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build: make libglew detection work on MinGW.

legacy
Sam Hocevar sam 13 years ago
parent
commit
2651fddf8c
2 changed files with 18 additions and 12 deletions
  1. +2
    -2
      build-mingw
  2. +16
    -10
      configure.ac

+ 2
- 2
build-mingw View File

@@ -14,7 +14,7 @@ CPPFLAGS="$CPPFLAGS -I`pwd`/contrib/sdl-image-1.2.10/include"
CPPFLAGS="$CPPFLAGS -I`pwd`/contrib/sdl-mixer-1.2.11/include"

# Glew include path
CPPFLAGS="$CPPFLAGS -I`pwd`/contrib/glew-1.6.0/include"
CPPFLAGS="$CPPFLAGS -I`pwd`/contrib/glew-1.6.0/include -DGLEW_STATIC"

# GTK include path
CPPFLAGS="$CPPFLAGS -I`pwd`/contrib/gtk-2.22.1/lib/glib-2.0/include"
@@ -47,7 +47,7 @@ CPPFLAGS="$CPPFLAGS -mms-bitfields"
LDFLAGS="$LDFLAGS -static-libgcc -static-libstdc++"

# Help our build scripts a bit here
GTK_LIBS="$GTK_LIBS -lgtkgl-2.0 -lopengl32 -lgdi32"
GTK_LIBS="$GTK_LIBS -lgtkgl-2.0 -lopengl32 -lglew32 -lgdi32"
GTK_LIBS="$GTK_LIBS -lgtk-win32-2.0 -lgdk-win32-2.0"
GTK_LIBS="$GTK_LIBS -lglib-2.0 -lgthread-2.0 -lgobject-2.0"



+ 16
- 10
configure.ac View File

@@ -81,8 +81,8 @@ ac_cv_my_have_gl="no"
PKG_CHECK_MODULES(GLES2, glesv2,
[ac_cv_my_have_gl="yes"
AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
GL_CFLAGS="${GLES2_CFLAGS}"
GL_LIBS="${GLES2_LIBS}"],
GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
[:])
AC_CHECK_LIB(GL, glLoadIdentity,
[ac_cv_my_have_gl="yes"
@@ -106,24 +106,30 @@ fi

dnl Use Glew?
ac_cv_my_have_glew="no"
PKG_CHECK_MODULES(GLEW, glew, [ac_cv_my_have_glew="yes"], [:])
PKG_CHECK_MODULES(GLEW, glew,
[ac_cv_my_have_glew="yes"
GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
[:])
AC_CHECK_HEADER(GL/glew.h,
[LIBS_save="$LIBS"
LIBS="$LIBS -lglew32"
[LIBS_save="${LIBS}"
LIBS="${LIBS} -lglew32 ${GL_LIBS}"
AC_MSG_CHECKING(for glewInit in -lglew32)
AC_TRY_LINK([#include <GL/glew.h>],
AC_TRY_LINK(
[#include <GL/glew.h>],
[glewInit();],
[ac_cv_my_have_glew="yes"
AC_MSG_RESULT(yes)],
[AC_MSG_RESULT(no)])
LIBS="$LIBS_save"])
GL_LIBS="-lglew32 ${GL_LIBS}"
LIBS="${LIBS_save}"])
if test "${ac_cv_my_have_glew}" != "no"; then
AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
fi
AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")

dnl Poor man's GL feature detection.
dnl Poor man's GL feature detection if all else failed.
save_LIBS="${LIBS}"
LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
AC_CHECK_FUNCS(glBegin)
@@ -214,8 +220,8 @@ AM_CONDITIONAL(USE_CPPUNIT, test "$CPPUNIT" = "yes")

dnl How to use the Lol Engine inside this tree
LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $EGL_CFLAGS $GLEW_CFLAGS $LIBPNG_CFLAGS"
LOL_LIBS="$LOL_LIBS $SDL_LIBS $EGL_LIBS $GLEW_LIBS $LIBPNG_LIBS"
LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
LOL_LIBS="$LOL_LIBS $SDL_LIBS $EGL_LIBS $LIBPNG_LIBS"

AC_SUBST(MATH_LIBS)
AC_SUBST(LOL_CFLAGS)


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