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@@ -84,6 +84,7 @@ Shader::Shader(char const *vert, char const *frag) |
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{ |
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char buf[4096], errbuf[4096]; |
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char const *shader = buf; |
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GLint status; |
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GLsizei len; |
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#if !defined __CELLOS_LV2__ |
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@@ -94,9 +95,10 @@ Shader::Shader(char const *vert, char const *frag) |
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glShaderSource(data->vert_id, 1, &shader, NULL); |
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glCompileShader(data->vert_id); |
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glGetShaderInfoLog(data->vert_id, sizeof(errbuf), &len, errbuf); |
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if (len > 0) |
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glGetShaderiv(data->vert_id, GL_COMPILE_STATUS, &status); |
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if (status != GL_TRUE) |
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{ |
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glGetShaderInfoLog(data->vert_id, sizeof(errbuf), &len, errbuf); |
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Log::Error("failed to compile vertex shader: %s", errbuf); |
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Log::Error("shader source:\n%s\n", buf); |
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} |
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@@ -108,9 +110,10 @@ Shader::Shader(char const *vert, char const *frag) |
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glShaderSource(data->frag_id, 1, &shader, NULL); |
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glCompileShader(data->frag_id); |
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glGetShaderInfoLog(data->frag_id, sizeof(errbuf), &len, errbuf); |
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if (len > 0) |
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glGetShaderiv(data->frag_id, GL_COMPILE_STATUS, &status); |
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if (status != GL_TRUE) |
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{ |
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glGetShaderInfoLog(data->frag_id, sizeof(errbuf), &len, errbuf); |
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Log::Error("failed to compile fragment shader: %s", errbuf); |
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Log::Error("shader source:\n%s\n", buf); |
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} |
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