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@@ -35,7 +35,7 @@ LolImGui::LolImGui() |
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m_gamegroup = GAMEGROUP_IMGUI; |
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m_gamegroup = GAMEGROUP_IMGUI; |
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m_drawgroup = DRAWGROUP_IMGUI; |
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m_drawgroup = DRAWGROUP_IMGUI; |
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//Build shader code ------------------------------------------------------- |
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// Build shader code ------------------------------------------------------- |
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ShaderVar out_vertex = ShaderVar::GetShaderOut(ShaderProgram::Vertex); |
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ShaderVar out_vertex = ShaderVar::GetShaderOut(ShaderProgram::Vertex); |
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ShaderVar out_pixel = ShaderVar::GetShaderOut(ShaderProgram::Pixel); |
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ShaderVar out_pixel = ShaderVar::GetShaderOut(ShaderProgram::Pixel); |
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@@ -54,27 +54,29 @@ LolImGui::LolImGui() |
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<< out_vertex << m_ortho << in_position |
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<< out_vertex << m_ortho << in_position |
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<< pass_texcoord << in_texcoord |
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<< pass_texcoord << in_texcoord |
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<< pass_color << in_color; |
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<< pass_color << in_color; |
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imgui_vertex.SetMainCode(std::string() + |
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Line(out_vertex + " = .5 *" + m_ortho.tostring() + " * vec4(" + in_position.tostring() + ", -1.0, 1.0);") |
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+ Line(pass_texcoord + " = " + in_texcoord.tostring() + ";") |
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+ Line(pass_color + " = " + in_color.tostring() + ";") |
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); |
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imgui_vertex.SetMainCode(lol::format( |
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"%s = .5 * %s * vec4(%s, -1.0, 1.0);\n" "%s = %s;\n" "%s = %s;\n", |
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out_vertex.tostring().c_str(), |
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m_ortho.tostring().c_str(), |
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in_position.tostring().c_str(), |
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pass_texcoord.tostring().c_str(), |
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in_texcoord.tostring().c_str(), |
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pass_color.tostring().c_str(), |
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in_color.tostring().c_str())); |
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ShaderBlock imgui_pixel("imgui_pixel"); |
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ShaderBlock imgui_pixel("imgui_pixel"); |
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imgui_pixel << m_texture << pass_texcoord << pass_color << out_pixel; |
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imgui_pixel << m_texture << pass_texcoord << pass_color << out_pixel; |
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imgui_pixel.SetMainCode(std::string() + |
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Line(std::string() |
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+ "vec4 col = " + pass_color.tostring() + " * texture2D(" + m_texture.tostring() + ", " + pass_texcoord.tostring() + ");") |
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+ Line(std::string() |
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+ "if (col.a == 0.0) discard; ") |
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+ Line(out_pixel + " = col;") |
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); |
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m_builder |
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<< ShaderProgram::Vertex << imgui_vertex |
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<< ShaderProgram::Pixel << imgui_pixel; |
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//Input Setup ------------------------------------------------------------- |
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imgui_pixel.SetMainCode(lol::format( |
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"vec4 col = %s * texture2D(%s, %s);\n" "if (col.a == 0.0) discard;\n" "%s = col;\n", |
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pass_color.tostring().c_str(), |
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m_texture.tostring().c_str(), |
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pass_texcoord.tostring().c_str(), |
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out_pixel.tostring().c_str())); |
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m_builder << ShaderProgram::Vertex << imgui_vertex |
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<< ShaderProgram::Pixel << imgui_pixel; |
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// Input Setup ------------------------------------------------------------- |
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InputProfile& ip = m_profile; |
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InputProfile& ip = m_profile; |
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ip.AddBindings<LolImGuiKey, LolImGuiKey::KEY_START, LolImGuiKey::KEY_END>(InputProfileType::Keyboard); |
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ip.AddBindings<LolImGuiKey, LolImGuiKey::KEY_START, LolImGuiKey::KEY_END>(InputProfileType::Keyboard); |
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//for (int i = LolImGuiKey::KEY_START; i < LolImGuiKey::KEY_END; ++i) |
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//for (int i = LolImGuiKey::KEY_START; i < LolImGuiKey::KEY_END; ++i) |
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@@ -292,9 +294,7 @@ void PrimitiveLolImGui::Render(Scene& scene, PrimitiveSource* primitive) |
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{ |
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{ |
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UNUSED(scene, primitive); |
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UNUSED(scene, primitive); |
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ImGuiIO& io = ImGui::GetIO(); |
