From 316df48a60065c09289bd4ab1eb6a3d9d3fc2d13 Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Mon, 2 Jul 2012 10:58:25 +0000 Subject: [PATCH] test: use lol::mat4 instead of Bullet matrices. --- test/BtPhysTest.cpp | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/test/BtPhysTest.cpp b/test/BtPhysTest.cpp index a7f96471..42225cf5 100644 --- a/test/BtPhysTest.cpp +++ b/test/BtPhysTest.cpp @@ -228,25 +228,22 @@ void BtPhysTest::TickDraw(float seconds) for(int i=0;igetCollisionObjectArray()[i]; - btRigidBody* body=btRigidBody::upcast(colObj); - if(body&&body->getMotionState()) + mat4 m(1.0f); + btMatrix3x3 rot; rot.setIdentity(); + btCollisionObject* colObj = m_bt_world->getCollisionObjectArray()[i]; + btRigidBody* body = btRigidBody::upcast(colObj); + if(body && body->getMotionState()) { btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState(); - myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m); - rot=myMotionState->m_graphicsWorldTrans.getBasis(); + myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(&m[0][0]); + rot = myMotionState->m_graphicsWorldTrans.getBasis(); } else { - colObj->getWorldTransform().getOpenGLMatrix(m); - rot=colObj->getWorldTransform().getBasis(); + colObj->getWorldTransform().getOpenGLMatrix(&m[0][0]); + rot = colObj->getWorldTransform().getBasis(); } - mat4 NewMx = mat4(1.0f); - for (int i = 0; i < 16; ++i) - NewMx[i / 4][i % 4] = (float)m[i]; - m_rigid_mesh.Render(NewMx); + m_rigid_mesh.Render(m); } } @@ -258,8 +255,7 @@ BtPhysTest::~BtPhysTest() { //cleanup in the reverse order of creation/initialization //remove the rigidbodies from the dynamics world and delete them - int i; - for (i = m_bt_world->getNumCollisionObjects() - 1; i >= 0 ;i--) + for (int i = m_bt_world->getNumCollisionObjects() - 1; i >= 0 ;i--) { btCollisionObject* obj = m_bt_world->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(obj); @@ -279,13 +275,9 @@ BtPhysTest::~BtPhysTest() m_bt_collision_shapes.Empty(); delete m_bt_world; - delete m_bt_solver; - delete m_bt_broadphase; - delete m_bt_dispatcher; - delete m_bt_collision_config; } }