | ||||
inline operator Value() { return m_value; } | DEF_VALUE | ||||
}; | ADD_VALUE(Taper) | ||||
ADD_VALUE(Twist) | |||||
struct Axis | ADD_VALUE(Bend) | ||||
{ | ADD_VALUE(Stretch) | ||||
enum Value | ADD_VALUE(Shear) | ||||
{ | END_E_VALUE | ||||
X, | END_ENUM(MeshTransform) | ||||
Y, | |||||
Z | |||||
} | |||||
m_value; | |||||
inline Axis() : m_value(X) {} | |||||
inline Axis(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
class EasyMesh | class EasyMesh | ||||
{ | { | ||||
@@ -245,22 +238,6 @@ public: | |||||
/* [cmd:bdzy] Same as BendXY, with Z & Y */ | /* [cmd:bdzy] Same as BendXY, with Z & Y */ | ||||
void BendZY(float t, float toff=0.f); | void BendZY(float t, float toff=0.f); | ||||
private: | private: | ||||
struct MeshTransform | |||||
{ | |||||
enum Value | |||||
{ | |||||
Taper, | |||||
Twist, | |||||
Bend, | |||||
Stretch, | |||||
Shear | |||||
} | |||||
m_value; | |||||
inline MeshTransform() : m_value(Taper) {} | |||||
inline MeshTransform(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
void DoMeshTransform(MeshTransform ct, Axis axis0, Axis axis1, float n0, float n1, float noff, bool absolute=false); | void DoMeshTransform(MeshTransform ct, Axis axis0, Axis axis1, float n0, float n1, float noff, bool absolute=false); | ||||
public: | public: | ||||
/* [cmd:s/sx/sy/sz] Scale vertices | /* [cmd:s/sx/sy/sz] Scale vertices | ||||
@@ -21,168 +21,124 @@ | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
struct MeshBuildOperation | DEF_ENUM(MeshBuildOperation) | ||||
{ | DEF_VALUE | ||||
enum Value | |||||
{ | |||||
//When this flag is up, negative scaling will not invert faces. | //When this flag is up, negative scaling will not invert faces. | ||||
ScaleWinding = (1 << 0), | ADD_VALUE_SET(ScaleWinding , (1 << 0)) | ||||
CommandRecording = (1 << 1), | ADD_VALUE_SET(CommandRecording , (1 << 1)) | ||||
CommandExecution = (1 << 2), | ADD_VALUE_SET(CommandExecution , (1 << 2)) | ||||
QuadWeighting = (1 << 3), | ADD_VALUE_SET(QuadWeighting , (1 << 3)) | ||||
IgnoreQuadWeighting = (1 << 4), | ADD_VALUE_SET(IgnoreQuadWeighting , (1 << 4)) | ||||
PostBuildComputeNormals = (1 << 5), | ADD_VALUE_SET(PostBuildComputeNormals , (1 << 5)) | ||||
PreventVertCleanup = (1 << 6), | ADD_VALUE_SET(PreventVertCleanup , (1 << 6)) | ||||
ADD_VALUE_SET(All , 0xffffffff) | |||||
All = 0xffffffff | END_E_VALUE | ||||
} | END_ENUM(MeshBuildOperation) | ||||
m_value; | DEF_ENUM(EasyMeshCmdType) | ||||
DEF_VALUE | |||||
inline MeshBuildOperation(Value v) : m_value(v) {} | ADD_VALUE(MeshCsg) | ||||
inline MeshBuildOperation(uint64_t i) : m_value((Value)i) {} | ADD_VALUE(LoopStart) | ||||
inline operator Value() { return m_value; } | ADD_VALUE(LoopEnd) | ||||
}; | ADD_VALUE(OpenBrace) | ||||
ADD_VALUE(CloseBrace) | |||||
struct EasyMeshCmdType | ADD_VALUE(ScaleWinding) | ||||
{ | ADD_VALUE(QuadWeighting) | ||||
enum Value | ADD_VALUE(PostBuildNormal) | ||||
{ | ADD_VALUE(PreventVertCleanup) | ||||
MeshCsg = 0, | ADD_VALUE(SetColorA) | ||||
ADD_VALUE(SetColorB) | |||||
LoopStart, | ADD_VALUE(SetVertColor) | ||||
LoopEnd, | ADD_VALUE(VerticesMerge) | ||||
OpenBrace, | ADD_VALUE(VerticesSeparate) | ||||
CloseBrace, | ADD_VALUE(Translate) | ||||
ADD_VALUE(Rotate) | |||||
ScaleWinding, | ADD_VALUE(RadialJitter) | ||||
QuadWeighting, | ADD_VALUE(MeshTranform) | ||||
PostBuildNormal, | ADD_VALUE(Scale) | ||||
PreventVertCleanup, | ADD_VALUE(DupAndScale) | ||||
SetColorA, | ADD_VALUE(Chamfer) | ||||
SetColorB, | ADD_VALUE(SplitTriangles) | ||||
SetVertColor, | ADD_VALUE(SmoothMesh) | ||||
ADD_VALUE(AppendCylinder) | |||||
VerticesMerge, | ADD_VALUE(AppendCapsule) | ||||
VerticesSeparate, | ADD_VALUE(AppendTorus) | ||||
ADD_VALUE(AppendBox) | |||||
Translate, | ADD_VALUE(AppendStar) | ||||
Rotate, | ADD_VALUE(AppendExpandedStar) | ||||
RadialJitter, | ADD_VALUE(AppendDisc) | ||||
MeshTranform, | ADD_VALUE(AppendSimpleTriangle) | ||||
Scale, | ADD_VALUE(AppendSimpleQuad) | ||||
DupAndScale, | ADD_VALUE(AppendCog) | ||||
