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Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.

legacy
Sam Hocevar sam 14 years ago
parent
commit
1e83987676
1 changed files with 11 additions and 23 deletions
  1. +11
    -23
      src/ticker.cpp

+ 11
- 23
src/ticker.cpp View File

@@ -30,7 +30,7 @@ public:
TickerData() :
todolist(0), autolist(0),
nentities(0),
frame(0), benchmark(0), recording(0), deltams(0), bias(0), fps(0),
frame(0), recording(0), deltams(0), bias(0), fps(0),
quit(0), quitframe(0), quitdelay(20), panic(0)
{
for (int i = 0; i < Entity::ALLGROUP_END; i++)
@@ -61,7 +61,7 @@ private:
int nentities;

/* Fixed framerate management */
int frame, benchmark, recording;
int frame, recording;
Timer timer;
float deltams, bias, fps;

@@ -168,6 +168,7 @@ void Ticker::TickGame()

data->frame++;

/* If recording with fixed framerate, set deltams to a fixed value */
if (data->recording && data->fps)
{
data->deltams = 1000.0f / data->fps;
@@ -324,33 +325,20 @@ void Ticker::ClampFps()
{
Profiler::Stop(Profiler::STAT_TICK_BLIT);

/* If benchmarking, set wait time to 0. If FPS are fixed, force wait
* time to 1/FPS. Otherwise, set wait time to 0. */
float framems = (!data->benchmark && data->fps) ? 1000.0f / data->fps
: 0.0f;
/* If framerate is fixed, force wait time to 1/FPS. Otherwise, set wait
* time to 0. */
float framems = data->fps ? 1000.0f / data->fps : 0.0f;

if (!data->benchmark)
{
if (framems > data->bias + 200.0f)
framems = data->bias + 200.0f; // Don't go below 5 fps
if (framems > data->bias)
data->timer.WaitMs(framems - data->bias);
}
if (framems > data->bias + 200.0f)
framems = data->bias + 200.0f; // Don't go below 5 fps
if (framems > data->bias)
data->timer.WaitMs(framems - data->bias);

/* If recording, do not try to compensate for lag. */
if (!data->recording)
data->bias -= framems;
}

void Ticker::StartBenchmark()
{
data->benchmark++;
}

void Ticker::StopBenchmark()
{
data->benchmark--;
}

void Ticker::StartRecording()
{
data->recording++;


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