Переглянути джерело

core: add the whole BulletPhysics source code to the engine core, because

that’s precisely how they want us to use it.
legacy
Sam Hocevar sam 12 роки тому
джерело
коміт
372c287ccd
100 змінених файлів з 25809 додано та 1 видалено
  1. +544
    -1
      src/Makefile.am
  2. +176
    -0
      src/bullet/Bullet-C-Api.h
  3. +37
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
  4. +1051
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
  5. +82
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
  6. +17
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
  7. +270
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
  8. +23
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
  9. +80
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
  10. +1295
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
  11. +1257
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
  12. +796
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
  13. +146
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
  14. +22
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
  15. +110
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
  16. +489
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
  17. +151
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
  18. +633
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
  19. +469
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
  20. +40
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
  21. +1375
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
  22. +579
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
  23. +349
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
  24. +171
    -0
      src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
  25. +201
    -0
      src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
  26. +51
    -0
      src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
  27. +47
    -0
      src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
  28. +36
    -0
      src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
  29. +435
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
  30. +66
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
  31. +85
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
  32. +66
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
  33. +718
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
  34. +44
    -0
      src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
  35. +48
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
  36. +45
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
  37. +310
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
  38. +172
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
  39. +116
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
  40. +524
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
  41. +1518
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
  42. +509
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
  43. +353
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
  44. +86
    -0
      src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
  45. +247
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
  46. +95
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
  47. +312
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
  48. +116
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
  49. +739
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
  50. +109
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
  51. +173
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
  52. +84
    -0
      src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
  53. +309
    -0
      src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
  54. +137
    -0
      src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
  55. +34
    -0
      src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
  56. +54
    -0
      src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
  57. +171
    -0
      src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
  58. +175
    -0
      src/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
  59. +842
    -0
      src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
  60. +46
    -0
      src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
  61. +135
    -0
      src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
  62. +128
    -0
      src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
  63. +450
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
  64. +81
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
  65. +260
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
  66. +75
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
  67. +105
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
  68. +66
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
  69. +84
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
  70. +69
    -0
      src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
  71. +82
    -0
      src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
  72. +129
    -0
      src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
  73. +42
    -0
      src/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
  74. +369
    -0
      src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
  75. +51
    -0
      src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
  76. +312
    -0
      src/bullet/BulletCollision/CollisionShapes/btBoxShape.h
  77. +466
    -0
      src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
  78. +139
    -0
      src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
  79. +171
    -0
      src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
  80. +173
    -0
      src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
  81. +27
    -0
      src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
  82. +119
    -0
      src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
  83. +150
    -0
      src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
  84. +356
    -0
      src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
  85. +212
    -0
      src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
  86. +27
    -0
      src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
  87. +60
    -0
      src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
  88. +143
    -0
      src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
  89. +103
    -0
      src/bullet/BulletCollision/CollisionShapes/btConeShape.h
  90. +92
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
  91. +80
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
  92. +255
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
  93. +122
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
  94. +151
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
  95. +224
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
  96. +157
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
  97. +105
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
  98. +296
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
  99. +62
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
  100. +446
    -0
      src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp

+ 544
- 1
src/Makefile.am Переглянути файл

@@ -35,6 +35,7 @@ liblol_a_SOURCES = \
$(sdl_sources) \
$(d3d9_sources) \
$(android_sources) \
$(bullet_sources) \
\
thread/threadbase.h thread/thread.h \
\
@@ -60,7 +61,7 @@ liblol_a_SOURCES = \
debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
debug/quad.cpp debug/quad.h
liblol_a_CPPFLAGS = @LOL_CFLAGS@
liblol_a_CPPFLAGS = @LOL_CFLAGS@ -Ibullet

SUFFIXES = .lolfx
.lolfx.o:
@@ -113,3 +114,545 @@ android_sources = \
image/codec/android-image.cpp \
platform/android/androidapp.cpp platform/android/androidapp.h

bullet_sources =

if FALSE #CONDITIONAL_BUILD_MULTITHREADED
bullet_sources += \
bullet/BulletMultiThreaded/PosixThreadSupport.h \
bullet/BulletMultiThreaded/vectormath/scalar/cpp/mat_aos.h \
bullet/BulletMultiThreaded/vectormath/scalar/cpp/vec_aos.h \
bullet/BulletMultiThreaded/vectormath/scalar/cpp/quat_aos.h \
bullet/BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h \
bullet/BulletMultiThreaded/PpuAddressSpace.h \
bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h \
bullet/BulletMultiThreaded/PlatformDefinitions.h \
bullet/BulletMultiThreaded/vectormath2bullet.h \
bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h \
bullet/BulletMultiThreaded/SpuSampleTaskProcess.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
bullet/BulletMultiThreaded/SpuSync.h \
bullet/BulletMultiThreaded/btThreadSupportInterface.h \
bullet/BulletMultiThreaded/SpuLibspe2Support.h \
bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
bullet/BulletMultiThreaded/SpuFakeDma.h \
bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
bullet/BulletMultiThreaded/SpuDoubleBuffer.h \
bullet/BulletMultiThreaded/Win32ThreadSupport.h \
bullet/BulletMultiThreaded/SequentialThreadSupport.h

libBulletMultiThreaded_la_CXXFLAGS = ${CXXFLAGS} -I./BulletMultiThreaded/vectormath/scalar/cpp
bullet_sources += \
bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp \
bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp \
bullet/BulletMultiThreaded/SpuLibspe2Support.cpp \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp \
bullet/BulletMultiThreaded/btThreadSupportInterface.cpp \
bullet/BulletMultiThreaded/SequentialThreadSupport.cpp \
bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp \
bullet/BulletMultiThreaded/Win32ThreadSupport.cpp \
bullet/BulletMultiThreaded/SpuFakeDma.cpp \
bullet/BulletMultiThreaded/PosixThreadSupport.cpp \
bullet/BulletMultiThreaded/SpuCollisionTaskProcess.cpp \
bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp \
bullet/BulletMultiThreaded/SpuSampleTaskProcess.cpp \
bullet/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.h \
bullet/BulletMultiThreaded/PpuAddressSpace.h \
bullet/BulletMultiThreaded/SpuSampleTaskProcess.h \
bullet/BulletMultiThreaded/SequentialThreadSupport.h \
bullet/BulletMultiThreaded/PlatformDefinitions.h \
bullet/BulletMultiThreaded/Win32ThreadSupport.h \
bullet/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.h \
bullet/BulletMultiThreaded/btThreadSupportInterface.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuLocalSupport.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.h \
bullet/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h \
bullet/BulletMultiThreaded/SpuFakeDma.h \
bullet/BulletMultiThreaded/SpuSync.h \
bullet/BulletMultiThreaded/SpuCollisionObjectWrapper.h \
bullet/BulletMultiThreaded/SpuDoubleBuffer.h \
bullet/BulletMultiThreaded/SpuCollisionTaskProcess.h \
bullet/BulletMultiThreaded/PosixThreadSupport.h \
bullet/BulletMultiThreaded/SpuLibspe2Support.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h \
bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/Box.h
endif

bullet_sources += \
bullet/LinearMath/btQuickprof.cpp \
bullet/LinearMath/btGeometryUtil.cpp \
bullet/LinearMath/btAlignedAllocator.cpp \
bullet/LinearMath/btSerializer.cpp \
bullet/LinearMath/btConvexHull.cpp \
bullet/LinearMath/btConvexHullComputer.cpp \
bullet/LinearMath/btHashMap.h \
bullet/LinearMath/btConvexHull.h \
bullet/LinearMath/btAabbUtil2.h \
bullet/LinearMath/btGeometryUtil.h \
bullet/LinearMath/btQuadWord.h \
bullet/LinearMath/btPoolAllocator.h \
bullet/LinearMath/btScalar.h \
bullet/LinearMath/btMinMax.h \
bullet/LinearMath/btVector3.h \
bullet/LinearMath/btList.h \
bullet/LinearMath/btStackAlloc.h \
bullet/LinearMath/btMatrix3x3.h \
bullet/LinearMath/btMotionState.h \
bullet/LinearMath/btAlignedAllocator.h \
bullet/LinearMath/btQuaternion.h \
bullet/LinearMath/btAlignedObjectArray.h \
bullet/LinearMath/btQuickprof.h \
bullet/LinearMath/btSerializer.h \
bullet/LinearMath/btTransformUtil.h \
bullet/LinearMath/btTransform.h \
bullet/LinearMath/btDefaultMotionState.h \
bullet/LinearMath/btIDebugDraw.h \
bullet/LinearMath/btRandom.h

bullet_sources += \
bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \
bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp \
bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp \
bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \
bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \
bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \
bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \
bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \
bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \
bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp \
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp \
bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \
bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp \
bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \
bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp \
bullet/BulletCollision/CollisionShapes/btShapeHull.cpp \
bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \
bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp \
bullet/BulletCollision/CollisionShapes/btConeShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp \
bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp \
bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp \
bullet/BulletCollision/CollisionShapes/btSphereShape.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \
bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp \
bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \
bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \
bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp \
bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp \
bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \
bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp \
bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \
bullet/BulletCollision/CollisionShapes/btBoxShape.cpp \
bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp \
bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp \
bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \
bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \
bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp \
bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \
bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \
bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp \
bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \
bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \
bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \
bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \
bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp \
bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \
bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \
bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \
bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp \
bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h \
bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btUnionFind.h \
bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
bullet/BulletCollision/CollisionDispatch/btManifoldResult.h \
bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
bullet/BulletCollision/CollisionShapes/btConvexShape.h \
bullet/BulletCollision/CollisionShapes/btConvex2dShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleCallback.h \
bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
bullet/BulletCollision/CollisionShapes/btBoxShape.h \
bullet/BulletCollision/CollisionShapes/btBox2dShape.h \
bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h \
bullet/BulletCollision/CollisionShapes/btCollisionMargin.h \
bullet/BulletCollision/CollisionShapes/btConcaveShape.h \
bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btEmptyShape.h \
bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h \
bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btMaterial.h \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h \
bullet/BulletCollision/CollisionShapes/btSphereShape.h \
bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
bullet/BulletCollision/CollisionShapes/btCapsuleShape.h \
bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
bullet/BulletCollision/CollisionShapes/btCollisionShape.h \
bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h \
bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h \
bullet/BulletCollision/CollisionShapes/btTriangleMesh.h \
bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h \
bullet/BulletCollision/CollisionShapes/btShapeHull.h \
bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h \
bullet/BulletCollision/CollisionShapes/btTriangleShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
bullet/BulletCollision/CollisionShapes/btCylinderShape.h \
bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h \
bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h \
bullet/BulletCollision/CollisionShapes/btConeShape.h \
bullet/BulletCollision/CollisionShapes/btConvexHullShape.h \
bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h \
bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btDbvt.h \
bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
bullet/BulletCollision/Gimpact/btGImpactBvh.cpp\
bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp\
bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
bullet/BulletCollision/Gimpact/btGImpactShape.cpp\
bullet/BulletCollision/Gimpact/gim_box_set.cpp\
bullet/BulletCollision/Gimpact/gim_contact.cpp\
bullet/BulletCollision/Gimpact/gim_memory.cpp\
bullet/BulletCollision/Gimpact/gim_tri_collision.cpp

bullet_sources += \
bullet/BulletDynamics/Dynamics/btRigidBody.cpp \
bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
bullet/BulletDynamics/Dynamics/Bullet-C-API.cpp \
bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \
bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \
bullet/BulletDynamics/Vehicle/btWheelInfo.cpp \
bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp \
bullet/BulletDynamics/Character/btKinematicCharacterController.cpp \
bullet/BulletDynamics/Character/btKinematicCharacterController.h \
bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
bullet/BulletDynamics/Dynamics/btActionInterface.h \
bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
bullet/BulletDynamics/Dynamics/btRigidBody.h \
bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
bullet/BulletDynamics/ConstraintSolver/btSolverBody.h \
bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h \
bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h \
bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSolve2bullet/LinearConstraint.h \
bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h \
bullet/BulletDynamics/Vehicle/btRaycastVehicle.h \
bullet/BulletDynamics/Vehicle/btWheelInfo.h

bullet_sources += \
bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp \
bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp \
bullet/BulletSoftBody/btSoftBody.cpp \
bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp \
bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp \
bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp \
bullet/BulletSoftBody/btSoftBodyHelpers.cpp \
bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp \
bullet/BulletSoftBody/btSparseSDF.h \
bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
bullet/BulletSoftBody/btSoftBody.h \
bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftBodyInternals.h \
bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h \
bullet/BulletSoftBody/btSoftBodyHelpers.h

bullet_sources += \
bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h \
bullet/BulletSoftBody/btSoftBodyInternals.h \
bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftBody.h \
bullet/BulletSoftBody/btSoftBodyHelpers.h \
bullet/BulletSoftBody/btSparseSDF.h \
bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h \
bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h \
bullet/BulletDynamics/Vehicle/btRaycastVehicle.h \
bullet/BulletDynamics/Vehicle/btWheelInfo.h \
bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h \
bullet/BulletDynamics/Dynamics/btActionInterface.h \
bullet/BulletDynamics/Dynamics/btRigidBody.h \
bullet/BulletDynamics/Dynamics/btDynamicsWorld.h \
bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \
bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \
bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \
bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h \
bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h \
bullet/BulletDynamics/ConstraintSolver/btSolve2bullet/LinearConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \
bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \
bullet/BulletDynamics/ConstraintSolver/btSolverBody.h \
bullet/BulletDynamics/Character/btCharacterControllerInterface.h \
bullet/BulletDynamics/Character/btKinematicCharacterController.h \
bullet/BulletCollision/CollisionShapes/btShapeHull.h \
bullet/BulletCollision/CollisionShapes/btConcaveShape.h \
bullet/BulletCollision/CollisionShapes/btCollisionMargin.h \
bullet/BulletCollision/CollisionShapes/btCompoundShape.h \
bullet/BulletCollision/CollisionShapes/btConvexHullShape.h \
bullet/BulletCollision/CollisionShapes/btCylinderShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleMesh.h \
bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \
bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h \
bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \
bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h \
bullet/BulletCollision/CollisionShapes/btCapsuleShape.h \
bullet/BulletCollision/CollisionShapes/btSphereShape.h \
bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h \
bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h \
bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h \
bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btEmptyShape.h \
bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h \
bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleCallback.h \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \
bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \
bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h \
bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h \
bullet/BulletCollision/CollisionShapes/btConvexShape.h \
bullet/BulletCollision/CollisionShapes/btConvex2dShape.h \
bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h \
bullet/BulletCollision/CollisionShapes/btConeShape.h \
bullet/BulletCollision/CollisionShapes/btCollisionShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleShape.h \
bullet/BulletCollision/CollisionShapes/btBoxShape.h \
bullet/BulletCollision/CollisionShapes/btBox2dShape.h \
bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \
bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btMaterial.h \
bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \
bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \
bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \
bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \
bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \
bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \
bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \
bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \
bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \
bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \
bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \
bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h \
bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \
bullet/BulletCollision/BroadphaseCollision/btDbvt.h \
bullet/BulletCollision/BroadphaseCollision/btDispatcher.h \
bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \
bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \
bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \
bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \
bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h \
bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \
bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \
bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \
bullet/BulletCollision/CollisionDispatch/btUnionFind.h \
bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \
bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \
bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \
bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h \
bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \
bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btCollisionObject.h \
bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \
bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btGhostObject.h \
bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \
bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \
bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \
bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \
bullet/BulletCollision/CollisionDispatch/btManifoldResult.h \
bullet/BulletCollision/Gimpact/gim_memory.h \
bullet/BulletCollision/Gimpact/gim_clip_polygon.h \
bullet/BulletCollision/Gimpact/gim_bitset.h \
bullet/BulletCollision/Gimpact/gim_linear_math.h \
bullet/BulletCollision/Gimpact/btGeometryOperations.h \
bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h \
bullet/BulletCollision/Gimpact/btGImpactBvh.h \
bullet/BulletCollision/Gimpact/gim_box_set.h \
bullet/BulletCollision/Gimpact/gim_array.h \
bullet/BulletCollision/Gimpact/btGImpactShape.h \
bullet/BulletCollision/Gimpact/btTriangleShapeEx.h \
bullet/BulletCollision/Gimpact/btClipPolygon.h \
bullet/BulletCollision/Gimpact/gim_box_collision.h \
bullet/BulletCollision/Gimpact/gim_tri_collision.h \
bullet/BulletCollision/Gimpact/gim_geometry.h \
bullet/BulletCollision/Gimpact/gim_math.h \
bullet/BulletCollision/Gimpact/btQuantization.h \
bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h \
bullet/BulletCollision/Gimpact/gim_geom_types.h \
bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h \
bullet/BulletCollision/Gimpact/gim_contact.h \
bullet/BulletCollision/Gimpact/gim_hash_table.h \
bullet/BulletCollision/Gimpact/gim_radixsort.h \
bullet/BulletCollision/Gimpact/btGImpactMassUtil.h \
bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h \
bullet/BulletCollision/Gimpact/btBoxCollision.h \
bullet/BulletCollision/Gimpact/btContactProcessing.h \
bullet/LinearMath/btGeometryUtil.h \
bullet/LinearMath/btConvexHull.h \
bullet/LinearMath/btList.h \
bullet/LinearMath/btMatrix3x3.h \
bullet/LinearMath/btVector3.h \
bullet/LinearMath/btPoolAllocator.h \
bullet/LinearMath/btScalar.h \
bullet/LinearMath/btDefaultMotionState.h \
bullet/LinearMath/btTransform.h \
bullet/LinearMath/btQuadWord.h \
bullet/LinearMath/btAabbUtil2.h \
bullet/LinearMath/btTransformUtil.h \
bullet/LinearMath/btRandom.h \
bullet/LinearMath/btQuaternion.h \
bullet/LinearMath/btMinMax.h \
bullet/LinearMath/btMotionState.h \
bullet/LinearMath/btIDebugDraw.h \
bullet/LinearMath/btAlignedAllocator.h \
bullet/LinearMath/btStackAlloc.h \
bullet/LinearMath/btAlignedObjectArray.h \
bullet/LinearMath/btHashMap.h \
bullet/LinearMath/btQuickprof.h\
bullet/LinearMath/btSerializer.h


+ 176
- 0
src/bullet/Bullet-C-Api.h Переглянути файл

@@ -0,0 +1,176 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/*
Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's.
Work in progress, functionality will be added on demand.

If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h"
*/

#ifndef BULLET_C_API_H
#define BULLET_C_API_H

#define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name

#ifdef BT_USE_DOUBLE_PRECISION
typedef double plReal;
#else
typedef float plReal;
#endif

typedef plReal plVector3[3];
typedef plReal plQuaternion[4];

#ifdef __cplusplus
extern "C" {
#endif

/** Particular physics SDK (C-API) */
PL_DECLARE_HANDLE(plPhysicsSdkHandle);

/** Dynamics world, belonging to some physics SDK (C-API)*/
PL_DECLARE_HANDLE(plDynamicsWorldHandle);

/** Rigid Body that can be part of a Dynamics World (C-API)*/
PL_DECLARE_HANDLE(plRigidBodyHandle);

/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/
PL_DECLARE_HANDLE(plCollisionShapeHandle);

/** Constraint for Rigid Bodies (C-API)*/
PL_DECLARE_HANDLE(plConstraintHandle);

/** Triangle Mesh interface (C-API)*/
PL_DECLARE_HANDLE(plMeshInterfaceHandle);

/** Broadphase Scene/Proxy Handles (C-API)*/
PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
PL_DECLARE_HANDLE(plCollisionWorldHandle);

/**
Create and Delete a Physics SDK
*/

extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc.
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);

/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */

typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);

extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback);

extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp);

extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);

extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle);

extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);

/* todo: add pair cache support with queries like add/remove/find pair */
extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk);

/* todo: add/remove objects */

/* Dynamics World */

extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk);

extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world);

extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep);

extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object);

extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object);


/* Rigid Body */

extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape );

extern void plDeleteRigidBody(plRigidBodyHandle body);


/* Collision Shape definition */

extern plCollisionShapeHandle plNewSphereShape(plReal radius);
extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z);
extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewCompoundShape(void);
extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);

extern void plDeleteShape(plCollisionShapeHandle shape);

/* Convex Meshes */
extern plCollisionShapeHandle plNewConvexHullShape(void);
extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z);
/* Concave static triangle meshes */
extern plMeshInterfaceHandle plNewMeshInterface(void);
extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);

extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling);

/* SOLID has Response Callback/Table/Management */
/* PhysX has Triggers, User Callbacks and filtering */
/* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */

/* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */
/* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */

/* get world transform */
extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix);
extern void plGetPosition(plRigidBodyHandle object,plVector3 position);
extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation);

/* set world transform (position/orientation) */
extern void plSetPosition(plRigidBodyHandle object, const plVector3 position);
extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation);
extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient);
extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix);

typedef struct plRayCastResult {
plRigidBodyHandle m_body;
plCollisionShapeHandle m_shape;
plVector3 m_positionWorld;
plVector3 m_normalWorld;
} plRayCastResult;

extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res);

/* Sweep API */

/* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */

/* Continuous Collision Detection API */
// needed for source/blender/blenkernel/intern/collision.c
double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]);

#ifdef __cplusplus
}
#endif


#endif //BULLET_C_API_H


+ 37
- 0
src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp Переглянути файл

@@ -0,0 +1,37 @@

//Bullet Continuous Collision Detection and Physics Library
//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/


//
// btAxisSweep3
//
// Copyright (c) 2006 Simon Hobbs
//
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
#include "btAxisSweep3.h"


btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 32767);

}


bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 2147483647);
}

+ 1051
- 0
src/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
Різницю між файлами не показано, бо вона завелика
Переглянути файл


+ 82
- 0
src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h Переглянути файл

@@ -0,0 +1,82 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_BROADPHASE_INTERFACE_H
#define BT_BROADPHASE_INTERFACE_H



struct btDispatcherInfo;
class btDispatcher;
#include "btBroadphaseProxy.h"

class btOverlappingPairCache;



struct btBroadphaseAabbCallback
{
virtual ~btBroadphaseAabbCallback() {}
virtual bool process(const btBroadphaseProxy* proxy) = 0;
};


struct btBroadphaseRayCallback : public btBroadphaseAabbCallback
{
///added some cached data to accelerate ray-AABB tests
btVector3 m_rayDirectionInverse;
unsigned int m_signs[3];
btScalar m_lambda_max;

virtual ~btBroadphaseRayCallback() {}
};

#include "LinearMath/btVector3.h"

///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
///Some implementations for this broadphase interface include btAxisSweep3, bt32BitAxisSweep3 and btDbvtBroadphase.
///The actual overlapping pair management, storage, adding and removing of pairs is dealt by the btOverlappingPairCache class.
class btBroadphaseInterface
{
public:
virtual ~btBroadphaseInterface() {}

virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0;
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;

virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;

virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;

///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;

virtual btOverlappingPairCache* getOverlappingPairCache()=0;
virtual const btOverlappingPairCache* getOverlappingPairCache() const =0;

///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;

///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; };

virtual void printStats() = 0;

};

#endif //BT_BROADPHASE_INTERFACE_H

+ 17
- 0
src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp Переглянути файл

@@ -0,0 +1,17 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btBroadphaseProxy.h"


+ 270
- 0
src/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h Переглянути файл

@@ -0,0 +1,270 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_BROADPHASE_PROXY_H
#define BT_BROADPHASE_PROXY_H

#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"


/// btDispatcher uses these types
/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
/// to facilitate type checking
/// CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE can be used to extend Bullet without modifying source code
enum BroadphaseNativeTypes
{
// polyhedral convex shapes
BOX_SHAPE_PROXYTYPE,
TRIANGLE_SHAPE_PROXYTYPE,
TETRAHEDRAL_SHAPE_PROXYTYPE,
CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE,
CONVEX_HULL_SHAPE_PROXYTYPE,
CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE,
CUSTOM_POLYHEDRAL_SHAPE_TYPE,
//implicit convex shapes
IMPLICIT_CONVEX_SHAPES_START_HERE,
SPHERE_SHAPE_PROXYTYPE,
MULTI_SPHERE_SHAPE_PROXYTYPE,
CAPSULE_SHAPE_PROXYTYPE,
CONE_SHAPE_PROXYTYPE,
CONVEX_SHAPE_PROXYTYPE,
CYLINDER_SHAPE_PROXYTYPE,
UNIFORM_SCALING_SHAPE_PROXYTYPE,
MINKOWSKI_SUM_SHAPE_PROXYTYPE,
MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
BOX_2D_SHAPE_PROXYTYPE,
CONVEX_2D_SHAPE_PROXYTYPE,
CUSTOM_CONVEX_SHAPE_TYPE,
//concave shapes
CONCAVE_SHAPES_START_HERE,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
TRIANGLE_MESH_SHAPE_PROXYTYPE,
SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
///used for demo integration FAST/Swift collision library and Bullet
FAST_CONCAVE_MESH_PROXYTYPE,
//terrain
TERRAIN_SHAPE_PROXYTYPE,
///Used for GIMPACT Trimesh integration
GIMPACT_SHAPE_PROXYTYPE,
///Multimaterial mesh
MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
EMPTY_SHAPE_PROXYTYPE,
STATIC_PLANE_PROXYTYPE,
CUSTOM_CONCAVE_SHAPE_TYPE,
CONCAVE_SHAPES_END_HERE,

COMPOUND_SHAPE_PROXYTYPE,

SOFTBODY_SHAPE_PROXYTYPE,
HFFLUID_SHAPE_PROXYTYPE,
HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE,
INVALID_SHAPE_PROXYTYPE,

MAX_BROADPHASE_COLLISION_TYPES
};


///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody.
ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy
{

BT_DECLARE_ALIGNED_ALLOCATOR();
///optional filtering to cull potential collisions
enum CollisionFilterGroups
{
DefaultFilter = 1,
StaticFilter = 2,
KinematicFilter = 4,
DebrisFilter = 8,
SensorTrigger = 16,
CharacterFilter = 32,
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};

//Usually the client btCollisionObject or Rigidbody class
void* m_clientObject;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
void* m_multiSapParentProxy;
int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.

btVector3 m_aabbMin;
btVector3 m_aabbMax;

SIMD_FORCE_INLINE int getUid() const
{
return m_uniqueId;
}

//used for memory pools
btBroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0)
{
}

btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
:m_clientObject(userPtr),
m_collisionFilterGroup(collisionFilterGroup),
m_collisionFilterMask(collisionFilterMask),
m_aabbMin(aabbMin),
m_aabbMax(aabbMax)
{
m_multiSapParentProxy = multiSapParentProxy;
}


static SIMD_FORCE_INLINE bool isPolyhedral(int proxyType)
{
return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE);
}

static SIMD_FORCE_INLINE bool isConvex(int proxyType)
{
return (proxyType < CONCAVE_SHAPES_START_HERE);
}

static SIMD_FORCE_INLINE bool isNonMoving(int proxyType)
{
return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE));
}

static SIMD_FORCE_INLINE bool isConcave(int proxyType)
{
return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
(proxyType < CONCAVE_SHAPES_END_HERE));
}
static SIMD_FORCE_INLINE bool isCompound(int proxyType)
{
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
}

static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
{
return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
}

static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
{
return (proxyType == STATIC_PLANE_PROXYTYPE);
}

static SIMD_FORCE_INLINE bool isConvex2d(int proxyType)
{
return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
}

}
;

class btCollisionAlgorithm;

struct btBroadphaseProxy;



///The btBroadphasePair class contains a pair of aabb-overlapping objects.
///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes.
ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
{
btBroadphasePair ()
:
m_pProxy0(0),
m_pProxy1(0),
m_algorithm(0),
m_internalInfo1(0)
{
}

BT_DECLARE_ALIGNED_ALLOCATOR();

btBroadphasePair(const btBroadphasePair& other)
: m_pProxy0(other.m_pProxy0),
m_pProxy1(other.m_pProxy1),
m_algorithm(other.m_algorithm),
m_internalInfo1(other.m_internalInfo1)
{
}
btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
{

//keep them sorted, so the std::set operations work
if (proxy0.m_uniqueId < proxy1.m_uniqueId)
{
m_pProxy0 = &proxy0;
m_pProxy1 = &proxy1;
}
else
{
m_pProxy0 = &proxy1;
m_pProxy1 = &proxy0;
}

m_algorithm = 0;
m_internalInfo1 = 0;

}
btBroadphaseProxy* m_pProxy0;
btBroadphaseProxy* m_pProxy1;
mutable btCollisionAlgorithm* m_algorithm;
union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version.

};

/*
//comparison for set operation, see Solid DT_Encounter
SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePair& b)
{
return a.m_pProxy0 < b.m_pProxy0 ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
}
*/



class btBroadphasePairSortPredicate
{
public:

bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b ) const
{
const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;

return uidA0 > uidB0 ||
(a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
}
};


SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b)
{
return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
}


#endif //BT_BROADPHASE_PROXY_H


+ 23
- 0
src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,23 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btCollisionAlgorithm.h"
#include "btDispatcher.h"

btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
{
m_dispatcher = ci.m_dispatcher1;
}


+ 80
- 0
src/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,80 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_ALGORITHM_H
#define BT_COLLISION_ALGORITHM_H

#include "LinearMath/btScalar.h"
#include "LinearMath/btAlignedObjectArray.h"

struct btBroadphaseProxy;
class btDispatcher;
class btManifoldResult;
class btCollisionObject;
struct btDispatcherInfo;
class btPersistentManifold;

typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;

struct btCollisionAlgorithmConstructionInfo
{
btCollisionAlgorithmConstructionInfo()
:m_dispatcher1(0),
m_manifold(0)
{
}
btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
:m_dispatcher1(dispatcher)
{
(void)temp;
}

btDispatcher* m_dispatcher1;
btPersistentManifold* m_manifold;

// int getDispatcherId();

};


///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
///It is persistent over frames
class btCollisionAlgorithm
{

protected:

btDispatcher* m_dispatcher;

protected:
// int getDispatcherId();
public:

btCollisionAlgorithm() {};

btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);

virtual ~btCollisionAlgorithm() {};

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;

virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
};


#endif //BT_COLLISION_ALGORITHM_H

+ 1295
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
Різницю між файлами не показано, бо вона завелика
Переглянути файл


+ 1257
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
Різницю між файлами не показано, бо вона завелика
Переглянути файл


+ 796
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp Переглянути файл

@@ -0,0 +1,796 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

///btDbvtBroadphase implementation by Nathanael Presson

#include "btDbvtBroadphase.h"

//
// Profiling
//

#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK
#include <stdio.h>
#endif

#if DBVT_BP_PROFILE
struct ProfileScope
{
__forceinline ProfileScope(btClock& clock,unsigned long& value) :
m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
{
}
__forceinline ~ProfileScope()
{
(*m_value)+=m_clock->getTimeMicroseconds()-m_base;
}
btClock* m_clock;
unsigned long* m_value;
unsigned long m_base;
};
#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_)
#else
#define SPC(_value_)
#endif

//
// Helpers
//

//
template <typename T>
static inline void listappend(T* item,T*& list)
{
item->links[0]=0;
item->links[1]=list;
if(list) list->links[0]=item;
list=item;
}

//
template <typename T>
static inline void listremove(T* item,T*& list)
{
if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
if(item->links[1]) item->links[1]->links[0]=item->links[0];
}

//
template <typename T>
static inline int listcount(T* root)
{
int n=0;
while(root) { ++n;root=root->links[1]; }
return(n);
}

//
template <typename T>
static inline void clear(T& value)
{
static const struct ZeroDummy : T {} zerodummy;
value=zerodummy;
}

//
// Colliders
//

/* Tree collider */
struct btDbvtTreeCollider : btDbvt::ICollide
{
btDbvtBroadphase* pbp;
btDbvtProxy* proxy;
btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
void Process(const btDbvtNode* na,const btDbvtNode* nb)
{
if(na!=nb)
{
btDbvtProxy* pa=(btDbvtProxy*)na->data;
btDbvtProxy* pb=(btDbvtProxy*)nb->data;
#if DBVT_BP_SORTPAIRS
if(pa->m_uniqueId>pb->m_uniqueId)
btSwap(pa,pb);
#endif
pbp->m_paircache->addOverlappingPair(pa,pb);
++pbp->m_newpairs;
}
}
void Process(const btDbvtNode* n)
{
Process(n,proxy->leaf);
}
};

//
// btDbvtBroadphase
//

//
btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
{
m_deferedcollide = false;
m_needcleanup = true;
m_releasepaircache = (paircache!=0)?false:true;
m_prediction = 0;
m_stageCurrent = 0;
m_fixedleft = 0;
m_fupdates = 1;
m_dupdates = 0;
m_cupdates = 10;
m_newpairs = 1;
m_updates_call = 0;
m_updates_done = 0;
m_updates_ratio = 0;
m_paircache = paircache? paircache : new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
m_gid = 0;
m_pid = 0;
m_cid = 0;
for(int i=0;i<=STAGECOUNT;++i)
{
m_stageRoots[i]=0;
}
#if DBVT_BP_PROFILE
clear(m_profiling);
#endif
}

//
btDbvtBroadphase::~btDbvtBroadphase()
{
if(m_releasepaircache)
{
m_paircache->~btOverlappingPairCache();
btAlignedFree(m_paircache);
}
}

//
btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin,
const btVector3& aabbMax,
int /*shapeType*/,
void* userPtr,
short int collisionFilterGroup,
short int collisionFilterMask,
btDispatcher* /*dispatcher*/,
void* /*multiSapProxy*/)
{
btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( aabbMin,aabbMax,userPtr,
collisionFilterGroup,
collisionFilterMask);

btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);

//bproxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
proxy->stage = m_stageCurrent;
proxy->m_uniqueId = ++m_gid;
proxy->leaf = m_sets[0].insert(aabb,proxy);
listappend(proxy,m_stageRoots[m_stageCurrent]);
if(!m_deferedcollide)
{
btDbvtTreeCollider collider(this);
collider.proxy=proxy;
m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
}
return(proxy);
}

//
void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy,
btDispatcher* dispatcher)
{
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
if(proxy->stage==STAGECOUNT)
m_sets[1].remove(proxy->leaf);
else
m_sets[0].remove(proxy->leaf);
listremove(proxy,m_stageRoots[proxy->stage]);
m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
btAlignedFree(proxy);
m_needcleanup=true;
}

void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
{
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
aabbMin = proxy->m_aabbMin;
aabbMax = proxy->m_aabbMax;
}

struct BroadphaseRayTester : btDbvt::ICollide
{
btBroadphaseRayCallback& m_rayCallback;
BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
:m_rayCallback(orgCallback)
{
}
void Process(const btDbvtNode* leaf)
{
btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
m_rayCallback.process(proxy);
}
};

void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
{
BroadphaseRayTester callback(rayCallback);

m_sets[0].rayTestInternal( m_sets[0].m_root,
rayFrom,
rayTo,
rayCallback.m_rayDirectionInverse,
rayCallback.m_signs,
rayCallback.m_lambda_max,
aabbMin,
aabbMax,
callback);

m_sets[1].rayTestInternal( m_sets[1].m_root,
rayFrom,
rayTo,
rayCallback.m_rayDirectionInverse,
rayCallback.m_signs,
rayCallback.m_lambda_max,
aabbMin,
aabbMax,
callback);

}


struct BroadphaseAabbTester : btDbvt::ICollide
{
btBroadphaseAabbCallback& m_aabbCallback;
BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback)
:m_aabbCallback(orgCallback)
{
}
void Process(const btDbvtNode* leaf)
{
btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
m_aabbCallback.process(proxy);
}
};

void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback)
{
BroadphaseAabbTester callback(aabbCallback);

const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(aabbMin,aabbMax);
//process all children, that overlap with the given AABB bounds
m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);

}



//
void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
const btVector3& aabbMin,
const btVector3& aabbMax,
btDispatcher* /*dispatcher*/)
{
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
#if DBVT_BP_PREVENTFALSEUPDATE
if(NotEqual(aabb,proxy->leaf->volume))
#endif
{
bool docollide=false;
if(proxy->stage==STAGECOUNT)
{/* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
proxy->leaf=m_sets[0].insert(aabb,proxy);
docollide=true;
}
else
{/* dynamic set */
++m_updates_call;
if(Intersect(proxy->leaf->volume,aabb))
{/* Moving */

const btVector3 delta=aabbMin-proxy->m_aabbMin;
btVector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
if(delta[0]<0) velocity[0]=-velocity[0];
if(delta[1]<0) velocity[1]=-velocity[1];
if(delta[2]<0) velocity[2]=-velocity[2];
if (
#ifdef DBVT_BP_MARGIN
m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN)
#else
m_sets[0].update(proxy->leaf,aabb,velocity)
#endif
)
{
++m_updates_done;
docollide=true;
}
}
else
{/* Teleporting */
m_sets[0].update(proxy->leaf,aabb);
++m_updates_done;
docollide=true;
}
}
listremove(proxy,m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
proxy->stage = m_stageCurrent;
listappend(proxy,m_stageRoots[m_stageCurrent]);
if(docollide)
{
m_needcleanup=true;
if(!m_deferedcollide)
{
btDbvtTreeCollider collider(this);
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
}
}
}
}


//
void btDbvtBroadphase::setAabbForceUpdate( btBroadphaseProxy* absproxy,
const btVector3& aabbMin,
const btVector3& aabbMax,
btDispatcher* /*dispatcher*/)
{
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
bool docollide=false;
if(proxy->stage==STAGECOUNT)
{/* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
proxy->leaf=m_sets[0].insert(aabb,proxy);
docollide=true;
}
else
{/* dynamic set */
++m_updates_call;
/* Teleporting */
m_sets[0].update(proxy->leaf,aabb);
++m_updates_done;
docollide=true;
}
listremove(proxy,m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
proxy->stage = m_stageCurrent;
listappend(proxy,m_stageRoots[m_stageCurrent]);
if(docollide)
{
m_needcleanup=true;
if(!m_deferedcollide)
{
btDbvtTreeCollider collider(this);
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
}
}
}

//
void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
collide(dispatcher);
#if DBVT_BP_PROFILE
if(0==(m_pid%DBVT_BP_PROFILING_RATE))
{
printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
unsigned int total=m_profiling.m_total;
if(total<=0) total=1;
printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE);
const unsigned long sum=m_profiling.m_ddcollide+
m_profiling.m_fdcollide+
m_profiling.m_cleanup;
printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
clear(m_profiling);
m_clock.reset();
}
#endif

performDeferredRemoval(dispatcher);

}

void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
{

if (m_paircache->hasDeferredRemoval())
{

btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();