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if (io.Fonts->TexID) |
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ImGui::Render(); |
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ImGui::Render(); |
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ImGui::EndFrame(); |
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ImGui::EndFrame(); |
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} |
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} |
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@@ -327,7 +327,7 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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* mat4::scale(vec3::axis_x - vec3::axis_y - vec3::axis_z) |
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* mat4::scale(vec3::axis_x - vec3::axis_y - vec3::axis_z) |
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* mat4::translate(-size.x * .5f * alpha, -size.y * .5f * alpha, 0.f); |
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* mat4::translate(-size.x * .5f * alpha, -size.y * .5f * alpha, 0.f); |
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//Create shader |
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// Create shader |
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if (!m_shader) |
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if (!m_shader) |
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{ |
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{ |
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std::string code; |
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std::string code; |
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@@ -351,7 +351,7 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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VertexUsage::Color)); |
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VertexUsage::Color)); |
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} |
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} |
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//Do not render without shader |
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// Do not render without shader |
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if (!m_shader) |
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if (!m_shader) |
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return; |
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return; |
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@@ -361,14 +361,14 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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rc.SetScissorMode(ScissorMode::Enabled); |
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rc.SetScissorMode(ScissorMode::Enabled); |
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m_shader->Bind(); |
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m_shader->Bind(); |
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// Register uniforms |
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m_shader->SetUniform(m_ortho, ortho); |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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{ |
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const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
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/*const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();*/ |
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//Register uniforms |
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m_shader->SetUniform(m_ortho, ortho); |
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m_shader->SetUniform(m_texture, m_font->GetTexture()->GetTextureUniform(), 0); |
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auto const &command_list = *draw_data->CmdLists[n]; |
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/*const unsigned char* vtx_buffer = (const unsigned char*)&command_list.VtxBuffer.front();*/ |
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struct Vertex |
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struct Vertex |
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{ |
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{ |
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@@ -376,29 +376,32 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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u8vec4 color; |
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u8vec4 color; |
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}; |
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}; |
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VertexBuffer* vbo = new VertexBuffer(cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); |
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VertexBuffer* vbo = new VertexBuffer(command_list.VtxBuffer.Size * sizeof(ImDrawVert)); |
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ImDrawVert *vert = (ImDrawVert *)vbo->Lock(0, 0); |
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ImDrawVert *vert = (ImDrawVert *)vbo->Lock(0, 0); |
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memcpy(vert, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); |
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memcpy(vert, command_list.VtxBuffer.Data, command_list.VtxBuffer.Size * sizeof(ImDrawVert)); |
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vbo->Unlock(); |
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vbo->Unlock(); |
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IndexBuffer *ibo = new IndexBuffer(cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
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IndexBuffer *ibo = new IndexBuffer(command_list.IdxBuffer.Size * sizeof(ImDrawIdx)); |
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ImDrawIdx *indices = (ImDrawIdx *)ibo->Lock(0, 0); |
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ImDrawIdx *indices = (ImDrawIdx *)ibo->Lock(0, 0); |
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memcpy(indices, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); |
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memcpy(indices, command_list.IdxBuffer.Data, command_list.IdxBuffer.Size * sizeof(ImDrawIdx)); |
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ibo->Unlock(); |
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ibo->Unlock(); |
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m_font->Bind(); |
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ibo->Bind(); |
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ibo->Bind(); |
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m_vdecl->Bind(); |
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m_vdecl->Bind(); |