Chamfer, | END_E_VALUE | ||||
END_ENUM(EasyMeshCmdType) | |||||
SplitTriangles, | DEF_ENUM(MeshType) | ||||
SmoothMesh, | DEF_VALUE | ||||
ADD_VALUE(Triangle) | |||||
AppendCylinder, | ADD_VALUE(Quad) | ||||
AppendCapsule, | ADD_VALUE(Box) | ||||
AppendTorus, | ADD_VALUE(Sphere) | ||||
AppendBox, | ADD_VALUE(Capsule) | ||||
AppendStar, | ADD_VALUE(Torus) | ||||
AppendExpandedStar, | ADD_VALUE(Cylinder) | ||||
AppendDisc, | ADD_VALUE(Disc) | ||||
AppendSimpleTriangle, | ADD_VALUE(Star) | ||||
AppendSimpleQuad, | ADD_VALUE(ExpandedStar) | ||||
AppendCog, | ADD_VALUE(Cog) | ||||
ADD_VALUE(NEW_VALUE) | |||||
Max | END_E_VALUE | ||||
} | END_ENUM(MeshType) | ||||
m_value; | DEF_ENUM(TexCoordBuildType) | ||||
DEF_VALUE | |||||
inline EasyMeshCmdType(Value v) : m_value(v) {} | ADD_VALUE_SET(TriangleDefault , 0) | ||||
inline operator Value() { return m_value; } | ADD_VALUE_SET(QuadDefault , 0) | ||||
inline int Value() { return m_value; } | ADD_VALUE_SET(BoxDefault , 0) | ||||
}; | ADD_VALUE_SET(SphereDefault , 0) | ||||
ADD_VALUE_SET(CapsuleDefault , 0) | |||||
struct MeshType | ADD_VALUE_SET(TorusDefault , 0) | ||||
{ | ADD_VALUE_SET(CylinderDefault , 0) | ||||
enum Value | ADD_VALUE_SET(DiscDefault , 0) | ||||
{ | ADD_VALUE_SET(StarDefault , 0) | ||||
Triangle = 0, | ADD_VALUE_SET(ExpandedStarDefault , 0) | ||||
Quad, | ADD_VALUE_SET(CogDefault , 0) | ||||
Box, | |||||
Sphere, | |||||
Capsule, | |||||
Torus, | |||||
Cylinder, | |||||
Disc, | |||||
Star, | |||||
ExpandedStar, | |||||
Cog, | |||||
Max | |||||
} | |||||
m_value; | |||||
inline MeshType(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
//TODO : Add other Build type | |||||
struct TexCoordBuildType | |||||
{ | |||||
enum Value | |||||
{ | |||||
TriangleDefault = 0, | |||||
QuadDefault = 0, | |||||
BoxDefault = 0, | |||||
SphereDefault = 0, | |||||
CapsuleDefault = 0, | |||||
TorusDefault = 0, | |||||
CylinderDefault = 0, | |||||
DiscDefault = 0, | |||||
StarDefault = 0, | |||||
ExpandedStarDefault = 0, | |||||
CogDefault = 0, | |||||
//NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE | //NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE | ||||
Max = 1 | ADD_VALUE_SET(Max , 1) | ||||
} | END_E_VALUE | ||||
m_value; | END_ENUM(TexCoordBuildType) | ||||
DEF_ENUM(MeshFaceType) | |||||
inline TexCoordBuildType() : m_value(TriangleDefault) {} | DEF_VALUE | ||||
inline TexCoordBuildType(Value v) : m_value(v) {} | ADD_VALUE_SET(BoxFront , 0) | ||||
inline TexCoordBuildType(int v) : m_value((Value)v) {} | ADD_VALUE_SET(BoxLeft , 1) | ||||
inline operator Value() { return m_value; } | ADD_VALUE_SET(BoxBack , 2) | ||||
}; | ADD_VALUE_SET(BoxRight , 3) | ||||
ADD_VALUE_SET(BoxTop , 4) | |||||
struct MeshFaceType | ADD_VALUE_SET(BoxBottom , 5) | ||||
{ | ADD_VALUE_SET(QuadDefault , 0) | ||||
enum Value | |||||
{ | |||||
BoxFront = 0, | |||||
BoxLeft = 1, | |||||
BoxBack = 2, | |||||
BoxRight = 3, | |||||
BoxTop = 4, | |||||
BoxBottom = 5, | |||||
QuadDefault = 0, | |||||
//NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE | //NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE | ||||
Max = 6 | ADD_VALUE_SET(Max , 6) | ||||
} | END_E_VALUE | ||||
m_value; | END_ENUM(MeshFaceType) | ||||
DEF_ENUM(TexCoordPos) | |||||
inline MeshFaceType(Value v) : m_value(v) {} | DEF_VALUE | ||||
inline operator Value() { return m_value; } | ADD_VALUE(BL) //BottomLeft | ||||
}; | ADD_VALUE(BR) //BottomRight | ||||
ADD_VALUE(TL) //TopLeft | |||||
struct TexCoordPos | ADD_VALUE(TR) //TopRight | ||||
{ | END_E_VALUE | ||||
enum Value | END_ENUM(TexCoordPos) | ||||
{ | |||||
BL, //BottomLeft | |||||
BR, //BottomRight | |||||
TL, //TopLeft | |||||
TR //TopRight | |||||
} | |||||
m_value; | |||||
inline TexCoordPos(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
class EasyMeshBuildData | class EasyMeshBuildData | ||||
{ | { | ||||
@@ -198,7 +154,7 @@ public: | |||||
m_build_flags = 0; | m_build_flags = 0; | ||||
m_i_cmd = 0; | m_i_cmd = 0; | ||||