//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());

int invalidPair = 0;

int i;

btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
for (i=0;i<overlappingPairArray.size();i++)
{
btBroadphasePair& pair = overlappingPairArray[i];

bool isDuplicate = (pair == previousPair);

previousPair = pair;

bool needsRemoval = false;

if (!isDuplicate)
{
//important to perform AABB check that is consistent with the broadphase
btDbvtProxy* pa=(btDbvtProxy*)pair.m_pProxy0;
btDbvtProxy* pb=(btDbvtProxy*)pair.m_pProxy1;
bool hasOverlap = Intersect(pa->leaf->volume,pb->leaf->volume);

if (hasOverlap)
{
needsRemoval = false;
} else
{
needsRemoval = true;
}
} else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
if (needsRemoval)
{
m_paircache->cleanOverlappingPair(pair,dispatcher);

pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
invalidPair++;
}
}

//perform a sort, to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
}
}

//
void btDbvtBroadphase::collide(btDispatcher* dispatcher)
{
/*printf("---------------------------------------------------------\n");
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
{
int i;
for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
{
printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
}
printf("\n");
}
*/



SPC(m_profiling.m_total);
/* optimize */
m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
if(m_fixedleft)
{
const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
m_fixedleft=btMax<int>(0,m_fixedleft-count);
}
/* dynamic -> fixed set */
m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
btDbvtProxy* current=m_stageRoots[m_stageCurrent];
if(current)
{
btDbvtTreeCollider collider(this);
do {
btDbvtProxy* next=current->links[1];
listremove(current,m_stageRoots[current->stage]);
listappend(current,m_stageRoots[STAGECOUNT]);
#if DBVT_BP_ACCURATESLEEPING
m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
collider.proxy=current;
btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
#endif
m_sets[0].remove(current->leaf);
ATTRIBUTE_ALIGNED16(btDbvtVolume) curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
current->leaf = m_sets[1].insert(curAabb,current);
current->stage = STAGECOUNT;
current = next;
} while(current);
m_fixedleft=m_sets[1].m_leaves;
m_needcleanup=true;
}
/* collide dynamics */
{
btDbvtTreeCollider collider(this);
if(m_deferedcollide)
{
SPC(m_profiling.m_fdcollide);
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
}
if(m_deferedcollide)
{
SPC(m_profiling.m_ddcollide);
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
}
}
/* clean up */
if(m_needcleanup)
{
SPC(m_profiling.m_cleanup);
btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
if(pairs.size()>0)
{

int ni=btMin(pairs.size(),btMax<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
for(int i=0;i<ni;++i)
{
btBroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
btDbvtProxy* pa=(btDbvtProxy*)p.m_pProxy0;
btDbvtProxy* pb=(btDbvtProxy*)p.m_pProxy1;
if(!Intersect(pa->leaf->volume,pb->leaf->volume))
{
#if DBVT_BP_SORTPAIRS
if(pa->m_uniqueId>pb->m_uniqueId)
btSwap(pa,pb);
#endif
m_paircache->removeOverlappingPair(pa,pb,dispatcher);
--ni;--i;
}
}
if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
}
}
++m_pid;
m_newpairs=1;
m_needcleanup=false;
if(m_updates_call>0)
{ m_updates_ratio=m_updates_done/(btScalar)m_updates_call; }
else
{ m_updates_ratio=0; }
m_updates_done/=2;
m_updates_call/=2;
}

//
void btDbvtBroadphase::optimize()
{
m_sets[0].optimizeTopDown();
m_sets[1].optimizeTopDown();
}

//
btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache()
{
return(m_paircache);
}

//
const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const
{
return(m_paircache);
}

//
void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{

ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds;

if(!m_sets[0].empty())
if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume,
m_sets[1].m_root->volume,bounds);
else
bounds=m_sets[0].m_root->volume;
else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
else
bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
aabbMin=bounds.Mins();
aabbMax=bounds.Maxs();
}

void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
{
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
if (!totalObjects)
{
//reset internal dynamic tree data structures
m_sets[0].clear();
m_sets[1].clear();
m_deferedcollide = false;
m_needcleanup = true;
m_stageCurrent = 0;
m_fixedleft = 0;
m_fupdates = 1;
m_dupdates = 0;
m_cupdates = 10;
m_newpairs = 1;
m_updates_call = 0;
m_updates_done = 0;
m_updates_ratio = 0;
m_gid = 0;
m_pid = 0;
m_cid = 0;
for(int i=0;i<=STAGECOUNT;++i)
{
m_stageRoots[i]=0;
}
}
}

//
void btDbvtBroadphase::printStats()
{}

//
#if DBVT_BP_ENABLE_BENCHMARK

struct btBroadphaseBenchmark
{
struct Experiment
{
const char* name;
int object_count;
int update_count;
int spawn_count;
int iterations;
btScalar speed;
btScalar amplitude;
};
struct Object
{
btVector3 center;
btVector3 extents;
btBroadphaseProxy* proxy;
btScalar time;
void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi)
{
time += speed;
center[0] = btCos(time*(btScalar)2.17)*amplitude+
btSin(time)*amplitude/2;
center[1] = btCos(time*(btScalar)1.38)*amplitude+
btSin(time)*amplitude;
center[2] = btSin(time*(btScalar)0.777)*amplitude;
pbi->setAabb(proxy,center-extents,center+extents,0);
}
};
static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); }
static void OutputTime(const char* name,btClock& c,unsigned count=0)
{
const unsigned long us=c.getTimeMicroseconds();
const unsigned long ms=(us+500)/1000;
const btScalar sec=us/(btScalar)(1000*1000);
if(count>0)
printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
else
printf("%s : %u us (%u ms)\r\n",name,us,ms);
}
};

void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
{
static const btBroadphaseBenchmark::Experiment experiments[]=
{
{"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
/*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
{"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
};
static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
btClock wallclock;
/* Begin */
for(int iexp=0;iexp<nexperiments;++iexp)
{
const btBroadphaseBenchmark::Experiment& experiment=experiments[iexp];
const int object_count=experiment.object_count;
const int update_count=(object_count*experiment.update_count)/100;
const int spawn_count=(object_count*experiment.spawn_count)/100;
const btScalar speed=experiment.speed;
const btScalar amplitude=experiment.amplitude;
printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
printf("\tObjects: %u\r\n",object_count);
printf("\tUpdate: %u\r\n",update_count);
printf("\tSpawn: %u\r\n",spawn_count);
printf("\tSpeed: %f\r\n",speed);
printf("\tAmplitude: %f\r\n",amplitude);
srand(180673);
/* Create objects */
wallclock.reset();
objects.reserve(object_count);
for(int i=0;i<object_count;++i)
{
btBroadphaseBenchmark::Object* po=new btBroadphaseBenchmark::Object();
po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
po->time=btBroadphaseBenchmark::UnitRand()*2000;
po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
objects.push_back(po);
}
btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
/* First update */
wallclock.reset();
for(int i=0;i<objects.size();++i)
{
objects[i]->update(speed,amplitude,pbi);
}
btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
/* Updates */
wallclock.reset();
for(int i=0;i<experiment.iterations;++i)
{
for(int j=0;j<update_count;++j)
{
objects[j]->update(speed,amplitude,pbi);
}
pbi->calculateOverlappingPairs(0);
}
btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
/* Clean up */
wallclock.reset();
for(int i=0;i<objects.size();++i)
{
pbi->destroyProxy(objects[i]->proxy,0);
delete objects[i];
}
objects.resize(0);
btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
}

}
#else
void btDbvtBroadphase::benchmark(btBroadphaseInterface*)
{}
#endif

#if DBVT_BP_PROFILE
#undef SPC
#endif


+ 146
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h Переглянути файл

@@ -0,0 +1,146 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

///btDbvtBroadphase implementation by Nathanael Presson
#ifndef BT_DBVT_BROADPHASE_H
#define BT_DBVT_BROADPHASE_H

#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"

//
// Compile time config
//

#define DBVT_BP_PROFILE 0
//#define DBVT_BP_SORTPAIRS 1
#define DBVT_BP_PREVENTFALSEUPDATE 0
#define DBVT_BP_ACCURATESLEEPING 0
#define DBVT_BP_ENABLE_BENCHMARK 0
#define DBVT_BP_MARGIN (btScalar)0.05

#if DBVT_BP_PROFILE
#define DBVT_BP_PROFILING_RATE 256
#include "LinearMath/btQuickprof.h"
#endif

//
// btDbvtProxy
//
struct btDbvtProxy : btBroadphaseProxy
{
/* Fields */
//btDbvtAabbMm aabb;
btDbvtNode* leaf;
btDbvtProxy* links[2];
int stage;
/* ctor */
btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
{
links[0]=links[1]=0;
}
};

typedef btAlignedObjectArray<btDbvtProxy*> btDbvtProxyArray;

///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
struct btDbvtBroadphase : btBroadphaseInterface
{
/* Config */
enum {
DYNAMIC_SET = 0, /* Dynamic set index */
FIXED_SET = 1, /* Fixed set index */
STAGECOUNT = 2 /* Number of stages */
};
/* Fields */
btDbvt m_sets[2]; // Dbvt sets
btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
btOverlappingPairCache* m_paircache; // Pair cache
btScalar m_prediction; // Velocity prediction
int m_stageCurrent; // Current stage
int m_fupdates; // % of fixed updates per frame
int m_dupdates; // % of dynamic updates per frame
int m_cupdates; // % of cleanup updates per frame
int m_newpairs; // Number of pairs created
int m_fixedleft; // Fixed optimization left
unsigned m_updates_call; // Number of updates call
unsigned m_updates_done; // Number of updates done
btScalar m_updates_ratio; // m_updates_done/m_updates_call
int m_pid; // Parse id
int m_cid; // Cleanup index
int m_gid; // Gen id
bool m_releasepaircache; // Release pair cache on delete
bool m_deferedcollide; // Defere dynamic/static collision to collide call
bool m_needcleanup; // Need to run cleanup?
#if DBVT_BP_PROFILE
btClock m_clock;
struct {
unsigned long m_total;
unsigned long m_ddcollide;
unsigned long m_fdcollide;
unsigned long m_cleanup;
unsigned long m_jobcount;
} m_profiling;
#endif
/* Methods */
btDbvtBroadphase(btOverlappingPairCache* paircache=0);
~btDbvtBroadphase();
void collide(btDispatcher* dispatcher);
void optimize();
/* btBroadphaseInterface Implementation */
btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);

virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
virtual btOverlappingPairCache* getOverlappingPairCache();
virtual const btOverlappingPairCache* getOverlappingPairCache() const;
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
virtual void printStats();


///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);

void performDeferredRemoval(btDispatcher* dispatcher);
void setVelocityPrediction(btScalar prediction)
{
m_prediction = prediction;
}
btScalar getVelocityPrediction() const
{
return m_prediction;
}

///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
///http://code.google.com/p/bullet/issues/detail?id=223
void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);

static void benchmark(btBroadphaseInterface*);


};

#endif

+ 22
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp Переглянути файл

@@ -0,0 +1,22 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btDispatcher.h"

btDispatcher::~btDispatcher()
{

}


+ 110
- 0
src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h Переглянути файл

@@ -0,0 +1,110 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_DISPATCHER_H
#define BT_DISPATCHER_H
#include "LinearMath/btScalar.h"

class btCollisionAlgorithm;
struct btBroadphaseProxy;
class btRigidBody;
class btCollisionObject;
class btOverlappingPairCache;


class btPersistentManifold;
class btStackAlloc;
class btPoolAllocator;

struct btDispatcherInfo
{
enum DispatchFunc
{
DISPATCH_DISCRETE = 1,
DISPATCH_CONTINUOUS
};
btDispatcherInfo()
:m_timeStep(btScalar(0.)),
m_stepCount(0),
m_dispatchFunc(DISPATCH_DISCRETE),
m_timeOfImpact(btScalar(1.)),
m_useContinuous(true),
m_debugDraw(0),
m_enableSatConvex(false),
m_enableSPU(true),
m_useEpa(true),
m_allowedCcdPenetration(btScalar(0.04)),
m_useConvexConservativeDistanceUtil(false),
m_convexConservativeDistanceThreshold(0.0f),
m_stackAllocator(0)
{

}
btScalar m_timeStep;
int m_stepCount;
int m_dispatchFunc;
mutable btScalar m_timeOfImpact;
bool m_useContinuous;
class btIDebugDraw* m_debugDraw;
bool m_enableSatConvex;
bool m_enableSPU;
bool m_useEpa;
btScalar m_allowedCcdPenetration;
bool m_useConvexConservativeDistanceUtil;
btScalar m_convexConservativeDistanceThreshold;
btStackAlloc* m_stackAllocator;
};

///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
class btDispatcher
{


public:
virtual ~btDispatcher() ;

virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold=0) = 0;

virtual btPersistentManifold* getNewManifold(void* body0,void* body1)=0;

virtual void releaseManifold(btPersistentManifold* manifold)=0;

virtual void clearManifold(btPersistentManifold* manifold)=0;

virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1) = 0;

virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0;

virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;

virtual int getNumManifolds() const = 0;

virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;

virtual btPersistentManifold** getInternalManifoldPointer() = 0;

virtual btPoolAllocator* getInternalManifoldPool() = 0;

virtual const btPoolAllocator* getInternalManifoldPool() const = 0;

virtual void* allocateCollisionAlgorithm(int size) = 0;

virtual void freeCollisionAlgorithm(void* ptr) = 0;

};


#endif //BT_DISPATCHER_H

+ 489
- 0
src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp Переглянути файл

@@ -0,0 +1,489 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btMultiSapBroadphase.h"

#include "btSimpleBroadphase.h"
#include "LinearMath/btAabbUtil2.h"
#include "btQuantizedBvh.h"

/// btSapBroadphaseArray m_sapBroadphases;

/// btOverlappingPairCache* m_overlappingPairs;
extern int gOverlappingPairs;

/*
class btMultiSapSortedOverlappingPairCache : public btSortedOverlappingPairCache
{
public:

virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
return btSortedOverlappingPairCache::addOverlappingPair((btBroadphaseProxy*)proxy0->m_multiSapParentProxy,(btBroadphaseProxy*)proxy1->m_multiSapParentProxy);
}
};

*/

btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache* pairCache)
:m_overlappingPairs(pairCache),
m_optimizedAabbTree(0),
m_ownsPairCache(false),
m_invalidPair(0)
{
if (!m_overlappingPairs)
{
m_ownsPairCache = true;
void* mem = btAlignedAlloc(sizeof(btSortedOverlappingPairCache),16);
m_overlappingPairs = new (mem)btSortedOverlappingPairCache();
}

struct btMultiSapOverlapFilterCallback : public btOverlapFilterCallback
{
virtual ~btMultiSapOverlapFilterCallback()
{}
// return true when pairs need collision
virtual bool needBroadphaseCollision(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) const
{
btBroadphaseProxy* multiProxy0 = (btBroadphaseProxy*)childProxy0->m_multiSapParentProxy;
btBroadphaseProxy* multiProxy1 = (btBroadphaseProxy*)childProxy1->m_multiSapParentProxy;
bool collides = (multiProxy0->m_collisionFilterGroup & multiProxy1->m_collisionFilterMask) != 0;
collides = collides && (multiProxy1->m_collisionFilterGroup & multiProxy0->m_collisionFilterMask);
return collides;
}
};

void* mem = btAlignedAlloc(sizeof(btMultiSapOverlapFilterCallback),16);
m_filterCallback = new (mem)btMultiSapOverlapFilterCallback();

m_overlappingPairs->setOverlapFilterCallback(m_filterCallback);
// mem = btAlignedAlloc(sizeof(btSimpleBroadphase),16);
// m_simpleBroadphase = new (mem) btSimpleBroadphase(maxProxies,m_overlappingPairs);
}

btMultiSapBroadphase::~btMultiSapBroadphase()
{
if (m_ownsPairCache)
{
m_overlappingPairs->~btOverlappingPairCache();
btAlignedFree(m_overlappingPairs);
}
}


void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
{
m_optimizedAabbTree = new btQuantizedBvh();
m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax);
QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray();
for (int i=0;i<m_sapBroadphases.size();i++)
{
btQuantizedBvhNode node;
btVector3 aabbMin,aabbMax;
m_sapBroadphases[i]->getBroadphaseAabb(aabbMin,aabbMax);
m_optimizedAabbTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
m_optimizedAabbTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
int partId = 0;
node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i;
nodes.push_back(node);
}
m_optimizedAabbTree->buildInternal();
}

btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* /*ignoreMe*/)
{
//void* ignoreMe -> we could think of recursive multi-sap, if someone is interested

void* mem = btAlignedAlloc(sizeof(btMultiSapProxy),16);
btMultiSapProxy* proxy = new (mem)btMultiSapProxy(aabbMin, aabbMax,shapeType,userPtr, collisionFilterGroup,collisionFilterMask);
m_multiSapProxies.push_back(proxy);

///this should deal with inserting/removal into child broadphases
setAabb(proxy,aabbMin,aabbMax,dispatcher);
return proxy;
}

void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
{
///not yet
btAssert(0);

}


void btMultiSapBroadphase::addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase)
{
void* mem = btAlignedAlloc(sizeof(btBridgeProxy),16);
btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy;
bridgeProxyRef->m_childProxy = childProxy;
bridgeProxyRef->m_childBroadphase = childBroadphase;
parentMultiSapProxy->m_bridgeProxies.push_back(bridgeProxyRef);
}


bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax);
bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax)
{
return
amin.getX() >= bmin.getX() && amax.getX() <= bmax.getX() &&
amin.getY() >= bmin.getY() && amax.getY() <= bmax.getY() &&
amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ();
}






void btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
{
btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
aabbMin = multiProxy->m_aabbMin;
aabbMax = multiProxy->m_aabbMax;
}

void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
{
for (int i=0;i<m_multiSapProxies.size();i++)
{
rayCallback.process(m_multiSapProxies[i]);
}
}


//#include <stdio.h>

void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)
{
btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
multiProxy->m_aabbMin = aabbMin;
multiProxy->m_aabbMax = aabbMax;
// bool fullyContained = false;
// bool alreadyInSimple = false;


struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
btMultiSapBroadphase* m_multiSap;
btMultiSapProxy* m_multiProxy;
btDispatcher* m_dispatcher;

MyNodeOverlapCallback(btMultiSapBroadphase* multiSap,btMultiSapProxy* multiProxy,btDispatcher* dispatcher)
:m_multiSap(multiSap),
m_multiProxy(multiProxy),
m_dispatcher(dispatcher)
{

}

virtual void processNode(int /*nodeSubPart*/, int broadphaseIndex)
{
btBroadphaseInterface* childBroadphase = m_multiSap->getBroadphaseArray()[broadphaseIndex];

int containingBroadphaseIndex = -1;
//already found?
for (int i=0;i<m_multiProxy->m_bridgeProxies.size();i++)
{

if (m_multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase)
{
containingBroadphaseIndex = i;
break;
}
}
if (containingBroadphaseIndex<0)
{
//add it
btBroadphaseProxy* childProxy = childBroadphase->createProxy(m_multiProxy->m_aabbMin,m_multiProxy->m_aabbMax,m_multiProxy->m_shapeType,m_multiProxy->m_clientObject,m_multiProxy->m_collisionFilterGroup,m_multiProxy->m_collisionFilterMask, m_dispatcher,m_multiProxy);
m_multiSap->addToChildBroadphase(m_multiProxy,childProxy,childBroadphase);

}
}
};

MyNodeOverlapCallback myNodeCallback(this,multiProxy,dispatcher);



if (m_optimizedAabbTree)
m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);

int i;

for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
{
btVector3 worldAabbMin,worldAabbMax;
multiProxy->m_bridgeProxies[i]->m_childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax);
bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
if (!overlapsBroadphase)
{
//remove it now
btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[i];

btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy;
bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher);
multiProxy->m_bridgeProxies.swap( i,multiProxy->m_bridgeProxies.size()-1);
multiProxy->m_bridgeProxies.pop_back();

}
}


/*

if (1)
{

//find broadphase that contain this multiProxy
int numChildBroadphases = getBroadphaseArray().size();
for (int i=0;i<numChildBroadphases;i++)
{
btBroadphaseInterface* childBroadphase = getBroadphaseArray()[i];
btVector3 worldAabbMin,worldAabbMax;
childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax);
bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
// fullyContained = fullyContained || boxIsContainedWithinBox(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax);
int containingBroadphaseIndex = -1;
//if already contains this
for (int i=0;i<multiProxy->m_bridgeProxies.size();i++)
{
if (multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase)
{
containingBroadphaseIndex = i;
}
alreadyInSimple = alreadyInSimple || (multiProxy->m_bridgeProxies[i]->m_childBroadphase == m_simpleBroadphase);
}

if (overlapsBroadphase)
{
if (containingBroadphaseIndex<0)
{
btBroadphaseProxy* childProxy = childBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
childProxy->m_multiSapParentProxy = multiProxy;
addToChildBroadphase(multiProxy,childProxy,childBroadphase);
}
} else
{
if (containingBroadphaseIndex>=0)
{
//remove
btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[containingBroadphaseIndex];

btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy;
bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher);
multiProxy->m_bridgeProxies.swap( containingBroadphaseIndex,multiProxy->m_bridgeProxies.size()-1);
multiProxy->m_bridgeProxies.pop_back();
}
}
}


///If we are in no other child broadphase, stick the proxy in the global 'simple' broadphase (brute force)
///hopefully we don't end up with many entries here (can assert/provide feedback on stats)
if (0)//!multiProxy->m_bridgeProxies.size())
{
///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision
///this is needed to be able to calculate the aabb overlap
btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
childProxy->m_multiSapParentProxy = multiProxy;
addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase);
}
}

if (!multiProxy->m_bridgeProxies.size())
{
///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision
///this is needed to be able to calculate the aabb overlap
btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher);
childProxy->m_multiSapParentProxy = multiProxy;
addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase);
}
*/


//update
for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
{
btBridgeProxy* bridgeProxyRef = multiProxy->m_bridgeProxies[i];
bridgeProxyRef->m_childBroadphase->setAabb(bridgeProxyRef->m_childProxy,aabbMin,aabbMax,dispatcher);
}

}
bool stopUpdating=false;



class btMultiSapBroadphasePairSortPredicate
{
public:

bool operator() ( const btBroadphasePair& a1, const btBroadphasePair& b1 ) const
{
btMultiSapBroadphase::btMultiSapProxy* aProxy0 = a1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy0->m_multiSapParentProxy : 0;
btMultiSapBroadphase::btMultiSapProxy* aProxy1 = a1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy1->m_multiSapParentProxy : 0;
btMultiSapBroadphase::btMultiSapProxy* bProxy0 = b1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy0->m_multiSapParentProxy : 0;
btMultiSapBroadphase::btMultiSapProxy* bProxy1 = b1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy1->m_multiSapParentProxy : 0;

return aProxy0 > bProxy0 ||
(aProxy0 == bProxy0 && aProxy1 > bProxy1) ||
(aProxy0 == bProxy0 && aProxy1 == bProxy1 && a1.m_algorithm > b1.m_algorithm);
}
};


///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
void btMultiSapBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{

// m_simpleBroadphase->calculateOverlappingPairs(dispatcher);

if (!stopUpdating && getOverlappingPairCache()->hasDeferredRemoval())
{
btBroadphasePairArray& overlappingPairArray = getOverlappingPairCache()->getOverlappingPairArray();

// quicksort(overlappingPairArray,0,overlappingPairArray.size());

overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate());

//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
// overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate());

overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;

int i;

btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
for (i=0;i<overlappingPairArray.size();i++)
{
btBroadphasePair& pair = overlappingPairArray[i];

btMultiSapProxy* aProxy0 = pair.m_pProxy0 ? (btMultiSapProxy*)pair.m_pProxy0->m_multiSapParentProxy : 0;
btMultiSapProxy* aProxy1 = pair.m_pProxy1 ? (btMultiSapProxy*)pair.m_pProxy1->m_multiSapParentProxy : 0;
btMultiSapProxy* bProxy0 = previousPair.m_pProxy0 ? (btMultiSapProxy*)previousPair.m_pProxy0->m_multiSapParentProxy : 0;
btMultiSapProxy* bProxy1 = previousPair.m_pProxy1 ? (btMultiSapProxy*)previousPair.m_pProxy1->m_multiSapParentProxy : 0;

bool isDuplicate = (aProxy0 == bProxy0) && (aProxy1 == bProxy1);
previousPair = pair;

bool needsRemoval = false;

if (!isDuplicate)
{
bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);

if (hasOverlap)
{
needsRemoval = false;//callback->processOverlap(pair);
} else
{
needsRemoval = true;
}
} else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
if (needsRemoval)
{
getOverlappingPairCache()->cleanOverlappingPair(pair,dispatcher);

// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
gOverlappingPairs--;
}
}

///if you don't like to skip the invalid pairs in the array, execute following code:
#define CLEAN_INVALID_PAIRS 1
#ifdef CLEAN_INVALID_PAIRS

//perform a sort, to sort 'invalid' pairs to the end
//overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate());
overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate());

overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
#endif//CLEAN_INVALID_PAIRS
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
}


}


bool btMultiSapBroadphase::testAabbOverlap(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1)
{
btMultiSapProxy* multiSapProxy0 = (btMultiSapProxy*)childProxy0->m_multiSapParentProxy;
btMultiSapProxy* multiSapProxy1 = (btMultiSapProxy*)childProxy1->m_multiSapParentProxy;

return TestAabbAgainstAabb2(multiSapProxy0->m_aabbMin,multiSapProxy0->m_aabbMax,
multiSapProxy1->m_aabbMin,multiSapProxy1->m_aabbMax);
}


void btMultiSapBroadphase::printStats()
{
/* printf("---------------------------------\n");
printf("btMultiSapBroadphase.h\n");
printf("numHandles = %d\n",m_multiSapProxies.size());
//find broadphase that contain this multiProxy
int numChildBroadphases = getBroadphaseArray().size();
for (int i=0;i<numChildBroadphases;i++)
{

btBroadphaseInterface* childBroadphase = getBroadphaseArray()[i];
childBroadphase->printStats();

}
*/

}

void btMultiSapBroadphase::resetPool(btDispatcher* dispatcher)
{
// not yet
}

+ 151
- 0
src/bullet/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h Переглянути файл

@@ -0,0 +1,151 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTI_SAP_BROADPHASE
#define BT_MULTI_SAP_BROADPHASE

#include "btBroadphaseInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btOverlappingPairCache.h"


class btBroadphaseInterface;
class btSimpleBroadphase;


typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;

///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328
///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
class btMultiSapBroadphase :public btBroadphaseInterface
{
btSapBroadphaseArray m_sapBroadphases;
btSimpleBroadphase* m_simpleBroadphase;

btOverlappingPairCache* m_overlappingPairs;

class btQuantizedBvh* m_optimizedAabbTree;


bool m_ownsPairCache;
btOverlapFilterCallback* m_filterCallback;

int m_invalidPair;

struct btBridgeProxy
{
btBroadphaseProxy* m_childProxy;
btBroadphaseInterface* m_childBroadphase;
};


public:

struct btMultiSapProxy : public btBroadphaseProxy
{

///array with all the entries that this proxy belongs to
btAlignedObjectArray<btBridgeProxy*> m_bridgeProxies;
btVector3 m_aabbMin;
btVector3 m_aabbMax;

int m_shapeType;

/* void* m_userPtr;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
*/
btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask)
:btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask),
m_aabbMin(aabbMin),
m_aabbMax(aabbMax),
m_shapeType(shapeType)
{
m_multiSapParentProxy =this;
}

};

protected:


btAlignedObjectArray<btMultiSapProxy*> m_multiSapProxies;

public:

btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0);


btSapBroadphaseArray& getBroadphaseArray()
{
return m_sapBroadphases;
}

const btSapBroadphaseArray& getBroadphaseArray() const
{
return m_sapBroadphases;
}

virtual ~btMultiSapBroadphase();

virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;

virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));

void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase);

///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);

bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

virtual btOverlappingPairCache* getOverlappingPairCache()
{
return m_overlappingPairs;
}
virtual const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_overlappingPairs;
}

///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
}

void buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);

virtual void printStats();

void quicksort (btBroadphasePairArray& a, int lo, int hi);

///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);

};

#endif //BT_MULTI_SAP_BROADPHASE

+ 633
- 0
src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp Переглянути файл

@@ -0,0 +1,633 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/



#include "btOverlappingPairCache.h"

#include "btDispatcher.h"
#include "btCollisionAlgorithm.h"
#include "LinearMath/btAabbUtil2.h"

#include <stdio.h>

int gOverlappingPairs = 0;

int gRemovePairs =0;
int gAddedPairs =0;
int gFindPairs =0;




btHashedOverlappingPairCache::btHashedOverlappingPairCache():
m_overlapFilterCallback(0),
m_blockedForChanges(false),
m_ghostPairCallback(0)
{
int initialAllocatedSize= 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}




btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
{
}



void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
{
if (pair.m_algorithm)
{
{
pair.m_algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
pair.m_algorithm=0;
}
}
}




void btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{

class CleanPairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_cleanProxy;
btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;

public:
CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
:m_cleanProxy(cleanProxy),
m_pairCache(pairCache),
m_dispatcher(dispatcher)
{
}
virtual bool processOverlap(btBroadphasePair& pair)
{
if ((pair.m_pProxy0 == m_cleanProxy) ||
(pair.m_pProxy1 == m_cleanProxy))
{
m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
}
return false;
}
};

CleanPairCallback cleanPairs(proxy,this,dispatcher);

processAllOverlappingPairs(&cleanPairs,dispatcher);

}




void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{

class RemovePairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_obsoleteProxy;

public:
RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
:m_obsoleteProxy(obsoleteProxy)
{
}
virtual bool processOverlap(btBroadphasePair& pair)
{
return ((pair.m_pProxy0 == m_obsoleteProxy) ||
(pair.m_pProxy1 == m_obsoleteProxy));
}
};


RemovePairCallback removeCallback(proxy);

processAllOverlappingPairs(&removeCallback,dispatcher);
}





btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
gFindPairs++;
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();

/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/

int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));

if (hash >= m_hashTable.size())
{
return NULL;
}

int index = m_hashTable[hash];
while (index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}

if (index == BT_NULL_PAIR)
{
return NULL;
}

btAssert(index < m_overlappingPairArray.size());

return &m_overlappingPairArray[index];
}

//#include <stdio.h>

void btHashedOverlappingPairCache::growTables()
{

int newCapacity = m_overlappingPairArray.capacity();

if (m_hashTable.size() < newCapacity)
{
//grow hashtable and next table
int curHashtableSize = m_hashTable.size();

m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);


int i;

for (i= 0; i < newCapacity; ++i)
{
m_hashTable[i] = BT_NULL_PAIR;
}
for (i = 0; i < newCapacity; ++i)
{
m_next[i] = BT_NULL_PAIR;
}

for(i=0;i<curHashtableSize;i++)
{
const btBroadphasePair& pair = m_overlappingPairArray[i];
int proxyId1 = pair.m_pProxy0->getUid();
int proxyId2 = pair.m_pProxy1->getUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}


}
}

btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();

/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/

int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask


btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair != NULL)
{
return pair;
}
/*for(int i=0;i<m_overlappingPairArray.size();++i)
{
if( (m_overlappingPairArray[i].m_pProxy0==proxy0)&&
(m_overlappingPairArray[i].m_pProxy1==proxy1))
{
printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
internalFindPair(proxy0, proxy1, hash);
}
}*/
int count = m_overlappingPairArray.size();
int oldCapacity = m_overlappingPairArray.capacity();
void* mem = &m_overlappingPairArray.expandNonInitializing();

//this is where we add an actual pair, so also call the 'ghost'
if (m_ghostPairCallback)
m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);

int newCapacity = m_overlappingPairArray.capacity();

if (oldCapacity < newCapacity)
{
growTables();
//hash with new capacity
hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
}
pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
// pair->m_pProxy0 = proxy0;
// pair->m_pProxy1 = proxy1;
pair->m_algorithm = 0;
pair->m_internalTmpValue = 0;

m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;

return pair;
}



void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
{
gRemovePairs++;
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();

/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/

int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));

btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair == NULL)
{
return 0;
}

cleanOverlappingPair(*pair,dispatcher);

void* userData = pair->m_internalInfo1;

btAssert(pair->m_pProxy0->getUid() == proxyId1);
btAssert(pair->m_pProxy1->getUid() == proxyId2);

int pairIndex = int(pair - &m_overlappingPairArray[0]);
btAssert(pairIndex < m_overlappingPairArray.size());

// Remove the pair from the hash table.
int index = m_hashTable[hash];
btAssert(index != BT_NULL_PAIR);

int previous = BT_NULL_PAIR;
while (index != pairIndex)
{
previous = index;
index = m_next[index];
}

if (previous != BT_NULL_PAIR)
{
btAssert(m_next[previous] == pairIndex);
m_next[previous] = m_next[pairIndex];
}
else
{
m_hashTable[hash] = m_next[pairIndex];
}

// We now move the last pair into spot of the
// pair being removed. We need to fix the hash
// table indices to support the move.

int lastPairIndex = m_overlappingPairArray.size() - 1;

if (m_ghostPairCallback)
m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);

// If the removed pair is the last pair, we are done.
if (lastPairIndex == pairIndex)
{
m_overlappingPairArray.pop_back();
return userData;
}

// Remove the last pair from the hash table.
const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
/* missing swap here too, Nat. */
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_pProxy0->getUid()), static_cast<unsigned int>(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1));

index = m_hashTable[lastHash];
btAssert(index != BT_NULL_PAIR);

previous = BT_NULL_PAIR;
while (index != lastPairIndex)
{
previous = index;
index = m_next[index];
}

if (previous != BT_NULL_PAIR)
{
btAssert(m_next[previous] == lastPairIndex);
m_next[previous] = m_next[lastPairIndex];
}
else
{
m_hashTable[lastHash] = m_next[lastPairIndex];
}

// Copy the last pair into the remove pair's spot.
m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex];

// Insert the last pair into the hash table
m_next[pairIndex] = m_hashTable[lastHash];
m_hashTable[lastHash] = pairIndex;

m_overlappingPairArray.pop_back();

return userData;
}
//#include <stdio.h>

void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
{

int i;

// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
for (i=0;i<m_overlappingPairArray.size();)
{
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher);

gOverlappingPairs--;
} else
{
i++;
}
}
}

void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
{
///need to keep hashmap in sync with pair address, so rebuild all
btBroadphasePairArray tmpPairs;
int i;
for (i=0;i<m_overlappingPairArray.size();i++)
{
tmpPairs.push_back(m_overlappingPairArray[i]);
}

for (i=0;i<tmpPairs.size();i++)
{
removeOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1,dispatcher);
}
for (i = 0; i < m_next.size(); i++)
{
m_next[i] = BT_NULL_PAIR;
}

tmpPairs.quickSort(btBroadphasePairSortPredicate());

for (i=0;i<tmpPairs.size();i++)
{
addOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1);
}

}


void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher )
{
if (!hasDeferredRemoval())
{
btBroadphasePair findPair(*proxy0,*proxy1);

int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
if (findIndex < m_overlappingPairArray.size())
{
gOverlappingPairs--;
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
void* userData = pair.m_internalInfo1;
cleanOverlappingPair(pair,dispatcher);
if (m_ghostPairCallback)
m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
m_overlappingPairArray.pop_back();
return userData;
}
}

return 0;
}








btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
//don't add overlap with own
btAssert(proxy0 != proxy1);

if (!needsBroadphaseCollision(proxy0,proxy1))
return 0;
void* mem = &m_overlappingPairArray.expandNonInitializing();
btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
gOverlappingPairs++;
gAddedPairs++;
if (m_ghostPairCallback)
m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
return pair;
}

///this findPair becomes really slow. Either sort the list to speedup the query, or
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
btBroadphasePair* btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
if (!needsBroadphaseCollision(proxy0,proxy1))
return 0;

btBroadphasePair tmpPair(*proxy0,*proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);

if (findIndex < m_overlappingPairArray.size())
{
//btAssert(it != m_overlappingPairSet.end());
btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
return 0;
}










//#include <stdio.h>

void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
{

int i;

for (i=0;i<m_overlappingPairArray.size();)
{
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
cleanOverlappingPair(*pair,dispatcher);
pair->m_pProxy0 = 0;
pair->m_pProxy1 = 0;
m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();
gOverlappingPairs--;
} else
{
i++;
}
}
}




btSortedOverlappingPairCache::btSortedOverlappingPairCache():
m_blockedForChanges(false),
m_hasDeferredRemoval(true),
m_overlapFilterCallback(0),
m_ghostPairCallback(0)
{
int initialAllocatedSize= 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
}

btSortedOverlappingPairCache::~btSortedOverlappingPairCache()
{
}

void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
{
if (pair.m_algorithm)
{
{
pair.m_algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
pair.m_algorithm=0;
gRemovePairs--;
}
}
}


void btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{

class CleanPairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_cleanProxy;
btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;

public:
CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
:m_cleanProxy(cleanProxy),
m_pairCache(pairCache),
m_dispatcher(dispatcher)
{
}
virtual bool processOverlap(btBroadphasePair& pair)
{
if ((pair.m_pProxy0 == m_cleanProxy) ||
(pair.m_pProxy1 == m_cleanProxy))
{
m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
}
return false;
}
};

CleanPairCallback cleanPairs(proxy,this,dispatcher);

processAllOverlappingPairs(&cleanPairs,dispatcher);

}


void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{

class RemovePairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_obsoleteProxy;

public:
RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
:m_obsoleteProxy(obsoleteProxy)
{
}
virtual bool processOverlap(btBroadphasePair& pair)
{
return ((pair.m_pProxy0 == m_obsoleteProxy) ||
(pair.m_pProxy1 == m_obsoleteProxy));
}
};

RemovePairCallback removeCallback(proxy);

processAllOverlappingPairs(&removeCallback,dispatcher);
}

void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
{
//should already be sorted
}


+ 469
- 0
src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h Переглянути файл

@@ -0,0 +1,469 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_OVERLAPPING_PAIR_CACHE_H
#define BT_OVERLAPPING_PAIR_CACHE_H


#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "btOverlappingPairCallback.h"

#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;

typedef btAlignedObjectArray<btBroadphasePair> btBroadphasePairArray;

struct btOverlapCallback
{
virtual ~btOverlapCallback()
{}
//return true for deletion of the pair
virtual bool processOverlap(btBroadphasePair& pair) = 0;

};

struct btOverlapFilterCallback
{
virtual ~btOverlapFilterCallback()
{}
// return true when pairs need collision
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0;
};







extern int gRemovePairs;
extern int gAddedPairs;
extern int gFindPairs;

const int BT_NULL_PAIR=0xffffffff;

///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases.
///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations.
class btOverlappingPairCache : public btOverlappingPairCallback
{
public:
virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor

virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0;
virtual const btBroadphasePair* getOverlappingPairArrayPtr() const = 0;

virtual btBroadphasePairArray& getOverlappingPairArray() = 0;

virtual void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) = 0;

virtual int getNumOverlappingPairs() const = 0;

virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) = 0;

virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0;

virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher) = 0;

virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0;

virtual bool hasDeferredRemoval() = 0;

virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0;

virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0;


