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@@ -51,7 +51,7 @@ NaClInstance::~NaClInstance() |
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static double const DELTA_MS = 1000.0 / 60.0; |
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static double const DELTA_MS = 1000.0 / 60.0; |
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void TickCallback(void* data, int32_t result) |
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void NaClInstance::TickCallback(void* data, int32_t result) |
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{ |
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{ |
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NaClInstance *instance = (NaClInstance *)data; |
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NaClInstance *instance = (NaClInstance *)data; |
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instance->DrawSelf(); |
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instance->DrawSelf(); |
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@@ -59,15 +59,36 @@ void TickCallback(void* data, int32_t result) |
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/* FIXME: only set if if Ticker isn't finished */ |
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/* FIXME: only set if if Ticker isn't finished */ |
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pp::Module::Get()->core()->CallOnMainThread( |
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pp::Module::Get()->core()->CallOnMainThread( |
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DELTA_MS, pp::CompletionCallback(&TickCallback, data), PP_OK); |
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DELTA_MS, pp::CompletionCallback(&TickCallback, data), PP_OK); |
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/* Propagate gamepad information */ |
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PP_GamepadsSampleData all_pads_data; |
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instance->m_pad_interface->Sample(instance->pp_instance(), &all_pads_data); |
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for (int i = 0; i < all_pads_data.length; i++) |
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{ |
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PP_GamepadSampleData const& pad_data = all_pads_data.items[i]; |
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if (i >= instance->m_sticks.Count()) |
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{ |
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Stick *stick = Input::CreateStick(); |
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instance->m_sticks.Push(stick); |
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} |
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instance->m_sticks[i]->SetAxisCount(pad_data.axes_length); |
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for (int j = 0; j < pad_data.axes_length; j++) |
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instance->m_sticks[i]->SetAxis(j, pad_data.axes[j]); |
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instance->m_sticks[i]->SetButtonCount(pad_data.buttons_length); |
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for (int j = 0; j < pad_data.buttons_length; j++) |
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instance->m_sticks[i]->SetButton(j, pad_data.buttons[j] > 0.5f); |
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} |
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} |
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} |
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bool NaClInstance::Init(uint32_t argc, |
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bool NaClInstance::Init(uint32_t argc, |
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const char* /* argn */[], |
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const char* /* argn */[], |
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const char* argv[]) |
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const char* argv[]) |
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{ |
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{ |
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// My timer callback |
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pp::Module::Get()->core()->CallOnMainThread( |
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DELTA_MS, pp::CompletionCallback(&TickCallback, this), PP_OK); |
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Ticker::Setup(60.0f); |
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/* Call the user's main() function. FIXME: run it in a thread */ |
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/* Call the user's main() function. FIXME: run it in a thread */ |
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char *env[] = { NULL }; |
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char *env[] = { NULL }; |
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@@ -75,9 +96,24 @@ bool NaClInstance::Init(uint32_t argc, |
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lol_nacl_main(argc, const_cast<char **>(argv)); |
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lol_nacl_main(argc, const_cast<char **>(argv)); |
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lol_nacl_main(argc, const_cast<char **>(argv), (char **)env); |
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lol_nacl_main(argc, const_cast<char **>(argv), (char **)env); |
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// My timer callback |
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pp::Module::Get()->core()->CallOnMainThread( |
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DELTA_MS, pp::CompletionCallback(&TickCallback, this), PP_OK); |
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/* The gamepad interface */ |
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m_pad_interface = static_cast<PPB_Gamepad const *>( |
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pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE)); |
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return true; |
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return true; |
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} |
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} |
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void NaClInstance::RunMain(uint32_t argc, |
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const char* /* argn */[], |
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const char* argv[]) |
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{ |
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} |
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void NaClInstance::HandleMessage(const pp::Var& message) |
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void NaClInstance::HandleMessage(const pp::Var& message) |
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{ |
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{ |
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if (!message.is_string()) |
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if (!message.is_string()) |
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