m_exec_nb = -1; | m_exec_nb = -1; | ||||
for (int i = 0; i < MeshType::Max; ++i) | for (int i = 0; i < MeshType::MAX; ++i) | ||||
{ | { | ||||
m_texcoord_build_type[i] = TexCoordBuildType::TriangleDefault; | m_texcoord_build_type[i] = TexCoordBuildType::TriangleDefault; | ||||
m_texcoord_build_type2[i] = TexCoordBuildType::TriangleDefault; | m_texcoord_build_type2[i] = TexCoordBuildType::TriangleDefault; | ||||
@@ -405,27 +361,21 @@ public: | |||||
vec2 m_texcoord_offset2; | vec2 m_texcoord_offset2; | ||||
vec2 m_texcoord_scale; | vec2 m_texcoord_scale; | ||||
vec2 m_texcoord_scale2; | vec2 m_texcoord_scale2; | ||||
Array<vec2, vec2> m_texcoord_custom_build[MeshType::Max]; | Array<vec2, vec2> m_texcoord_custom_build[MeshType::MAX]; | ||||
Array<vec2, vec2> m_texcoord_custom_build2[MeshType::Max]; | Array<vec2, vec2> m_texcoord_custom_build2[MeshType::MAX]; | ||||
uint32_t m_texcoord_build_type[MeshType::Max]; | uint32_t m_texcoord_build_type[MeshType::MAX]; | ||||
uint32_t m_texcoord_build_type2[MeshType::Max]; | uint32_t m_texcoord_build_type2[MeshType::MAX]; | ||||
uint32_t m_build_flags; | uint32_t m_build_flags; | ||||
}; | }; | ||||
/* A safe enum for VertexDictionnary operations. */ | /* A safe enum for VertexDictionnary operations. */ | ||||
struct VDictType | DEF_ENUM(VDictType) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE_SET(DoesNotExist , -3) | ||||
{ | ADD_VALUE_SET(Alone , -2) | ||||
DoesNotExist=-3, | ADD_VALUE_SET(Master , -1) | ||||
Alone=-2, | END_E_VALUE | ||||
Master=-1 | END_ENUM(VDictType) | ||||
} | |||||
m_value; | |||||
inline VDictType(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
/* TODO : replace VDict by a proper Half-edge system */ | /* TODO : replace VDict by a proper Half-edge system */ | ||||
//a class whose goal is to keep a list of the adjacent vertices for mesh operations purposes | //a class whose goal is to keep a list of the adjacent vertices for mesh operations purposes | ||||
@@ -22,23 +22,14 @@ namespace lol | |||||
{ | { | ||||
//Utility enum for renderers | //Utility enum for renderers | ||||
struct MeshRender | DEF_ENUM(MeshRender) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(NeedData) | ||||
{ | ADD_VALUE(NeedConvert) | ||||
NeedData = 0, | ADD_VALUE(CanRender) | ||||
NeedConvert, | ADD_VALUE(IgnoreRender) | ||||
CanRender, | END_E_VALUE | ||||
IgnoreRender, | END_ENUM(MeshRender) | ||||
Max | |||||
} | |||||
m_value; | |||||
inline MeshRender(Value v) : m_value(v) {} | |||||
inline MeshRender() : m_value(NeedData) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
//Vertex datas for easymesh vertex list. | //Vertex datas for easymesh vertex list. | ||||
//TODO : <COORD, NORM, COLOR, UV> | //TODO : <COORD, NORM, COLOR, UV> | ||||
@@ -390,8 +390,8 @@ Shader::Shader(char const *vert, char const *frag) | |||||
String name(name_buffer); | String name(name_buffer); | ||||
int index = -1; | int index = -1; | ||||
VertexUsage usage = VertexUsage::Max; | VertexUsage usage = VertexUsage::MAX; | ||||
for (int j = 0; j < VertexUsage::Max; ++j) | for (int j = 0; j < VertexUsage::MAX; ++j) | ||||
{ | { | ||||
if (name.StartsWith(attribute_names[j])) | if (name.StartsWith(attribute_names[j])) | ||||
{ | { | ||||
@@ -402,7 +402,7 @@ Shader::Shader(char const *vert, char const *frag) | |||||
} | } | ||||
} | } | ||||
if (usage == VertexUsage::Max || index == -1) | if (usage == VertexUsage::MAX || index == -1) | ||||
{ | { | ||||
Log::Error("unable to parse attribute semantic from name: %s", | Log::Error("unable to parse attribute semantic from name: %s", | ||||
name_buffer); | name_buffer); | ||||
@@ -28,36 +28,160 @@ typedef Real<16> real; | |||||
/* The “half” type used for 16-bit floating point numbers. */ | /* The “half” type used for 16-bit floating point numbers. */ | ||||
class half; | class half; | ||||
#define DEFINE_ENUM(NEW_ENUM) struct NEW_ENUM { | //-- STRUCT TEMPLATE: | ||||
//DEF_ENUM(NEW_ENUM) | |||||
// DEF_VALUE | |||||
// ADD_VALUE(NEW_VALUE) | |||||