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m_vdecl->SetStream(vbo, m_attribs[0], m_attribs[1], m_attribs[2]); |
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m_vdecl->SetStream(vbo, m_attribs[0], m_attribs[1], m_attribs[2]); |
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const ImDrawIdx* idx_buffer_offset = 0; |
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const ImDrawIdx* idx_buffer_offset = 0; |
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
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for (int cmd_i = 0; cmd_i < command_list.CmdBuffer.Size; cmd_i++) |
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{ |
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{ |
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[(int)cmd_i]; |
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Texture* texture = (Texture*)pcmd->TextureId; |
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if (texture) texture->Bind(); |
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auto const &command = command_list.CmdBuffer[cmd_i]; |
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Texture* texture = (Texture*)command.TextureId; |
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if (texture) |
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{ |
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texture->Bind(); |
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m_shader->SetUniform(m_texture, texture->GetTextureUniform(), 0); |
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} |
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rc.SetScissorRect(vec4(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w)); |
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rc.SetScissorRect(command.ClipRect); |
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#ifdef SHOW_IMGUI_DEBUG |
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#ifdef SHOW_IMGUI_DEBUG |
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//----------------------------------------------------------------- |
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//----------------------------------------------------------------- |
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@@ -420,7 +423,7 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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for (int i = 0; i < 4; ++i) |
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for (int i = 0; i < 4; ++i) |
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Debug::DrawLine(pos[i], pos[(i + 1) % 4], Color::white); |
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Debug::DrawLine(pos[i], pos[(i + 1) % 4], Color::white); |
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ImDrawVert* buf = vert; |
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ImDrawVert* buf = vert; |
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for (uint16_t i = 0; i < pcmd->ElemCount; i += 3) |
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for (uint16_t i = 0; i < command.ElemCount; i += 3) |
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{ |
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{ |
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uint16_t ib = indices[idx_buffer_offset_i + i]; |
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uint16_t ib = indices[idx_buffer_offset_i + i]; |
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vec2 pos[3]; |
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vec2 pos[3]; |
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@@ -435,7 +438,7 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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Debug::DrawLine((off + vec3(pos[1], 0.f)) / mod, (off + vec3(pos[2], 0.f)) / mod, col[1]); |
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Debug::DrawLine((off + vec3(pos[1], 0.f)) / mod, (off + vec3(pos[2], 0.f)) / mod, col[1]); |
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Debug::DrawLine((off + vec3(pos[2], 0.f)) / mod, (off + vec3(pos[0], 0.f)) / mod, col[2]); |
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Debug::DrawLine((off + vec3(pos[2], 0.f)) / mod, (off + vec3(pos[0], 0.f)) / mod, col[2]); |
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} |
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} |
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idx_buffer_offset_i += pcmd->ElemCount; |
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idx_buffer_offset_i += command.ElemCount; |
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//----------------------------------------------------------------- |
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//----------------------------------------------------------------- |
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//<\Debug render> ------------------------------------------------- |
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//<\Debug render> ------------------------------------------------- |
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@@ -443,14 +446,13 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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#endif //SHOW_IMGUI_DEBUG |
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#endif //SHOW_IMGUI_DEBUG |
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//Debug::DrawLine(vec2::zero, vec2::axis_x /*, Color::green*/); |
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//Debug::DrawLine(vec2::zero, vec2::axis_x /*, Color::green*/); |
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m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, pcmd->ElemCount, (const short*)idx_buffer_offset); |
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m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, command.ElemCount, (const short*)idx_buffer_offset); |
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idx_buffer_offset += pcmd->ElemCount; |
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idx_buffer_offset += command.ElemCount; |
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} |
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} |
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m_vdecl->Unbind(); |
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m_vdecl->Unbind(); |
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ibo->Unbind(); |
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ibo->Unbind(); |
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m_font->Unbind(); |
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delete vbo; |
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delete vbo; |
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delete ibo; |
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delete ibo; |
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