};

/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
class btHashedOverlappingPairCache : public btOverlappingPairCache
{
btBroadphasePairArray m_overlappingPairArray;
btOverlapFilterCallback* m_overlapFilterCallback;
bool m_blockedForChanges;


public:
btHashedOverlappingPairCache();
virtual ~btHashedOverlappingPairCache();

void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);

virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);
SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
{
if (m_overlapFilterCallback)
return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);

bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}

// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
gAddedPairs++;

if (!needsBroadphaseCollision(proxy0,proxy1))
return 0;

return internalAddPair(proxy0,proxy1);
}


void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);

virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);

virtual btBroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}

const btBroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}

btBroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}

const btBroadphasePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}

void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);



btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);

int GetCount() const { return m_overlappingPairArray.size(); }
// btBroadphasePair* GetPairs() { return m_pairs; }

btOverlapFilterCallback* getOverlapFilterCallback()
{
return m_overlapFilterCallback;
}

void setOverlapFilterCallback(btOverlapFilterCallback* callback)
{
m_overlapFilterCallback = callback;
}

int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
private:
btBroadphasePair* internalAddPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

void growTables();

SIMD_FORCE_INLINE bool equalsPair(const btBroadphasePair& pair, int proxyId1, int proxyId2)
{
return pair.m_pProxy0->getUid() == proxyId1 && pair.m_pProxy1->getUid() == proxyId2;
}

/*
// Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm
// This assumes proxyId1 and proxyId2 are 16-bit.
SIMD_FORCE_INLINE int getHash(int proxyId1, int proxyId2)
{
int key = (proxyId2 << 16) | proxyId1;
key = ~key + (key << 15);
key = key ^ (key >> 12);
key = key + (key << 2);
key = key ^ (key >> 4);
key = key * 2057;
key = key ^ (key >> 16);
return key;
}
*/


SIMD_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
{
int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
// Thomas Wang's hash

key += ~(key << 15);
key ^= (key >> 10);
key += (key << 3);
key ^= (key >> 6);
key += ~(key << 11);
key ^= (key >> 16);
return static_cast<unsigned int>(key);
}




SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, int hash)
{
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);
#endif

int index = m_hashTable[hash];
while( index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}

if ( index == BT_NULL_PAIR )
{
return NULL;
}

btAssert(index < m_overlappingPairArray.size());

return &m_overlappingPairArray[index];
}

virtual bool hasDeferredRemoval()
{
return false;
}

virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}

virtual void sortOverlappingPairs(btDispatcher* dispatcher);

protected:
btAlignedObjectArray<int> m_hashTable;
btAlignedObjectArray<int> m_next;
btOverlappingPairCallback* m_ghostPairCallback;
};




///btSortedOverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
class btSortedOverlappingPairCache : public btOverlappingPairCache
{
protected:
//avoid brute-force finding all the time
btBroadphasePairArray m_overlappingPairArray;

//during the dispatch, check that user doesn't destroy/create proxy
bool m_blockedForChanges;

///by default, do the removal during the pair traversal
bool m_hasDeferredRemoval;
//if set, use the callback instead of the built in filter in needBroadphaseCollision
btOverlapFilterCallback* m_overlapFilterCallback;

btOverlappingPairCallback* m_ghostPairCallback;

public:
btSortedOverlappingPairCache();
virtual ~btSortedOverlappingPairCache();

virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);

void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);

void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);

btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);

void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);


inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
{
if (m_overlapFilterCallback)
return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);

bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}
btBroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}

const btBroadphasePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}



btBroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}

const btBroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}

int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
btOverlapFilterCallback* getOverlapFilterCallback()
{
return m_overlapFilterCallback;
}

void setOverlapFilterCallback(btOverlapFilterCallback* callback)
{
m_overlapFilterCallback = callback;
}

virtual bool hasDeferredRemoval()
{
return m_hasDeferredRemoval;
}

virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}

virtual void sortOverlappingPairs(btDispatcher* dispatcher);

};



///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
class btNullPairCache : public btOverlappingPairCache
{

btBroadphasePairArray m_overlappingPairArray;

public:

virtual btBroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
const btBroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
btBroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/)
{

}

virtual int getNumOverlappingPairs() const
{
return 0;
}

virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
{

}

virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
{
}

virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/)
{
}

virtual btBroadphasePair* findPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/)
{
return 0;
}

virtual bool hasDeferredRemoval()
{
return true;
}

virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
{

}

virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)
{
return 0;
}

virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/)
{
return 0;
}

virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
{
}
virtual void sortOverlappingPairs(btDispatcher* dispatcher)
{
(void) dispatcher;
}


};


#endif //BT_OVERLAPPING_PAIR_CACHE_H



+ 40
- 0
src/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h Переглянути файл

@@ -0,0 +1,40 @@

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef OVERLAPPING_PAIR_CALLBACK_H
#define OVERLAPPING_PAIR_CALLBACK_H

class btDispatcher;
struct btBroadphasePair;

///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
class btOverlappingPairCallback
{
public:
virtual ~btOverlappingPairCallback()
{

}
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0;

virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) = 0;

virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher) = 0;

};

#endif //OVERLAPPING_PAIR_CALLBACK_H

+ 1375
- 0
src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
Різницю між файлами не показано, бо вона завелика
Переглянути файл


+ 579
- 0
src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h Переглянути файл

@@ -0,0 +1,579 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_QUANTIZED_BVH_H
#define BT_QUANTIZED_BVH_H

class btSerializer;

//#define DEBUG_CHECK_DEQUANTIZATION 1
#ifdef DEBUG_CHECK_DEQUANTIZATION
#ifdef __SPU__
#define printf spu_printf
#endif //__SPU__

#include <stdio.h>
#include <stdlib.h>
#endif //DEBUG_CHECK_DEQUANTIZATION

#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"

#ifdef BT_USE_DOUBLE_PRECISION
#define btQuantizedBvhData btQuantizedBvhDoubleData
#define btOptimizedBvhNodeData btOptimizedBvhNodeDoubleData
#define btQuantizedBvhDataName "btQuantizedBvhDoubleData"
#else
#define btQuantizedBvhData btQuantizedBvhFloatData
#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData
#define btQuantizedBvhDataName "btQuantizedBvhFloatData"
#endif



//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp


//Note: currently we have 16 bytes per quantized node
#define MAX_SUBTREE_SIZE_IN_BYTES 2048

// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
// actually) triangles each (since the sign bit is reserved
#define MAX_NUM_PARTS_IN_BITS 10

///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
{
BT_DECLARE_ALIGNED_ALLOCATOR();

//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes
int m_escapeIndexOrTriangleIndex;

bool isLeafNode() const
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (m_escapeIndexOrTriangleIndex >= 0);
}
int getEscapeIndex() const
{
btAssert(!isLeafNode());
return -m_escapeIndexOrTriangleIndex;
}
int getTriangleIndex() const
{
btAssert(isLeafNode());
// Get only the lower bits where the triangle index is stored
return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
}
int getPartId() const
{
btAssert(isLeafNode());
// Get only the highest bits where the part index is stored
return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
}
}
;

/// btOptimizedBvhNode contains both internal and leaf node information.
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
{
BT_DECLARE_ALIGNED_ALLOCATOR();

//32 bytes
btVector3 m_aabbMinOrg;
btVector3 m_aabbMaxOrg;

//4
int m_escapeIndex;

//8
//for child nodes
int m_subPart;
int m_triangleIndex;

//pad the size to 64 bytes
char m_padding[20];
};


///btBvhSubtreeInfo provides info to gather a subtree of limited size
ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();

//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];

btBvhSubtreeInfo()
{
//memset(&m_padding[0], 0, sizeof(m_padding));
}


void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
{
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
}
}
;


class btNodeOverlapCallback
{
public:
virtual ~btNodeOverlapCallback() {};

virtual void processNode(int subPart, int triangleIndex) = 0;
};

#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"



///for code readability:
typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;


///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
///It is used by the btBvhTriangleMeshShape as midphase, and by the btMultiSapBroadphase.
///It is recommended to use quantization for better performance and lower memory requirements.
ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
{
public:
enum btTraversalMode
{
TRAVERSAL_STACKLESS = 0,
TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
TRAVERSAL_RECURSIVE
};

protected:


btVector3 m_bvhAabbMin;
btVector3 m_bvhAabbMax;
btVector3 m_bvhQuantization;

int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.

int m_curNodeIndex;
//quantization data
bool m_useQuantization;



NodeArray m_leafNodes;
NodeArray m_contiguousNodes;
QuantizedNodeArray m_quantizedLeafNodes;
QuantizedNodeArray m_quantizedContiguousNodes;
btTraversalMode m_traversalMode;
BvhSubtreeInfoArray m_SubtreeHeaders;

//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
mutable int m_subtreeHeaderCount;




///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
///this might be refactored into a virtual, it is usually not calculated at run-time
void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
{
if (m_useQuantization)
{
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
} else
{
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;

}
}
void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
{
if (m_useQuantization)
{
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
} else
{
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
}
}

btVector3 getAabbMin(int nodeIndex) const
{
if (m_useQuantization)
{
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
}
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMinOrg;

}
btVector3 getAabbMax(int nodeIndex) const
{
if (m_useQuantization)
{
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
}
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
}

void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
}
else
{
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
}

}

void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
{
if (m_useQuantization)
{
unsigned short int quantizedAabbMin[3];
unsigned short int quantizedAabbMax[3];
quantize(quantizedAabbMin,newAabbMin,0);
quantize(quantizedAabbMax,newAabbMax,1);
for (int i=0;i<3;i++)
{
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];

if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];

}
} else
{
//non-quantized
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
}
}

void swapLeafNodes(int firstIndex,int secondIndex);

void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);

protected:


void buildTree (int startIndex,int endIndex);

int calcSplittingAxis(int startIndex,int endIndex);

int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;

void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;

///tree traversal designed for small-memory processors like PS3 SPU
void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;

///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;

///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;



void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);

public:
BT_DECLARE_ALIGNED_ALLOCATOR();

btQuantizedBvh();

virtual ~btQuantizedBvh();

///***************************************** expert/internal use only *************************
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
void buildInternal();
///***************************************** expert/internal use only *************************

void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;

SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
{

btAssert(m_useQuantization);

btAssert(point.getX() <= m_bvhAabbMax.getX());
btAssert(point.getY() <= m_bvhAabbMax.getY());
btAssert(point.getZ() <= m_bvhAabbMax.getZ());

btAssert(point.getX() >= m_bvhAabbMin.getX());
btAssert(point.getY() >= m_bvhAabbMin.getY());
btAssert(point.getZ() >= m_bvhAabbMin.getZ());

btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
///@todo: double-check this
if (isMax)
{
out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
} else
{
out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
}


#ifdef DEBUG_CHECK_DEQUANTIZATION
btVector3 newPoint = unQuantize(out);
if (isMax)
{
if (newPoint.getX() < point.getX())
{
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
}
if (newPoint.getY() < point.getY())
{
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
}
if (newPoint.getZ() < point.getZ())
{

printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
}
} else
{
if (newPoint.getX() > point.getX())
{
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
}
if (newPoint.getY() > point.getY())
{
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
}
if (newPoint.getZ() > point.getZ())
{
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
}
}
#endif //DEBUG_CHECK_DEQUANTIZATION

}


SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
{

btAssert(m_useQuantization);

btVector3 clampedPoint(point2);
clampedPoint.setMax(m_bvhAabbMin);
clampedPoint.setMin(m_bvhAabbMax);

quantize(out,clampedPoint,isMax);

}
SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
{
btVector3 vecOut;
vecOut.setValue(
(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
vecOut += m_bvhAabbMin;
return vecOut;
}

///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
void setTraversalMode(btTraversalMode traversalMode)
{
m_traversalMode = traversalMode;
}


SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
{
return m_quantizedContiguousNodes;
}


SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
{
return m_SubtreeHeaders;
}

////////////////////////////////////////////////////////////////////

/////Calculate space needed to store BVH for serialization
unsigned calculateSerializeBufferSize() const;

/// Data buffer MUST be 16 byte aligned
virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;

///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);

static unsigned int getAlignmentSerializationPadding();
//////////////////////////////////////////////////////////////////////

virtual int calculateSerializeBufferSizeNew() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;

virtual void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData);

virtual void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData);


////////////////////////////////////////////////////////////////////

SIMD_FORCE_INLINE bool isQuantized()
{
return m_useQuantization;
}

private:
// Special "copy" constructor that allows for in-place deserialization
// Prevents btVector3's default constructor from being called, but doesn't inialize much else
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory);

}
;


struct btBvhSubtreeInfoData
{
int m_rootNodeIndex;
int m_subtreeSize;
unsigned short m_quantizedAabbMin[3];
unsigned short m_quantizedAabbMax[3];
};

struct btOptimizedBvhNodeFloatData
{
btVector3FloatData m_aabbMinOrg;
btVector3FloatData m_aabbMaxOrg;
int m_escapeIndex;
int m_subPart;
int m_triangleIndex;
char m_pad[4];
};

struct btOptimizedBvhNodeDoubleData
{
btVector3DoubleData m_aabbMinOrg;
btVector3DoubleData m_aabbMaxOrg;
int m_escapeIndex;
int m_subPart;
int m_triangleIndex;
char m_pad[4];
};


struct btQuantizedBvhNodeData
{
unsigned short m_quantizedAabbMin[3];
unsigned short m_quantizedAabbMax[3];
int m_escapeIndexOrTriangleIndex;
};

struct btQuantizedBvhFloatData
{
btVector3FloatData m_bvhAabbMin;
btVector3FloatData m_bvhAabbMax;
btVector3FloatData m_bvhQuantization;
int m_curNodeIndex;
int m_useQuantization;
int m_numContiguousLeafNodes;
int m_numQuantizedContiguousNodes;
btOptimizedBvhNodeFloatData *m_contiguousNodesPtr;
btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
btBvhSubtreeInfoData *m_subTreeInfoPtr;
int m_traversalMode;
int m_numSubtreeHeaders;
};

struct btQuantizedBvhDoubleData
{
btVector3DoubleData m_bvhAabbMin;
btVector3DoubleData m_bvhAabbMax;
btVector3DoubleData m_bvhQuantization;
int m_curNodeIndex;
int m_useQuantization;
int m_numContiguousLeafNodes;
int m_numQuantizedContiguousNodes;
btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;

int m_traversalMode;
int m_numSubtreeHeaders;
btBvhSubtreeInfoData *m_subTreeInfoPtr;
};


SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const
{
return sizeof(btQuantizedBvhData);
}



#endif //BT_QUANTIZED_BVH_H

+ 349
- 0
src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp Переглянути файл

@@ -0,0 +1,349 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btSimpleBroadphase.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"

#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAabbUtil2.h"

#include <new>

extern int gOverlappingPairs;

void btSimpleBroadphase::validate()
{
for (int i=0;i<m_numHandles;i++)
{
for (int j=i+1;j<m_numHandles;j++)
{
btAssert(&m_pHandles[i] != &m_pHandles[j]);
}
}
}

btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* overlappingPairCache)
:m_pairCache(overlappingPairCache),
m_ownsPairCache(false),
m_invalidPair(0)
{

if (!overlappingPairCache)
{
void* mem = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
m_pairCache = new (mem)btHashedOverlappingPairCache();
m_ownsPairCache = true;
}

// allocate handles buffer and put all handles on free list
m_pHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy)*maxProxies,16);
m_pHandles = new(m_pHandlesRawPtr) btSimpleBroadphaseProxy[maxProxies];
m_maxHandles = maxProxies;
m_numHandles = 0;
m_firstFreeHandle = 0;
m_LastHandleIndex = -1;

{
for (int i = m_firstFreeHandle; i < maxProxies; i++)
{
m_pHandles[i].SetNextFree(i + 1);
m_pHandles[i].m_uniqueId = i+2;//any UID will do, we just avoid too trivial values (0,1) for debugging purposes
}
m_pHandles[maxProxies - 1].SetNextFree(0);
}

}

btSimpleBroadphase::~btSimpleBroadphase()
{
btAlignedFree(m_pHandlesRawPtr);

if (m_ownsPairCache)
{
m_pairCache->~btOverlappingPairCache();
btAlignedFree(m_pairCache);
}
}


btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* /*dispatcher*/,void* multiSapProxy)
{
if (m_numHandles >= m_maxHandles)
{
btAssert(0);
return 0; //should never happen, but don't let the game crash ;-)
}
btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);

int newHandleIndex = allocHandle();
btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy);

return proxy;
}

class RemovingOverlapCallback : public btOverlapCallback
{
protected:
virtual bool processOverlap(btBroadphasePair& pair)
{
(void)pair;
btAssert(0);
return false;
}
};

class RemovePairContainingProxy
{

btBroadphaseProxy* m_targetProxy;
public:
virtual ~RemovePairContainingProxy()
{
}
protected:
virtual bool processOverlap(btBroadphasePair& pair)
{
btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0);
btSimpleBroadphaseProxy* proxy1 = static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1);

return ((m_targetProxy == proxy0 || m_targetProxy == proxy1));
};
};

void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher)
{
btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxyOrg);
freeHandle(proxy0);

m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher);

//validate();
}

void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
{
const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
aabbMin = sbp->m_aabbMin;
aabbMax = sbp->m_aabbMax;
}

void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
{
btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
sbp->m_aabbMin = aabbMin;
sbp->m_aabbMax = aabbMax;
}

void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
{
for (int i=0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
if(!proxy->m_clientObject)
{
continue;
}
rayCallback.process(proxy);
}
}


void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
{
for (int i=0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
if(!proxy->m_clientObject)
{
continue;
}
if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax))
{
callback.process(proxy);
}
}
}






bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1)
{
return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] &&
proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] &&
proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2];

}



//then remove non-overlapping ones
class CheckOverlapCallback : public btOverlapCallback
{
public:
virtual bool processOverlap(btBroadphasePair& pair)
{
return (!btSimpleBroadphase::aabbOverlap(static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0),static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1)));
}
};

void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
//first check for new overlapping pairs
int i,j;
if (m_numHandles >= 0)
{
int new_largest_index = -1;
for (i=0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i];
if(!proxy0->m_clientObject)
{
continue;
}
new_largest_index = i;
for (j=i+1; j <= m_LastHandleIndex; j++)
{
btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j];
btAssert(proxy0 != proxy1);
if(!proxy1->m_clientObject)
{
continue;
}

btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);

if (aabbOverlap(p0,p1))
{
if ( !m_pairCache->findPair(proxy0,proxy1))
{
m_pairCache->addOverlappingPair(proxy0,proxy1);
}
} else
{
if (!m_pairCache->hasDeferredRemoval())
{
if ( m_pairCache->findPair(proxy0,proxy1))
{
m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher);
}
}
}
}
}

m_LastHandleIndex = new_largest_index;

if (m_ownsPairCache && m_pairCache->hasDeferredRemoval())
{

btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();

//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());

overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;


btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;


for (i=0;i<overlappingPairArray.size();i++)
{

btBroadphasePair& pair = overlappingPairArray[i];

bool isDuplicate = (pair == previousPair);

previousPair = pair;

bool needsRemoval = false;

if (!isDuplicate)
{
bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);

if (hasOverlap)
{
needsRemoval = false;//callback->processOverlap(pair);
} else
{
needsRemoval = true;
}
} else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}

if (needsRemoval)
{
m_pairCache->cleanOverlappingPair(pair,dispatcher);

// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
gOverlappingPairs--;
}

}

///if you don't like to skip the invalid pairs in the array, execute following code:
#define CLEAN_INVALID_PAIRS 1
#ifdef CLEAN_INVALID_PAIRS

//perform a sort, to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());

overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
#endif//CLEAN_INVALID_PAIRS

}
}
}


bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
return aabbOverlap(p0,p1);
}

void btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
{
//not yet
}

+ 171
- 0
src/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h Переглянути файл

@@ -0,0 +1,171 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SIMPLE_BROADPHASE_H
#define BT_SIMPLE_BROADPHASE_H


#include "btOverlappingPairCache.h"


struct btSimpleBroadphaseProxy : public btBroadphaseProxy
{
int m_nextFree;
// int m_handleId;

btSimpleBroadphaseProxy() {};

btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
:btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy)
{
(void)shapeType;
}
SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;}
SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;}



};

///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead.
///It is a brute force aabb culling broadphase based on O(n^2) aabb checks
class btSimpleBroadphase : public btBroadphaseInterface
{

protected:

int m_numHandles; // number of active handles
int m_maxHandles; // max number of handles
int m_LastHandleIndex;
btSimpleBroadphaseProxy* m_pHandles; // handles pool

void* m_pHandlesRawPtr;
int m_firstFreeHandle; // free handles list
int allocHandle()
{
btAssert(m_numHandles < m_maxHandles);
int freeHandle = m_firstFreeHandle;
m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
m_numHandles++;
if(freeHandle > m_LastHandleIndex)
{
m_LastHandleIndex = freeHandle;
}
return freeHandle;
}

void freeHandle(btSimpleBroadphaseProxy* proxy)
{
int handle = int(proxy-m_pHandles);
btAssert(handle >= 0 && handle < m_maxHandles);
if(handle == m_LastHandleIndex)
{
m_LastHandleIndex--;
}
proxy->SetNextFree(m_firstFreeHandle);
m_firstFreeHandle = handle;

proxy->m_clientObject = 0;

m_numHandles--;
}

btOverlappingPairCache* m_pairCache;
bool m_ownsPairCache;

int m_invalidPair;

inline btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy)
{
btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxy);
return proxy0;
}

inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
{
const btSimpleBroadphaseProxy* proxy0 = static_cast<const btSimpleBroadphaseProxy*>(proxy);
return proxy0;
}

///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);


void validate();

protected:



public:
btSimpleBroadphase(int maxProxies=16384,btOverlappingPairCache* overlappingPairCache=0);
virtual ~btSimpleBroadphase();


static bool aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1);


virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);

virtual void calculateOverlappingPairs(btDispatcher* dispatcher);

virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;

virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
btOverlappingPairCache* getOverlappingPairCache()
{
return m_pairCache;
}
const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_pairCache;
}

bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);


///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
}

virtual void printStats()
{
// printf("btSimpleBroadphase.h\n");
// printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
}
};



#endif //BT_SIMPLE_BROADPHASE_H


+ 201
- 0
src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp Переглянути файл

@@ -0,0 +1,201 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "LinearMath/btScalar.h"
#include "SphereTriangleDetector.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"


SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
:m_sphere(sphere),
m_triangle(triangle),
m_contactBreakingThreshold(contactBreakingThreshold)
{

}

void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
{

(void)debugDraw;
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;

btVector3 point,normal;
btScalar timeOfImpact = btScalar(1.);
btScalar depth = btScalar(0.);
// output.m_distance = btScalar(BT_LARGE_FLOAT);
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);

if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
{
if (swapResults)
{
btVector3 normalOnB = transformB.getBasis()*normal;
btVector3 normalOnA = -normalOnB;
btVector3 pointOnA = transformB*point+normalOnB*depth;
output.addContactPoint(normalOnA,pointOnA,depth);
} else
{
output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
}
}

}



// See also geometrictools.com
// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);

btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
btVector3 diff = p - from;
btVector3 v = to - from;
btScalar t = v.dot(diff);
if (t > 0) {
btScalar dotVV = v.dot(v);
if (t < dotVV) {
t /= dotVV;
diff -= t*v;
} else {
t = 1;
diff -= v;
}
} else
t = 0;

nearest = from + t*v;
return diff.dot(diff);
}

bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
btVector3 lp(p);
btVector3 lnormal(normal);
return pointInTriangle(vertices, lnormal, &lp);
}

bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
{

const btVector3* vertices = &m_triangle->getVertexPtr(0);
btScalar radius = m_sphere->getRadius();
btScalar radiusWithThreshold = radius + contactBreakingThreshold;

btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
normal.normalize();
btVector3 p1ToCentre = sphereCenter - vertices[0];
btScalar distanceFromPlane = p1ToCentre.dot(normal);

if (distanceFromPlane < btScalar(0.))
{
//triangle facing the other way
distanceFromPlane *= btScalar(-1.);
normal *= btScalar(-1.);
}

bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
// Check for contact / intersection
bool hasContact = false;
btVector3 contactPoint;
if (isInsideContactPlane) {
if (facecontains(sphereCenter,vertices,normal)) {
// Inside the contact wedge - touches a point on the shell plane
hasContact = true;
contactPoint = sphereCenter - normal*distanceFromPlane;
} else {
// Could be inside one of the contact capsules
btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
btVector3 pa;
btVector3 pb;
m_triangle->getEdge(i,pa,pb);

btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge);
if (distanceSqr < contactCapsuleRadiusSqr) {
// Yep, we're inside a capsule
hasContact = true;
contactPoint = nearestOnEdge;
}
}
}
}

if (hasContact) {
btVector3 contactToCentre = sphereCenter - contactPoint;
btScalar distanceSqr = contactToCentre.length2();

if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
{
if (distanceSqr>SIMD_EPSILON)
{
btScalar distance = btSqrt(distanceSqr);
resultNormal = contactToCentre;
resultNormal.normalize();
point = contactPoint;
depth = -(radius-distance);
} else
{
btScalar distance = 0.f;
resultNormal = normal;
point = contactPoint;
depth = -radius;
}
return true;
}
}
return false;
}


bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
{
const btVector3* p1 = &vertices[0];
const btVector3* p2 = &vertices[1];
const btVector3* p3 = &vertices[2];

btVector3 edge1( *p2 - *p1 );
btVector3 edge2( *p3 - *p2 );
btVector3 edge3( *p1 - *p3 );

btVector3 p1_to_p( *p - *p1 );
btVector3 p2_to_p( *p - *p2 );
btVector3 p3_to_p( *p - *p3 );

btVector3 edge1_normal( edge1.cross(normal));
btVector3 edge2_normal( edge2.cross(normal));
btVector3 edge3_normal( edge3.cross(normal));
btScalar r1, r2, r3;
r1 = edge1_normal.dot( p1_to_p );
r2 = edge2_normal.dot( p2_to_p );
r3 = edge3_normal.dot( p3_to_p );
if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
return true;
return false;

}

+ 51
- 0
src/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h Переглянути файл

@@ -0,0 +1,51 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
#define BT_SPHERE_TRIANGLE_DETECTOR_H

#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"



class btSphereShape;
class btTriangleShape;



/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
{
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);

SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);

virtual ~SphereTriangleDetector() {};

bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);

private:

bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);

btSphereShape* m_sphere;
btTriangleShape* m_triangle;
btScalar m_contactBreakingThreshold;
};
#endif //BT_SPHERE_TRIANGLE_DETECTOR_H


+ 47
- 0
src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,47 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btActivatingCollisionAlgorithm.h"
#include "btCollisionDispatcher.h"
#include "btCollisionObject.h"

btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
:btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
}
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
:btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
// {
// m_colObj0 = colObj0;
// m_colObj1 = colObj1;
//
// m_colObj0->activate();
// m_colObj1->activate();
// }
}

btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
{
// m_colObj0->activate();
// m_colObj1->activate();
}

+ 36
- 0
src/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,36 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
#define __BT_ACTIVATING_COLLISION_ALGORITHM_H

#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"

///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
{
// btCollisionObject* m_colObj0;
// btCollisionObject* m_colObj1;

public:

btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);

btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);

virtual ~btActivatingCollisionAlgorithm();

};
#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H

+ 435
- 0
src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,435 @@
/*
Bullet Continuous Collision Detection and Physics Library
* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross

#include "btBox2dBox2dCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
#include "BulletCollision/CollisionShapes/btBox2dShape.h"

#define USE_PERSISTENT_CONTACTS 1

btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
: btActivatingCollisionAlgorithm(ci,obj0,obj1),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
{
m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
m_ownManifold = true;
}
}

btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}


void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);

//#include <stdio.h>
void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;

btCollisionObject* col0 = body0;
btCollisionObject* col1 = body1;
btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();

resultOut->setPersistentManifold(m_manifoldPtr);

b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());

// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}

}

btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
}


struct ClipVertex
{
btVector3 v;
int id;
//b2ContactID id;
//b2ContactID id;
};

#define b2Dot(a,b) (a).dot(b)
#define b2Mul(a,b) (a)*(b)
#define b2MulT(a,b) (a).transpose()*(b)
#define b2Cross(a,b) (a).cross(b)
#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)

int b2_maxManifoldPoints =2;

static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
const btVector3& normal, btScalar offset)
{
// Start with no output points
int numOut = 0;

// Calculate the distance of end points to the line
btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;

// If the points are behind the plane
if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];

// If the points are on different sides of the plane
if (distance0 * distance1 < 0.0f)
{
// Find intersection point of edge and plane
btScalar interp = distance0 / (distance0 - distance1);
vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
if (distance0 > 0.0f)
{
vOut[numOut].id = vIn[0].id;
}
else
{
vOut[numOut].id = vIn[1].id;
}
++numOut;
}

return numOut;
}

// Find the separation between poly1 and poly2 for a give edge normal on poly1.
static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
const btBox2dShape* poly2, const btTransform& xf2)
{
const btVector3* vertices1 = poly1->getVertices();
const btVector3* normals1 = poly1->getNormals();

int count2 = poly2->getVertexCount();
const btVector3* vertices2 = poly2->getVertices();

btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());

// Convert normal from poly1's frame into poly2's frame.
btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);

// Find support vertex on poly2 for -normal.
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;

for (int i = 0; i < count2; ++i)
{
btScalar dot = b2Dot(vertices2[i], normal1);
if (dot < minDot)
{
minDot = dot;
index = i;
}
}

btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
btVector3 v2 = b2Mul(xf2, vertices2[index]);
btScalar separation = b2Dot(v2 - v1, normal1World);
return separation;
}

// Find the max separation between poly1 and poly2 using edge normals from poly1.
static btScalar FindMaxSeparation(int* edgeIndex,
const btBox2dShape* poly1, const btTransform& xf1,
const btBox2dShape* poly2, const btTransform& xf2)
{
int count1 = poly1->getVertexCount();
const btVector3* normals1 = poly1->getNormals();

// Vector pointing from the centroid of poly1 to the centroid of poly2.
btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);

// Find edge normal on poly1 that has the largest projection onto d.
int edge = 0;
btScalar maxDot = -BT_LARGE_FLOAT;
for (int i = 0; i < count1; ++i)
{
btScalar dot = b2Dot(normals1[i], dLocal1);
if (dot > maxDot)
{
maxDot = dot;
edge = i;
}
}

// Get the separation for the edge normal.
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0.0f)
{
return s;
}

// Check the separation for the previous edge normal.
int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
if (sPrev > 0.0f)
{
return sPrev;
}

// Check the separation for the next edge normal.
int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
if (sNext > 0.0f)
{
return sNext;
}

// Find the best edge and the search direction.
int bestEdge;
btScalar bestSeparation;
int increment;
if (sPrev > s && sPrev > sNext)
{
increment = -1;
bestEdge = prevEdge;
bestSeparation = sPrev;
}
else if (sNext > s)
{
increment = 1;
bestEdge = nextEdge;
bestSeparation = sNext;
}
else
{
*edgeIndex = edge;
return s;
}

// Perform a local search for the best edge normal.
for ( ; ; )
{
if (increment == -1)
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
else
edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;

s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
if (s > 0.0f)
{
return s;
}

if (s > bestSeparation)
{
bestEdge = edge;
bestSeparation = s;
}
else
{
break;
}
}

*edgeIndex = bestEdge;
return bestSeparation;
}

static void FindIncidentEdge(ClipVertex c[2],
const btBox2dShape* poly1, const btTransform& xf1, int edge1,
const btBox2dShape* poly2, const btTransform& xf2)
{
const btVector3* normals1 = poly1->getNormals();

int count2 = poly2->getVertexCount();
const btVector3* vertices2 = poly2->getVertices();
const btVector3* normals2 = poly2->getNormals();

btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());

// Get the normal of the reference edge in poly2's frame.
btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));

// Find the incident edge on poly2.
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;
for (int i = 0; i < count2; ++i)
{
btScalar dot = b2Dot(normal1, normals2[i]);
if (dot < minDot)
{
minDot = dot;
index = i;
}
}

// Build the clip vertices for the incident edge.
int i1 = index;
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;

c[0].v = b2Mul(xf2, vertices2[i1]);
// c[0].id.features.referenceEdge = (unsigned char)edge1;
// c[0].id.features.incidentEdge = (unsigned char)i1;
// c[0].id.features.incidentVertex = 0;

c[1].v = b2Mul(xf2, vertices2[i2]);
// c[1].id.features.referenceEdge = (unsigned char)edge1;
// c[1].id.features.incidentEdge = (unsigned char)i2;
// c[1].id.features.incidentVertex = 1;
}

// Find edge normal of max separation on A - return if separating axis is found
// Find edge normal of max separation on B - return if separation axis is found
// Choose reference edge as min(minA, minB)
// Find incident edge
// Clip

// The normal points from 1 to 2
void b2CollidePolygons(btManifoldResult* manifold,
const btBox2dShape* polyA, const btTransform& xfA,
const btBox2dShape* polyB, const btTransform& xfB)
{

int edgeA = 0;
btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
if (separationA > 0.0f)
return;

int edgeB = 0;
btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
if (separationB > 0.0f)
return;

const btBox2dShape* poly1; // reference poly
const btBox2dShape* poly2; // incident poly
btTransform xf1, xf2;
int edge1; // reference edge
unsigned char flip;
const btScalar k_relativeTol = 0.98f;
const btScalar k_absoluteTol = 0.001f;

// TODO_ERIN use "radius" of poly for absolute tolerance.
if (separationB > k_relativeTol * separationA + k_absoluteTol)
{
poly1 = polyB;
poly2 = polyA;
xf1 = xfB;
xf2 = xfA;
edge1 = edgeB;
flip = 1;
}
else
{
poly1 = polyA;
poly2 = polyB;
xf1 = xfA;
xf2 = xfB;
edge1 = edgeA;
flip = 0;
}

ClipVertex incidentEdge[2];
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);

int count1 = poly1->getVertexCount();
const btVector3* vertices1 = poly1->getVertices();

btVector3 v11 = vertices1[edge1];
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];

btVector3 dv = v12 - v11;
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
sideNormal.normalize();
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
v11 = b2Mul(xf1, v11);
v12 = b2Mul(xf1, v12);

btScalar frontOffset = b2Dot(frontNormal, v11);
btScalar sideOffset1 = -b2Dot(sideNormal, v11);
btScalar sideOffset2 = b2Dot(sideNormal, v12);

// Clip incident edge against extruded edge1 side edges.
ClipVertex clipPoints1[2];
clipPoints1[0].v.setValue(0,0,0);
clipPoints1[1].v.setValue(0,0,0);

ClipVertex clipPoints2[2];
clipPoints2[0].v.setValue(0,0,0);
clipPoints2[1].v.setValue(0,0,0);


int np;

// Clip to box side 1
np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);

if (np < 2)
return;

// Clip to negative box side 1
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);

if (np < 2)
{
return;
}

// Now clipPoints2 contains the clipped points.
btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;

int pointCount = 0;
for (int i = 0; i < b2_maxManifoldPoints; ++i)
{
btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;

if (separation <= 0.0f)
{
//b2ManifoldPoint* cp = manifold->points + pointCount;
//btScalar separation = separation;
//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);

manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);

// cp->id = clipPoints2[i].id;
// cp->id.features.flip = flip;
++pointCount;
}
}

// manifold->pointCount = pointCount;}
}

+ 66
- 0
src/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,66 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
#define BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H

#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"

class btPersistentManifold;

///box-box collision detection
class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);

virtual ~btBox2dBox2dCollisionAlgorithm();

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}


struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
}
};

};

#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H


+ 85
- 0
src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,85 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btBoxBoxCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "btBoxBoxDetector.h"

#define USE_PERSISTENT_CONTACTS 1

btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
: btActivatingCollisionAlgorithm(ci,obj0,obj1),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
{
m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
m_ownManifold = true;
}
}

btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;

btCollisionObject* col0 = body0;
btCollisionObject* col1 = body1;
btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();



/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
#ifndef USE_PERSISTENT_CONTACTS
m_manifoldPtr->clearManifold();
#endif //USE_PERSISTENT_CONTACTS

btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();

btBoxBoxDetector detector(box0,box1);
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);

#ifdef USE_PERSISTENT_CONTACTS
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
#endif //USE_PERSISTENT_CONTACTS

}

btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
}

+ 66
- 0
src/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,66 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_BOX_BOX__COLLISION_ALGORITHM_H
#define BT_BOX_BOX__COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"

class btPersistentManifold;

///box-box collision detection
class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);

virtual ~btBoxBoxCollisionAlgorithm();

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}


struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0,body1);
}
};

};

#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H


+ 718
- 0
src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp Переглянути файл

@@ -0,0 +1,718 @@
/*
* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
* All rights reserved. Email: russ@q12.org Web: www.q12.org
Bullet Continuous Collision Detection and Physics Library
Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

///ODE box-box collision detection is adapted to work with Bullet

#include "btBoxBoxDetector.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"

#include <float.h>
#include <string.h>

btBoxBoxDetector::btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2)
: m_box1(box1),
m_box2(box2)
{

}


// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
// generate contact points. this returns 0 if there is no contact otherwise
// it returns the number of contacts generated.
// `normal' returns the contact normal.
// `depth' returns the maximum penetration depth along that normal.
// `return_code' returns a number indicating the type of contact that was
// detected:
// 1,2,3 = box 2 intersects with a face of box 1
// 4,5,6 = box 1 intersects with a face of box 2
// 7..15 = edge-edge contact
// `maxc' is the maximum number of contacts allowed to be generated, i.e.
// the size of the `contact' array.
// `contact' and `skip' are the contact array information provided to the
// collision functions. this function only fills in the position and depth
// fields.
struct dContactGeom;
#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)])
#define dInfinity FLT_MAX


/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
*/
static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); }
static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
#define dMULTIPLYOP1_331(A,op,B,C) \
{\
(A)[0] op dDOT41((B),(C)); \
(A)[1] op dDOT41((B+1),(C)); \
(A)[2] op dDOT41((B+2),(C)); \
}

#define dMULTIPLYOP0_331(A,op,B,C) \
{ \
(A)[0] op dDOT((B),(C)); \
(A)[1] op dDOT((B+4),(C)); \
(A)[2] op dDOT((B+8),(C)); \
}

#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)

typedef btScalar dMatrix3[4*3];

void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
const btVector3& pb, const btVector3& ub,
btScalar *alpha, btScalar *beta);
void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
const btVector3& pb, const btVector3& ub,
btScalar *alpha, btScalar *beta)
{
btVector3 p;
p[0] = pb[0] - pa[0];
p[1] = pb[1] - pa[1];
p[2] = pb[2] - pa[2];
btScalar uaub = dDOT(ua,ub);
btScalar q1 = dDOT(ua,p);
btScalar q2 = -dDOT(ub,p);
btScalar d = 1-uaub*uaub;
if (d <= btScalar(0.0001f)) {
// @@@ this needs to be made more robust
*alpha = 0;
*beta = 0;
}
else {
d = 1.f/d;
*alpha = (q1 + uaub*q2)*d;
*beta = (uaub*q1 + q2)*d;
}
}



// find all the intersection points between the 2D rectangle with vertices
// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
//
// the intersection points are returned as x,y pairs in the 'ret' array.
// the number of intersection points is returned by the function (this will
// be in the range 0 to 8).

static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
{
// q (and r) contain nq (and nr) coordinate points for the current (and
// chopped) polygons
int nq=4,nr=0;
btScalar buffer[16];
btScalar *q = p;
btScalar *r = ret;
for (int dir=0; dir <= 1; dir++) {
// direction notation: xy[0] = x axis, xy[1] = y axis
for (int sign=-1; sign <= 1; sign += 2) {
// chop q along the line xy[dir] = sign*h[dir]
btScalar *pq = q;
btScalar *pr = r;
nr = 0;
for (int i=nq; i > 0; i--) {
// go through all points in q and all lines between adjacent points
if (sign*pq[dir] < h[dir]) {
// this point is inside the chopping line
pr[0] = pq[0];
pr[1] = pq[1];
pr += 2;
nr++;
if (nr & 8) {
q = r;
goto done;
}
}
btScalar *nextq = (i > 1) ? pq+2 : q;
if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
// this line crosses the chopping line
pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
(nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
pr[dir] = sign*h[dir];
pr += 2;
nr++;
if (nr & 8) {
q = r;
goto done;
}
}
pq += 2;
}
q = r;
r = (q==ret) ? buffer : ret;
nq = nr;
}
}
done:
if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar));
return nr;
}


#define M__PI 3.14159265f

// given n points in the plane (array p, of size 2*n), generate m points that
// best represent the whole set. the definition of 'best' here is not
// predetermined - the idea is to select points that give good box-box
// collision detection behavior. the chosen point indexes are returned in the
// array iret (of size m). 'i0' is always the first entry in the array.
// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
// in the range [0..n-1].

void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
{
// compute the centroid of the polygon in cx,cy
int i,j;
btScalar a,cx,cy,q;
if (n==1) {
cx = p[0];
cy = p[1];
}
else if (n==2) {
cx = btScalar(0.5)*(p[0] + p[2]);
cy = btScalar(0.5)*(p[1] + p[3]);
}
else {
a = 0;
cx = 0;
cy = 0;
for (i=0; i<(n-1); i++) {
q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
a += q;
cx += q*(p[i*2]+p[i*2+2]);
cy += q*(p[i*2+1]+p[i*2+3]);
}
q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
if (btFabs(a+q) > SIMD_EPSILON)
{
a = 1.f/(btScalar(3.0)*(a+q));
} else
{
a=BT_LARGE_FLOAT;
}
cx = a*(cx + q*(p[n*2-2]+p[0]));
cy = a*(cy + q*(p[n*2-1]+p[1]));
}

// compute the angle of each point w.r.t. the centroid
btScalar A[8];
for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);

// search for points that have angles closest to A[i0] + i*(2*pi/m).
int avail[8];
for (i=0; i<n; i++) avail[i] = 1;
avail[i0] = 0;
iret[0] = i0;
iret++;
for (j=1; j<m; j++) {
a = btScalar(j)*(2*M__PI/m) + A[i0];
if (a > M__PI) a -= 2*M__PI;
btScalar maxdiff=1e9,diff;

*iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0

for (i=0; i<n; i++) {
if (avail[i]) {
diff = btFabs (A[i]-a);
if (diff > M__PI) diff = 2*M__PI - diff;
if (diff < maxdiff) {
maxdiff = diff;
*iret = i;
}
}
}
#if defined(DEBUG) || defined (_DEBUG)
btAssert (*iret != i0); // ensure iret got set
#endif
avail[*iret] = 0;
iret++;
}
}



int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
const btVector3& side1, const btVector3& p2,
const dMatrix3 R2, const btVector3& side2,
btVector3& normal, btScalar *depth, int *return_code,
int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
const btVector3& side1, const btVector3& p2,
const dMatrix3 R2, const btVector3& side2,
btVector3& normal, btScalar *depth, int *return_code,
int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
{
const btScalar fudge_factor = btScalar(1.05);
btVector3 p,pp,normalC(0.f,0.f,0.f);
const btScalar *normalR = 0;
btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
int i,j,invert_normal,code;

// get vector from centers of box 1 to box 2, relative to box 1
p = p2 - p1;
dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1

// get side lengths / 2
A[0] = side1[0]*btScalar(0.5);
A[1] = side1[1]*btScalar(0.5);
A[2] = side1[2]*btScalar(0.5);
B[0] = side2[0]*btScalar(0.5);
B[1] = side2[1]*btScalar(0.5);
B[2] = side2[2]*btScalar(0.5);

// Rij is R1'*R2, i.e. the relative rotation between R1 and R2
R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);

Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);

// for all 15 possible separating axes:
// * see if the axis separates the boxes. if so, return 0.
// * find the depth of the penetration along the separating axis (s2)
// * if this is the largest depth so far, record it.
// the normal vector will be set to the separating axis with the smallest
// depth. note: normalR is set to point to a column of R1 or R2 if that is
// the smallest depth normal so far. otherwise normalR is 0 and normalC is
// set to a vector relative to body 1. invert_normal is 1 if the sign of
// the normal should be flipped.