// ADD_VALUE_SET(NEW_VALUE, VALUE_SET) | |||||
// END_E_VALUE | |||||
// DEF_TEXT | |||||
// ADD_TEXT(NEW_VALUE) | |||||
// END_TEXT | |||||
//END_ENUM(NEW_ENUM) | |||||
#define START_VALUE enum Value { | #define DEF_ENUM(NEW_ENUM) struct NEW_ENUM { | ||||
#define ADD_VALUE(NEW_VALUE) E##NEW_VALUE, | #define END_ENUM(NEW_ENUM) \ | ||||
#define END_VALUE MAX } m_value; | inline NEW_ENUM() : m_value(MAX) {} \ | ||||
inline NEW_ENUM(Value v) : m_value(v) {} \ | |||||
inline NEW_ENUM(const int8_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const int16_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const int32_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const int64_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const uint8_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const uint16_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const uint32_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const uint64_t & v) : m_value((Value)v) {} \ | |||||
inline NEW_ENUM(const float & v) : m_value((Value)(int)v) {} \ | |||||
inline NEW_ENUM(const double & v) : m_value((Value)(int)v) {} \ | |||||
inline operator Value() { return m_value; } \ | |||||
inline int32_t I() { return (int32_t ) m_value; } \ | |||||
inline int8_t I8() { return (int8_t ) m_value; } \ | |||||
inline int16_t I16() { return (int16_t ) m_value; } \ | |||||
inline int32_t I32() { return (int32_t ) m_value; } \ | |||||
inline int64_t I64() { return (int64_t ) m_value; } \ | |||||
inline uint32_t UI() { return (uint32_t) m_value; } \ | |||||
inline uint8_t UI8() { return (uint8_t ) m_value; } \ | |||||
inline uint16_t UI16() { return (uint16_t) m_value; } \ | |||||
inline uint32_t UI32() { return (uint32_t) m_value; } \ | |||||
inline uint64_t UI64() { return (uint64_t) m_value; } \ | |||||
inline float F() { return (float ) m_value; } \ | |||||
inline double D() { return (double ) m_value; } \ | |||||
bool operator==(const NEW_ENUM & v) { return m_value == v.m_value; } \ | |||||
bool operator==(const Value & v) { return m_value == v; } \ | |||||
bool operator==(const int8_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const int16_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const int32_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const int64_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const uint8_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const uint16_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const uint32_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const uint64_t & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const float & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator==(const double & v) { return m_value == NEW_ENUM(v); } \ | |||||
bool operator!=(const NEW_ENUM & v) { return m_value != v.m_value; } \ | |||||
bool operator!=(const Value & v) { return m_value != v; } \ | |||||
bool operator!=(const int8_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const int16_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const int32_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const int64_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const uint8_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const uint16_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const uint32_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const uint64_t & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const float & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator!=(const double & v) { return m_value != NEW_ENUM(v); } \ | |||||
bool operator<(const NEW_ENUM & v) { return m_value < v.m_value; } \ | |||||
bool operator<(const Value & v) { return m_value < v; } \ | |||||
