diff --git a/src/gpu/vertexbuffer.cpp b/src/gpu/vertexbuffer.cpp index bdcaa443..c2f68d3a 100644 --- a/src/gpu/vertexbuffer.cpp +++ b/src/gpu/vertexbuffer.cpp @@ -356,8 +356,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, uint32_t index = l[n].m_flags & 0xffff; # if !defined __CELLOS_LV2__ - if (reg != 0xffffffff) - glEnableVertexAttribArray((GLint)reg); + if (reg != 0xffffffff) + glEnableVertexAttribArray((GLint)reg); # else switch (usage) { @@ -439,35 +439,35 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, # if !defined __CELLOS_LV2__ - if (reg != 0xffffffff) - { - if (tlut[type_index].type == GL_FLOAT - || tlut[type_index].type == GL_DOUBLE - || tlut[type_index].type == GL_BYTE - || tlut[type_index].type == GL_UNSIGNED_BYTE + if (reg != 0xffffffff) + { + if (tlut[type_index].type == GL_FLOAT + || tlut[type_index].type == GL_DOUBLE + || tlut[type_index].type == GL_BYTE + || tlut[type_index].type == GL_UNSIGNED_BYTE # if defined USE_GLEW && !defined __APPLE__ - /* If this is not available, don't use it */ - || !glVertexAttribIPointer + /* If this is not available, don't use it */ + || !glVertexAttribIPointer # endif - || false) - { - /* Normalize unsigned bytes by default, because it's usually - * some color information. */ - GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) - || (tlut[type_index].type == GL_BYTE); - glVertexAttribPointer((GLint)reg, tlut[type_index].size, - tlut[type_index].type, normalize, - stride, (GLvoid const *)(uintptr_t)offset); - } + || false) + { + /* Normalize unsigned bytes by default, because it's usually + * some color information. */ + GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) + || (tlut[type_index].type == GL_BYTE); + glVertexAttribPointer((GLint)reg, tlut[type_index].size, + tlut[type_index].type, normalize, + stride, (GLvoid const *)(uintptr_t)offset); + } # if defined GL_VERSION_3_0 - else - { - glVertexAttribIPointer((GLint)reg, tlut[type_index].size, - tlut[type_index].type, - stride, (GLvoid const *)(uintptr_t)offset); - } + else + { + glVertexAttribIPointer((GLint)reg, tlut[type_index].size, + tlut[type_index].type, + stride, (GLvoid const *)(uintptr_t)offset); + } # endif - } + } # else switch (usage) {