#define TST(expr1,expr2,norm,cc) \
s2 = btFabs(expr1) - (expr2); \
if (s2 > 0) return 0; \
if (s2 > s) { \
s = s2; \
normalR = norm; \
invert_normal = ((expr1) < 0); \
code = (cc); \
}

s = -dInfinity;
invert_normal = 0;
code = 0;

// separating axis = u1,u2,u3
TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);

// separating axis = v1,v2,v3
TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);

// note: cross product axes need to be scaled when s is computed.
// normal (n1,n2,n3) is relative to box 1.
#undef TST
#define TST(expr1,expr2,n1,n2,n3,cc) \
s2 = btFabs(expr1) - (expr2); \
if (s2 > SIMD_EPSILON) return 0; \
l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
if (l > SIMD_EPSILON) { \
s2 /= l; \
if (s2*fudge_factor > s) { \
s = s2; \
normalR = 0; \
normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
invert_normal = ((expr1) < 0); \
code = (cc); \
} \
}

btScalar fudge2 (1.0e-5f);

Q11 += fudge2;
Q12 += fudge2;
Q13 += fudge2;

Q21 += fudge2;
Q22 += fudge2;
Q23 += fudge2;

Q31 += fudge2;
Q32 += fudge2;
Q33 += fudge2;

// separating axis = u1 x (v1,v2,v3)
TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);

// separating axis = u2 x (v1,v2,v3)
TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);

// separating axis = u3 x (v1,v2,v3)
TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);

#undef TST

if (!code) return 0;

// if we get to this point, the boxes interpenetrate. compute the normal
// in global coordinates.
if (normalR) {
normal[0] = normalR[0];
normal[1] = normalR[4];
normal[2] = normalR[8];
}
else {
dMULTIPLY0_331 (normal,R1,normalC);
}
if (invert_normal) {
normal[0] = -normal[0];
normal[1] = -normal[1];
normal[2] = -normal[2];
}
*depth = -s;

// compute contact point(s)

if (code > 6) {
// an edge from box 1 touches an edge from box 2.
// find a point pa on the intersecting edge of box 1
btVector3 pa;
btScalar sign;
for (i=0; i<3; i++) pa[i] = p1[i];
for (j=0; j<3; j++) {
sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0);
for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
}

// find a point pb on the intersecting edge of box 2
btVector3 pb;
for (i=0; i<3; i++) pb[i] = p2[i];
for (j=0; j<3; j++) {
sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0);
for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
}

btScalar alpha,beta;
btVector3 ua,ub;
for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];

dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
for (i=0; i<3; i++) pb[i] += ub[i]*beta;

{
//contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
//contact[0].depth = *depth;
btVector3 pointInWorld;

#ifdef USE_CENTER_POINT
for (i=0; i<3; i++)
pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5);
output.addContactPoint(-normal,pointInWorld,-*depth);
#else
output.addContactPoint(-normal,pb,-*depth);

#endif //
*return_code = code;
}
return 1;
}

// okay, we have a face-something intersection (because the separating
// axis is perpendicular to a face). define face 'a' to be the reference
// face (i.e. the normal vector is perpendicular to this) and face 'b' to be
// the incident face (the closest face of the other box).

const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb;
if (code <= 3) {
Ra = R1;
Rb = R2;
pa = p1;
pb = p2;
Sa = A;
Sb = B;
}
else {
Ra = R2;
Rb = R1;
pa = p2;
pb = p1;
Sa = B;
Sb = A;
}

// nr = normal vector of reference face dotted with axes of incident box.
// anr = absolute values of nr.
btVector3 normal2,nr,anr;
if (code <= 3) {
normal2[0] = normal[0];
normal2[1] = normal[1];
normal2[2] = normal[2];
}
else {
normal2[0] = -normal[0];
normal2[1] = -normal[1];
normal2[2] = -normal[2];
}
dMULTIPLY1_331 (nr,Rb,normal2);
anr[0] = btFabs (nr[0]);
anr[1] = btFabs (nr[1]);
anr[2] = btFabs (nr[2]);

// find the largest compontent of anr: this corresponds to the normal
// for the indident face. the other axis numbers of the indicent face
// are stored in a1,a2.
int lanr,a1,a2;
if (anr[1] > anr[0]) {
if (anr[1] > anr[2]) {
a1 = 0;
lanr = 1;
a2 = 2;
}
else {
a1 = 0;
a2 = 1;
lanr = 2;
}
}
else {
if (anr[0] > anr[2]) {
lanr = 0;
a1 = 1;
a2 = 2;
}
else {
a1 = 0;
a2 = 1;
lanr = 2;
}
}

// compute center point of incident face, in reference-face coordinates
btVector3 center;
if (nr[lanr] < 0) {
for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
}
else {
for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
}

// find the normal and non-normal axis numbers of the reference box
int codeN,code1,code2;
if (code <= 3) codeN = code-1; else codeN = code-4;
if (codeN==0) {
code1 = 1;
code2 = 2;
}
else if (codeN==1) {
code1 = 0;
code2 = 2;
}
else {
code1 = 0;
code2 = 1;
}

// find the four corners of the incident face, in reference-face coordinates
btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
btScalar c1,c2,m11,m12,m21,m22;
c1 = dDOT14 (center,Ra+code1);
c2 = dDOT14 (center,Ra+code2);
// optimize this? - we have already computed this data above, but it is not
// stored in an easy-to-index format. for now it's quicker just to recompute
// the four dot products.
m11 = dDOT44 (Ra+code1,Rb+a1);
m12 = dDOT44 (Ra+code1,Rb+a2);
m21 = dDOT44 (Ra+code2,Rb+a1);
m22 = dDOT44 (Ra+code2,Rb+a2);
{
btScalar k1 = m11*Sb[a1];
btScalar k2 = m21*Sb[a1];
btScalar k3 = m12*Sb[a2];
btScalar k4 = m22*Sb[a2];
quad[0] = c1 - k1 - k3;
quad[1] = c2 - k2 - k4;
quad[2] = c1 - k1 + k3;
quad[3] = c2 - k2 + k4;
quad[4] = c1 + k1 + k3;
quad[5] = c2 + k2 + k4;
quad[6] = c1 + k1 - k3;
quad[7] = c2 + k2 - k4;
}

// find the size of the reference face
btScalar rect[2];
rect[0] = Sa[code1];
rect[1] = Sa[code2];

// intersect the incident and reference faces
btScalar ret[16];
int n = intersectRectQuad2 (rect,quad,ret);
if (n < 1) return 0; // this should never happen

// convert the intersection points into reference-face coordinates,
// and compute the contact position and depth for each point. only keep
// those points that have a positive (penetrating) depth. delete points in
// the 'ret' array as necessary so that 'point' and 'ret' correspond.
btScalar point[3*8]; // penetrating contact points
btScalar dep[8]; // depths for those points
btScalar det1 = 1.f/(m11*m22 - m12*m21);
m11 *= det1;
m12 *= det1;
m21 *= det1;
m22 *= det1;
int cnum = 0; // number of penetrating contact points found
for (j=0; j < n; j++) {
btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
for (i=0; i<3; i++) point[cnum*3+i] =
center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
if (dep[cnum] >= 0) {
ret[cnum*2] = ret[j*2];
ret[cnum*2+1] = ret[j*2+1];
cnum++;
}
}
if (cnum < 1) return 0; // this should never happen

// we can't generate more contacts than we actually have
if (maxc > cnum) maxc = cnum;
if (maxc < 1) maxc = 1;

if (cnum <= maxc) {

if (code<4)
{
// we have less contacts than we need, so we use them all
for (j=0; j < cnum; j++)
{
btVector3 pointInWorld;
for (i=0; i<3; i++)
pointInWorld[i] = point[j*3+i] + pa[i];
output.addContactPoint(-normal,pointInWorld,-dep[j]);

}
} else
{
// we have less contacts than we need, so we use them all
for (j=0; j < cnum; j++)
{
btVector3 pointInWorld;
for (i=0; i<3; i++)
pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
//pointInWorld[i] = point[j*3+i] + pa[i];
output.addContactPoint(-normal,pointInWorld,-dep[j]);
}
}
}
else {
// we have more contacts than are wanted, some of them must be culled.
// find the deepest point, it is always the first contact.
int i1 = 0;
btScalar maxdepth = dep[0];
for (i=1; i<cnum; i++) {
if (dep[i] > maxdepth) {
maxdepth = dep[i];
i1 = i;
}
}

int iret[8];
cullPoints2 (cnum,ret,maxc,i1,iret);

for (j=0; j < maxc; j++) {
// dContactGeom *con = CONTACT(contact,skip*j);
// for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
// con->depth = dep[iret[j]];

btVector3 posInWorld;
for (i=0; i<3; i++)
posInWorld[i] = point[iret[j]*3+i] + pa[i];
if (code<4)
{
output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
} else
{
output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
}
}
cnum = maxc;
}

*return_code = code;
return cnum;
}

void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
{
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;
int skip = 0;
dContactGeom *contact = 0;

dMatrix3 R1;
dMatrix3 R2;

for (int j=0;j<3;j++)
{
R1[0+4*j] = transformA.getBasis()[j].x();
R2[0+4*j] = transformB.getBasis()[j].x();

R1[1+4*j] = transformA.getBasis()[j].y();
R2[1+4*j] = transformB.getBasis()[j].y();


R1[2+4*j] = transformA.getBasis()[j].z();
R2[2+4*j] = transformB.getBasis()[j].z();

}


btVector3 normal;
btScalar depth;
int return_code;
int maxc = 4;


dBoxBox2 (transformA.getOrigin(),
R1,
2.f*m_box1->getHalfExtentsWithMargin(),
transformB.getOrigin(),
R2,
2.f*m_box2->getHalfExtentsWithMargin(),
normal, &depth, &return_code,
maxc, contact, skip,
output
);

}

+ 44
- 0
src/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h Переглянути файл

@@ -0,0 +1,44 @@
/*
* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
* All rights reserved. Email: russ@q12.org Web: www.q12.org

Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_BOX_BOX_DETECTOR_H
#define BT_BOX_BOX_DETECTOR_H


class btBoxShape;
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"


/// btBoxBoxDetector wraps the ODE box-box collision detector
/// re-distributed under the Zlib license with permission from Russell L. Smith
struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
{
btBoxShape* m_box1;
btBoxShape* m_box2;

public:

btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2);

virtual ~btBoxBoxDetector() {};

virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);

};

#endif //BT_BOX_BOX_DETECTOR_H

+ 48
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h Переглянути файл

@@ -0,0 +1,48 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_CONFIGURATION
#define BT_COLLISION_CONFIGURATION

struct btCollisionAlgorithmCreateFunc;

class btStackAlloc;
class btPoolAllocator;

///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
///@todo: describe the meaning
class btCollisionConfiguration
{

public:

virtual ~btCollisionConfiguration()
{
}

///memory pools
virtual btPoolAllocator* getPersistentManifoldPool() = 0;

virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;

virtual btStackAlloc* getStackAllocator() = 0;

virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;

};

#endif //BT_COLLISION_CONFIGURATION


+ 45
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h Переглянути файл

@@ -0,0 +1,45 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_CREATE_FUNC
#define BT_COLLISION_CREATE_FUNC

#include "LinearMath/btAlignedObjectArray.h"
class btCollisionAlgorithm;
class btCollisionObject;

struct btCollisionAlgorithmConstructionInfo;

///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
struct btCollisionAlgorithmCreateFunc
{
bool m_swapped;
btCollisionAlgorithmCreateFunc()
:m_swapped(false)
{
}
virtual ~btCollisionAlgorithmCreateFunc(){};

virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
{
(void)body0;
(void)body1;
return 0;
}
};
#endif //BT_COLLISION_CREATE_FUNC


+ 310
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp Переглянути файл

@@ -0,0 +1,310 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/



#include "btCollisionDispatcher.h"


#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"

#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btPoolAllocator.h"
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"

int gNumManifold = 0;

#ifdef BT_DEBUG
#include <stdio.h>
#endif


btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
m_collisionConfiguration(collisionConfiguration)
{
int i;

setNearCallback(defaultNearCallback);
m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();

m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();

for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
{
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
{
m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
btAssert(m_doubleDispatch[i][j]);
}
}
}


void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
{
m_doubleDispatch[proxyType0][proxyType1] = createFunc;
}

btCollisionDispatcher::~btCollisionDispatcher()
{
}

btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
{
gNumManifold++;
//btAssert(gNumManifold < 65535);

btCollisionObject* body0 = (btCollisionObject*)b0;
btCollisionObject* body1 = (btCollisionObject*)b1;

//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
: gContactBreakingThreshold ;

btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
void* mem = 0;
if (m_persistentManifoldPoolAllocator->getFreeCount())
{
mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
} else
{
//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0)
{
mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
} else
{
btAssert(0);
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
return 0;
}
}
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);

return manifold;
}

void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
{
manifold->clearManifold();
}

void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
{
gNumManifold--;

//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
clearManifold(manifold);

int findIndex = manifold->m_index1a;
btAssert(findIndex < m_manifoldsPtr.size());
m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
m_manifoldsPtr[findIndex]->m_index1a = findIndex;
m_manifoldsPtr.pop_back();

manifold->~btPersistentManifold();
if (m_persistentManifoldPoolAllocator->validPtr(manifold))
{
m_persistentManifoldPoolAllocator->freeMemory(manifold);
} else
{
btAlignedFree(manifold);
}
}


btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
{
btCollisionAlgorithmConstructionInfo ci;

ci.m_dispatcher1 = this;
ci.m_manifold = sharedManifold;
btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1);

return algo;
}




bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
{
//here you can do filtering
bool hasResponse =
(body0->hasContactResponse() && body1->hasContactResponse());
//no response between two static/kinematic bodies:
hasResponse = hasResponse &&
((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
return hasResponse;
}

bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
{
btAssert(body0);
btAssert(body1);

bool needsCollision = true;

#ifdef BT_DEBUG
if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
{
//broadphase filtering already deals with this
if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
{
m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
}
#endif //BT_DEBUG

if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
else if (!body0->checkCollideWith(body1))
needsCollision = false;
return needsCollision ;

}



///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
///this is useful for the collision dispatcher.
class btCollisionPairCallback : public btOverlapCallback
{
const btDispatcherInfo& m_dispatchInfo;
btCollisionDispatcher* m_dispatcher;

public:

btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
:m_dispatchInfo(dispatchInfo),
m_dispatcher(dispatcher)
{
}

/*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
{
m_dispatchInfo = other.m_dispatchInfo;
m_dispatcher = other.m_dispatcher;
return *this;
}
*/


virtual ~btCollisionPairCallback() {}


virtual bool processOverlap(btBroadphasePair& pair)
{
(*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);

return false;
}
};



void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
{
//m_blockedForChanges = true;

btCollisionPairCallback collisionCallback(dispatchInfo,this);

pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher);

//m_blockedForChanges = false;

}




//by default, Bullet will use this near callback
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
{
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;

if (dispatcher.needsCollision(colObj0,colObj1))
{
//dispatcher will keep algorithms persistent in the collision pair
if (!collisionPair.m_algorithm)
{
collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1);
}

if (collisionPair.m_algorithm)
{
btManifoldResult contactPointResult(colObj0,colObj1);
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
//discrete collision detection query
collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult);
} else
{
//continuous collision detection query, time of impact (toi)
btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;

}
}
}

}


void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
{
if (m_collisionAlgorithmPoolAllocator->getFreeCount())
{
return m_collisionAlgorithmPoolAllocator->allocate(size);
}
//warn user for overflow?
return btAlignedAlloc(static_cast<size_t>(size), 16);
}

void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
{
if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
{
m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
} else
{
btAlignedFree(ptr);
}
}

+ 172
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h Переглянути файл

@@ -0,0 +1,172 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION__DISPATCHER_H
#define BT_COLLISION__DISPATCHER_H

#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"

#include "BulletCollision/CollisionDispatch/btManifoldResult.h"

#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "LinearMath/btAlignedObjectArray.h"

class btIDebugDraw;
class btOverlappingPairCache;
class btPoolAllocator;
class btCollisionConfiguration;

#include "btCollisionCreateFunc.h"

#define USE_DISPATCH_REGISTRY_ARRAY 1

class btCollisionDispatcher;
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);


///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
///Time of Impact, Closest Points and Penetration Depth.
class btCollisionDispatcher : public btDispatcher
{

protected:

int m_dispatcherFlags;

btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;

btManifoldResult m_defaultManifoldResult;

btNearCallback m_nearCallback;
btPoolAllocator* m_collisionAlgorithmPoolAllocator;

btPoolAllocator* m_persistentManifoldPoolAllocator;

btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];

btCollisionConfiguration* m_collisionConfiguration;


public:

enum DispatcherFlags
{
CD_STATIC_STATIC_REPORTED = 1,
CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
};

int getDispatcherFlags() const
{
return m_dispatcherFlags;
}

void setDispatcherFlags(int flags)
{
m_dispatcherFlags = flags;
}

///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);

int getNumManifolds() const
{
return int( m_manifoldsPtr.size());
}

btPersistentManifold** getInternalManifoldPointer()
{
return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
}

btPersistentManifold* getManifoldByIndexInternal(int index)
{
return m_manifoldsPtr[index];
}

const btPersistentManifold* getManifoldByIndexInternal(int index) const
{
return m_manifoldsPtr[index];
}

btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);

virtual ~btCollisionDispatcher();

virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
virtual void releaseManifold(btPersistentManifold* manifold);


virtual void clearManifold(btPersistentManifold* manifold);

btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;

void setNearCallback(btNearCallback nearCallback)
{
m_nearCallback = nearCallback;
}

btNearCallback getNearCallback() const
{
return m_nearCallback;
}

//by default, Bullet will use this near callback
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);

virtual void* allocateCollisionAlgorithm(int size);

virtual void freeCollisionAlgorithm(void* ptr);

btCollisionConfiguration* getCollisionConfiguration()
{
return m_collisionConfiguration;
}

const btCollisionConfiguration* getCollisionConfiguration() const
{
return m_collisionConfiguration;
}

void setCollisionConfiguration(btCollisionConfiguration* config)
{
m_collisionConfiguration = config;
}

virtual btPoolAllocator* getInternalManifoldPool()
{
return m_persistentManifoldPoolAllocator;
}

virtual const btPoolAllocator* getInternalManifoldPool() const
{
return m_persistentManifoldPoolAllocator;
}

};

#endif //BT_COLLISION__DISPATCHER_H


+ 116
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp Переглянути файл

@@ -0,0 +1,116 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btCollisionObject.h"
#include "LinearMath/btSerializer.h"

btCollisionObject::btCollisionObject()
: m_anisotropicFriction(1.f,1.f,1.f),
m_hasAnisotropicFriction(false),
m_contactProcessingThreshold(BT_LARGE_FLOAT),
m_broadphaseHandle(0),
m_collisionShape(0),
m_extensionPointer(0),
m_rootCollisionShape(0),
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
m_islandTag1(-1),
m_companionId(-1),
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
m_restitution(btScalar(0.)),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdMotionThreshold(btScalar(0.)),
m_checkCollideWith(false)
{
m_worldTransform.setIdentity();
}

btCollisionObject::~btCollisionObject()
{
}

void btCollisionObject::setActivationState(int newState)
{
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState;
}

void btCollisionObject::forceActivationState(int newState)
{
m_activationState1 = newState;
}

void btCollisionObject::activate(bool forceActivation)
{
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
{
setActivationState(ACTIVE_TAG);
m_deactivationTime = btScalar(0.);
}
}

const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
{

btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;

m_worldTransform.serialize(dataOut->m_worldTransform);
m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
dataOut->m_broadphaseHandle = 0;
dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
dataOut->m_rootCollisionShape = 0;//@todo
dataOut->m_collisionFlags = m_collisionFlags;
dataOut->m_islandTag1 = m_islandTag1;
dataOut->m_companionId = m_companionId;
dataOut->m_activationState1 = m_activationState1;
dataOut->m_activationState1 = m_activationState1;
dataOut->m_deactivationTime = m_deactivationTime;
dataOut->m_friction = m_friction;
dataOut->m_restitution = m_restitution;
dataOut->m_internalType = m_internalType;
char* name = (char*) serializer->findNameForPointer(this);
dataOut->m_name = (char*)serializer->getUniquePointer(name);
if (dataOut->m_name)
{
serializer->serializeName(name);
}
dataOut->m_hitFraction = m_hitFraction;
dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_checkCollideWith = m_checkCollideWith;

return btCollisionObjectDataName;
}


void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
}

+ 524
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h Переглянути файл

@@ -0,0 +1,524 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_OBJECT_H
#define BT_COLLISION_OBJECT_H

#include "LinearMath/btTransform.h"

//island management, m_activationState1
#define ACTIVE_TAG 1
#define ISLAND_SLEEPING 2
#define WANTS_DEACTIVATION 3
#define DISABLE_DEACTIVATION 4
#define DISABLE_SIMULATION 5

struct btBroadphaseProxy;
class btCollisionShape;
struct btCollisionShapeData;
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"

typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;

#ifdef BT_USE_DOUBLE_PRECISION
#define btCollisionObjectData btCollisionObjectDoubleData
#define btCollisionObjectDataName "btCollisionObjectDoubleData"
#else
#define btCollisionObjectData btCollisionObjectFloatData
#define btCollisionObjectDataName "btCollisionObjectFloatData"
#endif


/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
/// They can be added to the btCollisionWorld.
ATTRIBUTE_ALIGNED16(class) btCollisionObject
{

protected:

btTransform m_worldTransform;

///m_interpolationWorldTransform is used for CCD and interpolation
///it can be either previous or future (predicted) transform
btTransform m_interpolationWorldTransform;
//those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
btVector3 m_anisotropicFriction;
int m_hasAnisotropicFriction;
btScalar m_contactProcessingThreshold;

btBroadphaseProxy* m_broadphaseHandle;
btCollisionShape* m_collisionShape;
///m_extensionPointer is used by some internal low-level Bullet extensions.
void* m_extensionPointer;
///m_rootCollisionShape is temporarily used to store the original collision shape
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
///If it is NULL, the m_collisionShape is not temporarily replaced.
btCollisionShape* m_rootCollisionShape;

int m_collisionFlags;

int m_islandTag1;
int m_companionId;

int m_activationState1;
btScalar m_deactivationTime;

btScalar m_friction;
btScalar m_restitution;

///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
int m_internalType;

///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
void* m_userObjectPointer;

///time of impact calculation
btScalar m_hitFraction;
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar m_ccdSweptSphereRadius;

/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
btScalar m_ccdMotionThreshold;
/// If some object should have elaborate collision filtering by sub-classes
int m_checkCollideWith;

virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
{
return true;
}

public:

BT_DECLARE_ALIGNED_ALLOCATOR();

enum CollisionFlags
{
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
CF_CHARACTER_OBJECT = 16,
CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
};

enum CollisionObjectTypes
{
CO_COLLISION_OBJECT =1,
CO_RIGID_BODY=2,
///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
///It is useful for collision sensors, explosion objects, character controller etc.
CO_GHOST_OBJECT=4,
CO_SOFT_BODY=8,
CO_HF_FLUID=16,
CO_USER_TYPE=32
};

SIMD_FORCE_INLINE bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
}

const btVector3& getAnisotropicFriction() const
{
return m_anisotropicFriction;
}
void setAnisotropicFriction(const btVector3& anisotropicFriction)
{
m_anisotropicFriction = anisotropicFriction;
m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
}
bool hasAnisotropicFriction() const
{
return m_hasAnisotropicFriction!=0;
}

///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
void setContactProcessingThreshold( btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}

SIMD_FORCE_INLINE bool isStaticObject() const {
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
}

SIMD_FORCE_INLINE bool isKinematicObject() const
{
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
}

SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
{
return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
}

SIMD_FORCE_INLINE bool hasContactResponse() const {
return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
}

btCollisionObject();

virtual ~btCollisionObject();

virtual void setCollisionShape(btCollisionShape* collisionShape)
{
m_collisionShape = collisionShape;
m_rootCollisionShape = collisionShape;
}

SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
{
return m_collisionShape;
}

SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
{
return m_collisionShape;
}

SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
{
return m_rootCollisionShape;
}

SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
{
return m_rootCollisionShape;
}

///Avoid using this internal API call
///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
{
m_collisionShape = collisionShape;
}

///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
void* internalGetExtensionPointer() const
{
return m_extensionPointer;
}
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
void internalSetExtensionPointer(void* pointer)
{
m_extensionPointer = pointer;
}

SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
void setActivationState(int newState);

void setDeactivationTime(btScalar time)
{
m_deactivationTime = time;
}
btScalar getDeactivationTime() const
{
return m_deactivationTime;
}

void forceActivationState(int newState);

void activate(bool forceActivation = false);

SIMD_FORCE_INLINE bool isActive() const
{
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}

void setRestitution(btScalar rest)
{
m_restitution = rest;
}
btScalar getRestitution() const
{
return m_restitution;
}
void setFriction(btScalar frict)
{
m_friction = frict;
}
btScalar getFriction() const
{
return m_friction;
}

///reserved for Bullet internal usage
int getInternalType() const
{
return m_internalType;
}

btTransform& getWorldTransform()
{
return m_worldTransform;
}

const btTransform& getWorldTransform() const
{
return m_worldTransform;
}

void setWorldTransform(const btTransform& worldTrans)
{
m_worldTransform = worldTrans;
}


SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
{
return m_broadphaseHandle;
}

SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
{
return m_broadphaseHandle;
}

void setBroadphaseHandle(btBroadphaseProxy* handle)
{
m_broadphaseHandle = handle;
}


const btTransform& getInterpolationWorldTransform() const
{
return m_interpolationWorldTransform;
}

btTransform& getInterpolationWorldTransform()
{
return m_interpolationWorldTransform;
}

void setInterpolationWorldTransform(const btTransform& trans)
{
m_interpolationWorldTransform = trans;
}

void setInterpolationLinearVelocity(const btVector3& linvel)
{
m_interpolationLinearVelocity = linvel;
}

void setInterpolationAngularVelocity(const btVector3& angvel)
{
m_interpolationAngularVelocity = angvel;
}

const btVector3& getInterpolationLinearVelocity() const
{
return m_interpolationLinearVelocity;
}

const btVector3& getInterpolationAngularVelocity() const
{
return m_interpolationAngularVelocity;
}

SIMD_FORCE_INLINE int getIslandTag() const
{
return m_islandTag1;
}

void setIslandTag(int tag)
{
m_islandTag1 = tag;
}

SIMD_FORCE_INLINE int getCompanionId() const
{
return m_companionId;
}

void setCompanionId(int id)
{
m_companionId = id;
}

SIMD_FORCE_INLINE btScalar getHitFraction() const
{
return m_hitFraction;
}

void setHitFraction(btScalar hitFraction)
{
m_hitFraction = hitFraction;
}

SIMD_FORCE_INLINE int getCollisionFlags() const
{
return m_collisionFlags;
}

void setCollisionFlags(int flags)
{
m_collisionFlags = flags;
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
btScalar getCcdSweptSphereRadius() const
{
return m_ccdSweptSphereRadius;
}

///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
void setCcdSweptSphereRadius(btScalar radius)
{
m_ccdSweptSphereRadius = radius;
}

btScalar getCcdMotionThreshold() const
{
return m_ccdMotionThreshold;
}

btScalar getCcdSquareMotionThreshold() const
{
return m_ccdMotionThreshold*m_ccdMotionThreshold;
}



/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
{
m_ccdMotionThreshold = ccdMotionThreshold;
}

///users can point to their objects, userPointer is not used by Bullet
void* getUserPointer() const
{
return m_userObjectPointer;
}
///users can point to their objects, userPointer is not used by Bullet
void setUserPointer(void* userPointer)
{
m_userObjectPointer = userPointer;
}


inline bool checkCollideWith(btCollisionObject* co)
{
if (m_checkCollideWith)
return checkCollideWithOverride(co);

return true;
}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;

virtual void serializeSingleObject(class btSerializer* serializer) const;

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionObjectDoubleData
{
void *m_broadphaseHandle;
void *m_collisionShape;
btCollisionShapeData *m_rootCollisionShape;
char *m_name;

btTransformDoubleData m_worldTransform;
btTransformDoubleData m_interpolationWorldTransform;
btVector3DoubleData m_interpolationLinearVelocity;
btVector3DoubleData m_interpolationAngularVelocity;
btVector3DoubleData m_anisotropicFriction;
double m_contactProcessingThreshold;
double m_deactivationTime;
double m_friction;
double m_restitution;
double m_hitFraction;
double m_ccdSweptSphereRadius;
double m_ccdMotionThreshold;

int m_hasAnisotropicFriction;
int m_collisionFlags;
int m_islandTag1;
int m_companionId;
int m_activationState1;
int m_internalType;
int m_checkCollideWith;

char m_padding[4];
};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionObjectFloatData
{
void *m_broadphaseHandle;
void *m_collisionShape;
btCollisionShapeData *m_rootCollisionShape;
char *m_name;

btTransformFloatData m_worldTransform;
btTransformFloatData m_interpolationWorldTransform;
btVector3FloatData m_interpolationLinearVelocity;
btVector3FloatData m_interpolationAngularVelocity;
btVector3FloatData m_anisotropicFriction;
float m_contactProcessingThreshold;
float m_deactivationTime;
float m_friction;
float m_restitution;
float m_hitFraction;
float m_ccdSweptSphereRadius;
float m_ccdMotionThreshold;

int m_hasAnisotropicFriction;
int m_collisionFlags;
int m_islandTag1;
int m_companionId;
int m_activationState1;
int m_internalType;
int m_checkCollideWith;
};



SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
{
return sizeof(btCollisionObjectData);
}



#endif //BT_COLLISION_OBJECT_H

+ 1518
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
Різницю між файлами не показано, бо вона завелика
Переглянути файл


+ 509
- 0
src/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h Переглянути файл

@@ -0,0 +1,509 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


/**
* @mainpage Bullet Documentation
*
* @section intro_sec Introduction
* Bullet Collision Detection & Physics SDK
*
* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
* Please visit http://www.bulletphysics.com
*
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
*
* @subsection step2 Step 2: Building
* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
* You can also use cmake in the command-line. Here are some examples for various platforms:
* cmake . -G "Visual Studio 9 2008"
* cmake . -G Xcode
* cmake . -G "Unix Makefiles"
* Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
*
* @subsection step3 Step 3: Testing demos
* Try to run and experiment with BasicDemo executable as a starting point.
* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
* The Dependencies can be seen in this documentation under Directories
*
* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
* Bullet Collision Detection can also be used without the Dynamics/Extras.
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
*
* @section copyright Copyright
* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
*
*/

#ifndef BT_COLLISION_WORLD_H
#define BT_COLLISION_WORLD_H

class btStackAlloc;
class btCollisionShape;
class btConvexShape;
class btBroadphaseInterface;
class btSerializer;

#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btAlignedObjectArray.h"

///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
{

protected:

btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
btDispatcher* m_dispatcher1;

btDispatcherInfo m_dispatchInfo;

btStackAlloc* m_stackAlloc;

btBroadphaseInterface* m_broadphasePairCache;

btIDebugDraw* m_debugDrawer;

///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
bool m_forceUpdateAllAabbs;

void serializeCollisionObjects(btSerializer* serializer);

public:

//this constructor doesn't own the dispatcher and paircache/broadphase
btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);

virtual ~btCollisionWorld();

void setBroadphase(btBroadphaseInterface* pairCache)
{
m_broadphasePairCache = pairCache;
}

const btBroadphaseInterface* getBroadphase() const
{
return m_broadphasePairCache;
}

btBroadphaseInterface* getBroadphase()
{
return m_broadphasePairCache;
}

btOverlappingPairCache* getPairCache()
{
return m_broadphasePairCache->getOverlappingPairCache();
}


btDispatcher* getDispatcher()
{
return m_dispatcher1;
}

const btDispatcher* getDispatcher() const
{
return m_dispatcher1;
}

void updateSingleAabb(btCollisionObject* colObj);

virtual void updateAabbs();
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
m_debugDrawer = debugDrawer;
}

virtual btIDebugDraw* getDebugDrawer()
{
return m_debugDrawer;
}

virtual void debugDrawWorld();

virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);


///LocalShapeInfo gives extra information for complex shapes
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
struct LocalShapeInfo
{
int m_shapePart;
int m_triangleIndex;
//const btCollisionShape* m_shapeTemp;
//const btTransform* m_shapeLocalTransform;
};

struct LocalRayResult
{
LocalRayResult(btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
btScalar hitFraction)
:m_collisionObject(collisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitFraction(hitFraction)
{
}

btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btScalar m_hitFraction;

};

///RayResultCallback is used to report new raycast results
struct RayResultCallback
{
btScalar m_closestHitFraction;
btCollisionObject* m_collisionObject;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
//@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
unsigned int m_flags;

virtual ~RayResultCallback()
{
}
bool hasHit() const
{
return (m_collisionObject != 0);
}