bool operator<(const int8_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const int16_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const int32_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const int64_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const uint8_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const uint16_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const uint32_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const uint64_t & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const float & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator<(const double & v) { return m_value < NEW_ENUM(v); } \ | |||||
bool operator>(const NEW_ENUM & v) { return m_value > v.m_value; } \ | |||||
bool operator>(const Value & v) { return m_value > v; } \ | |||||
bool operator>(const int8_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const int16_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const int32_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const int64_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const uint8_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const uint16_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const uint32_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const uint64_t & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const float & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator>(const double & v) { return m_value > NEW_ENUM(v); } \ | |||||
bool operator<=(const NEW_ENUM & v) { return m_value <= v.m_value; } \ | |||||
bool operator<=(const Value & v) { return m_value <= v; } \ | |||||
bool operator<=(const int8_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const int16_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const int32_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const int64_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const uint8_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const uint16_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const uint32_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const uint64_t & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const float & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator<=(const double & v) { return m_value <= NEW_ENUM(v); } \ | |||||
bool operator>=(const NEW_ENUM & v) { return m_value >= v.m_value; } \ | |||||
bool operator>=(const Value & v) { return m_value >= v; } \ | |||||
bool operator>=(const int8_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const int16_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const int32_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const int64_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const uint8_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const uint16_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const uint32_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const uint64_t & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const float & v) { return m_value >= NEW_ENUM(v); } \ | |||||
bool operator>=(const double & v) { return m_value >= NEW_ENUM(v); } \ | |||||
}; | |||||
/* | |||||
bool operator== (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 == e1); } | |||||
bool operator== (int& e1, NEW_ENUM& e2) { return (e2 == e1); } | |||||
bool operator== (uint32_t& e1, NEW_ENUM& e2) { return (e2 == e1); } | |||||
bool operator== (float& e1, NEW_ENUM& e2) { return (e2 == e1); } | |||||
bool operator!= (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 != e1); } | |||||
bool operator!= (int& e1, NEW_ENUM& e2) { return (e2 != e1); } | |||||
bool operator!= (uint32_t& e1, NEW_ENUM& e2) { return (e2 != e1); } | |||||
bool operator!= (float& e1, NEW_ENUM& e2) { return (e2 != e1); } | |||||
bool operator< (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 < e1); } | |||||
bool operator< (int& e1, NEW_ENUM& e2) { return (e2 < e1); } | |||||
bool operator< (uint32_t& e1, NEW_ENUM& e2) { return (e2 < e1); } | |||||
bool operator< (float& e1, NEW_ENUM& e2) { return (e2 < e1); } | |||||
bool operator> (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 > e1); } | |||||
bool operator> (int& e1, NEW_ENUM& e2) { return (e2 > e1); } | |||||
