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@@ -210,13 +210,18 @@ Shader::Shader(char const *vert, char const *frag) |
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glShaderSource(data->vert_id, 1, &shader, NULL); |
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glCompileShader(data->vert_id); |
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glGetShaderInfoLog(data->vert_id, sizeof(errbuf), &len, errbuf); |
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glGetShaderiv(data->vert_id, GL_COMPILE_STATUS, &status); |
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if (status != GL_TRUE) |
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{ |
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glGetShaderInfoLog(data->vert_id, sizeof(errbuf), &len, errbuf); |
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Log::Error("failed to compile vertex shader: %s", errbuf); |
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Log::Error("shader source:\n%s\n", buf); |
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} |
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else if (len > 1) |
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{ |
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Log::Debug("compile log for vertex shader: %s", errbuf); |
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Log::Debug("shader source:\n%s\n", buf); |
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} |
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#else |
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data->vert_id = cgCreateProgram(cgCreateContext(), CG_SOURCE, vert, |
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cgGLGetLatestProfile(CG_GL_VERTEX), |
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@@ -249,13 +254,18 @@ Shader::Shader(char const *vert, char const *frag) |
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glShaderSource(data->frag_id, 1, &shader, NULL); |
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glCompileShader(data->frag_id); |
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glGetShaderInfoLog(data->frag_id, sizeof(errbuf), &len, errbuf); |
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glGetShaderiv(data->frag_id, GL_COMPILE_STATUS, &status); |
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if (status != GL_TRUE) |
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{ |
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glGetShaderInfoLog(data->frag_id, sizeof(errbuf), &len, errbuf); |
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Log::Error("failed to compile fragment shader: %s", errbuf); |
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Log::Error("shader source:\n%s\n", buf); |
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} |
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else if (len > 1) |
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{ |
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Log::Debug("compile log for fragment shader: %s", errbuf); |
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Log::Debug("shader source:\n%s\n", buf); |
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} |
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#else |
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data->frag_id = cgCreateProgram(cgCreateContext(), CG_SOURCE, frag, |
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cgGLGetLatestProfile(CG_GL_FRAGMENT), |
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@@ -293,6 +303,16 @@ Shader::Shader(char const *vert, char const *frag) |
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glAttachShader(data->prog_id, data->frag_id); |
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glLinkProgram(data->prog_id); |
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glGetProgramInfoLog(data->prog_id, sizeof(errbuf), &len, errbuf); |
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glGetProgramiv(data->prog_id, GL_LINK_STATUS, &status); |
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if (status != GL_TRUE) |
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{ |
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Log::Error("failed to link program: %s", errbuf); |
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} |
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else if (len > 1) |
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{ |
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Log::Debug("link log for program: %s", errbuf); |
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} |
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glValidateProgram(data->prog_id); |
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#endif |
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} |
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