RayResultCallback()
:m_closestHitFraction(btScalar(1.)),
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
//@BP Mod
m_flags(0)
{
}

virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}


virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
};

struct ClosestRayResultCallback : public RayResultCallback
{
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
:m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
{
}

btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;

btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
{
//caller already does the filter on the m_closestHitFraction
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
m_closestHitFraction = rayResult.m_hitFraction;
m_collisionObject = rayResult.m_collisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = rayResult.m_hitNormalLocal;
} else
{
///need to transform normal into worldspace
m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
}
m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
return rayResult.m_hitFraction;
}
};

struct AllHitsRayResultCallback : public RayResultCallback
{
AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
:m_rayFromWorld(rayFromWorld),
m_rayToWorld(rayToWorld)
{
}

btAlignedObjectArray<btCollisionObject*> m_collisionObjects;

btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;

btAlignedObjectArray<btVector3> m_hitNormalWorld;
btAlignedObjectArray<btVector3> m_hitPointWorld;
btAlignedObjectArray<btScalar> m_hitFractions;
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
{
m_collisionObject = rayResult.m_collisionObject;
m_collisionObjects.push_back(rayResult.m_collisionObject);
btVector3 hitNormalWorld;
if (normalInWorldSpace)
{
hitNormalWorld = rayResult.m_hitNormalLocal;
} else
{
///need to transform normal into worldspace
hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
}
m_hitNormalWorld.push_back(hitNormalWorld);
btVector3 hitPointWorld;
hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
m_hitPointWorld.push_back(hitPointWorld);
m_hitFractions.push_back(rayResult.m_hitFraction);
return m_closestHitFraction;
}
};


struct LocalConvexResult
{
LocalConvexResult(btCollisionObject* hitCollisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
const btVector3& hitPointLocal,
btScalar hitFraction
)
:m_hitCollisionObject(hitCollisionObject),
m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitPointLocal(hitPointLocal),
m_hitFraction(hitFraction)
{
}

btCollisionObject* m_hitCollisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btVector3 m_hitPointLocal;
btScalar m_hitFraction;
};

///RayResultCallback is used to report new raycast results
struct ConvexResultCallback
{
btScalar m_closestHitFraction;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
ConvexResultCallback()
:m_closestHitFraction(btScalar(1.)),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
{
}

virtual ~ConvexResultCallback()
{
}
bool hasHit() const
{
return (m_closestHitFraction < btScalar(1.));
}


virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}

virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
};

struct ClosestConvexResultCallback : public ConvexResultCallback
{
ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
:m_convexFromWorld(convexFromWorld),
m_convexToWorld(convexToWorld),
m_hitCollisionObject(0)
{
}

btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_convexToWorld;

btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
btCollisionObject* m_hitCollisionObject;
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
{
//caller already does the filter on the m_closestHitFraction
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
m_closestHitFraction = convexResult.m_hitFraction;
m_hitCollisionObject = convexResult.m_hitCollisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = convexResult.m_hitNormalLocal;
} else
{
///need to transform normal into worldspace
m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
}
m_hitPointWorld = convexResult.m_hitPointLocal;
return convexResult.m_hitFraction;
}
};

///ContactResultCallback is used to report contact points
struct ContactResultCallback
{
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
ContactResultCallback()
:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
{
}

virtual ~ContactResultCallback()
{
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
return collides;
}

virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
};



int getNumCollisionObjects() const
{
return int(m_collisionObjects.size());
}

/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;

/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;

///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);

///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);


/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);

/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);

virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);

btCollisionObjectArray& getCollisionObjectArray()
{
return m_collisionObjects;
}

const btCollisionObjectArray& getCollisionObjectArray() const
{
return m_collisionObjects;
}


virtual void removeCollisionObject(btCollisionObject* collisionObject);

virtual void performDiscreteCollisionDetection();

btDispatcherInfo& getDispatchInfo()
{
return m_dispatchInfo;
}

const btDispatcherInfo& getDispatchInfo() const
{
return m_dispatchInfo;
}
bool getForceUpdateAllAabbs() const
{
return m_forceUpdateAllAabbs;
}
void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
{
m_forceUpdateAllAabbs = forceUpdateAllAabbs;
}

///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
virtual void serialize(btSerializer* serializer);

};


#endif //BT_COLLISION_WORLD_H

+ 353
- 0
src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,353 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAabbUtil2.h"
#include "btManifoldResult.h"

btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
:btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;

btCollisionObject* colObj = m_isSwapped? body1 : body0;
btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
m_compoundShapeRevision = compoundShape->getUpdateRevision();
preallocateChildAlgorithms(body0,body1);
}

void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
{
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());

int numChildren = compoundShape->getNumChildShapes();
int i;
m_childCollisionAlgorithms.resize(numChildren);
for (i=0;i<numChildren;i++)
{
if (compoundShape->getDynamicAabbTree())
{
m_childCollisionAlgorithms[i] = 0;
} else
{
btCollisionShape* tmpShape = colObj->getCollisionShape();
btCollisionShape* childShape = compoundShape->getChildShape(i);
colObj->internalSetTemporaryCollisionShape( childShape );
m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
colObj->internalSetTemporaryCollisionShape( tmpShape );
}
}
}

void btCompoundCollisionAlgorithm::removeChildAlgorithms()
{
int numChildren = m_childCollisionAlgorithms.size();
int i;
for (i=0;i<numChildren;i++)
{
if (m_childCollisionAlgorithms[i])
{
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
}
}
}

btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
{
removeChildAlgorithms();
}




struct btCompoundLeafCallback : btDbvt::ICollide
{

public:

btCollisionObject* m_compoundColObj;
btCollisionObject* m_otherObj;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
btManifoldResult* m_resultOut;
btCollisionAlgorithm** m_childCollisionAlgorithms;
btPersistentManifold* m_sharedManifold;




btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
:m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithms(childCollisionAlgorithms),
m_sharedManifold(sharedManifold)
{

}


void ProcessChildShape(btCollisionShape* childShape,int index)
{
btAssert(index>=0);
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
btAssert(index<compoundShape->getNumChildShapes());


//backup
btTransform orgTrans = m_compoundColObj->getWorldTransform();
btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(index);
btTransform newChildWorldTrans = orgTrans*childTrans ;

//perform an AABB check first
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);

if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{

m_compoundColObj->setWorldTransform( newChildWorldTrans);
m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);

//the contactpoint is still projected back using the original inverted worldtrans
btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
m_compoundColObj->internalSetTemporaryCollisionShape( childShape );

if (!m_childCollisionAlgorithms[index])
m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);

///detect swapping case
if (m_resultOut->getBody0Internal() == m_compoundColObj)
{
m_resultOut->setShapeIdentifiersA(-1,index);
} else
{
m_resultOut->setShapeIdentifiersB(-1,index);
}

m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
}
//revert back transform
m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
m_compoundColObj->setWorldTransform( orgTrans );
m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
}
}
void Process(const btDbvtNode* leaf)
{
int index = leaf->dataAsInt;

btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
btCollisionShape* childShape = compoundShape->getChildShape(index);
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
btTransform orgTrans = m_compoundColObj->getWorldTransform();
btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
}
ProcessChildShape(childShape,index);

}
};






void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;


btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());

///btCompoundShape might have changed:
////make sure the internal child collision algorithm caches are still valid
if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
{
///clear and update all
removeChildAlgorithms();
preallocateChildAlgorithms(body0,body1);
}


btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);

///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
{
int i;
btManifoldArray manifoldArray;
for (i=0;i<m_childCollisionAlgorithms.size();i++)
{
if (m_childCollisionAlgorithms[i])
{
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
for (int m=0;m<manifoldArray.size();m++)
{
if (manifoldArray[m]->getNumContacts())
{
resultOut->setPersistentManifold(manifoldArray[m]);
resultOut->refreshContactPoints();
resultOut->setPersistentManifold(0);//??necessary?
}
}
manifoldArray.resize(0);
}
}
}

if (tree)
{

btVector3 localAabbMin,localAabbMax;
btTransform otherInCompoundSpace;
otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);

const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
//process all children, that overlap with the given AABB bounds
tree->collideTV(tree->m_root,bounds,callback);

} else
{
//iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
for (i=0;i<numChildren;i++)
{
callback.ProcessChildShape(compoundShape->getChildShape(i),i);
}
}

{
//iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
btManifoldArray manifoldArray;
btCollisionShape* childShape = 0;
btTransform orgTrans;
btTransform orgInterpolationTrans;
btTransform newChildWorldTrans;
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
for (i=0;i<numChildren;i++)
{
if (m_childCollisionAlgorithms[i])
{
childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
orgTrans = colObj->getWorldTransform();
orgInterpolationTrans = colObj->getInterpolationWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
newChildWorldTrans = orgTrans*childTrans ;

//perform an AABB check first
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);

if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
m_childCollisionAlgorithms[i] = 0;
}
}
}
}
}

btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{

btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;

btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());

//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
//then use each overlapping node AABB against Tree0
//and vise versa.

btScalar hitFraction = btScalar(1.);

int numChildren = m_childCollisionAlgorithms.size();
int i;
btTransform orgTrans;
btScalar frac;
for (i=0;i<numChildren;i++)
{
//temporarily exchange parent btCollisionShape with childShape, and recurse
btCollisionShape* childShape = compoundShape->getChildShape(i);

//backup
orgTrans = colObj->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
//btTransform newChildWorldTrans = orgTrans*childTrans ;
colObj->setWorldTransform( orgTrans*childTrans );

btCollisionShape* tmpShape = colObj->getCollisionShape();
colObj->internalSetTemporaryCollisionShape( childShape );
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
{
hitFraction = frac;
}
//revert back
colObj->internalSetTemporaryCollisionShape( tmpShape);
colObj->setWorldTransform( orgTrans);
}
return hitFraction;

}




+ 86
- 0
src/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,86 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
#define BT_COMPOUND_COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"

#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
class btCollisionObject;

/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;

class btPersistentManifold* m_sharedManifold;
bool m_ownsManifold;

int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
void removeChildAlgorithms();
void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);

public:

btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);

virtual ~btCompoundCollisionAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
int i;
for (i=0;i<m_childCollisionAlgorithms.size();i++)
{
if (m_childCollisionAlgorithms[i])
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
}
}

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
}
};

struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
}
};

};

#endif //BT_COMPOUND_COLLISION_ALGORITHM_H

+ 247
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp Переглянути файл

@@ -0,0 +1,247 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvex2dConvex2dAlgorithm.h"

//#include <stdio.h>
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"


#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"

#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"



#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"

#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"

#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"


btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
m_numPerturbationIterations = 0;
m_minimumPointsPerturbationThreshold = 3;
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}

btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
{
}

btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
: btActivatingCollisionAlgorithm(ci,body0,body1),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
(void)body0;
(void)body1;
}




btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
{
m_lowLevelOfDetail = useLowLevel;
}



extern btScalar gContactBreakingThreshold;


//
// Convex-Convex collision algorithm
//
void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{

if (!m_manifoldPtr)
{
//swapped?
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);

//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();


btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());

btVector3 normalOnB;
btVector3 pointOnBWorld;

{


btGjkPairDetector::ClosestPointInput input;

btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
gjkPairDetector.setMinkowskiA(min0);
gjkPairDetector.setMinkowskiB(min1);

{
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
}

input.m_stackAlloc = dispatchInfo.m_stackAllocator;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();

gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);

btVector3 v0,v1;
btVector3 sepNormalWorldSpace;

}

if (m_ownManifold)
{
resultOut->refreshContactPoints();
}

}




btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold

///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
///col0->m_worldTransform,
btScalar resultFraction = btScalar(1.);


btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();

if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;


//An adhoc way of testing the Continuous Collision Detection algorithms
//One object is approximated as a sphere, to simplify things
//Starting in penetration should report no time of impact
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)


/// Convex0 against sphere for Convex1
{
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());

btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
{

//store result.m_fraction in both bodies

if (col0->getHitFraction()> result.m_fraction)
col0->setHitFraction( result.m_fraction );

if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);

if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;

}




}

/// Sphere (for convex0) against Convex1
{
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());

btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
{

//store result.m_fraction in both bodies

if (col0->getHitFraction() > result.m_fraction)
col0->setHitFraction( result.m_fraction);

if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);

if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;

}
}

return resultFraction;

}


+ 95
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h Переглянути файл

@@ -0,0 +1,95 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
#define BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H

#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil

class btConvexPenetrationDepthSolver;


///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
{
btSimplexSolverInterface* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;

bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;

public:

btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);


virtual ~btConvex2dConvex2dAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}


void setLowLevelOfDetail(bool useLowLevel);


const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{

btConvexPenetrationDepthSolver* m_pdSolver;
btSimplexSolverInterface* m_simplexSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;

CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
virtual ~CreateFunc();

virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
};


};

#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H

+ 312
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,312 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btConvexConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"

btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
: btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped),
m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
{
}

btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
{
}

void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_btConvexTriangleCallback.m_manifoldPtr)
{
manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
}
}


btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
m_dispatcher(dispatcher),
m_dispatchInfoPtr(0)
{
m_convexBody = isSwapped? body1:body0;
m_triBody = isSwapped? body0:body1;
//
// create the manifold from the dispatcher 'manifold pool'
//
m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);

clearCache();
}

btConvexTriangleCallback::~btConvexTriangleCallback()
{
clearCache();
m_dispatcher->releaseManifold( m_manifoldPtr );
}

void btConvexTriangleCallback::clearCache()
{
m_dispatcher->clearManifold(m_manifoldPtr);
}



void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
{
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);


//aabb filter is already applied!

btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;

btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);


#if 0
///debug drawing of the overlapping triangles
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
{
btVector3 color(1,1,0);
btTransform& tr = ob->getWorldTransform();
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
}
#endif
if (m_convexBody->getCollisionShape()->isConvex())
{
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
tm.setMargin(m_collisionMarginTriangle);
btCollisionShape* tmpShape = ob->getCollisionShape();
ob->internalSetTemporaryCollisionShape( &tm );

btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);

if (m_resultOut->getBody0Internal() == m_triBody)
{
m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
}
else
{
m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
}
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
ob->internalSetTemporaryCollisionShape( tmpShape);
}


}



void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
m_dispatchInfoPtr = &dispatchInfo;
m_collisionMarginTriangle = collisionMarginTriangle;
m_resultOut = resultOut;

//recalc aabbs
btTransform convexInTriangleSpace;
convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
btScalar extraMargin = collisionMarginTriangle;
btVector3 extra(extraMargin,extraMargin,extraMargin);

m_aabbMax += extra;
m_aabbMin -= extra;
}

void btConvexConcaveCollisionAlgorithm::clearCache()
{
m_btConvexTriangleCallback.clearCache();

}

void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;

if (triBody->getCollisionShape()->isConcave())
{


btCollisionObject* triOb = triBody;
btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
if (convexBody->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);

//Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
//m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr);

m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);

concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
resultOut->refreshContactPoints();
}
}

}


btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;


//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)

//only perform CCD above a certain threshold, this prevents blocking on the long run
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
{
return btScalar(1.);
}

//const btVector3& from = convexbody->m_worldTransform.getOrigin();
//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
//todo: only do if the motion exceeds the 'radius'

btTransform triInv = triBody->getWorldTransform().inverse();
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();

struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
btTransform m_ccdSphereFromTrans;
btTransform m_ccdSphereToTrans;
btTransform m_meshTransform;

btScalar m_ccdSphereRadius;
btScalar m_hitFraction;

LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
:m_ccdSphereFromTrans(from),
m_ccdSphereToTrans(to),
m_ccdSphereRadius(ccdSphereRadius),
m_hitFraction(hitFraction)
{
}
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
//do a swept sphere for now
btTransform ident;
ident.setIdentity();
btConvexCast::CastResult castResult;
castResult.m_fraction = m_hitFraction;
btSphereShape pointShape(m_ccdSphereRadius);
btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
btVoronoiSimplexSolver simplexSolver;
btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
//local space?

if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
ident,ident,castResult))
{
if (m_hitFraction > castResult.m_fraction)
m_hitFraction = castResult.m_fraction;
}

}

};



if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
rayAabbMin.setMin(convexToLocal.getOrigin());
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);

btScalar curHitFraction = btScalar(1.); //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
convexbody->getCcdSweptSphereRadius(),curHitFraction);

raycastCallback.m_hitFraction = convexbody->getHitFraction();

btCollisionObject* concavebody = triBody;

btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
if (triangleMesh)
{
triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
}


if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
convexbody->setHitFraction( raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}

return btScalar(1.);

}

+ 116
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,116 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#define BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"

///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
class btConvexTriangleCallback : public btTriangleCallback
{
btCollisionObject* m_convexBody;
btCollisionObject* m_triBody;

btVector3 m_aabbMin;
btVector3 m_aabbMax ;


btManifoldResult* m_resultOut;
btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
public:
int m_triangleCount;
btPersistentManifold* m_manifoldPtr;

btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);

void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual ~btConvexTriangleCallback();

virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
void clearCache();

SIMD_FORCE_INLINE const btVector3& getAabbMin() const
{
return m_aabbMin;
}
SIMD_FORCE_INLINE const btVector3& getAabbMax() const
{
return m_aabbMax;
}

};




/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{

bool m_isSwapped;

btConvexTriangleCallback m_btConvexTriangleCallback;



public:

btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);

virtual ~btConvexConcaveCollisionAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
void clearCache();

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
}
};

struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
}
};

};

#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H

+ 739
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp Переглянути файл

@@ -0,0 +1,739 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
///with reproduction case
//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
//#define ZERO_MARGIN

#include "btConvexConvexAlgorithm.h"

//#include <stdio.h>
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"



#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"

#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"



#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"

#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"

#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"


///////////



static SIMD_FORCE_INLINE void segmentsClosestPoints(
btVector3& ptsVector,
btVector3& offsetA,
btVector3& offsetB,
btScalar& tA, btScalar& tB,
const btVector3& translation,
const btVector3& dirA, btScalar hlenA,
const btVector3& dirB, btScalar hlenB )
{
// compute the parameters of the closest points on each line segment

btScalar dirA_dot_dirB = btDot(dirA,dirB);
btScalar dirA_dot_trans = btDot(dirA,translation);
btScalar dirB_dot_trans = btDot(dirB,translation);

btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;

if ( denom == 0.0f ) {
tA = 0.0f;
} else {
tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
if ( tA < -hlenA )
tA = -hlenA;
else if ( tA > hlenA )
tA = hlenA;
}

tB = tA * dirA_dot_dirB - dirB_dot_trans;

if ( tB < -hlenB ) {
tB = -hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;

if ( tA < -hlenA )
tA = -hlenA;
else if ( tA > hlenA )
tA = hlenA;
} else if ( tB > hlenB ) {
tB = hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;

if ( tA < -hlenA )
tA = -hlenA;
else if ( tA > hlenA )
tA = hlenA;
}

// compute the closest points relative to segment centers.

offsetA = dirA * tA;
offsetB = dirB * tB;

ptsVector = translation - offsetA + offsetB;
}


static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
btVector3& normalOnB,
btVector3& pointOnB,
btScalar capsuleLengthA,
btScalar capsuleRadiusA,
btScalar capsuleLengthB,
btScalar capsuleRadiusB,
int capsuleAxisA,
int capsuleAxisB,
const btTransform& transformA,
const btTransform& transformB,
btScalar distanceThreshold )
{
btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
btVector3 translationA = transformA.getOrigin();
btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
btVector3 translationB = transformB.getOrigin();

// translation between centers

btVector3 translation = translationB - translationA;

// compute the closest points of the capsule line segments

btVector3 ptsVector; // the vector between the closest points
btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
btScalar tA, tB; // parameters on line segment

segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
directionA, capsuleLengthA, directionB, capsuleLengthB );

btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;

if ( distance > distanceThreshold )
return distance;

btScalar lenSqr = ptsVector.length2();
if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
{
//degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
btVector3 q;
btPlaneSpace1(directionA,normalOnB,q);
} else
{
// compute the contact normal
normalOnB = ptsVector*-btRecipSqrt(lenSqr);
}
pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;

return distance;
}







//////////





btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
m_numPerturbationIterations = 0;
m_minimumPointsPerturbationThreshold = 3;
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}

btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
{
}

btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
: btActivatingCollisionAlgorithm(ci,body0,body1),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false),
#ifdef USE_SEPDISTANCE_UTIL2
m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
#endif
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
(void)body0;
(void)body1;
}




btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
{
m_lowLevelOfDetail = useLowLevel;
}


struct btPerturbedContactResult : public btManifoldResult
{
btManifoldResult* m_originalManifoldResult;
btTransform m_transformA;
btTransform m_transformB;
btTransform m_unPerturbedTransform;
bool m_perturbA;
btIDebugDraw* m_debugDrawer;


btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
:m_originalManifoldResult(originalResult),
m_transformA(transformA),
m_transformB(transformB),
m_unPerturbedTransform(unPerturbedTransform),
m_perturbA(perturbA),
m_debugDrawer(debugDrawer)
{
}
virtual ~ btPerturbedContactResult()
{
}

virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
{
btVector3 endPt,startPt;
btScalar newDepth;
btVector3 newNormal;

if (m_perturbA)
{
btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
startPt = endPt+normalOnBInWorld*newDepth;
} else
{
endPt = pointInWorld + normalOnBInWorld*orgDepth;
startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
newDepth = (endPt - startPt).dot(normalOnBInWorld);
}

//#define DEBUG_CONTACTS 1
#ifdef DEBUG_CONTACTS
m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
#endif //DEBUG_CONTACTS

m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
}

};

extern btScalar gContactBreakingThreshold;


//
// Convex-Convex collision algorithm
//
void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{

if (!m_manifoldPtr)
{
//swapped?
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);

//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();

btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());

btVector3 normalOnB;
btVector3 pointOnBWorld;
#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
{
btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
btVector3 localScalingA = capsuleA->getLocalScaling();
btVector3 localScalingB = capsuleB->getLocalScaling();
btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();

btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
body0->getWorldTransform(),body1->getWorldTransform(),threshold);

if (dist<threshold)
{
btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
}
resultOut->refreshContactPoints();
return;
}
#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER




#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
}

if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
#endif //USE_SEPDISTANCE_UTIL2

{

btGjkPairDetector::ClosestPointInput input;

btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
gjkPairDetector.setMinkowskiA(min0);
gjkPairDetector.setMinkowskiB(min1);

#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
} else
#endif //USE_SEPDISTANCE_UTIL2
{
//if (dispatchInfo.m_convexMaxDistanceUseCPT)
//{
// input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
//} else
//{
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
// }

input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
}

input.m_stackAlloc = dispatchInfo.m_stackAllocator;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();




#ifdef USE_SEPDISTANCE_UTIL2
btScalar sepDist = 0.f;
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
sepDist = gjkPairDetector.getCachedSeparatingDistance();
if (sepDist>SIMD_EPSILON)
{
sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
//now perturbe directions to get multiple contact points
}
}
#endif //USE_SEPDISTANCE_UTIL2

if (min0->isPolyhedral() && min1->isPolyhedral())
{


struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
{
virtual void setShapeIdentifiersA(int partId0,int index0){}
virtual void setShapeIdentifiersB(int partId1,int index1){}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
}
};
btDummyResult dummy;


btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
{



btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();

btScalar minDist = -1e30f;
btVector3 sepNormalWorldSpace;
bool foundSepAxis = true;

if (dispatchInfo.m_enableSatConvex)
{
foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
body0->getWorldTransform(),
body1->getWorldTransform(),
sepNormalWorldSpace);
} else
{
#ifdef ZERO_MARGIN
gjkPairDetector.setIgnoreMargin(true);
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#else
//gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
#endif //ZERO_MARGIN
btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
if (l2>SIMD_EPSILON)
{
sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
//minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
#ifdef ZERO_MARGIN
foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
#else
foundSepAxis = gjkPairDetector.getCachedSeparatingDistance()<(min0->getMargin()+min1->getMargin());
#endif
}
}
if (foundSepAxis)
{
// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());

btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
body0->getWorldTransform(),
body1->getWorldTransform(), minDist-threshold, threshold, *resultOut);
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
return;

} else
{
//we can also deal with convex versus triangle (without connectivity data)
if (polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
{

btVertexArray vertices;
btTriangleShape* tri = (btTriangleShape*)polyhedronB;
vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[0]);
vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[1]);
vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[2]);
//tri->initializePolyhedralFeatures();

btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();

btVector3 sepNormalWorldSpace;
btScalar minDist =-1e30f;
btScalar maxDist = threshold;
bool foundSepAxis = false;
if (0)
{
polyhedronB->initializePolyhedralFeatures();
foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
body0->getWorldTransform(),
body1->getWorldTransform(),
sepNormalWorldSpace);
// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());

} else
{
#ifdef ZERO_MARGIN
gjkPairDetector.setIgnoreMargin(true);
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#else
gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
#endif//ZERO_MARGIN
btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
if (l2>SIMD_EPSILON)
{
sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
//minDist = gjkPairDetector.getCachedSeparatingDistance();
//maxDist = threshold;
minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
foundSepAxis = true;
}
}

if (foundSepAxis)
{
btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
body0->getWorldTransform(), vertices, minDist-threshold, maxDist, *resultOut);
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
return;
}
}


}
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);

//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
{
int i;
btVector3 v0,v1;
btVector3 sepNormalWorldSpace;
btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
if (l2>SIMD_EPSILON)
{
sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
btPlaneSpace1(sepNormalWorldSpace,v0,v1);


bool perturbeA = true;
const btScalar angleLimit = 0.125f * SIMD_PI;
btScalar perturbeAngle;
btScalar radiusA = min0->getAngularMotionDisc();
btScalar radiusB = min1->getAngularMotionDisc();
if (radiusA < radiusB)
{
perturbeAngle = gContactBreakingThreshold /radiusA;
perturbeA = true;
} else
{
perturbeAngle = gContactBreakingThreshold / radiusB;
perturbeA = false;
}
if ( perturbeAngle > angleLimit )
perturbeAngle = angleLimit;

btTransform unPerturbedTransform;
if (perturbeA)
{
unPerturbedTransform = input.m_transformA;
} else
{
unPerturbedTransform = input.m_transformB;
}
for ( i=0;i<m_numPerturbationIterations;i++)
{
if (v0.length2()>SIMD_EPSILON)
{
btQuaternion perturbeRot(v0,perturbeAngle);
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
if (perturbeA)
{
input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis());
input.m_transformB = body1->getWorldTransform();
#ifdef DEBUG_CONTACTS
dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
#endif //DEBUG_CONTACTS
} else
{
input.m_transformA = body0->getWorldTransform();
input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis());
#ifdef DEBUG_CONTACTS
dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
#endif
}
btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
}
}
}
}


#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
{
m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
}
#endif //USE_SEPDISTANCE_UTIL2


}

if (m_ownManifold)
{
resultOut->refreshContactPoints();
}

}



bool disableCcd = false;
btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
///col0->m_worldTransform,
btScalar resultFraction = btScalar(1.);


btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;

if (disableCcd)
return btScalar(1.);


//An adhoc way of testing the Continuous Collision Detection algorithms
//One object is approximated as a sphere, to simplify things
//Starting in penetration should report no time of impact
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)

/// Convex0 against sphere for Convex1
{
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());

btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
{
//store result.m_fraction in both bodies
if (col0->getHitFraction()> result.m_fraction)
col0->setHitFraction( result.m_fraction );

if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);

if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;

}


}

/// Sphere (for convex0) against Convex1
{
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());

btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
{
//store result.m_fraction in both bodies
if (col0->getHitFraction() > result.m_fraction)
col0->setHitFraction( result.m_fraction);

if (col1->getHitFraction() > result.m_fraction)
col1->setHitFraction( result.m_fraction);

if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;

}
}
return resultFraction;

}


+ 109
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h Переглянути файл

@@ -0,0 +1,109 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_CONVEX_ALGORITHM_H
#define BT_CONVEX_CONVEX_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil

class btConvexPenetrationDepthSolver;

///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
///for certain pairs that have a small size ratio

//#define USE_SEPDISTANCE_UTIL2 1

///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
{
#ifdef USE_SEPDISTANCE_UTIL2
btConvexSeparatingDistanceUtil m_sepDistance;
#endif
btSimplexSolverInterface* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;

bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;


///cache separating vector to speedup collision detection

public:

btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);


virtual ~btConvexConvexAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}


void setLowLevelOfDetail(bool useLowLevel);


const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{

btConvexPenetrationDepthSolver* m_pdSolver;
btSimplexSolverInterface* m_simplexSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;

CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
virtual ~CreateFunc();

virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
};


};

#endif //BT_CONVEX_CONVEX_ALGORITHM_H

+ 173
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,173 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexPlaneCollisionAlgorithm.h"

#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"

//#include <stdio.h>

btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
btCollisionObject* convexObj = m_isSwapped? col1 : col0;
btCollisionObject* planeObj = m_isSwapped? col0 : col1;

if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj))
{
m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj);
m_ownManifold = true;
}
}


btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btCollisionObject* convexObj = m_isSwapped? body1 : body0;
btCollisionObject* planeObj = m_isSwapped? body0: body1;

btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();

bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform convexWorldTransform = convexObj->getWorldTransform();
btTransform convexInPlaneTrans;
convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexWorldTransform;
//now perturbe the convex-world transform
convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
btTransform planeInConvex;
planeInConvex= convexWorldTransform.inverse() * planeObj->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);

btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);

btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected;

hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
resultOut->setPersistentManifold(m_manifoldPtr);
if (hasCollision)
{
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
}
}


void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;
if (!m_manifoldPtr)
return;

btCollisionObject* convexObj = m_isSwapped? body1 : body0;
btCollisionObject* planeObj = m_isSwapped? body0: body1;

btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();

bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform planeInConvex;
planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform();
btTransform convexInPlaneTrans;
convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform();

btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);

btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected;

hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
resultOut->setPersistentManifold(m_manifoldPtr);
if (hasCollision)
{
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
}

//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
//they keep on rolling forever because of the additional off-center contact points
//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
{
btVector3 v0,v1;
btPlaneSpace1(planeNormal,v0,v1);
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects

const btScalar angleLimit = 0.125f * SIMD_PI;
btScalar perturbeAngle;
btScalar radius = convexShape->getAngularMotionDisc();
perturbeAngle = gContactBreakingThreshold / radius;
if ( perturbeAngle > angleLimit )
perturbeAngle = angleLimit;

btQuaternion perturbeRot(v0,perturbeAngle);
for (int i=0;i<m_numPerturbationIterations;i++)
{
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
btQuaternion rotq(planeNormal,iterationAngle);
collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0,body1,dispatchInfo,resultOut);
}
}

if (m_ownManifold)
{
if (m_manifoldPtr->getNumContacts())
{
resultOut->refreshContactPoints();
}
}
}

btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
(void)col0;
(void)col1;

//not yet
return btScalar(1.);
}

+ 84
- 0
src/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,84 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H

#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "btCollisionDispatcher.h"

#include "LinearMath/btVector3.h"

/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;

public:

btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);

virtual ~btConvexPlaneCollisionAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
CreateFunc()
: m_numPerturbationIterations(1),
m_minimumPointsPerturbationThreshold(0)
{
}
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
if (!m_swapped)
{
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
} else
{
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
}
};

};

#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H


+ 309
- 0
src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp Переглянути файл

@@ -0,0 +1,309 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btDefaultCollisionConfiguration.h"

#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"



#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btPoolAllocator.h"





btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
{

void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16);
m_simplexSolver = new (mem)btVoronoiSimplexSolver();

if (constructionInfo.m_useEpaPenetrationAlgorithm)
{
mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
}else
{
mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
}
//default CreationFunctions, filling the m_doubleDispatch table
mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF->m_swapped = true;
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM

mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
m_triangleSphereCF->m_swapped = true;
mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;

//convex versus plane
mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
m_planeConvexCF->m_swapped = true;
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
int maxSize = sizeof(btConvexConvexAlgorithm);
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
int sl = sizeof(btConvexSeparatingDistanceUtil);
sl = sizeof(btGjkPairDetector);
int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);

if (constructionInfo.m_stackAlloc)
{
m_ownsStackAllocator = false;
this->m_stackAlloc = constructionInfo.m_stackAlloc;
} else
{
m_ownsStackAllocator = true;
void* mem = btAlignedAlloc(sizeof(btStackAlloc),16);
m_stackAlloc = new(mem)btStackAlloc(constructionInfo.m_defaultStackAllocatorSize);
}
if (constructionInfo.m_persistentManifoldPool)
{
m_ownsPersistentManifoldPool = false;
m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
} else
{
m_ownsPersistentManifoldPool = true;
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
}
if (constructionInfo.m_collisionAlgorithmPool)
{
m_ownsCollisionAlgorithmPool = false;
m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
} else
{
m_ownsCollisionAlgorithmPool = true;
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
}


}

btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
{
if (m_ownsStackAllocator)
{
m_stackAlloc->destroy();
m_stackAlloc->~btStackAlloc();
btAlignedFree(m_stackAlloc);
}
if (m_ownsCollisionAlgorithmPool)
{
m_collisionAlgorithmPool->~btPoolAllocator();
btAlignedFree(m_collisionAlgorithmPool);
}
if (m_ownsPersistentManifoldPool)
{
m_persistentManifoldPool->~btPoolAllocator();
btAlignedFree(m_persistentManifoldPool);
}

m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexConvexCreateFunc);

m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexConcaveCreateFunc);
m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_swappedConvexConcaveCreateFunc);

m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_compoundCreateFunc);

m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_swappedCompoundCreateFunc);

m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_emptyCreateFunc);

m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereSphereCF);

#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereBoxCF);
m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_boxSphereCF);
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM

m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_sphereTriangleCF);
m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_triangleSphereCF);
m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_boxBoxCF);

m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_convexPlaneCF);
m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
btAlignedFree( m_planeConvexCF);

m_simplexSolver->~btVoronoiSimplexSolver();
btAlignedFree(m_simplexSolver);

m_pdSolver->~btConvexPenetrationDepthSolver();
btAlignedFree(m_pdSolver);


}


btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
{



if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
{
return m_sphereSphereCF;
}
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
{
return m_sphereBoxCF;
}

if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
{
return m_boxSphereCF;
}
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM


if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
{
return m_sphereTriangleCF;
}

if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
{
return m_triangleSphereCF;
}

if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
return m_boxBoxCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
{
return m_convexPlaneCF;
}

if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE))
{
return m_planeConvexCF;
}


if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
return m_convexConvexCreateFunc;
}

if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1))
{
return m_convexConcaveCreateFunc;
}

if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0))
{
return m_swappedConvexConcaveCreateFunc;
}

if (btBroadphaseProxy::isCompound(proxyType0))
{
return m_compoundCreateFunc;
} else
{
if (btBroadphaseProxy::isCompound(proxyType1))
{
return m_swappedCompoundCreateFunc;
}
}

//failed to find an algorithm
return m_emptyCreateFunc;
}

void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
convexConvex->m_numPerturbationIterations = numPerturbationIterations;
convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
}

void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
cpCF->m_numPerturbationIterations = numPerturbationIterations;
cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
pcCF->m_numPerturbationIterations = numPerturbationIterations;
pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
}

+ 137
- 0
src/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h Переглянути файл

@@ -0,0 +1,137 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
#define BT_DEFAULT_COLLISION_CONFIGURATION

#include "btCollisionConfiguration.h"
class btVoronoiSimplexSolver;
class btConvexPenetrationDepthSolver;

struct btDefaultCollisionConstructionInfo
{
btStackAlloc* m_stackAlloc;
btPoolAllocator* m_persistentManifoldPool;
btPoolAllocator* m_collisionAlgorithmPool;
int m_defaultMaxPersistentManifoldPoolSize;
int m_defaultMaxCollisionAlgorithmPoolSize;
int m_customCollisionAlgorithmMaxElementSize;
int m_defaultStackAllocatorSize;
int m_useEpaPenetrationAlgorithm;

btDefaultCollisionConstructionInfo()
:m_stackAlloc(0),
m_persistentManifoldPool(0),
m_collisionAlgorithmPool(0),
m_defaultMaxPersistentManifoldPoolSize(4096),
m_defaultMaxCollisionAlgorithmPoolSize(4096),
m_customCollisionAlgorithmMaxElementSize(0),
m_defaultStackAllocatorSize(0),
m_useEpaPenetrationAlgorithm(true)
{
}
};



///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
///@todo: describe the meaning
class btDefaultCollisionConfiguration : public btCollisionConfiguration
{

protected:

int m_persistentManifoldPoolSize;
btStackAlloc* m_stackAlloc;
bool m_ownsStackAllocator;

btPoolAllocator* m_persistentManifoldPool;
bool m_ownsPersistentManifoldPool;


btPoolAllocator* m_collisionAlgorithmPool;
bool m_ownsCollisionAlgorithmPool;

//default simplex/penetration depth solvers
btVoronoiSimplexSolver* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM

btCollisionAlgorithmCreateFunc* m_boxBoxCF;
btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
btCollisionAlgorithmCreateFunc* m_planeConvexCF;
btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
public:


btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());

virtual ~btDefaultCollisionConfiguration();

///memory pools
virtual btPoolAllocator* getPersistentManifoldPool()
{
return m_persistentManifoldPool;
}

virtual btPoolAllocator* getCollisionAlgorithmPool()
{
return m_collisionAlgorithmPool;
}

virtual btStackAlloc* getStackAllocator()
{
return m_stackAlloc;
}

virtual btVoronoiSimplexSolver* getSimplexSolver()
{
return m_simplexSolver;
}


virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);

///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
///By default, this feature is disabled for best performance.
///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);

void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);

};

#endif //BT_DEFAULT_COLLISION_CONFIGURATION


+ 34
- 0
src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,34 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btEmptyCollisionAlgorithm.h"



btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci)
{
}

void btEmptyAlgorithm::processCollision (btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
{
}

btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
{
return btScalar(1.);
}



+ 54
- 0
src/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,54 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_EMPTY_ALGORITH
#define BT_EMPTY_ALGORITH
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"

#define ATTRIBUTE_ALIGNED(a)

///EmptyAlgorithm is a stub for unsupported collision pairs.
///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
class btEmptyAlgorithm : public btCollisionAlgorithm
{

public:
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
}

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
(void)body0;
(void)body1;
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
return new(mem) btEmptyAlgorithm(ci);
}
};

} ATTRIBUTE_ALIGNED(16);

#endif //BT_EMPTY_ALGORITH

+ 171
- 0
src/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp Переглянути файл

@@ -0,0 +1,171 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btGhostObject.h"
#include "btCollisionWorld.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "LinearMath/btAabbUtil2.h"

btGhostObject::btGhostObject()
{
m_internalType = CO_GHOST_OBJECT;
}

btGhostObject::~btGhostObject()
{
///btGhostObject should have been removed from the world, so no overlapping objects
btAssert(!m_overlappingObjects.size());
}


void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index==m_overlappingObjects.size())
{
//not found
m_overlappingObjects.push_back(otherObject);
}
}

void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index<m_overlappingObjects.size())
{
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
m_overlappingObjects.pop_back();
}
}


btPairCachingGhostObject::btPairCachingGhostObject()
{
m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
}

btPairCachingGhostObject::~btPairCachingGhostObject()
{
m_hashPairCache->~btHashedOverlappingPairCache();
btAlignedFree( m_hashPairCache );
}

void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
{
btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
btAssert(actualThisProxy);

btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index==m_overlappingObjects.size())
{
m_overlappingObjects.push_back(otherObject);
m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
}
}

void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
btAssert(actualThisProxy);

btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
if (index<m_overlappingObjects.size())
{
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
m_overlappingObjects.pop_back();
m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
}
}


void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
{
btTransform convexFromTrans,convexToTrans;
convexFromTrans = convexFromWorld;
convexToTrans = convexToWorld;
btVector3 castShapeAabbMin, castShapeAabbMax;
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel, angVel;
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
btTransform R;
R.setIdentity ();
R.setRotation (convexFromTrans.getRotation());
castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
}