bool operator> (uint32_t& e1, NEW_ENUM& e2) { return (e2 > e1); } | |||||
bool operator> (float& e1, NEW_ENUM& e2) { return (e2 > e1); } | |||||
bool operator<= (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 <= e1); } | |||||
bool operator<= (int& e1, NEW_ENUM& e2) { return (e2 <= e1); } | |||||
bool operator<= (uint32_t& e1, NEW_ENUM& e2) { return (e2 <= e1); } | |||||
bool operator<= (float& e1, NEW_ENUM& e2) { return (e2 <= e1); } | |||||
bool operator>= (NEW_ENUM::Value& e1, NEW_ENUM& e2) { return (e2 >= e1); } | |||||
bool operator>= (int& e1, NEW_ENUM& e2) { return (e2 >= e1); } | |||||
bool operator>= (uint32_t& e1, NEW_ENUM& e2) { return (e2 >= e1); } | |||||
bool operator>= (float& e1, NEW_ENUM& e2) { return (e2 >= e1); } | |||||
*/ | |||||
#define START_TEXT \ | #define DEF_VALUE enum Value { INVALID = -1, | ||||
inline String C() \ | #define ADD_VALUE(NEW_VALUE) NEW_VALUE, | ||||
{ \ | #define ADD_VALUE_SET(NEW_VALUE, VALUE_SET) NEW_VALUE = VALUE_SET, | ||||
static String text[] = { | #define END_E_VALUE MAX } m_value; | ||||
#define ADD_TEXT(NEW_TEXT) #NEW_TEXT, | |||||
#define END_TEXT \ | |||||
}; \ | |||||
if (m_value >= MAX) \ | |||||
return "INVALID"; \ | |||||
return text[m_value]; \ | |||||
}; \ | |||||
#define END_ENUM(NEW_ENUM) \ | #define DEF_TEXT \ | ||||
inline NEW_ENUM() : m_value(MAX) {} \ | inline String C() \ | ||||
inline NEW_ENUM(Value v) : m_value(v) {} \ | { \ | ||||
inline NEW_ENUM(int v) : m_value((Value)v) {} \ | static const String text[] = { | ||||
inline NEW_ENUM(float v) : m_value((Value)(int)v) {} \ | #define ADD_TEXT(NEW_TEXT) String(#NEW_TEXT), | ||||
bool operator==(const NEW_ENUM& v) { return m_value == v.m_value; } \ | #define ADD_TEXT_PADDING String(""), | ||||
bool operator==(const int& v) { return m_value == NEW_ENUM(v); } \ | #define END_TEXT }; \ | ||||
bool operator==(const float& v) { return m_value == NEW_ENUM(v); } \ | if (m_value < 0 || m_value >= MAX) \ | ||||
inline operator Value() { return m_value; } \ | return "INVALID"; \ | ||||
}; \ | return text[m_value]; \ | ||||
bool operator== (int e1, NEW_ENUM& e2) { return (e2 == e1); } \ | }; | ||||
bool operator== (float e1, NEW_ENUM& e2){ return (e2 == e1); } | |||||
} /* namespace lol */ | } /* namespace lol */ | ||||
@@ -25,54 +25,47 @@ namespace lol | |||||
* now there is only TexCoord and not TexCoord0 TexCoord1 etc. because | * now there is only TexCoord and not TexCoord0 TexCoord1 etc. because | ||||
* we can always reorganise the vertex declaration for the indices to | * we can always reorganise the vertex declaration for the indices to | ||||
* match. If the need arises these enums will be added. */ | * match. If the need arises these enums will be added. */ | ||||
struct VertexUsage | DEF_ENUM(VertexUsage) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(Position) | ||||
{ | ADD_VALUE(BlendWeight) | ||||
Position = 0, | ADD_VALUE(BlendIndices) | ||||
BlendWeight, | ADD_VALUE(Normal) | ||||
BlendIndices, | ADD_VALUE(PointSize) | ||||
Normal, | ADD_VALUE(TexCoord) | ||||
PointSize, | ADD_VALUE(TexCoordExt) | ||||
TexCoord, | ADD_VALUE(Tangent) | ||||
TexCoordExt, | ADD_VALUE(Binormal) | ||||
Tangent, | ADD_VALUE(TessFactor) | ||||
Binormal, | ADD_VALUE(PositionT) | ||||
TessFactor, | ADD_VALUE(Color) | ||||
PositionT, | ADD_VALUE(Fog) | ||||
Color, | ADD_VALUE(Depth) | ||||
Fog, | ADD_VALUE(Sample) | ||||
Depth, | END_E_VALUE | ||||
Sample, | DEF_TEXT | ||||
ADD_TEXT(Position) | |||||
Max | ADD_TEXT(BlendWeight) | ||||
} | ADD_TEXT(BlendIndices) | ||||
m_value; | ADD_TEXT(Normal) | ||||
ADD_TEXT(PointSize) | |||||
ADD_TEXT(TexCoord) | |||||
ADD_TEXT(TexCoordExt) | |||||
ADD_TEXT(Tangent) | |||||
ADD_TEXT(Binormal) | |||||
ADD_TEXT(TessFactor) | |||||
ADD_TEXT(PositionT) | |||||
ADD_TEXT(Color) | |||||
ADD_TEXT(Fog) | |||||
ADD_TEXT(Depth) | |||||
ADD_TEXT(Sample) | |||||
END_TEXT | |||||
private: | private: | ||||
static String GetName(Value v, bool use_simple) | static String GetName(Value v, bool use_simple) | ||||
