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@@ -187,7 +187,7 @@ void LolImGui::TickGame(float seconds) |
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ImGuiIO& io = ImGui::GetIO(); |
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//Init Texture |
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// Init Texture |
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if (!m_font) |
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{ |
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// Build texture |
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@@ -200,22 +200,22 @@ void LolImGui::TickGame(float seconds) |
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Ticker::Ref(m_font = new TextureImage("", image)); |
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} |
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//Texture has been created |
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// Texture has been created |
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if (m_font && m_font->GetTexture()) |
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{ |
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io.Fonts->TexID = (void *)(intptr_t)m_font; |
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io.Fonts->TexID = (void *)m_font->GetTexture(); |
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} |
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// Setup display size (every frame to accommodate for window resizing) |
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vec2 video_size = vec2(0); |
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video_size = vec2(Video::GetSize()); |
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io.DisplaySize = ImVec2(video_size.x, video_size.y); |
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auto video_size = vec2(Video::GetSize()); |
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io.DisplaySize = video_size; |
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//Setup time step |
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// Setup time step |
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io.DeltaTime = seconds; |
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io.MouseDrawCursor = true; |
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//Update Keyboard |
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// Update Keyboard |
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io.KeyCtrl = false; |
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io.KeyShift = false; |
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for (int i = LolImGuiKey::KEY_START; i < LolImGuiKey::KEY_END; ++i) |
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@@ -244,13 +244,13 @@ void LolImGui::TickGame(float seconds) |
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for (auto ch : text) |
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io.AddInputCharacter(ch); |
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//Update mouse |
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// Update mouse |
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if (m_mouse) |
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{ |
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vec2 cursor = m_mouse->GetCursor(0); |
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cursor.y = 1.f - cursor.y; |
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cursor *= video_size; |
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io.MousePos = ImVec2(cursor.x, cursor.y); |
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io.MousePos = cursor * video_size; |
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//msg::debug("%.2f/%.2f\n", io.MousePos.x, io.MousePos.y); |
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io.MouseWheel = m_controller->GetAxisValue(LolImGuiAxis::Scroll); |
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@@ -265,7 +265,7 @@ void LolImGui::TickGame(float seconds) |
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if (m_controller->IsKeyReleased(i)) |
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{ |
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//msg::debug("Not focused .....\n"); |
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io.MousePos = ImVec2(-1.f, -1.f); |
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//io.MousePos = vec2(-1.f); |
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} |
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else |
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{ |
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@@ -314,6 +314,7 @@ void LolImGui::RenderDrawLists(ImDrawData* draw_data) |
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{ |
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g_lolimgui->RenderDrawListsMethod(draw_data); |
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} |
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void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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{ |
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if (draw_data == nullptr) |
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@@ -394,8 +395,8 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
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{ |
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[(int)cmd_i]; |
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TextureImage* image = (TextureImage*)pcmd->TextureId; |
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if (image) image->Bind(); |
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Texture* texture = (Texture*)pcmd->TextureId; |
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if (texture) texture->Bind(); |
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rc.SetScissorRect(vec4(pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w)); |
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@@ -445,8 +446,6 @@ void LolImGui::RenderDrawListsMethod(ImDrawData* draw_data) |
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m_vdecl->DrawIndexedElements(MeshPrimitive::Triangles, pcmd->ElemCount, (const short*)idx_buffer_offset); |
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idx_buffer_offset += pcmd->ElemCount; |
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if (image) image->Unbind(); |
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} |
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m_vdecl->Unbind(); |
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