/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i;
for (i=0;i<m_overlappingObjects.size();i++)
{
btCollisionObject* collisionObject= m_overlappingObjects[i];
//only perform raycast if filterMask matches
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 hitNormal;
if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
{
btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback,
allowedCcdPenetration);
}
}
}

}

void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
{
btTransform rayFromTrans;
rayFromTrans.setIdentity();
rayFromTrans.setOrigin(rayFromWorld);
btTransform rayToTrans;
rayToTrans.setIdentity();
rayToTrans.setOrigin(rayToWorld);


int i;
for (i=0;i<m_overlappingObjects.size();i++)
{
btCollisionObject* collisionObject= m_overlappingObjects[i];
//only perform raycast if filterMask matches
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback);
}
}
}


+ 175
- 0
src/bullet/BulletCollision/CollisionDispatch/btGhostObject.h Переглянути файл

@@ -0,0 +1,175 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_GHOST_OBJECT_H
#define BT_GHOST_OBJECT_H


#include "btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
#include "LinearMath/btAlignedAllocator.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "btCollisionWorld.h"

class btConvexShape;

class btDispatcher;

///The btGhostObject can keep track of all objects that are overlapping
///By default, this overlap is based on the AABB
///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
///We plan on adding rayTest and other queries for the btGhostObject
ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
{
protected:

btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;

public:

btGhostObject();

virtual ~btGhostObject();

void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;

void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;

///this method is mainly for expert/internal use only.
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
///this method is mainly for expert/internal use only.
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);

int getNumOverlappingObjects() const
{
return m_overlappingObjects.size();
}

btCollisionObject* getOverlappingObject(int index)
{
return m_overlappingObjects[index];
}

const btCollisionObject* getOverlappingObject(int index) const
{
return m_overlappingObjects[index];
}

btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
{
return m_overlappingObjects;
}

const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
{
return m_overlappingObjects;
}

//
// internal cast
//

static const btGhostObject* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType()==CO_GHOST_OBJECT)
return (const btGhostObject*)colObj;
return 0;
}
static btGhostObject* upcast(btCollisionObject* colObj)
{
if (colObj->getInternalType()==CO_GHOST_OBJECT)
return (btGhostObject*)colObj;
return 0;
}

};

class btPairCachingGhostObject : public btGhostObject
{
btHashedOverlappingPairCache* m_hashPairCache;

public:

btPairCachingGhostObject();

virtual ~btPairCachingGhostObject();

///this method is mainly for expert/internal use only.
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);

virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);

btHashedOverlappingPairCache* getOverlappingPairCache()
{
return m_hashPairCache;
}

};



///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
class btGhostPairCallback : public btOverlappingPairCallback
{
public:
btGhostPairCallback()
{
}

virtual ~btGhostPairCallback()
{
}

virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
ghost0->addOverlappingObjectInternal(proxy1, proxy0);
if (ghost1)
ghost1->addOverlappingObjectInternal(proxy0, proxy1);
return 0;
}

virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
{
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
if (ghost1)
ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
return 0;
}

virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
{
btAssert(0);
//need to keep track of all ghost objects and call them here
//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
}


};

#endif


+ 842
- 0
src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp Переглянути файл

@@ -0,0 +1,842 @@
#include "btInternalEdgeUtility.h"

#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "LinearMath/btIDebugDraw.h"


//#define DEBUG_INTERNAL_EDGE

#ifdef DEBUG_INTERNAL_EDGE
#include <stdio.h>
#endif //DEBUG_INTERNAL_EDGE


#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
static btIDebugDraw* gDebugDrawer = 0;

void btSetDebugDrawer(btIDebugDraw* debugDrawer)
{
gDebugDrawer = debugDrawer;
}

static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
{
if (gDebugDrawer)
gDebugDrawer->drawLine(from,to,color);
}
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW


static int btGetHash(int partId, int triangleIndex)
{
int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
return hash;
}



static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
{
const btVector3 refAxis0 = edgeA;
const btVector3 refAxis1 = normalA;
const btVector3 swingAxis = normalB;
btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
return angle;
}


struct btConnectivityProcessor : public btTriangleCallback
{
int m_partIdA;
int m_triangleIndexA;
btVector3* m_triangleVerticesA;
btTriangleInfoMap* m_triangleInfoMap;


virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
//skip self-collisions
if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
return;

//skip duplicates (disabled for now)
//if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
// return;

//search for shared vertices and edges
int numshared = 0;
int sharedVertsA[3]={-1,-1,-1};
int sharedVertsB[3]={-1,-1,-1};

///skip degenerate triangles
btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
return;


btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
///skip degenerate triangles
if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
return;

#if 0
printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());

printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
#endif

for (int i=0;i<3;i++)
{
for (int j=0;j<3;j++)
{
if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
{
sharedVertsA[numshared] = i;
sharedVertsB[numshared] = j;
numshared++;
///degenerate case
if(numshared >= 3)
return;
}
}
///degenerate case
if(numshared >= 3)
return;
}
switch (numshared)
{
case 0:
{
break;
}
case 1:
{
//shared vertex
break;
}
case 2:
{
//shared edge
//we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
{
sharedVertsA[0] = 2;
sharedVertsA[1] = 0;
int tmp = sharedVertsB[1];
sharedVertsB[1] = sharedVertsB[0];
sharedVertsB[0] = tmp;
}

int hash = btGetHash(m_partIdA,m_triangleIndexA);

btTriangleInfo* info = m_triangleInfoMap->find(hash);
if (!info)
{
btTriangleInfo tmp;
m_triangleInfoMap->insert(hash,tmp);
info = m_triangleInfoMap->find(hash);
}

int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
int otherIndexA = 3-sumvertsA;

btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);

btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);

btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
//btTriangleShape tB(triangle[0],triangle[1],triangle[2]);

btVector3 normalA;
btVector3 normalB;
tA.calcNormal(normalA);
tB.calcNormal(normalB);
edge.normalize();
btVector3 edgeCrossA = edge.cross(normalA).normalize();

{
btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
if (edgeCrossA.dot(tmp) < 0)
{
edgeCrossA*=-1;
}
}

btVector3 edgeCrossB = edge.cross(normalB).normalize();

{
btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
if (edgeCrossB.dot(tmp) < 0)
{
edgeCrossB*=-1;
}
}

btScalar angle2 = 0;
btScalar ang4 = 0.f;


btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
btScalar len2 = calculatedEdge.length2();

btScalar correctedAngle(0);
btVector3 calculatedNormalB = normalA;
bool isConvex = false;

if (len2<m_triangleInfoMap->m_planarEpsilon)
{
angle2 = 0.f;
ang4 = 0.f;
} else
{

calculatedEdge.normalize();
btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
calculatedNormalA.normalize();
angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
ang4 = SIMD_PI-angle2;
btScalar dotA = normalA.dot(edgeCrossB);
///@todo: check if we need some epsilon, due to floating point imprecision
isConvex = (dotA<0.);

correctedAngle = isConvex ? ang4 : -ang4;
btQuaternion orn2(calculatedEdge,-correctedAngle);
calculatedNormalB = btMatrix3x3(orn2)*normalA;


}


//alternatively use
//btVector3 calculatedNormalB2 = quatRotate(orn,normalA);


switch (sumvertsA)
{
case 1:
{
btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
btQuaternion orn(edge,-correctedAngle);
btVector3 computedNormalB = quatRotate(orn,normalA);
btScalar bla = computedNormalB.dot(normalB);
if (bla<0)
{
computedNormalB*=-1;
info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
}
#ifdef DEBUG_INTERNAL_EDGE
if ((computedNormalB-normalB).length()>0.0001)
{
printf("warning: normals not identical\n");
}
#endif//DEBUG_INTERNAL_EDGE

info->m_edgeV0V1Angle = -correctedAngle;

if (isConvex)
info->m_flags |= TRI_INFO_V0V1_CONVEX;
break;
}
case 2:
{
btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
btQuaternion orn(edge,-correctedAngle);
btVector3 computedNormalB = quatRotate(orn,normalA);
if (computedNormalB.dot(normalB)<0)
{
computedNormalB*=-1;
info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
}

#ifdef DEBUG_INTERNAL_EDGE
if ((computedNormalB-normalB).length()>0.0001)
{
printf("warning: normals not identical\n");
}
#endif //DEBUG_INTERNAL_EDGE
info->m_edgeV2V0Angle = -correctedAngle;
if (isConvex)
info->m_flags |= TRI_INFO_V2V0_CONVEX;
break;
}
case 3:
{
btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
btQuaternion orn(edge,-correctedAngle);
btVector3 computedNormalB = quatRotate(orn,normalA);
if (computedNormalB.dot(normalB)<0)
{
info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
computedNormalB*=-1;
}
#ifdef DEBUG_INTERNAL_EDGE
if ((computedNormalB-normalB).length()>0.0001)
{
printf("warning: normals not identical\n");
}
#endif //DEBUG_INTERNAL_EDGE
info->m_edgeV1V2Angle = -correctedAngle;

if (isConvex)
info->m_flags |= TRI_INFO_V1V2_CONVEX;
break;
}
}

break;
}
default:
{
// printf("warning: duplicate triangle\n");
}

}
}
};
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
{
//the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
if (trimeshShape->getTriangleInfoMap())
return;

trimeshShape->setTriangleInfoMap(triangleInfoMap);

btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
const btVector3& meshScaling = meshInterface->getScaling();

for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
{
const unsigned char *vertexbase = 0;
int numverts = 0;
PHY_ScalarType type = PHY_INTEGER;
int stride = 0;
const unsigned char *indexbase = 0;
int indexstride = 0;
int numfaces = 0;
PHY_ScalarType indicestype = PHY_INTEGER;
//PHY_ScalarType indexType=0;

btVector3 triangleVerts[3];
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
btVector3 aabbMin,aabbMax;

for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
{
unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);

for (int j=2;j>=0;j--)
{

int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
if (type == PHY_FLOAT)
{
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
triangleVerts[j] = btVector3(
graphicsbase[0]*meshScaling.getX(),
graphicsbase[1]*meshScaling.getY(),
graphicsbase[2]*meshScaling.getZ());
}
else
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
}
}
aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangleVerts[0]);
aabbMax.setMax(triangleVerts[0]);
aabbMin.setMin(triangleVerts[1]);
aabbMax.setMax(triangleVerts[1]);
aabbMin.setMin(triangleVerts[2]);
aabbMax.setMax(triangleVerts[2]);

btConnectivityProcessor connectivityProcessor;
connectivityProcessor.m_partIdA = partId;
connectivityProcessor.m_triangleIndexA = triangleIndex;
connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
connectivityProcessor.m_triangleInfoMap = triangleInfoMap;

trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
}

}

}




// Given a point and a line segment (defined by two points), compute the closest point
// in the line. Cap the point at the endpoints of the line segment.
void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
{
btVector3 lineDelta = line1 - line0;

// Handle degenerate lines
if ( lineDelta.fuzzyZero())
{
nearestPoint = line0;
}
else
{
btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);

// Clamp the point to conform to the segment's endpoints
if ( delta < 0 )
delta = 0;
else if ( delta > 1 )
delta = 1;

nearestPoint = line0 + lineDelta*delta;
}
}




bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
{
btVector3 tri_normal = tri_normal_org;
//we only have a local triangle normal, not a local contact normal -> only normal in world space...
//either compute the current angle all in local space, or all in world space

btVector3 edgeCross = edge.cross(tri_normal).normalize();
btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);

if (correctedEdgeAngle<0)
{
if (curAngle < correctedEdgeAngle)
{
btScalar diffAngle = correctedEdgeAngle-curAngle;
btQuaternion rotation(edge,diffAngle );
clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
return true;
}
}

if (correctedEdgeAngle>=0)
{
if (curAngle > correctedEdgeAngle)
{
btScalar diffAngle = correctedEdgeAngle-curAngle;
btQuaternion rotation(edge,diffAngle );
clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
return true;
}
}
return false;
}



/// Changes a btManifoldPoint collision normal to the normal from the mesh.
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
{
//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
return;

btBvhTriangleMeshShape* trimesh = 0;
if( colObj0->getRootCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
trimesh = ((btScaledBvhTriangleMeshShape*)colObj0->getRootCollisionShape())->getChildShape();
else
trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
return;

int hash = btGetHash(partId0,index0);


btTriangleInfo* info = triangleInfoMapPtr->find(hash);
if (!info)
return;

btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
btVector3 v0,v1,v2;
tri_shape->getVertex(0,v0);
tri_shape->getVertex(1,v1);
tri_shape->getVertex(2,v2);

btVector3 center = (v0+v1+v2)*btScalar(1./3.);

btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
btVector3 tri_normal;
tri_shape->calcNormal(tri_normal);

//btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
btVector3 nearest;
btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);

btVector3 contact = cp.m_localPointB;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
const btTransform& tr = colObj0->getWorldTransform();
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW



bool isNearEdge = false;

int numConcaveEdgeHits = 0;
int numConvexEdgeHits = 0;

btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
localContactNormalOnB.normalize();//is this necessary?
// Get closest edge
int bestedge=-1;
btScalar disttobestedge=BT_LARGE_FLOAT;
//
// Edge 0 -> 1
if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
btScalar len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=0;
disttobestedge=len;
}
}
// Edge 1 -> 2
if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
btScalar len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=1;
disttobestedge=len;
}
}
// Edge 2 -> 0
if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
btScalar len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=2;
disttobestedge=len;
}
}
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
#endif
if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
#endif
btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==0 )
{
btVector3 edge(v0-v1);
isNearEdge = true;

if (info->m_edgeV0V1Angle==btScalar(0))
{
numConcaveEdgeHits++;
} else
{

bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btVector3 nA = swapFactor * tri_normal;

btQuaternion orn(edge,info->m_edgeV0V1Angle);
btVector3 computedNormalB = quatRotate(orn,tri_normal);
if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
computedNormalB*=-1;
btVector3 nB = swapFactor*computedNormalB;

btScalar NdotA = localContactNormalOnB.dot(nA);
btScalar NdotB = localContactNormalOnB.dot(nB);
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);

#ifdef DEBUG_INTERNAL_EDGE
{
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
}
#endif //DEBUG_INTERNAL_EDGE


if (backFacingNormal)
{
numConcaveEdgeHits++;
}
else
{
numConvexEdgeHits++;
btVector3 clampedLocalNormal;
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
if (isClamped)
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal. (what about cp.m_distance1?)
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
}
}
}

btNearestPointInLineSegment(contact,v1,v2,nearest);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
#endif

if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW



btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==1 )
{
isNearEdge = true;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btVector3 edge(v1-v2);

isNearEdge = true;

if (info->m_edgeV1V2Angle == btScalar(0))
{
numConcaveEdgeHits++;
} else
{
bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btVector3 nA = swapFactor * tri_normal;
btQuaternion orn(edge,info->m_edgeV1V2Angle);
btVector3 computedNormalB = quatRotate(orn,tri_normal);
if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
computedNormalB*=-1;
btVector3 nB = swapFactor*computedNormalB;

#ifdef DEBUG_INTERNAL_EDGE
{
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
}
#endif //DEBUG_INTERNAL_EDGE


btScalar NdotA = localContactNormalOnB.dot(nA);
btScalar NdotB = localContactNormalOnB.dot(nB);
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);

if (backFacingNormal)
{
numConcaveEdgeHits++;
}
else
{
numConvexEdgeHits++;
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
btVector3 clampedLocalNormal;
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
if (isClamped)
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
}
}
}

btNearestPointInLineSegment(contact,v2,v0,nearest);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
#endif

if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{

#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==2 )
{
isNearEdge = true;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btVector3 edge(v2-v0);

if (info->m_edgeV2V0Angle==btScalar(0))
{
numConcaveEdgeHits++;
} else
{

bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW

btVector3 nA = swapFactor * tri_normal;
btQuaternion orn(edge,info->m_edgeV2V0Angle);
btVector3 computedNormalB = quatRotate(orn,tri_normal);
if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
computedNormalB*=-1;
btVector3 nB = swapFactor*computedNormalB;

#ifdef DEBUG_INTERNAL_EDGE
{
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
}
#endif //DEBUG_INTERNAL_EDGE

btScalar NdotA = localContactNormalOnB.dot(nA);
btScalar NdotB = localContactNormalOnB.dot(nB);
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);

if (backFacingNormal)
{
numConcaveEdgeHits++;
}
else
{
numConvexEdgeHits++;
// printf("hitting convex edge\n");


btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
btVector3 clampedLocalNormal;
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
if (isClamped)
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
}

}
}

#ifdef DEBUG_INTERNAL_EDGE
{
btVector3 color(0,1,1);
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
}
#endif //DEBUG_INTERNAL_EDGE

if (isNearEdge)
{

if (numConcaveEdgeHits>0)
{
if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
{
//fix tri_normal so it pointing the same direction as the current local contact normal
if (tri_normal.dot(localContactNormalOnB) < 0)
{
tri_normal *= -1;
}
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
} else
{
btVector3 newNormal = tri_normal *frontFacing;
//if the tri_normal is pointing opposite direction as the current local contact normal, skip it
btScalar d = newNormal.dot(localContactNormalOnB) ;
if (d< 0)
{
return;
}
//modify the normal to be the triangle normal (or backfacing normal)
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *newNormal;
}
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}

+ 46
- 0
src/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h Переглянути файл

@@ -0,0 +1,46 @@

#ifndef BT_INTERNAL_EDGE_UTILITY_H
#define BT_INTERNAL_EDGE_UTILITY_H

#include "LinearMath/btHashMap.h"
#include "LinearMath/btVector3.h"

#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"

///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
///See also http://code.google.com/p/bullet/issues/detail?id=27

class btBvhTriangleMeshShape;
class btCollisionObject;
class btManifoldPoint;
class btIDebugDraw;



enum btInternalEdgeAdjustFlags
{
BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
};


///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);


///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
///If this info map is missing, or the triangle is not store in this map, nothing will be done
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);

///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
//#define BT_INTERNAL_EDGE_DEBUG_DRAW

#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
void btSetDebugDrawer(btIDebugDraw* debugDrawer);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW


#endif //BT_INTERNAL_EDGE_UTILITY_H


+ 135
- 0
src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp Переглянути файл

@@ -0,0 +1,135 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"


///This is to allow MaterialCombiner/Custom Friction/Restitution values
ContactAddedCallback gContactAddedCallback=0;

///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
{
btScalar friction = body0->getFriction() * body1->getFriction();

const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;

}

inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
{
return body0->getRestitution() * body1->getRestitution();
}



btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1)
:m_manifoldPtr(0),
m_body0(body0),
m_body1(body1)
#ifdef DEBUG_PART_INDEX
,m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
{
m_rootTransA = body0->getWorldTransform();
m_rootTransB = body1->getWorldTransform();
}


void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
btAssert(m_manifoldPtr);
//order in manifold needs to match

if (depth > m_manifoldPtr->getContactBreakingThreshold())
// if (depth > m_manifoldPtr->getContactProcessingThreshold())
return;

bool isSwapped = m_manifoldPtr->getBody0() != m_body0;

btVector3 pointA = pointInWorld + normalOnBInWorld * depth;

btVector3 localA;
btVector3 localB;
if (isSwapped)
{
localA = m_rootTransB.invXform(pointA );
localB = m_rootTransA.invXform(pointInWorld);
} else
{
localA = m_rootTransA.invXform(pointA );
localB = m_rootTransB.invXform(pointInWorld);
}

btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
newPt.m_positionWorldOnA = pointA;
newPt.m_positionWorldOnB = pointInWorld;
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);

newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);

//BP mod, store contact triangles.
if (isSwapped)
{
newPt.m_partId0 = m_partId1;
newPt.m_partId1 = m_partId0;
newPt.m_index0 = m_index1;
newPt.m_index1 = m_index0;
} else
{
newPt.m_partId0 = m_partId0;
newPt.m_partId1 = m_partId1;
newPt.m_index0 = m_index0;
newPt.m_index1 = m_index1;
}
//printf("depth=%f\n",depth);
///@todo, check this for any side effects
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
} else
{
insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
}
//User can override friction and/or restitution
if (gContactAddedCallback &&
//and if either of the two bodies requires custom material
((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
(m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
{
//experimental feature info, for per-triangle material etc.
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
}

}


+ 128
- 0
src/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h Переглянути файл

@@ -0,0 +1,128 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#ifndef BT_MANIFOLD_RESULT_H
#define BT_MANIFOLD_RESULT_H

class btCollisionObject;
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
class btManifoldPoint;

#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"

#include "LinearMath/btTransform.h"

typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
extern ContactAddedCallback gContactAddedCallback;

//#define DEBUG_PART_INDEX 1


///btManifoldResult is a helper class to manage contact results.
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
{
protected:

btPersistentManifold* m_manifoldPtr;

//we need this for compounds
btTransform m_rootTransA;
btTransform m_rootTransB;

btCollisionObject* m_body0;
btCollisionObject* m_body1;
int m_partId0;
int m_partId1;
int m_index0;
int m_index1;

public:

btManifoldResult()
#ifdef DEBUG_PART_INDEX
:
m_partId0(-1),
m_partId1(-1),
m_index0(-1),
m_index1(-1)
#endif //DEBUG_PART_INDEX
{
}

btManifoldResult(btCollisionObject* body0,btCollisionObject* body1);

virtual ~btManifoldResult() {};

void setPersistentManifold(btPersistentManifold* manifoldPtr)
{
m_manifoldPtr = manifoldPtr;
}

const btPersistentManifold* getPersistentManifold() const
{
return m_manifoldPtr;
}
btPersistentManifold* getPersistentManifold()
{
return m_manifoldPtr;
}

virtual void setShapeIdentifiersA(int partId0,int index0)
{
m_partId0=partId0;
m_index0=index0;
}

virtual void setShapeIdentifiersB( int partId1,int index1)
{
m_partId1=partId1;
m_index1=index1;
}


virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);

SIMD_FORCE_INLINE void refreshContactPoints()
{
btAssert(m_manifoldPtr);
if (!m_manifoldPtr->getNumContacts())
return;

bool isSwapped = m_manifoldPtr->getBody0() != m_body0;

if (isSwapped)
{
m_manifoldPtr->refreshContactPoints(m_rootTransB,m_rootTransA);
} else
{
m_manifoldPtr->refreshContactPoints(m_rootTransA,m_rootTransB);
}
}

const btCollisionObject* getBody0Internal() const
{
return m_body0;
}

const btCollisionObject* getBody1Internal() const
{
return m_body1;
}
};

#endif //BT_MANIFOLD_RESULT_H

+ 450
- 0
src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp Переглянути файл

@@ -0,0 +1,450 @@

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "LinearMath/btScalar.h"
#include "btSimulationIslandManager.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"

//#include <stdio.h>
#include "LinearMath/btQuickprof.h"

btSimulationIslandManager::btSimulationIslandManager():
m_splitIslands(true)
{
}

btSimulationIslandManager::~btSimulationIslandManager()
{
}


void btSimulationIslandManager::initUnionFind(int n)
{
m_unionFind.reset(n);
}

void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
{
{
btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
if (numOverlappingPairs)
{
btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
for (int i=0;i<numOverlappingPairs;i++)
{
const btBroadphasePair& collisionPair = pairPtr[i];
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;

if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
((colObj1) && ((colObj1)->mergesSimulationIslands())))
{

m_unionFind.unite((colObj0)->getIslandTag(),
(colObj1)->getIslandTag());
}
}
}
}
}

#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
{

// put the index into m_controllers into m_tag
int index = 0;
{

int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
//Adding filtering here
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag(index++);
}
collisionObject->setCompanionId(-1);
collisionObject->setHitFraction(btScalar(1.));
}
}
// do the union find

initUnionFind( index );

findUnions(dispatcher,colWorld);
}

void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
// put the islandId ('find' value) into m_tag
{
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
//Set the correct object offset in Collision Object Array
m_unionFind.getElement(index).m_sz = i;
collisionObject->setCompanionId(-1);
index++;
} else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
}
}
}
}


#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
{

initUnionFind( int (colWorld->getCollisionObjectArray().size()));

// put the index into m_controllers into m_tag
{

int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
collisionObject->setIslandTag(index);
collisionObject->setCompanionId(-1);
collisionObject->setHitFraction(btScalar(1.));
index++;

}
}
// do the union find

findUnions(dispatcher,colWorld);
}

void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
// put the islandId ('find' value) into m_tag
{


int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
collisionObject->setCompanionId(-1);
} else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
}
index++;
}
}
}

#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION

inline int getIslandId(const btPersistentManifold* lhs)
{
int islandId;
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
return islandId;

}



/// function object that routes calls to operator<
class btPersistentManifoldSortPredicate
{
public:

SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const
{
return getIslandId(lhs) < getIslandId(rhs);
}
};


void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
{

BT_PROFILE("islandUnionFindAndQuickSort");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();

m_islandmanifold.resize(0);

//we are going to sort the unionfind array, and store the element id in the size
//afterwards, we clean unionfind, to make sure no-one uses it anymore
getUnionFind().sortIslands();
int numElem = getUnionFind().getNumElements();

int endIslandIndex=1;
int startIslandIndex;


//update the sleeping state for bodies, if all are sleeping
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
{
}

//int numSleeping = 0;

bool allSleeping = true;

int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
{
int i = getUnionFind().getElement(idx).m_sz;

btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
}

btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if (colObj0->getActivationState()== ACTIVE_TAG)
{
allSleeping = false;
}
if (colObj0->getActivationState()== DISABLE_DEACTIVATION)
{
allSleeping = false;
}
}
}

if (allSleeping)
{
int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
}

btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));

if (colObj0->getIslandTag() == islandId)
{
colObj0->setActivationState( ISLAND_SLEEPING );
}
}
} else
{

int idx;
for (idx=startIslandIndex;idx<endIslandIndex;idx++)
{
int i = getUnionFind().getElement(idx).m_sz;

btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
// printf("error in island management\n");
}

btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));

if (colObj0->getIslandTag() == islandId)
{
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
{
colObj0->setActivationState( WANTS_DEACTIVATION);
colObj0->setDeactivationTime(0.f);
}
}
}
}
}

int i;
int maxNumManifolds = dispatcher->getNumManifolds();

//#define SPLIT_ISLANDS 1
//#ifdef SPLIT_ISLANDS

//#endif //SPLIT_ISLANDS

for (i=0;i<maxNumManifolds ;i++)
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
///@todo: check sleeping conditions!
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{
if (colObj0->hasContactResponse())
colObj1->activate();
}
if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
{
if (colObj1->hasContactResponse())
colObj0->activate();
}
if(m_splitIslands)
{
//filtering for response
if (dispatcher->needsResponse(colObj0,colObj1))
m_islandmanifold.push_back(manifold);
}
}
}
}



///@todo: this is random access, it can be walked 'cache friendly'!
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
{
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();

buildIslands(dispatcher,collisionWorld);

int endIslandIndex=1;
int startIslandIndex;
int numElem = getUnionFind().getNumElements();

BT_PROFILE("processIslands");

if(!m_splitIslands)
{
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
int maxNumManifolds = dispatcher->getNumManifolds();
callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
}
else
{
// Sort manifolds, based on islands
// Sort the vector using predicate and std::sort
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);

int numManifolds = int (m_islandmanifold.size());

//tried a radix sort, but quicksort/heapsort seems still faster
//@todo rewrite island management
m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
//m_islandmanifold.heapSort(btPersistentManifoldSortPredicate());

//now process all active islands (sets of manifolds for now)

int startManifoldIndex = 0;
int endManifoldIndex = 1;

//int islandId;


// printf("Start Islands\n");

//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;


bool islandSleeping = true;
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
{
int i = getUnionFind().getElement(endIslandIndex).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
m_islandBodies.push_back(colObj0);
if (colObj0->isActive())
islandSleeping = false;
}

//find the accompanying contact manifold for this islandId
int numIslandManifolds = 0;
btPersistentManifold** startManifold = 0;

if (startManifoldIndex<numManifolds)
{
int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
if (curIslandId == islandId)
{
startManifold = &m_islandmanifold[startManifoldIndex];
for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
{

}
/// Process the actual simulation, only if not sleeping/deactivated
numIslandManifolds = endManifoldIndex-startManifoldIndex;
}

}

if (!islandSleeping)
{
callback->processIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
}
if (numIslandManifolds)
{
startManifoldIndex = endManifoldIndex;
}

m_islandBodies.resize(0);
}
} // else if(!splitIslands)

}

+ 81
- 0
src/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h Переглянути файл

@@ -0,0 +1,81 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SIMULATION_ISLAND_MANAGER_H
#define BT_SIMULATION_ISLAND_MANAGER_H

#include "BulletCollision/CollisionDispatch/btUnionFind.h"
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btCollisionObject.h"

class btCollisionObject;
class btCollisionWorld;
class btDispatcher;
class btPersistentManifold;


///SimulationIslandManager creates and handles simulation islands, using btUnionFind
class btSimulationIslandManager
{
btUnionFind m_unionFind;

btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject* > m_islandBodies;
bool m_splitIslands;
public:
btSimulationIslandManager();
virtual ~btSimulationIslandManager();


void initUnionFind(int n);
btUnionFind& getUnionFind() { return m_unionFind;}

virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
virtual void storeIslandActivationState(btCollisionWorld* world);


void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);


struct IslandCallback
{
virtual ~IslandCallback() {};

virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
};

void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);

void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);

bool getSplitIslands()
{
return m_splitIslands;
}
void setSplitIslands(bool doSplitIslands)
{
m_splitIslands = doSplitIslands;
}

};

#endif //BT_SIMULATION_ISLAND_MANAGER_H


+ 260
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,260 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btSphereBoxCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
//#include <stdio.h>

btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped)
{
btCollisionObject* sphereObj = m_isSwapped? col1 : col0;
btCollisionObject* boxObj = m_isSwapped? col0 : col1;
if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj))
{
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj);
m_ownManifold = true;
}
}


btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}



void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
if (!m_manifoldPtr)
return;

btCollisionObject* sphereObj = m_isSwapped? body1 : body0;
btCollisionObject* boxObj = m_isSwapped? body0 : body1;


btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape();

btVector3 normalOnSurfaceB;
btVector3 pOnBox,pOnSphere;
btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
btScalar radius = sphere0->getRadius();
btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);

resultOut->setPersistentManifold(m_manifoldPtr);

if (dist < SIMD_EPSILON)
{
btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();

/// report a contact. internally this will be kept persistent, and contact reduction is done

resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist);
}

if (m_ownManifold)
{
if (m_manifoldPtr->getNumContacts())
{
resultOut->refreshContactPoints();
}
}

}

btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
(void)col0;
(void)col1;

//not yet
return btScalar(1.);
}


btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius )
{

btScalar margins;
btVector3 bounds[2];
btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape();
bounds[0] = -boxShape->getHalfExtentsWithoutMargin();
bounds[1] = boxShape->getHalfExtentsWithoutMargin();

margins = boxShape->getMargin();//also add sphereShape margin?

const btTransform& m44T = boxObj->getWorldTransform();

btVector3 boundsVec[2];
btScalar fPenetration;

boundsVec[0] = bounds[0];
boundsVec[1] = bounds[1];

btVector3 marginsVec( margins, margins, margins );

// add margins
bounds[0] += marginsVec;
bounds[1] -= marginsVec;

/////////////////////////////////////////////////

btVector3 tmp, prel, n[6], normal, v3P;
btScalar fSep = btScalar(10000000.0), fSepThis;

n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );

// convert point in local space
prel = m44T.invXform( sphereCenter);
bool bFound = false;

v3P = prel;

for (int i=0;i<6;i++)
{
int j = i<3? 0:1;
if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) )
{
v3P = v3P - n[i]*fSepThis;
bFound = true;
}
}
//

if ( bFound )
{
bounds[0] = boundsVec[0];
bounds[1] = boundsVec[1];

normal = (prel - v3P).normalize();
pointOnBox = v3P + normal*margins;
v3PointOnSphere = prel - normal*fRadius;

if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) )
{
return btScalar(1.0);
}

// transform back in world space
tmp = m44T( pointOnBox);
pointOnBox = tmp;
tmp = m44T( v3PointOnSphere);
v3PointOnSphere = tmp;
btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
//if this fails, fallback into deeper penetration case, below
if (fSeps2 > SIMD_EPSILON)
{
fSep = - btSqrt(fSeps2);
normal = (pointOnBox-v3PointOnSphere);
normal *= btScalar(1.)/fSep;
}

return fSep;
}

//////////////////////////////////////////////////
// Deep penetration case

fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );

bounds[0] = boundsVec[0];
bounds[1] = boundsVec[1];

if ( fPenetration <= btScalar(0.0) )
return (fPenetration-margins);
else
return btScalar(1.0);
}

btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
{

btVector3 bounds[2];

bounds[0] = aabbMin;
bounds[1] = aabbMax;

btVector3 p0, tmp, prel, n[6], normal;
btScalar fSep = btScalar(-10000000.0), fSepThis;

// set p0 and normal to a default value to shup up GCC
p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.));

n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );

const btTransform& m44T = boxObj->getWorldTransform();

// convert point in local space
prel = m44T.invXform( sphereCenter);

///////////

for (int i=0;i<6;i++)
{
int j = i<3 ? 0:1;
if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0);
if ( fSepThis > fSep )
{
p0 = bounds[j]; normal = (btVector3&)n[i];
fSep = fSepThis;
}
}

pointOnBox = prel - normal*(normal.dot((prel-p0)));
v3PointOnSphere = pointOnBox + normal*fSep;

// transform back in world space
tmp = m44T( pointOnBox);
pointOnBox = tmp;
tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp;
normal = (pointOnBox-v3PointOnSphere).normalize();

return fSep;

}


+ 75
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,75 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
#define BT_SPHERE_BOX_COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "btCollisionDispatcher.h"

#include "LinearMath/btVector3.h"

/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_isSwapped;
public:

btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);

virtual ~btSphereBoxCollisionAlgorithm();

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}

btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );

btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
if (!m_swapped)
{
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
} else
{
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
}
}
};

};

#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H


+ 105
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,105 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btSphereSphereCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"

btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr)
{
m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
m_ownManifold = true;
}
}

btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;

if (!m_manifoldPtr)
return;

resultOut->setPersistentManifold(m_manifoldPtr);

btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape();
btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();

btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
btScalar len = diff.length();
btScalar radius0 = sphere0->getRadius();
btScalar radius1 = sphere1->getRadius();

#ifdef CLEAR_MANIFOLD
m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
#endif

///iff distance positive, don't generate a new contact
if ( len > (radius0+radius1))
{
#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
#endif //CLEAR_MANIFOLD
return;
}
///distance (negative means penetration)
btScalar dist = len - (radius0+radius1);

btVector3 normalOnSurfaceB(1,0,0);
if (len > SIMD_EPSILON)
{
normalOnSurfaceB = diff / len;
}

///point on A (worldspace)
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;

/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);

#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
#endif //CLEAR_MANIFOLD

}

btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)col0;
(void)col1;
(void)dispatchInfo;
(void)resultOut;

//not yet
return btScalar(1.);
}

+ 66
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,66 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
#define BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"

class btPersistentManifold;

/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);

btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
virtual ~btSphereSphereCollisionAlgorithm();

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
}
};

};

#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H


+ 84
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp Переглянути файл

@@ -0,0 +1,84 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "SphereTriangleDetector.h"


btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf),
m_swapped(swapped)
{
if (!m_manifoldPtr)
{
m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
m_ownManifold = true;
}
}

btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
{
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
}

void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;

btCollisionObject* sphereObj = m_swapped? col1 : col0;
btCollisionObject* triObj = m_swapped? col0 : col1;

btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
input.m_transformA = sphereObj->getWorldTransform();
input.m_transformB = triObj->getWorldTransform();

bool swapResults = m_swapped;

detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);

if (m_ownManifold)
resultOut->refreshContactPoints();
}

btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
(void)col0;
(void)col1;

//not yet
return btScalar(1.);
}

+ 69
- 0
src/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h Переглянути файл

@@ -0,0 +1,69 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H

#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
#include "btCollisionDispatcher.h"

/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_swapped;
public:
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);

btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}

virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
virtual ~btSphereTriangleCollisionAlgorithm();

struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));

return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
}
};

};

#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H


+ 82
- 0
src/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp Переглянути файл

@@ -0,0 +1,82 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btUnionFind.h"



btUnionFind::~btUnionFind()
{
Free();

}

btUnionFind::btUnionFind()
{

}

void btUnionFind::allocate(int N)
{
m_elements.resize(N);
}
void btUnionFind::Free()
{
m_elements.clear();
}


void btUnionFind::reset(int N)
{
allocate(N);

for (int i = 0; i < N; i++)
{
m_elements[i].m_id = i; m_elements[i].m_sz = 1;
}
}


class btUnionFindElementSortPredicate
{
public:

bool operator() ( const btElement& lhs, const btElement& rhs ) const
{
return lhs.m_id < rhs.m_id;
}
};

///this is a special operation, destroying the content of btUnionFind.
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
void btUnionFind::sortIslands()
{

//first store the original body index, and islandId
int numElements = m_elements.size();
for (int i=0;i<numElements;i++)
{
m_elements[i].m_id = find(i);
#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
m_elements[i].m_sz = i;
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
}
// Sort the vector using predicate and std::sort
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
m_elements.quickSort(btUnionFindElementSortPredicate());

}

+ 129
- 0
src/bullet/BulletCollision/CollisionDispatch/btUnionFind.h Переглянути файл

@@ -0,0 +1,129 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_UNION_FIND_H
#define BT_UNION_FIND_H

#include "LinearMath/btAlignedObjectArray.h"

#define USE_PATH_COMPRESSION 1

///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1

struct btElement
{
int m_id;
int m_sz;
};

///UnionFind calculates connected subsets
// Implements weighted Quick Union with path compression
// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
class btUnionFind
{
private:
btAlignedObjectArray<btElement> m_elements;

public:
btUnionFind();
~btUnionFind();

//this is a special operation, destroying the content of btUnionFind.
//it sorts the elements, based on island id, in order to make it easy to iterate over islands
void sortIslands();

void reset(int N);

SIMD_FORCE_INLINE int getNumElements() const
{
return int(m_elements.size());
}
SIMD_FORCE_INLINE bool isRoot(int x) const
{
return (x == m_elements[x].m_id);
}

btElement& getElement(int index)
{
return m_elements[index];
}
const btElement& getElement(int index) const
{
return m_elements[index];
}
void allocate(int N);
void Free();




int find(int p, int q)
{
return (find(p) == find(q));
}

void unite(int p, int q)
{
int i = find(p), j = find(q);
if (i == j)
return;