{ | { | ||||
String tmp = String(""); | String tmp = String(""); | ||||
if (!use_simple) tmp += "<"; | if (!use_simple) tmp += "<"; | ||||
switch (v) | tmp += VertexUsage(v).C(); | ||||
{ | |||||
case Position: { tmp += "Position"; break; } | |||||
case BlendWeight: { tmp += "BlendWeight"; break; } | |||||
case BlendIndices: { tmp += "BlendIndices";break; } | |||||
case Normal: { tmp += "Normal"; break; } | |||||
case PointSize: { tmp += "PointSize"; break; } | |||||
case TexCoord: { tmp += "TexCoord"; break; } | |||||
case TexCoordExt: { tmp += "TexCoordExt"; break; } | |||||
case Tangent: { tmp += "Tangent"; break; } | |||||
case Binormal: { tmp += "Binormal"; break; } | |||||
case TessFactor: { tmp += "TessFactor"; break; } | |||||
case PositionT: { tmp += "PositionT"; break; } | |||||
case Color: { tmp += "Color"; break; } | |||||
case Fog: { tmp += "Fog"; break; } | |||||
case Depth: { tmp += "Depth"; break; } | |||||
case Sample: { tmp += "Sample"; break; } | |||||
default: { tmp += "UNDEFINED"; break; } | |||||
} | |||||
if (!use_simple) tmp += ">"; | if (!use_simple) tmp += ">"; | ||||
return tmp; | return tmp; | ||||
} | } | ||||
@@ -87,7 +80,7 @@ public: | |||||
{ | { | ||||
String tmp = String("<"); | String tmp = String("<"); | ||||
int nb = 0; | int nb = 0; | ||||
for (int i = 0; i < Max; ++i) | for (int i = 0; i < MAX; ++i) | ||||
{ | { | ||||
if (v & (1<<i)) | if (v & (1<<i)) | ||||
{ | { | ||||
@@ -99,11 +92,7 @@ public: | |||||
} | } | ||||
return tmp + ">"; | return tmp + ">"; | ||||
} | } | ||||
END_ENUM(VertexUsage) | |||||
inline VertexUsage(Value v) : m_value(v) {} | |||||
inline VertexUsage(int v) : m_value((Value)v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
struct ShaderUniform | struct ShaderUniform | ||||
{ | { | ||||
@@ -238,25 +238,16 @@ bool TestRayVsTriangle(vec3 const &ray_point, vec3 const &ray_dir, | |||||
vec3 const &tri_p0, vec3 const &tri_p1, vec3 const &tri_p2, | vec3 const &tri_p0, vec3 const &tri_p1, vec3 const &tri_p2, | ||||
vec3 &vi); | vec3 &vi); | ||||
struct RayIntersect | DEF_ENUM(RayIntersect) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(Nothing) | ||||
{ | ADD_VALUE(All) | ||||
Nothing = 0, | ADD_VALUE(None) | ||||
All, | ADD_VALUE(P0) | ||||
None, | ADD_VALUE(P1) | ||||
P0, | END_E_VALUE | ||||
P1, | END_ENUM(RayIntersect) | ||||
MAX | |||||
} | |||||
m_value; | |||||
inline RayIntersect() : m_value(Nothing) {} | |||||
inline RayIntersect(Value v) : m_value(v) {} | |||||
inline RayIntersect(int v) : m_value((Value)v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
#define RAY_ISECT_NOTHING 0 | #define RAY_ISECT_NOTHING 0 | ||||
#define RAY_ISECT_ALL 1 | #define RAY_ISECT_ALL 1 | ||||
#define RAY_ISECT_NONE 2 | #define RAY_ISECT_NONE 2 | ||||
@@ -302,24 +293,13 @@ bool TestRayVsPlane(const TV &ray_p0, const TV &ray_p1, | |||||
} | } | ||||
/* A safe enum for Primitive edge face. */ | /* A safe enum for Primitive edge face. */ | ||||
struct PlaneIntersection | DEF_ENUM(PlaneIntersection) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(Back) | ||||
{ | ADD_VALUE(Front) | ||||
Invalid=-1, | ADD_VALUE(Plane) | ||||
Back, | END_E_VALUE | ||||
Front, | END_ENUM(PlaneIntersection) | ||||
Plane, | |||||
MAX | |||||
} | |||||
m_value; | |||||
inline PlaneIntersection() : m_value(Invalid) {} | |||||
inline PlaneIntersection(Value v) : m_value(v) {} | |||||
inline PlaneIntersection(int v) : m_value((Value)v) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
//Point/Plane : Normal must be given normalized. | //Point/Plane : Normal must be given normalized. | ||||
template <typename TV> | template <typename TV> | ||||
@@ -21,35 +21,22 @@ | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
struct FileAccess | DEF_ENUM(FileAccess) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(Read) | ||||
{ | ADD_VALUE(Write) | ||||
Read = 0, | END_E_VALUE | ||||
Write, | END_ENUM(FileAccess) | ||||
} | DEF_ENUM(StreamType) | ||||
