From 2f4c181f7dd9f2e020b0c434f2036b8426dbef3b Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Mon, 26 Mar 2012 23:43:11 +0000 Subject: [PATCH] gl: compilation fix due to #if/#elif confusion. --- src/shader/shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader/shader.cpp b/src/shader/shader.cpp index 24e2ea7d..3db8ea18 100644 --- a/src/shader/shader.cpp +++ b/src/shader/shader.cpp @@ -40,7 +40,7 @@ class ShaderData private: #if defined _XBOX -#if !defined __CELLOS_LV2__ +#elif !defined __CELLOS_LV2__ GLuint prog_id, vert_id, frag_id; #else CGprogram vert_id, frag_id;