#ifndef USE_PATH_COMPRESSION
//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
if (m_elements[i].m_sz < m_elements[j].m_sz)
{
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
}
else
{
m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
}
#else
m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
#endif //USE_PATH_COMPRESSION
}

int find(int x)
{
//btAssert(x < m_N);
//btAssert(x >= 0);

while (x != m_elements[x].m_id)
{
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
#ifdef USE_PATH_COMPRESSION
const btElement* elementPtr = &m_elements[m_elements[x].m_id];
m_elements[x].m_id = elementPtr->m_id;
x = elementPtr->m_id;
#else//
x = m_elements[x].m_id;
#endif
//btAssert(x < m_N);
//btAssert(x >= 0);

}
return x;
}


};


#endif //BT_UNION_FIND_H

+ 42
- 0
src/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp Переглянути файл

@@ -0,0 +1,42 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btBox2dShape.h"


//{


void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
}


void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
//btScalar margin = btScalar(0.);
btVector3 halfExtents = getHalfExtentsWithMargin();

btScalar lx=btScalar(2.)*(halfExtents.x());
btScalar ly=btScalar(2.)*(halfExtents.y());
btScalar lz=btScalar(2.)*(halfExtents.z());

inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
mass/(btScalar(12.0)) * (lx*lx + lz*lz),
mass/(btScalar(12.0)) * (lx*lx + ly*ly));

}


+ 369
- 0
src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h Переглянути файл

@@ -0,0 +1,369 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_OBB_BOX_2D_SHAPE_H
#define BT_OBB_BOX_2D_SHAPE_H

#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMinMax.h"

///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
class btBox2dShape: public btPolyhedralConvexShape
{

//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead

btVector3 m_centroid;
btVector3 m_vertices[4];
btVector3 m_normals[4];

public:

btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
btVector3 margin(getMargin(),getMargin(),getMargin());
halfExtents += margin;
return halfExtents;
}
const btVector3& getHalfExtentsWithoutMargin() const
{
return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
}

virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
btVector3 margin(getMargin(),getMargin(),getMargin());
halfExtents += margin;
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
for (int i=0;i<numVectors;i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

}


///a btBox2dShape is a flat 2D box in the X-Y plane (Z extents are zero)
btBox2dShape( const btVector3& boxHalfExtents)
: btPolyhedralConvexShape(),
m_centroid(0,0,0)
{
m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);

m_normals[0].setValue(0,-1,0);
m_normals[1].setValue(1,0,0);
m_normals[2].setValue(0,1,0);
m_normals[3].setValue(-1,0,0);

btScalar minDimension = boxHalfExtents.getX();
if (minDimension>boxHalfExtents.getY())
minDimension = boxHalfExtents.getY();
setSafeMargin(minDimension);

m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
btVector3 margin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
};

virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btConvexInternalShape::setMargin(collisionMargin);
btVector3 newMargin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;

}
virtual void setLocalScaling(const btVector3& scaling)
{
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;

btConvexInternalShape::setLocalScaling(scaling);

m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;

}

virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;


virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;





int getVertexCount() const
{
return 4;
}

virtual int getNumVertices()const
{
return 4;
}

const btVector3* getVertices() const
{
return &m_vertices[0];
}

const btVector3* getNormals() const
{
return &m_normals[0];
}







virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
{
//this plane might not be aligned...
btVector4 plane ;
getPlaneEquation(plane,i);
planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
planeSupport = localGetSupportingVertex(-planeNormal);
}


const btVector3& getCentroid() const
{
return m_centroid;
}
virtual int getNumPlanes() const
{
return 6;
}

virtual int getNumEdges() const
{
return 12;
}


virtual void getVertex(int i,btVector3& vtx) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();

vtx = btVector3(
halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
}

virtual void getPlaneEquation(btVector4& plane,int i) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();

switch (i)
{
case 0:
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 1:
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 2:
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
break;
case 3:
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
break;
case 4:
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
break;
case 5:
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
break;
default:
btAssert(0);
}
}

virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
//virtual void getEdge(int i,Edge& edge) const
{
int edgeVert0 = 0;
int edgeVert1 = 0;

switch (i)
{
case 0:
edgeVert0 = 0;
edgeVert1 = 1;
break;
case 1:
edgeVert0 = 0;
edgeVert1 = 2;
break;
case 2:
edgeVert0 = 1;
edgeVert1 = 3;

break;
case 3:
edgeVert0 = 2;
edgeVert1 = 3;
break;
case 4:
edgeVert0 = 0;
edgeVert1 = 4;
break;
case 5:
edgeVert0 = 1;
edgeVert1 = 5;

break;
case 6:
edgeVert0 = 2;
edgeVert1 = 6;
break;
case 7:
edgeVert0 = 3;
edgeVert1 = 7;
break;
case 8:
edgeVert0 = 4;
edgeVert1 = 5;
break;
case 9:
edgeVert0 = 4;
edgeVert1 = 6;
break;
case 10:
edgeVert0 = 5;
edgeVert1 = 7;
break;
case 11:
edgeVert0 = 6;
edgeVert1 = 7;
break;
default:
btAssert(0);

}

getVertex(edgeVert0,pa );
getVertex(edgeVert1,pb );
}




virtual bool isInside(const btVector3& pt,btScalar tolerance) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();

//btScalar minDist = 2*tolerance;
bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
(pt.x() >= (-halfExtents.x()-tolerance)) &&
(pt.y() <= (halfExtents.y()+tolerance)) &&
(pt.y() >= (-halfExtents.y()-tolerance)) &&
(pt.z() <= (halfExtents.z()+tolerance)) &&
(pt.z() >= (-halfExtents.z()-tolerance));
return result;
}


//debugging
virtual const char* getName()const
{
return "Box2d";
}

virtual int getNumPreferredPenetrationDirections() const
{
return 6;
}
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
switch (index)
{
case 0:
penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
break;
case 1:
penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
break;
case 2:
penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
break;
case 3:
penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
break;
case 4:
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
break;
case 5:
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
break;
default:
btAssert(0);
}
}

};

#endif //BT_OBB_BOX_2D_SHAPE_H



+ 51
- 0
src/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp Переглянути файл

@@ -0,0 +1,51 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btBoxShape.h"

btBoxShape::btBoxShape( const btVector3& boxHalfExtents)
: btPolyhedralConvexShape()
{
m_shapeType = BOX_SHAPE_PROXYTYPE;

setSafeMargin(boxHalfExtents);

btVector3 margin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
};




void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
}


void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
//btScalar margin = btScalar(0.);
btVector3 halfExtents = getHalfExtentsWithMargin();

btScalar lx=btScalar(2.)*(halfExtents.x());
btScalar ly=btScalar(2.)*(halfExtents.y());
btScalar lz=btScalar(2.)*(halfExtents.z());

inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
mass/(btScalar(12.0)) * (lx*lx + lz*lz),
mass/(btScalar(12.0)) * (lx*lx + ly*ly));

}


+ 312
- 0
src/bullet/BulletCollision/CollisionShapes/btBoxShape.h Переглянути файл

@@ -0,0 +1,312 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_OBB_BOX_MINKOWSKI_H
#define BT_OBB_BOX_MINKOWSKI_H

#include "btPolyhedralConvexShape.h"
#include "btCollisionMargin.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMinMax.h"

///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
class btBoxShape: public btPolyhedralConvexShape
{

//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead


public:

btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
btVector3 margin(getMargin(),getMargin(),getMargin());
halfExtents += margin;
return halfExtents;
}
const btVector3& getHalfExtentsWithoutMargin() const
{
return m_implicitShapeDimensions;//scaling is included, margin is not
}

virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
btVector3 margin(getMargin(),getMargin(),getMargin());
halfExtents += margin;
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
for (int i=0;i<numVectors;i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}

}


btBoxShape( const btVector3& boxHalfExtents);

virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btConvexInternalShape::setMargin(collisionMargin);
btVector3 newMargin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;

}
virtual void setLocalScaling(const btVector3& scaling)
{
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;

btConvexInternalShape::setLocalScaling(scaling);

m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;

}

virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;


virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;

virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
{
//this plane might not be aligned...
btVector4 plane ;
getPlaneEquation(plane,i);
planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
planeSupport = localGetSupportingVertex(-planeNormal);
}

virtual int getNumPlanes() const
{
return 6;
}
virtual int getNumVertices() const
{
return 8;
}

virtual int getNumEdges() const
{
return 12;
}


virtual void getVertex(int i,btVector3& vtx) const
{
btVector3 halfExtents = getHalfExtentsWithMargin();

vtx = btVector3(
halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
}

virtual void getPlaneEquation(btVector4& plane,int i) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();

switch (i)
{
case 0:
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 1:
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 2:
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
break;
case 3:
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
break;
case 4:
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
break;
case 5:
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
break;
default:
btAssert(0);
}
}

virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
//virtual void getEdge(int i,Edge& edge) const
{
int edgeVert0 = 0;
int edgeVert1 = 0;

switch (i)
{
case 0:
edgeVert0 = 0;
edgeVert1 = 1;
break;
case 1:
edgeVert0 = 0;
edgeVert1 = 2;
break;
case 2:
edgeVert0 = 1;
edgeVert1 = 3;

break;
case 3:
edgeVert0 = 2;
edgeVert1 = 3;
break;
case 4:
edgeVert0 = 0;
edgeVert1 = 4;
break;
case 5:
edgeVert0 = 1;
edgeVert1 = 5;

break;
case 6:
edgeVert0 = 2;
edgeVert1 = 6;
break;
case 7:
edgeVert0 = 3;
edgeVert1 = 7;
break;
case 8:
edgeVert0 = 4;
edgeVert1 = 5;
break;
case 9:
edgeVert0 = 4;
edgeVert1 = 6;
break;
case 10:
edgeVert0 = 5;
edgeVert1 = 7;
break;
case 11:
edgeVert0 = 6;
edgeVert1 = 7;
break;
default:
btAssert(0);

}

getVertex(edgeVert0,pa );
getVertex(edgeVert1,pb );
}




virtual bool isInside(const btVector3& pt,btScalar tolerance) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();

//btScalar minDist = 2*tolerance;
bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
(pt.x() >= (-halfExtents.x()-tolerance)) &&
(pt.y() <= (halfExtents.y()+tolerance)) &&
(pt.y() >= (-halfExtents.y()-tolerance)) &&
(pt.z() <= (halfExtents.z()+tolerance)) &&
(pt.z() >= (-halfExtents.z()-tolerance));
return result;
}


//debugging
virtual const char* getName()const
{
return "Box";
}

virtual int getNumPreferredPenetrationDirections() const
{
return 6;
}
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
switch (index)
{
case 0:
penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
break;
case 1:
penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
break;
case 2:
penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
break;
case 3:
penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
break;
case 4:
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
break;
case 5:
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
break;
default:
btAssert(0);
}
}

};


#endif //BT_OBB_BOX_MINKOWSKI_H



+ 466
- 0
src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp Переглянути файл

@@ -0,0 +1,466 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

//#define DISABLE_BVH

#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
#include "LinearMath/btSerializer.h"

///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
:btTriangleMeshShape(meshInterface),
m_bvh(0),
m_triangleInfoMap(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
#ifndef DISABLE_BVH

if (buildBvh)
{
buildOptimizedBvh();
}

#endif //DISABLE_BVH

}

btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
:btTriangleMeshShape(meshInterface),
m_bvh(0),
m_triangleInfoMap(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
#ifndef DISABLE_BVH

if (buildBvh)
{
void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
m_bvh = new (mem) btOptimizedBvh();
m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
m_ownsBvh = true;
}

#endif //DISABLE_BVH

}

void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax)
{
m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax );
m_localAabbMin.setMin(aabbMin);
m_localAabbMax.setMax(aabbMax);
}


void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax)
{
m_bvh->refit( m_meshInterface, aabbMin,aabbMax );
recalcLocalAabb();
}

btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
{
if (m_ownsBvh)
{
m_bvh->~btOptimizedBvh();
btAlignedFree(m_bvh);
}
}

void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget)
{
struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
btStridingMeshInterface* m_meshInterface;
btTriangleCallback* m_callback;

MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
:m_meshInterface(meshInterface),
m_callback(callback)
{
}
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
const unsigned char *indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;

m_meshInterface->getLockedReadOnlyVertexIndexBase(
&vertexbase,
numverts,
type,
stride,
&indexbase,
indexstride,
numfaces,
indicestype,
nodeSubPart);

unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
const btVector3& meshScaling = m_meshInterface->getScaling();
for (int j=2;j>=0;j--)
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
if (type == PHY_FLOAT)
{
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
}
else
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
}
}

/* Perform ray vs. triangle collision here */
m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
};

MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);

m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget);
}

void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax)
{
struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
btStridingMeshInterface* m_meshInterface;
btTriangleCallback* m_callback;

MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
:m_meshInterface(meshInterface),
m_callback(callback)
{
}
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
const unsigned char *indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;

m_meshInterface->getLockedReadOnlyVertexIndexBase(
&vertexbase,
numverts,
type,
stride,
&indexbase,
indexstride,
numfaces,
indicestype,
nodeSubPart);

unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
const btVector3& meshScaling = m_meshInterface->getScaling();
for (int j=2;j>=0;j--)
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];

if (type == PHY_FLOAT)
{
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);

m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
}
else
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
}
}

/* Perform ray vs. triangle collision here */
m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
};

MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);

m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax);
}

//perform bvh tree traversal and report overlapping triangles to 'callback'
void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{

#ifdef DISABLE_BVH
//brute force traverse all triangles
btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax);
#else

//first get all the nodes

struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
btStridingMeshInterface* m_meshInterface;
btTriangleCallback* m_callback;
btVector3 m_triangle[3];


MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
:m_meshInterface(meshInterface),
m_callback(callback)
{
}
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
const unsigned char *indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;

m_meshInterface->getLockedReadOnlyVertexIndexBase(
&vertexbase,
numverts,
type,
stride,
&indexbase,
indexstride,
numfaces,
indicestype,
nodeSubPart);

unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT||indicestype==PHY_UCHAR);
const btVector3& meshScaling = m_meshInterface->getScaling();
for (int j=2;j>=0;j--)
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:indicestype==PHY_INTEGER?gfxbase[j]:((unsigned char*)gfxbase)[j];


#ifdef DEBUG_TRIANGLE_MESH
printf("%d ,",graphicsindex);
#endif //DEBUG_TRIANGLE_MESH
if (type == PHY_FLOAT)
{
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(
graphicsbase[0]*meshScaling.getX(),
graphicsbase[1]*meshScaling.getY(),
graphicsbase[2]*meshScaling.getZ());
}
else
{
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);

m_triangle[j] = btVector3(
btScalar(graphicsbase[0])*meshScaling.getX(),
btScalar(graphicsbase[1])*meshScaling.getY(),
btScalar(graphicsbase[2])*meshScaling.getZ());
}
#ifdef DEBUG_TRIANGLE_MESH
printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
#endif //DEBUG_TRIANGLE_MESH
}

m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}

};

MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);

m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);


#endif//DISABLE_BVH


}

void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
{
btTriangleMeshShape::setLocalScaling(scaling);
buildOptimizedBvh();
}
}

void btBvhTriangleMeshShape::buildOptimizedBvh()
{
if (m_ownsBvh)
{
m_bvh->~btOptimizedBvh();
btAlignedFree(m_bvh);
}
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
m_bvh = new(mem) btOptimizedBvh();
//rebuild the bvh...
m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
m_ownsBvh = true;
}

void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
{
btAssert(!m_bvh);
btAssert(!m_ownsBvh);

m_bvh = bvh;
m_ownsBvh = false;
// update the scaling without rebuilding the bvh
if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
{
btTriangleMeshShape::setLocalScaling(scaling);
}
}



///fills the dataBuffer and returns the struct name (and 0 on failure)
const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;

btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);

m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);

trimeshData->m_collisionMargin = float(m_collisionMargin);


if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH))
{
void* chunk = serializer->findPointer(m_bvh);
if (chunk)
{
#ifdef BT_USE_DOUBLE_PRECISION
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk;
trimeshData->m_quantizedFloatBvh = 0;
#else
trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk;
trimeshData->m_quantizedDoubleBvh= 0;
#endif //BT_USE_DOUBLE_PRECISION
} else
{

#ifdef BT_USE_DOUBLE_PRECISION
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
trimeshData->m_quantizedFloatBvh = 0;
#else
trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
trimeshData->m_quantizedDoubleBvh= 0;
#endif //BT_USE_DOUBLE_PRECISION
int sz = m_bvh->calculateSerializeBufferSizeNew();
btChunk* chunk = serializer->allocate(sz,1);
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh);
}
} else
{
trimeshData->m_quantizedFloatBvh = 0;
trimeshData->m_quantizedDoubleBvh = 0;
}


if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP))
{
void* chunk = serializer->findPointer(m_triangleInfoMap);
if (chunk)
{
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk;
} else
{
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap);
int sz = m_triangleInfoMap->calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(sz,1);
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap);
}
} else
{
trimeshData->m_triangleInfoMap = 0;
}

return "btTriangleMeshShapeData";
}

void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
{
if (m_bvh)
{
int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
btChunk* chunk = serializer->allocate(len,1);
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh);
}
}

void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
{
if (m_triangleInfoMap)
{
int len = m_triangleInfoMap->calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap);
}
}





+ 139
- 0
src/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h Переглянути файл

@@ -0,0 +1,139 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_BVH_TRIANGLE_MESH_SHAPE_H
#define BT_BVH_TRIANGLE_MESH_SHAPE_H

#include "btTriangleMeshShape.h"
#include "btOptimizedBvh.h"
#include "LinearMath/btAlignedAllocator.h"
#include "btTriangleInfoMap.h"

///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
{

btOptimizedBvh* m_bvh;
btTriangleInfoMap* m_triangleInfoMap;

bool m_useQuantizedAabbCompression;
bool m_ownsBvh;
bool m_pad[11];////need padding due to alignment

public:

BT_DECLARE_ALIGNED_ALLOCATOR();

btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);

///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true);
virtual ~btBvhTriangleMeshShape();

bool getOwnsBvh () const
{
return m_ownsBvh;
}


void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);

virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;

void refitTree(const btVector3& aabbMin,const btVector3& aabbMax);

///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);

//debugging
virtual const char* getName()const {return "BVHTRIANGLEMESH";}


virtual void setLocalScaling(const btVector3& scaling);
btOptimizedBvh* getOptimizedBvh()
{
return m_bvh;
}

void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));

void buildOptimizedBvh();

bool usesQuantizedAabbCompression() const
{
return m_useQuantizedAabbCompression;
}

void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
{
m_triangleInfoMap = triangleInfoMap;
}

const btTriangleInfoMap* getTriangleInfoMap() const
{
return m_triangleInfoMap;
}
btTriangleInfoMap* getTriangleInfoMap()
{
return m_triangleInfoMap;
}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;

virtual void serializeSingleBvh(btSerializer* serializer) const;

virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btTriangleMeshShapeData
{
btCollisionShapeData m_collisionShapeData;

btStridingMeshInterfaceData m_meshInterface;

btQuantizedBvhFloatData *m_quantizedFloatBvh;
btQuantizedBvhDoubleData *m_quantizedDoubleBvh;

btTriangleInfoMapData *m_triangleInfoMap;
float m_collisionMargin;

char m_pad3[4];
};


SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btTriangleMeshShapeData);
}



#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H

+ 171
- 0
src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp Переглянути файл

@@ -0,0 +1,171 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btCapsuleShape.h"

#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "LinearMath/btQuaternion.h"

btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
{
m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
m_upAxis = 1;
m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
}

btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{

btVector3 supVec(0,0,0);

btScalar maxDot(btScalar(-BT_LARGE_FLOAT));

btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}

btVector3 vtx;
btScalar newDot;
btScalar radius = getRadius();


{
btVector3 pos(0,0,0);
pos[getUpAxis()] = getHalfHeight();

vtx = pos +vec*(radius) - vec * getMargin();
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
{
btVector3 pos(0,0,0);
pos[getUpAxis()] = -getHalfHeight();

vtx = pos +vec*(radius) - vec * getMargin();
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}

return supVec;

}

void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{

btScalar radius = getRadius();

for (int j=0;j<numVectors;j++)
{
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
const btVector3& vec = vectors[j];

btVector3 vtx;
btScalar newDot;
{
btVector3 pos(0,0,0);
pos[getUpAxis()] = getHalfHeight();
vtx = pos +vec*(radius) - vec * getMargin();
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supportVerticesOut[j] = vtx;
}
}
{
btVector3 pos(0,0,0);
pos[getUpAxis()] = -getHalfHeight();
vtx = pos +vec*(radius) - vec * getMargin();
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supportVerticesOut[j] = vtx;
}
}
}
}


void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
//as an approximation, take the inertia of the box that bounds the spheres

btTransform ident;
ident.setIdentity();

btScalar radius = getRadius();

btVector3 halfExtents(radius,radius,radius);
halfExtents[getUpAxis()]+=getHalfHeight();

btScalar margin = CONVEX_DISTANCE_MARGIN;

btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
const btScalar scaledmass = mass * btScalar(.08333333);

inertia[0] = scaledmass * (y2+z2);
inertia[1] = scaledmass * (x2+z2);
inertia[2] = scaledmass * (x2+y2);

}

btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height)
{
m_upAxis = 0;
m_implicitShapeDimensions.setValue(0.5f*height, radius,radius);
}






btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height)
{
m_upAxis = 2;
m_implicitShapeDimensions.setValue(radius,radius,0.5f*height);
}





+ 173
- 0
src/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h Переглянути файл

@@ -0,0 +1,173 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CAPSULE_SHAPE_H
#define BT_CAPSULE_SHAPE_H

#include "btConvexInternalShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types


///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
class btCapsuleShape : public btConvexInternalShape
{
protected:
int m_upAxis;

protected:
///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};

public:
btCapsuleShape(btScalar radius,btScalar height);

///CollisionShape Interface
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;

/// btConvexShape Interface
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;

virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btConvexInternalShape::setMargin(collisionMargin);
btVector3 newMargin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;

}

virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 halfExtents(getRadius(),getRadius(),getRadius());
halfExtents[m_upAxis] = getRadius() + getHalfHeight();
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
aabbMin = center - extent;
aabbMax = center + extent;
}

virtual const char* getName()const
{
return "CapsuleShape";
}

int getUpAxis() const
{
return m_upAxis;
}

btScalar getRadius() const
{
int radiusAxis = (m_upAxis+2)%3;
return m_implicitShapeDimensions[radiusAxis];
}

btScalar getHalfHeight() const
{
return m_implicitShapeDimensions[m_upAxis];
}

virtual void setLocalScaling(const btVector3& scaling)
{
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;

btConvexInternalShape::setLocalScaling(scaling);

m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;

}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;


};

///btCapsuleShapeX represents a capsule around the Z axis
///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
class btCapsuleShapeX : public btCapsuleShape
{
public:

btCapsuleShapeX(btScalar radius,btScalar height);
//debugging
virtual const char* getName()const
{
return "CapsuleX";
}


};

///btCapsuleShapeZ represents a capsule around the Z axis
///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
class btCapsuleShapeZ : public btCapsuleShape
{
public:
btCapsuleShapeZ(btScalar radius,btScalar height);

//debugging
virtual const char* getName()const
{
return "CapsuleZ";
}

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCapsuleShapeData
{
btConvexInternalShapeData m_convexInternalShapeData;

int m_upAxis;

char m_padding[4];
};

SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
{
return sizeof(btCapsuleShapeData);
}

///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);

shapeData->m_upAxis = m_upAxis;
return "btCapsuleShapeData";
}

#endif //BT_CAPSULE_SHAPE_H

+ 27
- 0
src/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h Переглянути файл

@@ -0,0 +1,27 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_MARGIN_H
#define BT_COLLISION_MARGIN_H

///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape.
///This collision margin is used by Gjk and some other algorithms
///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API
#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01)



#endif //BT_COLLISION_MARGIN_H


+ 119
- 0
src/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp Переглянути файл

@@ -0,0 +1,119 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "LinearMath/btSerializer.h"

/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
library is actually installed.
*/
extern "C"
{
void btBulletCollisionProbe ();

void btBulletCollisionProbe () {}
}



void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
{
btTransform tr;
tr.setIdentity();
btVector3 aabbMin,aabbMax;

getAabb(tr,aabbMin,aabbMax);

radius = (aabbMax-aabbMin).length()*btScalar(0.5);
center = (aabbMin+aabbMax)*btScalar(0.5);
}


btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
{
return getAngularMotionDisc() * defaultContactThreshold;
}

btScalar btCollisionShape::getAngularMotionDisc() const
{
///@todo cache this value, to improve performance
btVector3 center;
btScalar disc;
getBoundingSphere(center,disc);
disc += (center).length();
return disc;
}

void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
{
//start with static aabb
getAabb(curTrans,temporalAabbMin,temporalAabbMax);

btScalar temporalAabbMaxx = temporalAabbMax.getX();
btScalar temporalAabbMaxy = temporalAabbMax.getY();
btScalar temporalAabbMaxz = temporalAabbMax.getZ();
btScalar temporalAabbMinx = temporalAabbMin.getX();
btScalar temporalAabbMiny = temporalAabbMin.getY();
btScalar temporalAabbMinz = temporalAabbMin.getZ();

// add linear motion
btVector3 linMotion = linvel*timeStep;
///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.x() > btScalar(0.))
temporalAabbMaxx += linMotion.x();
else
temporalAabbMinx += linMotion.x();
if (linMotion.y() > btScalar(0.))
temporalAabbMaxy += linMotion.y();
else
temporalAabbMiny += linMotion.y();
if (linMotion.z() > btScalar(0.))
temporalAabbMaxz += linMotion.z();
else
temporalAabbMinz += linMotion.z();

//add conservative angular motion
btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion);
temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz);
temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz);

temporalAabbMin -= angularMotion3d;
temporalAabbMax += angularMotion3d;
}

///fills the dataBuffer and returns the struct name (and 0 on failure)
const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
char* name = (char*) serializer->findNameForPointer(this);
shapeData->m_name = (char*)serializer->getUniquePointer(name);
if (shapeData->m_name)
{
serializer->serializeName(name);
}
shapeData->m_shapeType = m_shapeType;
//shapeData->m_padding//??
return "btCollisionShapeData";
}

void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
}

+ 150
- 0
src/bullet/BulletCollision/CollisionShapes/btCollisionShape.h Переглянути файл

@@ -0,0 +1,150 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COLLISION_SHAPE_H
#define BT_COLLISION_SHAPE_H

#include "LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
class btSerializer;


///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
class btCollisionShape
{
protected:
int m_shapeType;
void* m_userPointer;

public:

btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0)
{
}

virtual ~btCollisionShape()
{
}

///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;

virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;

///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;

virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;


///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;



SIMD_FORCE_INLINE bool isPolyhedral() const
{
return btBroadphaseProxy::isPolyhedral(getShapeType());
}

SIMD_FORCE_INLINE bool isConvex2d() const
{
return btBroadphaseProxy::isConvex2d(getShapeType());
}

SIMD_FORCE_INLINE bool isConvex() const
{
return btBroadphaseProxy::isConvex(getShapeType());
}
SIMD_FORCE_INLINE bool isNonMoving() const
{
return btBroadphaseProxy::isNonMoving(getShapeType());
}
SIMD_FORCE_INLINE bool isConcave() const
{
return btBroadphaseProxy::isConcave(getShapeType());
}
SIMD_FORCE_INLINE bool isCompound() const
{
return btBroadphaseProxy::isCompound(getShapeType());
}

SIMD_FORCE_INLINE bool isSoftBody() const
{
return btBroadphaseProxy::isSoftBody(getShapeType());
}

///isInfinite is used to catch simulation error (aabb check)
SIMD_FORCE_INLINE bool isInfinite() const
{
return btBroadphaseProxy::isInfinite(getShapeType());
}

#ifndef __SPU__
virtual void setLocalScaling(const btVector3& scaling) =0;
virtual const btVector3& getLocalScaling() const =0;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;


//debugging support
virtual const char* getName()const =0 ;
#endif //__SPU__

int getShapeType() const { return m_shapeType; }
virtual void setMargin(btScalar margin) = 0;
virtual btScalar getMargin() const = 0;

///optional user data pointer
void setUserPointer(void* userPtr)
{
m_userPointer = userPtr;
}

void* getUserPointer() const
{
return m_userPointer;
}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;

virtual void serializeSingleShape(btSerializer* serializer) const;

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionShapeData
{
char *m_name;
int m_shapeType;
char m_padding[4];
};

SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
{
return sizeof(btCollisionShapeData);
}



#endif //BT_COLLISION_SHAPE_H


+ 356
- 0
src/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp Переглянути файл

@@ -0,0 +1,356 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btCompoundShape.h"
#include "btCollisionShape.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btSerializer.h"

btCompoundShape::btCompoundShape(bool enableDynamicAabbTree)
: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
m_dynamicAabbTree(0),
m_updateRevision(1),
m_collisionMargin(btScalar(0.)),
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
{
m_shapeType = COMPOUND_SHAPE_PROXYTYPE;

if (enableDynamicAabbTree)
{
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
m_dynamicAabbTree = new(mem) btDbvt();
btAssert(mem==m_dynamicAabbTree);
}
}


btCompoundShape::~btCompoundShape()
{
if (m_dynamicAabbTree)
{
m_dynamicAabbTree->~btDbvt();
btAlignedFree(m_dynamicAabbTree);
}
}

void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
{
m_updateRevision++;
//m_childTransforms.push_back(localTransform);
//m_childShapes.push_back(shape);
btCompoundShapeChild child;
child.m_node = 0;
child.m_transform = localTransform;
child.m_childShape = shape;
child.m_childShapeType = shape->getShapeType();
child.m_childMargin = shape->getMargin();

//extend the local aabbMin/aabbMax
btVector3 localAabbMin,localAabbMax;
shape->getAabb(localTransform,localAabbMin,localAabbMax);
for (int i=0;i<3;i++)
{
if (m_localAabbMin[i] > localAabbMin[i])
{
m_localAabbMin[i] = localAabbMin[i];
}
if (m_localAabbMax[i] < localAabbMax[i])
{
m_localAabbMax[i] = localAabbMax[i];
}

}
if (m_dynamicAabbTree)
{
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
int index = m_children.size();
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
}

m_children.push_back(child);

}

void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb)
{
m_children[childIndex].m_transform = newChildTransform;

if (m_dynamicAabbTree)
{
///update the dynamic aabb tree
btVector3 localAabbMin,localAabbMax;
m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
//int index = m_children.size()-1;
m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
}

if (shouldRecalculateLocalAabb)
{
recalculateLocalAabb();
}
}

void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
{
m_updateRevision++;
btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
if (m_dynamicAabbTree)
{
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
}
m_children.swap(childShapeIndex,m_children.size()-1);
if (m_dynamicAabbTree)
m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
m_children.pop_back();

}



void btCompoundShape::removeChildShape(btCollisionShape* shape)
{
m_updateRevision++;
// Find the children containing the shape specified, and remove those children.
//note: there might be multiple children using the same shape!
for(int i = m_children.size()-1; i >= 0 ; i--)
{
if(m_children[i].m_childShape == shape)
{
removeChildShapeByIndex(i);
}
}



recalculateLocalAabb();
}

void btCompoundShape::recalculateLocalAabb()
{
// Recalculate the local aabb
// Brute force, it iterates over all the shapes left.

m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));

//extend the local aabbMin/aabbMax
for (int j = 0; j < m_children.size(); j++)
{
btVector3 localAabbMin,localAabbMax;
m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
for (int i=0;i<3;i++)
{
if (m_localAabbMin[i] > localAabbMin[i])
m_localAabbMin[i] = localAabbMin[i];
if (m_localAabbMax[i] < localAabbMax[i])
m_localAabbMax[i] = localAabbMax[i];
}
}
}

///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
//avoid an illegal AABB when there are no children
if (!m_children.size())
{
localHalfExtents.setValue(0,0,0);
localCenter.setValue(0,0,0);
}
localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());

btMatrix3x3 abs_b = trans.getBasis().absolute();

btVector3 center = trans(localCenter);

btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
abs_b[1].dot(localHalfExtents),
abs_b[2].dot(localHalfExtents));
aabbMin = center-extent;
aabbMax = center+extent;
}

void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
//approximation: take the inertia from the aabb for now
btTransform ident;
ident.setIdentity();
btVector3 aabbMin,aabbMax;
getAabb(ident,aabbMin,aabbMax);

btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);

btScalar lx=btScalar(2.)*(halfExtents.x());
btScalar ly=btScalar(2.)*(halfExtents.y());
btScalar lz=btScalar(2.)*(halfExtents.z());

inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz);
inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz);
inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly);

}




void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
{
int n = m_children.size();

btScalar totalMass = 0;
btVector3 center(0, 0, 0);
int k;

for (k = 0; k < n; k++)
{
btAssert(masses[k]>0);
center += m_children[k].m_transform.getOrigin() * masses[k];
totalMass += masses[k];
}

btAssert(totalMass>0);

center /= totalMass;
principal.setOrigin(center);

btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
for ( k = 0; k < n; k++)
{
btVector3 i;
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);

const btTransform& t = m_children[k].m_transform;
btVector3 o = t.getOrigin() - center;

//compute inertia tensor in coordinate system of compound shape
btMatrix3x3 j = t.getBasis().transpose();
j[0] *= i[0];
j[1] *= i[1];
j[2] *= i[2];
j = t.getBasis() * j;

//add inertia tensor
tensor[0] += j[0];
tensor[1] += j[1];
tensor[2] += j[2];

//compute inertia tensor of pointmass at o
btScalar o2 = o.length2();
j[0].setValue(o2, 0, 0);
j[1].setValue(0, o2, 0);
j[2].setValue(0, 0, o2);
j[0] += o * -o.x();
j[1] += o * -o.y();
j[2] += o * -o.z();

//add inertia tensor of pointmass
tensor[0] += masses[k] * j[0];
tensor[1] += masses[k] * j[1];
tensor[2] += masses[k] * j[2];
}

tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
}



void btCompoundShape::setLocalScaling(const btVector3& scaling)
{

for(int i = 0; i < m_children.size(); i++)
{
btTransform childTrans = getChildTransform(i);
btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
// childScale = childScale * (childTrans.getBasis() * scaling);
childScale = childScale * scaling / m_localScaling;
m_children[i].m_childShape->setLocalScaling(childScale);
childTrans.setOrigin((childTrans.getOrigin())*scaling);
updateChildTransform(i, childTrans,false);
}
m_localScaling = scaling;
recalculateLocalAabb();

}


void btCompoundShape::createAabbTreeFromChildren()
{
if ( !m_dynamicAabbTree )
{
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
m_dynamicAabbTree = new(mem) btDbvt();
btAssert(mem==m_dynamicAabbTree);

for ( int index = 0; index < m_children.size(); index++ )
{
btCompoundShapeChild &child = m_children[index];

//extend the local aabbMin/aabbMax
btVector3 localAabbMin,localAabbMax;
child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);

const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
}
}
}


///fills the dataBuffer and returns the struct name (and 0 on failure)
const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
{

btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);

shapeData->m_collisionMargin = float(m_collisionMargin);
shapeData->m_numChildShapes = m_children.size();
shapeData->m_childShapePtr = 0;
if (shapeData->m_numChildShapes)
{
btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);

for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
{
memPtr->m_childMargin = float(m_children[i].m_childMargin);
memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
//don't serialize shapes that already have been serialized
if (!serializer->findPointer(m_children[i].m_childShape))
{
btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
}

memPtr->m_childShapeType = m_children[i].m_childShapeType;
m_children[i].m_transform.serializeFloat(memPtr->m_transform);
}
serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
}
return "btCompoundShapeData";
}


+ 212
- 0
src/bullet/BulletCollision/CollisionShapes/btCompoundShape.h Переглянути файл

@@ -0,0 +1,212 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_COMPOUND_SHAPE_H
#define BT_COMPOUND_SHAPE_H

#include "btCollisionShape.h"

#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedObjectArray.h"

//class btOptimizedBvh;
struct btDbvt;

ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
{
BT_DECLARE_ALIGNED_ALLOCATOR();

btTransform m_transform;
btCollisionShape* m_childShape;
int m_childShapeType;
btScalar m_childMargin;
struct btDbvtNode* m_node;
};

SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
{
return ( c1.m_transform == c2.m_transform &&
c1.m_childShape == c2.m_childShape &&
c1.m_childShapeType == c2.m_childShapeType &&
c1.m_childMargin == c2.m_childMargin );
}

/// The btCompoundShape allows to store multiple other btCollisionShapes
/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
{
btAlignedObjectArray<btCompoundShapeChild> m_children;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;

btDbvt* m_dynamicAabbTree;

///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
int m_updateRevision;

btScalar m_collisionMargin;

protected:
btVector3 m_localScaling;

public:
BT_DECLARE_ALIGNED_ALLOCATOR();

btCompoundShape(bool enableDynamicAabbTree = true);

virtual ~btCompoundShape();

void addChildShape(const btTransform& localTransform,btCollisionShape* shape);

/// Remove all children shapes that contain the specified shape
virtual void removeChildShape(btCollisionShape* shape);

void removeChildShapeByIndex(int childShapeindex);


int getNumChildShapes() const
{
return int (m_children.size());
}

btCollisionShape* getChildShape(int index)
{
return m_children[index].m_childShape;
}
const btCollisionShape* getChildShape(int index) const
{
return m_children[index].m_childShape;
}

btTransform& getChildTransform(int index)
{
return m_children[index].m_transform;
}
const btTransform& getChildTransform(int index) const
{
return m_children[index].m_transform;
}

///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);


btCompoundShapeChild* getChildList()
{
return &m_children[0];
}

///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
Use this yourself if you modify the children or their transforms. */
virtual void recalculateLocalAabb();

virtual void setLocalScaling(const btVector3& scaling);

virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}

virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;

virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
virtual btScalar getMargin() const
{
return m_collisionMargin;
}
virtual const char* getName()const
{
return "Compound";
}

const btDbvt* getDynamicAabbTree() const
{
return m_dynamicAabbTree;
}
btDbvt* getDynamicAabbTree()
{
return m_dynamicAabbTree;
}

void createAabbTreeFromChildren();

///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
///of the collision object by the principal transform.
void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;

int getUpdateRevision() const
{
return m_updateRevision;
}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;


};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCompoundShapeChildData
{
btTransformFloatData m_transform;
btCollisionShapeData *m_childShape;
int m_childShapeType;
float m_childMargin;
};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCompoundShapeData
{
btCollisionShapeData m_collisionShapeData;

btCompoundShapeChildData *m_childShapePtr;

int m_numChildShapes;

float m_collisionMargin;

};


SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
{
return sizeof(btCompoundShapeData);
}







#endif //BT_COMPOUND_SHAPE_H

+ 27
- 0
src/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp Переглянути файл

