| @@ -0,0 +1,120 @@ | |||||
| #!/usr/bin/env python | |||||
| import os | |||||
| import OpenGL | |||||
| OpenGL.ERROR_CHECKING = False | |||||
| from OpenGL.GL import * | |||||
| from OpenGL.GLU import * | |||||
| import pygame, pygame.image | |||||
| from pygame.locals import * | |||||
| textures = [0,0] | |||||
| def resize((width, height)): | |||||
| glViewport(0, 0, width, height) | |||||
| glMatrixMode(GL_PROJECTION) | |||||
| glLoadIdentity() | |||||
| glOrtho(0, width, height, 0, 0, 1); | |||||
| glMatrixMode(GL_MODELVIEW) | |||||
| glLoadIdentity() | |||||
| def init(): | |||||
| glEnable(GL_TEXTURE_2D) | |||||
| load_textures() | |||||
| glShadeModel(GL_SMOOTH) | |||||
| glClearColor(0.0, 0.0, 0.0, 0.0) | |||||
| glClearDepth(1.0) | |||||
| glEnable(GL_DEPTH_TEST) | |||||
| glDepthFunc(GL_LEQUAL) | |||||
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) | |||||
| def load_textures(): | |||||
| texturefile = os.path.join('art','test','groundtest.png') | |||||
| textureSurface = pygame.image.load(texturefile) | |||||
| textureData = pygame.image.tostring(textureSurface, "RGBX", 1) | |||||
| glBindTexture(GL_TEXTURE_2D, textures[0]) | |||||
| glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, textureSurface.get_width(), textureSurface.get_height(), 0, | |||||
| GL_RGBA, GL_UNSIGNED_BYTE, textureData ); | |||||
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) | |||||
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) | |||||
| def put_map(themap): | |||||
| glBegin(GL_QUADS) | |||||
| y = 0.0 | |||||
| for line in themap: | |||||
| x = 0.0 | |||||
| for tile in line: | |||||
| sy = .0625 * (15 - tile / 16) | |||||
| sx = .0625 * (tile % 16) | |||||
| glTexCoord2f(sx, sy); glVertex2f(x, y + 32.0); | |||||
| glTexCoord2f(sx + .0625, sy); glVertex2f(x + 32.0, y + 32.0); | |||||
| glTexCoord2f(sx + .0625, sy + .0625); glVertex2f(x + 32.0, y); | |||||
| glTexCoord2f(sx, sy + .0625); glVertex2f(x, y); | |||||
| x += 32.0 | |||||
| y += 32.0 | |||||
| glEnd(); | |||||
| def draw(): | |||||
| #glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |||||
| glLoadIdentity() | |||||
| themap = [ | |||||
| [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 ], | |||||
| [ 17, 0, 1, 1, 1, 33, 1, 1, 1, 1, 1, 1, 2, 33, 3, 17, 17, 17, 17, 17 ], | |||||
| [ 17, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 16, 17, 19, 3, 17, 17, 17, 17 ], | |||||
| [ 17, 18, 17, 48, 49, 50, 48, 49, 50, 48, 49, 17, 16, 17, 16, 18, 17, 17, 17, 17 ], | |||||
| [ 17, 16, 17, 48, 49, 50, 48, 49, 50, 48, 49, 17, 16, 17, 16, 16, 17, 17, 17, 17 ], | |||||
| [ 17, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 17, 19, 35, 17, 17, 17, 17 ], | |||||
| [ 17, 32, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 34, 1, 35, 17, 17, 17, 17, 17 ], | |||||
| [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| [ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], | |||||
| ] | |||||
| put_map(themap) | |||||
| def main(): | |||||
| video_flags = OPENGL|DOUBLEBUF | |||||
| pygame.init() | |||||
| surface = pygame.display.set_mode((640,480), video_flags) | |||||
| resize((640,480)) | |||||
| init() | |||||
| frames = 0 | |||||
| ticks = pygame.time.get_ticks() | |||||
| start = ticks | |||||
| while 1: | |||||
| event = pygame.event.poll() | |||||
| if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): | |||||
| break | |||||
| # Enforce 33 fps | |||||
| while pygame.time.get_ticks() < ticks + 33: | |||||
| pygame.time.wait(1) | |||||
| ticks = pygame.time.get_ticks() | |||||
| draw() | |||||
| pygame.display.flip() | |||||
| frames = frames+1 | |||||
| # if frames > 200: | |||||
| # break | |||||
| print "fps: %d" % ((frames*1000)/(pygame.time.get_ticks()-start)) | |||||
| if __name__ == '__main__': main() | |||||
| #import cProfile | |||||
| #cProfile.run('main()') | |||||