m_value; | DEF_VALUE | ||||
ADD_VALUE(StdIn) | |||||
inline FileAccess(Value v) : m_value(v) {} | ADD_VALUE(StdOut) | ||||
inline operator Value() { return m_value; } | ADD_VALUE(StdErr) | ||||
}; | ADD_VALUE(File) | ||||
ADD_VALUE(FileBinary) | |||||
struct StreamType | END_E_VALUE | ||||
{ | END_ENUM(StreamType) | ||||
enum Value | |||||
{ | |||||
StdIn = 0, | |||||
StdOut, | |||||
StdErr, | |||||
File, | |||||
FileBinary | |||||
} | |||||
m_value; | |||||
inline StreamType(Value v) : m_value(v) {} | |||||
inline operator Value() { return m_value; } | |||||
inline int Value() { return m_value; } | |||||
}; | |||||
class File | class File | ||||
{ | { | ||||
@@ -47,42 +47,24 @@ public: | |||||
virtual ~Thread() {} | virtual ~Thread() {} | ||||
}; | }; | ||||
struct ThreadStatus | DEF_ENUM(ThreadStatus) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(NOTHING) | ||||
{ | ADD_VALUE(THREAD_STARTED) | ||||
NOTHING = 0, | ADD_VALUE(THREAD_STOPPED) | ||||
THREAD_STARTED, | END_E_VALUE | ||||
THREAD_STOPPED, | END_ENUM(ThreadStatus) | ||||
DEF_ENUM(ThreadJobType) | |||||
MAX | DEF_VALUE | ||||
} | ADD_VALUE(NONE) | ||||
m_value; | ADD_VALUE(WORK_TODO) | ||||
ADD_VALUE(WORK_DONE) | |||||
inline ThreadStatus() : m_value(ThreadStatus::NOTHING) {} | ADD_VALUE(WORK_FAILED) | ||||
inline ThreadStatus(Value v) : m_value(v) {} | ADD_VALUE(WORK_FETCHED) | ||||
bool operator==(const ThreadStatus& v) { return m_value == v.m_value; } | ADD_VALUE(THREAD_STOP) | ||||
}; | END_E_VALUE | ||||
END_ENUM(ThreadJobType) | |||||
struct ThreadJobType | |||||
{ | |||||
enum Value | |||||
{ | |||||
NONE = 0, | |||||
WORK_TODO, | |||||
WORK_DONE, | |||||
WORK_FAILED, | |||||
WORK_FETCHED, | |||||
THREAD_STOP, | |||||
MAX | |||||
} | |||||
m_value; | |||||
inline ThreadJobType() : m_value(ThreadJobType::MAX) {} | |||||
inline ThreadJobType(Value v) : m_value(v) {} | |||||
bool operator==(const ThreadJobType& o) { return m_value == o.m_value; } | |||||
}; | |||||
class ThreadJob | class ThreadJob | ||||
{ | { | ||||
@@ -85,8 +85,8 @@ void SubMesh::Render(Shader* shader) | |||||
return; | return; | ||||
} | } | ||||
int indices[VertexUsage::Max]; | int indices[VertexUsage::MAX]; | ||||
memset(indices, 0, sizeof(int) * VertexUsage::Max); | memset(indices, 0, sizeof(int) * VertexUsage::MAX); | ||||
VertexStreamBase stream = m_vdecl->GetStream(i); | VertexStreamBase stream = m_vdecl->GetStream(i); | ||||
for (int j = 0; j < stream.GetStreamCount(); ++j) | for (int j = 0; j < stream.GetStreamCount(); ++j) | ||||
@@ -53,7 +53,7 @@ MessageService::~MessageService() | |||||
void MessageService::Setup() | void MessageService::Setup() | ||||
{ | { | ||||
g_messageservice = new MessageService(); | g_messageservice = new MessageService(); | ||||
g_messageservice->m_bucket.Resize(MessageBucket::Max); | g_messageservice->m_bucket.Resize(MessageBucket::MAX); | ||||
} | } | ||||
void MessageService::Destroy() | void MessageService::Destroy() | ||||
@@ -21,32 +21,23 @@ namespace lol | |||||
{ | { | ||||
//Utility enum for message service | //Utility enum for message service | ||||
struct MessageBucket | DEF_ENUM(MessageBucket) | ||||
{ | DEF_VALUE | ||||
enum Value | ADD_VALUE(AppIn) | ||||
{ | ADD_VALUE(AppOut) | ||||
AppIn = 0, | ADD_VALUE(Bckt0) | ||||
AppOut, | ADD_VALUE(Bckt1) | ||||
ADD_VALUE(Bckt2) | |||||
Bckt0, | ADD_VALUE(Bckt3) | ||||
Bckt1, | ADD_VALUE(Bckt4) | ||||
Bckt2, | ADD_VALUE(Bckt5) | ||||
Bckt3, | ADD_VALUE(Bckt6) | ||||
Bckt4, | ADD_VALUE(Bckt7) | ||||
Bckt5, | ADD_VALUE(Bckt8) | ||||
Bckt6, | ADD_VALUE(Bckt9) | ||||
Bckt7, | END_E_VALUE | ||||
Bckt8, | END_ENUM(MessageBucket) | ||||
Bckt9, | |||||
Max | |||||
} | |||||
m_value; | |||||
inline MessageBucket(Value v) : m_value(v) {} | |||||
inline MessageBucket() : m_value(AppIn) {} | |||||
inline operator Value() { return m_value; } | |||||
}; | |||||
//Message list container with time in it | //Message list container with time in it | ||||
struct MessageList | struct MessageList | ||||