@@ -0,0 +1,27 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btConcaveShape.h"

btConcaveShape::btConcaveShape() : m_collisionMargin(btScalar(0.))
{

}

btConcaveShape::~btConcaveShape()
{

}

+ 60
- 0
src/bullet/BulletCollision/CollisionShapes/btConcaveShape.h Переглянути файл

@@ -0,0 +1,60 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONCAVE_SHAPE_H
#define BT_CONCAVE_SHAPE_H

#include "btCollisionShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "btTriangleCallback.h"

/// PHY_ScalarType enumerates possible scalar types.
/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
typedef enum PHY_ScalarType {
PHY_FLOAT,
PHY_DOUBLE,
PHY_INTEGER,
PHY_SHORT,
PHY_FIXEDPOINT88,
PHY_UCHAR
} PHY_ScalarType;

///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
class btConcaveShape : public btCollisionShape
{
protected:
btScalar m_collisionMargin;

public:
btConcaveShape();

virtual ~btConcaveShape();

virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;

virtual btScalar getMargin() const {
return m_collisionMargin;
}
virtual void setMargin(btScalar collisionMargin)
{
m_collisionMargin = collisionMargin;
}



};

#endif //BT_CONCAVE_SHAPE_H

+ 143
- 0
src/bullet/BulletCollision/CollisionShapes/btConeShape.cpp Переглянути файл

@@ -0,0 +1,143 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConeShape.h"



btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
m_radius (radius),
m_height(height)
{
m_shapeType = CONE_SHAPE_PROXYTYPE;
setConeUpIndex(1);
btVector3 halfExtents;
m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
}

btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height):
btConeShape(radius,height)
{
setConeUpIndex(2);
}

btConeShapeX::btConeShapeX (btScalar radius,btScalar height):
btConeShape(radius,height)
{
setConeUpIndex(0);
}

///choose upAxis index
void btConeShape::setConeUpIndex(int upIndex)
{
switch (upIndex)
{
case 0:
m_coneIndices[0] = 1;
m_coneIndices[1] = 0;
m_coneIndices[2] = 2;
break;
case 1:
m_coneIndices[0] = 0;
m_coneIndices[1] = 1;
m_coneIndices[2] = 2;
break;
case 2:
m_coneIndices[0] = 0;
m_coneIndices[1] = 2;
m_coneIndices[2] = 1;
break;
default:
btAssert(0);
};
}

btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
{
btScalar halfHeight = m_height * btScalar(0.5);

if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
{
btVector3 tmp;

tmp[m_coneIndices[0]] = btScalar(0.);
tmp[m_coneIndices[1]] = halfHeight;
tmp[m_coneIndices[2]] = btScalar(0.);
return tmp;
}
else {
btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]);
if (s > SIMD_EPSILON) {
btScalar d = m_radius / s;
btVector3 tmp;
tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
tmp[m_coneIndices[1]] = -halfHeight;
tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
return tmp;
}
else {
btVector3 tmp;
tmp[m_coneIndices[0]] = btScalar(0.);
tmp[m_coneIndices[1]] = -halfHeight;
tmp[m_coneIndices[2]] = btScalar(0.);
return tmp;
}
}

}

btVector3 btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
return coneLocalSupport(vec);
}

void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
for (int i=0;i<numVectors;i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i] = coneLocalSupport(vec);
}
}


btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = coneLocalSupport(vec);
if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
}
return supVertex;
}


void btConeShape::setLocalScaling(const btVector3& scaling)
{
int axis = m_coneIndices[1];
int r1 = m_coneIndices[0];
int r2 = m_coneIndices[2];
m_height *= scaling[axis] / m_localScaling[axis];
m_radius *= (scaling[r1] / m_localScaling[r1] + scaling[r2] / m_localScaling[r2]) / 2;
m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
btConvexInternalShape::setLocalScaling(scaling);
}

+ 103
- 0
src/bullet/BulletCollision/CollisionShapes/btConeShape.h Переглянути файл

@@ -0,0 +1,103 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONE_MINKOWSKI_H
#define BT_CONE_MINKOWSKI_H

#include "btConvexInternalShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types

///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
class btConeShape : public btConvexInternalShape

{

btScalar m_sinAngle;
btScalar m_radius;
btScalar m_height;
int m_coneIndices[3];
btVector3 coneLocalSupport(const btVector3& v) const;


public:
btConeShape (btScalar radius,btScalar height);
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;

btScalar getRadius() const { return m_radius;}
btScalar getHeight() const { return m_height;}


virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
btTransform identity;
identity.setIdentity();
btVector3 aabbMin,aabbMax;
getAabb(identity,aabbMin,aabbMax);

btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);

btScalar margin = getMargin();

btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
const btScalar scaledmass = mass * btScalar(0.08333333);

inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));

// inertia.x() = scaledmass * (y2+z2);
// inertia.y() = scaledmass * (x2+z2);
// inertia.z() = scaledmass * (x2+y2);
}


virtual const char* getName()const
{
return "Cone";
}
///choose upAxis index
void setConeUpIndex(int upIndex);
int getConeUpIndex() const
{
return m_coneIndices[1];
}

virtual void setLocalScaling(const btVector3& scaling);

};

///btConeShape implements a Cone shape, around the X axis
class btConeShapeX : public btConeShape
{
public:
btConeShapeX(btScalar radius,btScalar height);
};

///btConeShapeZ implements a Cone shape, around the Z axis
class btConeShapeZ : public btConeShape
{
public:
btConeShapeZ(btScalar radius,btScalar height);
};
#endif //BT_CONE_MINKOWSKI_H


+ 92
- 0
src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp Переглянути файл

@@ -0,0 +1,92 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvex2dShape.h"

btConvex2dShape::btConvex2dShape( btConvexShape* convexChildShape):
btConvexShape (), m_childConvexShape(convexChildShape)
{
m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
}
btConvex2dShape::~btConvex2dShape()
{
}


btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
}

void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
}


btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
{
return m_childConvexShape->localGetSupportingVertex(vec);
}


void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
///this linear upscaling is not realistic, but we don't deal with large mass ratios...
m_childConvexShape->calculateLocalInertia(mass,inertia);
}


///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
m_childConvexShape->getAabb(t,aabbMin,aabbMax);
}

void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
}

void btConvex2dShape::setLocalScaling(const btVector3& scaling)
{
m_childConvexShape->setLocalScaling(scaling);
}

const btVector3& btConvex2dShape::getLocalScaling() const
{
return m_childConvexShape->getLocalScaling();
}

void btConvex2dShape::setMargin(btScalar margin)
{
m_childConvexShape->setMargin(margin);
}
btScalar btConvex2dShape::getMargin() const
{
return m_childConvexShape->getMargin();
}

int btConvex2dShape::getNumPreferredPenetrationDirections() const
{
return m_childConvexShape->getNumPreferredPenetrationDirections();
}
void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
}

+ 80
- 0
src/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h Переглянути файл

@@ -0,0 +1,80 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_2D_SHAPE_H
#define BT_CONVEX_2D_SHAPE_H

#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types

///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0.
///For 2d boxes, the btBox2dShape is recommended.
class btConvex2dShape : public btConvexShape
{
btConvexShape* m_childConvexShape;

public:
btConvex2dShape( btConvexShape* convexChildShape);
virtual ~btConvex2dShape();
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;

virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;

virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;

virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;

btConvexShape* getChildShape()
{
return m_childConvexShape;
}

const btConvexShape* getChildShape() const
{
return m_childConvexShape;
}

virtual const char* getName()const
{
return "Convex2dShape";
}


///////////////////////////


///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

virtual void setLocalScaling(const btVector3& scaling) ;
virtual const btVector3& getLocalScaling() const ;

virtual void setMargin(btScalar margin);
virtual btScalar getMargin() const;

virtual int getNumPreferredPenetrationDirections() const;
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;


};

#endif //BT_CONVEX_2D_SHAPE_H

+ 255
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp Переглянути файл

@@ -0,0 +1,255 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexHullShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"

#include "LinearMath/btQuaternion.h"
#include "LinearMath/btSerializer.h"

btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
{
m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
m_unscaledPoints.resize(numPoints);

unsigned char* pointsAddress = (unsigned char*)points;

for (int i=0;i<numPoints;i++)
{
btScalar* point = (btScalar*)pointsAddress;
m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
pointsAddress += stride;
}

recalcLocalAabb();

}



void btConvexHullShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
recalcLocalAabb();
}

void btConvexHullShape::addPoint(const btVector3& point)
{
m_unscaledPoints.push_back(point);
recalcLocalAabb();

}

btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);

for (int i=0;i<m_unscaledPoints.size();i++)
{
btVector3 vtx = m_unscaledPoints[i] * m_localScaling;

newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
return supVec;
}

void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
btScalar newDot;
//use 'w' component of supportVerticesOut?
{
for (int i=0;i<numVectors;i++)
{
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
for (int i=0;i<m_unscaledPoints.size();i++)
{
btVector3 vtx = getScaledPoint(i);

for (int j=0;j<numVectors;j++)
{
const btVector3& vec = vectors[j];
newDot = vec.dot(vtx);
if (newDot > supportVerticesOut[j][3])
{
//WARNING: don't swap next lines, the w component would get overwritten!
supportVerticesOut[j] = vtx;
supportVerticesOut[j][3] = newDot;
}
}
}



}


btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);

if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
}
return supVertex;
}









//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
int btConvexHullShape::getNumVertices() const
{
return m_unscaledPoints.size();
}

int btConvexHullShape::getNumEdges() const
{
return m_unscaledPoints.size();
}

void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
{

int index0 = i%m_unscaledPoints.size();
int index1 = (i+1)%m_unscaledPoints.size();
pa = getScaledPoint(index0);
pb = getScaledPoint(index1);
}

void btConvexHullShape::getVertex(int i,btVector3& vtx) const
{
vtx = getScaledPoint(i);
}

int btConvexHullShape::getNumPlanes() const
{
return 0;
}

void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
{

btAssert(0);
}

//not yet
bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
{
btAssert(0);
return false;
}

///fills the dataBuffer and returns the struct name (and 0 on failure)
const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
//int szc = sizeof(btConvexHullShapeData);
btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);

int numElem = m_unscaledPoints.size();
shapeData->m_numUnscaledPoints = numElem;
#ifdef BT_USE_DOUBLE_PRECISION
shapeData->m_unscaledPointsFloatPtr = 0;
shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
#else
shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
shapeData->m_unscaledPointsDoublePtr = 0;
#endif
if (numElem)
{
int sz = sizeof(btVector3Data);
// int sz2 = sizeof(btVector3DoubleData);
// int sz3 = sizeof(btVector3FloatData);
btChunk* chunk = serializer->allocate(sz,numElem);
btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
for (int i=0;i<numElem;i++,memPtr++)
{
m_unscaledPoints[i].serialize(*memPtr);
}
serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
}
return "btConvexHullShapeData";
}

void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const
{
#if 1
min = FLT_MAX;
max = -FLT_MAX;
btVector3 witnesPtMin;
btVector3 witnesPtMax;

int numVerts = m_unscaledPoints.size();
for(int i=0;i<numVerts;i++)
{
btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
btVector3 pt = trans * vtx;
btScalar dp = pt.dot(dir);
if(dp < min)
{
min = dp;
witnesPtMin = pt;
}
if(dp > max)
{
max = dp;
witnesPtMax=pt;
}
}
#else
btVector3 localAxis = dir*trans.getBasis();
btVector3 vtx1 = trans(localGetSupportingVertex(localAxis));
btVector3 vtx2 = trans(localGetSupportingVertex(-localAxis));

min = vtx1.dot(dir);
max = vtx2.dot(dir);
#endif

if(min>max)
{
btScalar tmp = min;
min = max;
max = tmp;
}


}



+ 122
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h Переглянути файл

@@ -0,0 +1,122 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_HULL_SHAPE_H
#define BT_CONVEX_HULL_SHAPE_H

#include "btPolyhedralConvexShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"


///The btConvexHullShape implements an implicit convex hull of an array of vertices.
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
{
btAlignedObjectArray<btVector3> m_unscaledPoints;

public:
BT_DECLARE_ALIGNED_ALLOCATOR();

///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
///btConvexHullShape make an internal copy of the points.
btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));

void addPoint(const btVector3& point);

btVector3* getUnscaledPoints()
{
return &m_unscaledPoints[0];
}

const btVector3* getUnscaledPoints() const
{
return &m_unscaledPoints[0];
}

///getPoints is obsolete, please use getUnscaledPoints
const btVector3* getPoints() const
{
return getUnscaledPoints();
}



SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
{
return m_unscaledPoints[i] * m_localScaling;
}

SIMD_FORCE_INLINE int getNumPoints() const
{
return m_unscaledPoints.size();
}

virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;

virtual void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const;


//debugging
virtual const char* getName()const {return "Convex";}

virtual int getNumVertices() const;
virtual int getNumEdges() const;
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
virtual bool isInside(const btVector3& pt,btScalar tolerance) const;

///in case we receive negative scaling
virtual void setLocalScaling(const btVector3& scaling);

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btConvexHullShapeData
{
btConvexInternalShapeData m_convexInternalShapeData;

btVector3FloatData *m_unscaledPointsFloatPtr;
btVector3DoubleData *m_unscaledPointsDoublePtr;

int m_numUnscaledPoints;
char m_padding3[4];

};


SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const
{
return sizeof(btConvexHullShapeData);
}


#endif //BT_CONVEX_HULL_SHAPE_H


+ 151
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp Переглянути файл

@@ -0,0 +1,151 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#include "btConvexInternalShape.h"



btConvexInternalShape::btConvexInternalShape()
: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
{
}


void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling.absolute();
}



void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
{
#ifndef __SPU__
//use localGetSupportingVertexWithoutMargin?
btScalar margin = getMargin();
for (int i=0;i<3;i++)
{
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
vec[i] = btScalar(1.);

btVector3 sv = localGetSupportingVertex(vec*trans.getBasis());

btVector3 tmp = trans(sv);
maxAabb[i] = tmp[i]+margin;
vec[i] = btScalar(-1.);
tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
minAabb[i] = tmp[i]-margin;
}
#endif
}



btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
{
#ifndef __SPU__

btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);

if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
}
return supVertex;

#else
btAssert(0);
return btVector3(0,0,0);
#endif //__SPU__

}


btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
: btConvexInternalShape(),
m_localAabbMin(1,1,1),
m_localAabbMax(-1,-1,-1),
m_isLocalAabbValid(false)
{
}


void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
}

void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
{
btConvexInternalShape::setLocalScaling(scaling);
recalcLocalAabb();
}


void btConvexInternalAabbCachingShape::recalcLocalAabb()
{
m_isLocalAabbValid = true;
#if 1
static const btVector3 _directions[] =
{
btVector3( 1., 0., 0.),
btVector3( 0., 1., 0.),
btVector3( 0., 0., 1.),
btVector3( -1., 0., 0.),
btVector3( 0., -1., 0.),
btVector3( 0., 0., -1.)
};
btVector3 _supporting[] =
{
btVector3( 0., 0., 0.),
btVector3( 0., 0., 0.),
btVector3( 0., 0., 0.),
btVector3( 0., 0., 0.),
btVector3( 0., 0., 0.),
btVector3( 0., 0., 0.)
};
batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
for ( int i = 0; i < 3; ++i )
{
m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
}
#else

for (int i=0;i<3;i++)
{
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
m_localAabbMax[i] = tmp[i]+m_collisionMargin;
vec[i] = btScalar(-1.);
tmp = localGetSupportingVertex(vec);
m_localAabbMin[i] = tmp[i]-m_collisionMargin;
}
#endif
}

+ 224
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h Переглянути файл

@@ -0,0 +1,224 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_INTERNAL_SHAPE_H
#define BT_CONVEX_INTERNAL_SHAPE_H

#include "btConvexShape.h"
#include "LinearMath/btAabbUtil2.h"


///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN.
///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h
///Note that when creating small shapes (derived from btConvexInternalShape),
///you need to make sure to set a smaller collision margin, using the 'setMargin' API
///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
class btConvexInternalShape : public btConvexShape
{

protected:

//local scaling. collisionMargin is not scaled !
btVector3 m_localScaling;

btVector3 m_implicitShapeDimensions;
btScalar m_collisionMargin;

btScalar m_padding;

btConvexInternalShape();

public:


virtual ~btConvexInternalShape()
{

}

virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;

const btVector3& getImplicitShapeDimensions() const
{
return m_implicitShapeDimensions;
}

///warning: use setImplicitShapeDimensions with care
///changing a collision shape while the body is in the world is not recommended,
///it is best to remove the body from the world, then make the change, and re-add it
///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
void setImplicitShapeDimensions(const btVector3& dimensions)
{
m_implicitShapeDimensions = dimensions;
}

void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
{
btScalar safeMargin = defaultMarginMultiplier*minDimension;
if (safeMargin < getMargin())
{
setMargin(safeMargin);
}
}
void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
{
//see http://code.google.com/p/bullet/issues/detail?id=349
//this margin check could could be added to other collision shapes too,
//or add some assert/warning somewhere
btScalar minDimension=halfExtents[halfExtents.minAxis()];
setSafeMargin(minDimension, defaultMarginMultiplier);
}

///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
getAabbSlow(t,aabbMin,aabbMax);
}


virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;


virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}

const btVector3& getLocalScalingNV() const
{
return m_localScaling;
}

virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
virtual btScalar getMargin() const
{
return m_collisionMargin;
}

btScalar getMarginNV() const
{
return m_collisionMargin;
}

virtual int getNumPreferredPenetrationDirections() const
{
return 0;
}
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
(void)penetrationVector;
(void)index;
btAssert(0);
}

virtual int calculateSerializeBufferSize() const;

///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;

};

///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btConvexInternalShapeData
{
btCollisionShapeData m_collisionShapeData;

btVector3FloatData m_localScaling;

btVector3FloatData m_implicitShapeDimensions;
float m_collisionMargin;

int m_padding;

};



SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
{
return sizeof(btConvexInternalShapeData);
}

///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);

m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
m_localScaling.serializeFloat(shapeData->m_localScaling);
shapeData->m_collisionMargin = float(m_collisionMargin);

return "btConvexInternalShapeData";
}




///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
class btConvexInternalAabbCachingShape : public btConvexInternalShape
{
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
bool m_isLocalAabbValid;
protected:
btConvexInternalAabbCachingShape();
void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
{
m_isLocalAabbValid = true;
m_localAabbMin = aabbMin;
m_localAabbMax = aabbMax;
}

inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_isLocalAabbValid);
aabbMin = m_localAabbMin;
aabbMax = m_localAabbMax;
}

inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
{

//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
}
public:
virtual void setLocalScaling(const btVector3& scaling);

virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

void recalcLocalAabb();

};

#endif //BT_CONVEX_INTERNAL_SHAPE_H

+ 157
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp Переглянути файл

@@ -0,0 +1,157 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexPointCloudShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"

#include "LinearMath/btQuaternion.h"

void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
recalcLocalAabb();
}

#ifndef __SPU__
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);

btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}


for (int i=0;i<m_numPoints;i++)
{
btVector3 vtx = getScaledPoint(i);

newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
return supVec;
}

void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
btScalar newDot;
//use 'w' component of supportVerticesOut?
{
for (int i=0;i<numVectors;i++)
{
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
for (int i=0;i<m_numPoints;i++)
{
btVector3 vtx = getScaledPoint(i);

for (int j=0;j<numVectors;j++)
{
const btVector3& vec = vectors[j];
newDot = vec.dot(vtx);
if (newDot > supportVerticesOut[j][3])
{
//WARNING: don't swap next lines, the w component would get overwritten!
supportVerticesOut[j] = vtx;
supportVerticesOut[j][3] = newDot;
}
}
}



}


btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);

if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
}
return supVertex;
}


#endif






//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
int btConvexPointCloudShape::getNumVertices() const
{
return m_numPoints;
}

int btConvexPointCloudShape::getNumEdges() const
{
return 0;
}

void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
{
btAssert (0);
}

void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
{
vtx = m_unscaledPoints[i]*m_localScaling;
}

int btConvexPointCloudShape::getNumPlanes() const
{
return 0;
}

void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
{

btAssert(0);
}

//not yet
bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
{
btAssert(0);
return false;
}


+ 105
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h Переглянути файл

@@ -0,0 +1,105 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
#define BT_CONVEX_POINT_CLOUD_SHAPE_H

#include "btPolyhedralConvexShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"

///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
{
btVector3* m_unscaledPoints;
int m_numPoints;

public:
BT_DECLARE_ALIGNED_ALLOCATOR();

btConvexPointCloudShape()
{
m_localScaling.setValue(1.f,1.f,1.f);
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
m_unscaledPoints = 0;
m_numPoints = 0;
}

btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
{
m_localScaling = localScaling;
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
m_unscaledPoints = points;
m_numPoints = numPoints;

if (computeAabb)
recalcLocalAabb();
}

void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
{
m_unscaledPoints = points;
m_numPoints = numPoints;
m_localScaling = localScaling;

if (computeAabb)
recalcLocalAabb();
}

SIMD_FORCE_INLINE btVector3* getUnscaledPoints()
{
return m_unscaledPoints;
}

SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
{
return m_unscaledPoints;
}

SIMD_FORCE_INLINE int getNumPoints() const
{
return m_numPoints;
}

SIMD_FORCE_INLINE btVector3 getScaledPoint( int index) const
{
return m_unscaledPoints[index] * m_localScaling;
}

#ifndef __SPU__
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
#endif


//debugging
virtual const char* getName()const {return "ConvexPointCloud";}

virtual int getNumVertices() const;
virtual int getNumEdges() const;
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
virtual bool isInside(const btVector3& pt,btScalar tolerance) const;

///in case we receive negative scaling
virtual void setLocalScaling(const btVector3& scaling);
};


#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H


+ 296
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp Переглянути файл

@@ -0,0 +1,296 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
///And contact clipping based on work from Simon Hobbs

#include "btConvexPolyhedron.h"
#include "LinearMath/btHashMap.h"

btConvexPolyhedron::btConvexPolyhedron()
{

}
btConvexPolyhedron::~btConvexPolyhedron()
{

}


inline bool IsAlmostZero(const btVector3& v)
{
if(fabsf(v.x())>1e-6 || fabsf(v.y())>1e-6 || fabsf(v.z())>1e-6) return false;
return true;
}

struct btInternalVertexPair
{
btInternalVertexPair(short int v0,short int v1)
:m_v0(v0),
m_v1(v1)
{
if (m_v1>m_v0)
btSwap(m_v0,m_v1);
}
short int m_v0;
short int m_v1;
int getHash() const
{
return m_v0+(m_v1<<16);
}
bool equals(const btInternalVertexPair& other) const
{
return m_v0==other.m_v0 && m_v1==other.m_v1;
}
};

struct btInternalEdge
{
btInternalEdge()
:m_face0(-1),
m_face1(-1)
{
}
short int m_face0;
short int m_face1;
};

//

#ifdef TEST_INTERNAL_OBJECTS
bool btConvexPolyhedron::testContainment() const
{
for(int p=0;p<8;p++)
{
btVector3 LocalPt;
if(p==0) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], m_extents[2]);
else if(p==1) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], -m_extents[2]);
else if(p==2) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], m_extents[2]);
else if(p==3) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], -m_extents[2]);
else if(p==4) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], m_extents[2]);
else if(p==5) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], -m_extents[2]);
else if(p==6) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], m_extents[2]);
else if(p==7) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], -m_extents[2]);

for(int i=0;i<m_faces.size();i++)
{
const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const btScalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
if(d>0.0f)
return false;
}
}
return true;
}
#endif

void btConvexPolyhedron::initialize()
{

btHashMap<btInternalVertexPair,btInternalEdge> edges;

btScalar TotalArea = 0.0f;
m_localCenter.setValue(0, 0, 0);
for(int i=0;i<m_faces.size();i++)
{
int numVertices = m_faces[i].m_indices.size();
int NbTris = numVertices;
for(int j=0;j<NbTris;j++)
{
int k = (j+1)%numVertices;
btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
btInternalEdge* edptr = edges.find(vp);
btVector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
edge.normalize();

bool found = false;

for (int p=0;p<m_uniqueEdges.size();p++)
{
if (IsAlmostZero(m_uniqueEdges[p]-edge) ||
IsAlmostZero(m_uniqueEdges[p]+edge))
{
found = true;
break;
}
}

if (!found)
{
m_uniqueEdges.push_back(edge);
}

if (edptr)
{
btAssert(edptr->m_face0>=0);
btAssert(edptr->m_face1<0);
edptr->m_face1 = i;
} else
{
btInternalEdge ed;
ed.m_face0 = i;
edges.insert(vp,ed);
}
}
}

#ifdef USE_CONNECTED_FACES
for(int i=0;i<m_faces.size();i++)
{
int numVertices = m_faces[i].m_indices.size();
m_faces[i].m_connectedFaces.resize(numVertices);

for(int j=0;j<numVertices;j++)
{
int k = (j+1)%numVertices;
btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
btInternalEdge* edptr = edges.find(vp);
btAssert(edptr);
btAssert(edptr->m_face0>=0);
btAssert(edptr->m_face1>=0);

int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
m_faces[i].m_connectedFaces[j] = connectedFace;
}
}
#endif//USE_CONNECTED_FACES

for(int i=0;i<m_faces.size();i++)
{
int numVertices = m_faces[i].m_indices.size();
int NbTris = numVertices-2;
const btVector3& p0 = m_vertices[m_faces[i].m_indices[0]];
for(int j=1;j<=NbTris;j++)
{
int k = (j+1)%numVertices;
const btVector3& p1 = m_vertices[m_faces[i].m_indices[j]];
const btVector3& p2 = m_vertices[m_faces[i].m_indices[k]];
btScalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
btVector3 Center = (p0+p1+p2)/3.0f;
m_localCenter += Area * Center;
TotalArea += Area;
}
}
m_localCenter /= TotalArea;




#ifdef TEST_INTERNAL_OBJECTS
if(1)
{
m_radius = FLT_MAX;
for(int i=0;i<m_faces.size();i++)
{
const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const btScalar dist = btFabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
if(dist<m_radius)
m_radius = dist;
}

btScalar MinX = FLT_MAX;
btScalar MinY = FLT_MAX;
btScalar MinZ = FLT_MAX;
btScalar MaxX = -FLT_MAX;
btScalar MaxY = -FLT_MAX;
btScalar MaxZ = -FLT_MAX;
for(int i=0; i<m_vertices.size(); i++)
{
const btVector3& pt = m_vertices[i];
if(pt.x()<MinX) MinX = pt.x();
if(pt.x()>MaxX) MaxX = pt.x();
if(pt.y()<MinY) MinY = pt.y();
if(pt.y()>MaxY) MaxY = pt.y();
if(pt.z()<MinZ) MinZ = pt.z();
if(pt.z()>MaxZ) MaxZ = pt.z();
}
mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);



// const btScalar r = m_radius / sqrtf(2.0f);
const btScalar r = m_radius / sqrtf(3.0f);
const int LargestExtent = mE.maxAxis();
const btScalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
m_extents[0] = m_extents[1] = m_extents[2] = r;
m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
bool FoundBox = false;
for(int j=0;j<1024;j++)
{
if(testContainment())
{
FoundBox = true;
break;
}

m_extents[LargestExtent] -= Step;
}
if(!FoundBox)
{
m_extents[0] = m_extents[1] = m_extents[2] = r;
}
else
{
// Refine the box
const btScalar Step = (m_radius - r)/1024.0f;
const int e0 = (1<<LargestExtent) & 3;
const int e1 = (1<<e0) & 3;

for(int j=0;j<1024;j++)
{
const btScalar Saved0 = m_extents[e0];
const btScalar Saved1 = m_extents[e1];
m_extents[e0] += Step;
m_extents[e1] += Step;

if(!testContainment())
{
m_extents[e0] = Saved0;
m_extents[e1] = Saved1;
break;
}
}
}
}
#endif
}


void btConvexPolyhedron::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = m_vertices.size();
for(int i=0;i<numVerts;i++)
{
btVector3 pt = trans * m_vertices[i];
btScalar dp = pt.dot(dir);
if(dp < min) min = dp;
if(dp > max) max = dp;
}
if(min>max)
{
btScalar tmp = min;
min = max;
max = tmp;
}
}

+ 62
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h Переглянути файл

@@ -0,0 +1,62 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


///This file was written by Erwin Coumans


#ifndef _BT_POLYHEDRAL_FEATURES_H
#define _BT_POLYHEDRAL_FEATURES_H

#include "LinearMath/btTransform.h"
#include "LinearMath/btAlignedObjectArray.h"

#define TEST_INTERNAL_OBJECTS 1


struct btFace
{
btAlignedObjectArray<int> m_indices;
// btAlignedObjectArray<int> m_connectedFaces;
btScalar m_plane[4];
};


class btConvexPolyhedron
{
public:
btConvexPolyhedron();
virtual ~btConvexPolyhedron();

btAlignedObjectArray<btVector3> m_vertices;
btAlignedObjectArray<btFace> m_faces;
btAlignedObjectArray<btVector3> m_uniqueEdges;

btVector3 m_localCenter;
btVector3 m_extents;
btScalar m_radius;
btVector3 mC;
btVector3 mE;

void initialize();
bool testContainment() const;

void project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const;
};

#endif //_BT_POLYHEDRAL_FEATURES_H



+ 446
- 0
src/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp Переглянути файл

@@ -0,0 +1,446 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexShape.h"
#include "btTriangleShape.h"
#include "btSphereShape.h"
#include "btCylinderShape.h"
#include "btCapsuleShape.h"
#include "btConvexHullShape.h"
#include "btConvexPointCloudShape.h"

///not supported on IBM SDK, until we fix the alignment of btVector3
#if defined (__CELLOS_LV2__) && defined (__SPU__)
#include <spu_intrinsics.h>
static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 )
{
vec_float4 result;
result = spu_mul( vec0, vec1 );
result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result );
return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result );
}
#endif //__SPU__

btConvexShape::btConvexShape ()
{
}

btConvexShape::~btConvexShape()
{

}


void btConvexShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max) const
{
btVector3 localAxis = dir*trans.getBasis();
btVector3 vtx1 = trans(localGetSupportingVertex(localAxis));
btVector3 vtx2 = trans(localGetSupportingVertex(-localAxis));

min = vtx1.dot(dir);
max = vtx2.dot(dir);

if(min>max)
{
btScalar tmp = min;
min = max;
max = tmp;
}
}


static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
{

btVector3 vec = localDirOrg * localScaling;

#if defined (__CELLOS_LV2__) && defined (__SPU__)

btVector3 localDir = vec;

vec_float4 v_distMax = {-FLT_MAX,0,0,0};
vec_int4 v_idxMax = {-999,0,0,0};
int v=0;
int numverts = numPoints;

for(;v<(int)numverts-4;v+=4) {
vec_float4 p0 = vec_dot3(points[v ].get128(),localDir.get128());
vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128());
vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128());
vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128());
const vec_int4 i0 = {v ,0,0,0};
const vec_int4 i1 = {v+1,0,0,0};
const vec_int4 i2 = {v+2,0,0,0};
const vec_int4 i3 = {v+3,0,0,0};
vec_uint4 retGt01 = spu_cmpgt(p0,p1);
vec_float4 pmax01 = spu_sel(p1,p0,retGt01);
vec_int4 imax01 = spu_sel(i1,i0,retGt01);
vec_uint4 retGt23 = spu_cmpgt(p2,p3);
vec_float4 pmax23 = spu_sel(p3,p2,retGt23);
vec_int4 imax23 = spu_sel(i3,i2,retGt23);
vec_uint4 retGt0123 = spu_cmpgt(pmax01,pmax23);
vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123);
vec_int4 imax0123 = spu_sel(imax23,imax01,retGt0123);
vec_uint4 retGtMax = spu_cmpgt(v_distMax,pmax0123);
v_distMax = spu_sel(pmax0123,v_distMax,retGtMax);
v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax);
}
for(;v<(int)numverts;v++) {
vec_float4 p = vec_dot3(points[v].get128(),localDir.get128());
const vec_int4 i = {v,0,0,0};
vec_uint4 retGtMax = spu_cmpgt(v_distMax,p);
v_distMax = spu_sel(p,v_distMax,retGtMax);
v_idxMax = spu_sel(i,v_idxMax,retGtMax);
}
int ptIndex = spu_extract(v_idxMax,0);
const btVector3& supVec= points[ptIndex] * localScaling;
return supVec;
#else

btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
int ptIndex = -1;

for (int i=0;i<numPoints;i++)
{

newDot = vec.dot(points[i]);
if (newDot > maxDot)
{
maxDot = newDot;
ptIndex = i;
}
}
btAssert(ptIndex >= 0);
btVector3 supVec = points[ptIndex] * localScaling;
return supVec;
#endif //__SPU__
}

btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
{
switch (m_shapeType)
{
case SPHERE_SHAPE_PROXYTYPE:
{
return btVector3(0,0,0);
}
case BOX_SHAPE_PROXYTYPE:
{
btBoxShape* convexShape = (btBoxShape*)this;
const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();

return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
}
case TRIANGLE_SHAPE_PROXYTYPE:
{
btTriangleShape* triangleShape = (btTriangleShape*)this;
btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ());
btVector3* vertices = &triangleShape->m_vertices1[0];
btVector3 dots(dir.dot(vertices[0]), dir.dot(vertices[1]), dir.dot(vertices[2]));
btVector3 sup = vertices[dots.maxAxis()];
return btVector3(sup.getX(),sup.getY(),sup.getZ());
}
case CYLINDER_SHAPE_PROXYTYPE:
{
btCylinderShape* cylShape = (btCylinderShape*)this;
//mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)

btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ());
int cylinderUpAxis = cylShape->getUpAxis();
int XX(1),YY(0),ZZ(2);

switch (cylinderUpAxis)
{
case 0:
{
XX = 1;
YY = 0;
ZZ = 2;
}
break;
case 1:
{
XX = 0;
YY = 1;
ZZ = 2;
}
break;
case 2:
{
XX = 0;
YY = 2;
ZZ = 1;
}
break;
default:
btAssert(0);
break;
};

btScalar radius = halfExtents[XX];
btScalar halfHeight = halfExtents[cylinderUpAxis];

btVector3 tmp;
btScalar d ;

btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
if (s != btScalar(0.0))
{
d = radius / s;
tmp[XX] = v[XX] * d;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = v[ZZ] * d;
return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
} else {
tmp[XX] = radius;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = btScalar(0.0);
return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
}
}
case CAPSULE_SHAPE_PROXYTYPE:
{
btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());

btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
btScalar halfHeight = capsuleShape->getHalfHeight();
int capsuleUpAxis = capsuleShape->getUpAxis();

btScalar radius = capsuleShape->getRadius();
btVector3 supVec(0,0,0);

btScalar maxDot(btScalar(-BT_LARGE_FLOAT));

btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
btVector3 vtx;
btScalar newDot;
{
btVector3 pos(0,0,0);
pos[capsuleUpAxis] = halfHeight;

//vtx = pos +vec*(radius);
vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV();
newDot = vec.dot(vtx);

if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
{
btVector3 pos(0,0,0);
pos[capsuleUpAxis] = -halfHeight;

//vtx = pos +vec*(radius);
vtx = pos +vec*(radius) - vec * capsuleShape->getMarginNV();
newDot = vec.dot(vtx);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = vtx;
}
}
return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
}
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
{
btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
btVector3* points = convexPointCloudShape->getUnscaledPoints ();
int numPoints = convexPointCloudShape->getNumPoints ();
return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV());
}
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
btVector3* points = convexHullShape->getUnscaledPoints();
int numPoints = convexHullShape->getNumPoints ();
return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV());
}
default:
#ifndef __SPU__
return this->localGetSupportingVertexWithoutMargin (localDir);
#else
btAssert (0);
#endif
}

// should never reach here
btAssert (0);
return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
}

btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const
{
btVector3 localDirNorm = localDir;
if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
localDirNorm.normalize ();

return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm;
}

/* TODO: This should be bumped up to btCollisionShape () */
btScalar btConvexShape::getMarginNonVirtual () const
{
switch (m_shapeType)
{
case SPHERE_SHAPE_PROXYTYPE:
{
btSphereShape* sphereShape = (btSphereShape*)this;
return sphereShape->getRadius ();
}
case BOX_SHAPE_PROXYTYPE:
{
btBoxShape* convexShape = (btBoxShape*)this;
return convexShape->getMarginNV ();
}
case TRIANGLE_SHAPE_PROXYTYPE:
{
btTriangleShape* triangleShape = (btTriangleShape*)this;
return triangleShape->getMarginNV ();
}
case CYLINDER_SHAPE_PROXYTYPE:
{
btCylinderShape* cylShape = (btCylinderShape*)this;
return cylShape->getMarginNV();
}
case CAPSULE_SHAPE_PROXYTYPE:
{
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
return capsuleShape->getMarginNV();
}
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
/* fall through */
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
return convexHullShape->getMarginNV();
}
default:
#ifndef __SPU__
return this->getMargin ();
#else
btAssert (0);
#endif
}

// should never reach here
btAssert (0);
return btScalar(0.0f);
}
#ifndef __SPU__
void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
switch (m_shapeType)
{
case SPHERE_SHAPE_PROXYTYPE:
{
btSphereShape* sphereShape = (btSphereShape*)this;
btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX();
btScalar margin = radius + sphereShape->getMarginNonVirtual();
const btVector3& center = t.getOrigin();
btVector3 extent(margin,margin,margin);
aabbMin = center - extent;
aabbMax = center + extent;
}
break;
case CYLINDER_SHAPE_PROXYTYPE:
/* fall through */
case BOX_SHAPE_PROXYTYPE:
{
btBoxShape* convexShape = (btBoxShape*)this;
btScalar margin=convexShape->getMarginNonVirtual();
btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
halfExtents += btVector3(margin,margin,margin);
btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
aabbMin = center - extent;
aabbMax = center + extent;
break;
}
case TRIANGLE_SHAPE_PROXYTYPE:
{
btTriangleShape* triangleShape = (btTriangleShape*)this;
btScalar margin = triangleShape->getMarginNonVirtual();
for (int i=0;i<3;i++)
{
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
vec[i] = btScalar(1.);

btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis());

btVector3 tmp = t(sv);
aabbMax[i] = tmp[i]+margin;
vec[i] = btScalar(-1.);
tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()));
aabbMin[i] = tmp[i]-margin;
}
}
break;
case CAPSULE_SHAPE_PROXYTYPE:
{
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius());
int m_upAxis = capsuleShape->getUpAxis();
halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
halfExtents += btVector3(capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual());
btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
aabbMin = center - extent;
aabbMax = center + extent;
}
break;
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
btScalar margin = convexHullShape->getMarginNonVirtual();
convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
}
break;
default:
#ifndef __SPU__
this->getAabb (t, aabbMin, aabbMax);
#else
btAssert (0);
#endif
break;
}

// should never reach here
btAssert (0);
}

#endif //__SPU__

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