diff --git a/src/easymesh/easymesh.cpp b/src/easymesh/easymesh.cpp index a3441c35..9d778fda 100644 --- a/src/easymesh/easymesh.cpp +++ b/src/easymesh/easymesh.cpp @@ -208,7 +208,8 @@ void GpuEasyMeshData::AddGpuData(GpuShaderData* gpudata, EasyMesh* src_mesh) BUILD_VFLAG(has_color, VertexUsage::Color, vflags); BUILD_VFLAG(has_texcoord, VertexUsage::TexCoord, vflags); BUILD_VFLAG_OR(has_texcoord, VertexUsage::TexCoordExt, vflags); - ASSERT(!vflags, String("Vertex Useage setup is not implemented for : ") + VertexUsage::GetNameList(vflags) + String(", feel free to do so.")); + ASSERT(!vflags, "Vertex Usage setup is not implemented for %s, feel free to do so.", + VertexUsage::GetNameList(vflags).C()); if (has_position) gpudata->AddAttribute(gpudata->GetInVertexName(), VertexUsage::Position, 0); if (has_normal) gpudata->AddAttribute(gpudata->GetInNormalName(), VertexUsage::Normal, 0); @@ -270,7 +271,8 @@ void GpuEasyMeshData::SetupVertexData(uint16_t vflags, EasyMesh* src_mesh) BUILD_VFLAG_COUNT(has_color, VertexUsage::Color, saveflags, flagnb); BUILD_VFLAG_COUNT(has_texcoord, VertexUsage::TexCoord, saveflags, flagnb); BUILD_VFLAG_COUNT(has_texcoordExt,VertexUsage::TexCoordExt, saveflags, flagnb); - ASSERT(!saveflags, String("Vertex Declaration setup is not implemented for : ") + VertexUsage::GetNameList(vflags) + String(", feel free to do so.")); + ASSERT(!vflags, "Vertex Declaration setup is not implemented for %s, feel free to do so.", + VertexUsage::GetNameList(vflags).C()); if (has_position && has_normal && has_color && has_texcoord && has_texcoordExt && flagnb == 5) { @@ -396,7 +398,8 @@ void GpuEasyMeshData::RenderMeshData(mat4 const &model) BUILD_VFLAG(has_color, VertexUsage::Color, vflags); BUILD_VFLAG(has_texcoord, VertexUsage::TexCoord, vflags); BUILD_VFLAG_OR(has_texcoord,VertexUsage::TexCoordExt, vflags); - ASSERT(!vflags, String("Vertex Stream setup is not implemented for : ") + VertexUsage::GetNameList(vflags) + String(", feel free to do so.")); + ASSERT(!vflags, "Vertex Streamsetup is not implemented for %s, feel free to do so.", + VertexUsage::GetNameList(vflags).C()); int idx = 0; ShaderAttrib Attribs[4] = { lol::ShaderAttrib(), lol::ShaderAttrib(), lol::ShaderAttrib(), lol::ShaderAttrib() };