lol_shell.html modified to get necessary basics.undefined
@@ -1,91 +1,165 @@ | |||
<!doctype html> | |||
<!doctype html> | |||
<html lang="en-us"> | |||
<head> | |||
<meta charset="utf-8"> | |||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |||
<title>Emscripten-Generated Code</title> | |||
<style> | |||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } | |||
textarea.emscripten { font-family: monospace; width: 80%; } | |||
div.emscripten { text-align: center; } | |||
div.emscripten_border { border: 1px solid black; } | |||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | |||
canvas.emscripten { border: 0px none; } | |||
</style> | |||
</head> | |||
<body> | |||
<hr/> | |||
<div class="emscripten" id="status">Downloading...</div> | |||
<div class="emscripten"> | |||
<progress value="0" max="100" id="progress" hidden=1></progress> | |||
</div> | |||
<head> | |||
<meta charset="utf-8"> | |||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |||
<title>YOUR PAGE NAME HERE</title> | |||
<style> | |||
.emscripten | |||
{ | |||
padding-right: 0; | |||
margin-left: auto; | |||
margin-right: auto; | |||
display: block; | |||
} | |||
textarea.emscripten | |||
{ | |||
font-family: monospace; | |||
width: 80%; | |||
} | |||
div.emscripten | |||
{ | |||
text-align: center; | |||
} | |||
div.emscripten_border | |||
{ | |||
border: 1px solid black; | |||
position: absolute; | |||
left: 0px; | |||
top: 0px; | |||
} | |||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */ | |||
canvas.emscripten | |||
{ | |||
border: 0px none; | |||
} | |||
</style> | |||
</head> | |||
<body> | |||
<div class="emscripten_border"> | |||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas> | |||
<canvas class="emscripten" id="id_cvas_render" oncontextmenu="event.preventDefault()"></canvas> | |||
</div> | |||
<hr/> | |||
<!-- this part is a little weird, I don't really know what to do with it. --> | |||
<div class="emscripten"> | |||
<input type="checkbox" id="resize">Resize canvas | |||
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer | |||
| |||
<input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, | |||
document.getElementById('resize').checked)"> | |||
<input type="checkbox" id="id_ckbox_resize">Resize canvas | |||
<input type="checkbox" id="id_ckbox_pointer_lock" checked>Lock/hide mouse pointer | |||
| |||
<input type="button" value="Fullscreen" onclick="ClickFullscreen()"> | |||
</div> | |||
<hr/> | |||
<textarea class="emscripten" id="output" rows="8"></textarea> | |||
<hr> | |||
<script type='text/javascript'> | |||
// connect to canvas | |||
var Module = { | |||
preRun: [], | |||
<textarea class="emscripten" id="id_txt_output" rows="8"> </textarea> | |||
<script type='text/javascript'> | |||
// connect to canvas | |||
var Module = | |||
{ | |||
output: document.getElementById('id_txt_output'), | |||
canvas: document.getElementById('id_cvas_render'), | |||
preRun: [], | |||
postRun: [], | |||
print: (function() { | |||
var element = document.getElementById('output'); | |||
element.value = ''; // clear browser cache | |||
return function(text) { | |||
text = Array.prototype.slice.call(arguments).join(' '); | |||
// These replacements are necessary if you render to raw HTML | |||
//text = text.replace(/&/g, "&"); | |||
//text = text.replace(/</g, "<"); | |||
//text = text.replace(/>/g, ">"); | |||
//text = text.replace('\n', '<br>', 'g'); | |||
element.value += text + "\n"; | |||
element.scrollTop = 99999; // focus on bottom | |||
}; | |||
})(), | |||
printErr: function(text) { | |||
text = Array.prototype.slice.call(arguments).join(' '); | |||
if (0) { // XXX disabled for safety typeof dump == 'function') { | |||
dump(text + '\n'); // fast, straight to the real console | |||
} else { | |||
console.log(text); | |||
} | |||
}, | |||
canvas: document.getElementById('canvas'), | |||
setStatus: function(text) { | |||
if (Module.setStatus.interval) clearInterval(Module.setStatus.interval); | |||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | |||
var statusElement = document.getElementById('status'); | |||
var progressElement = document.getElementById('progress'); | |||
if (m) { | |||
text = m[1]; | |||
progressElement.value = parseInt(m[2])*100; | |||
progressElement.max = parseInt(m[4])*100; | |||
progressElement.hidden = false; | |||
} else { | |||
progressElement.value = null; | |||
progressElement.max = null; | |||
progressElement.hidden = true; | |||
} | |||
statusElement.innerHTML = text; | |||
}, | |||
clickFullsreen: function() | |||
{ | |||
Module.requestFullScreen(document.getElementById('id_ckbox_pointer_lock').checked, | |||
document.getElementById('id_ckbox_resize').checked); | |||
}, | |||
print: (function() | |||
{ | |||
if (this.output) | |||
{ | |||
this.output.value = ''; // clear browser cache | |||
return function(text) | |||
{ | |||
this.text = Array.prototype.slice.call(arguments).join(' '); | |||
// These replacements are necessary if you render to raw HTML | |||
//text = text.replace(/&/g, "&"); | |||
//text = text.replace(/</g, "<"); | |||
//text = text.replace(/>/g, ">"); | |||
//text = text.replace('\n', '<br>', 'g'); | |||
this.output.value += text + "\n"; | |||
this.output.scrollTop = 99999; // focus on bottom | |||
}; | |||
} | |||
else | |||
return ''; | |||
})(), | |||
printErr: function(text) | |||
{ | |||
text = Array.prototype.slice.call(arguments).join(' '); | |||
if (0) // XXX disabled for safety typeof dump == 'function') | |||
dump(text + '\n'); // fast, straight to the real console | |||
else | |||
console.log(text); | |||
}, | |||
//Load Status handling | |||
setStatus: function(text, new_value, new_max) | |||
{ | |||
var tmp_status = ''; | |||
var tmp_value = undefined; | |||
var tmp_max = undefined; | |||
var should_hide = false; | |||
//Clear any interval put on this Status. | |||
if (Module.setStatus.interval) | |||
clearInterval(Module.setStatus.interval); | |||
//If value and max have been set, directly go for the win. | |||
if (new_value != undefined && new_max != undefined) | |||
{ | |||
tmp_status = text; | |||
tmp_value = new_value; | |||
tmp_max = new_max; | |||
} | |||
else | |||
//Else do the complicated stuff. | |||
{ | |||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); | |||
if (m) | |||
{ | |||
text = m[1]; | |||
tmp_value = parseInt(m[2]) * 100; | |||
tmp_max = parseInt(m[4]) * 100; | |||
} | |||
else | |||
should_hide = true; | |||
} | |||
if (parent) | |||
{ | |||
//parent.UpdateProgressBarValue(tmp_status, tmp_value, tmp_max); | |||
//parent.HideProgressStatus(should_hide); | |||
} | |||
}, | |||
totalDependencies: 0, | |||
monitorRunDependencies: function(left) { | |||
this.totalDependencies = Math.max(this.totalDependencies, left); | |||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); | |||
} | |||
}; | |||
Module.setStatus('Downloading...'); | |||
monitorRunDependencies: | |||
function(left) | |||
{ | |||
this.totalDependencies = Math.max(this.totalDependencies, left); | |||
if (left) | |||
Module.setStatus('Downloading dependencies ', (this.totalDependencies - left), this.totalDependencies); | |||
else | |||
Module.setStatus('All downloads complete.', 1, 1); | |||
}, | |||
//IMPORTANT : This is the C -> Javascript wraping, add your functions list here. | |||
wrapup_list: [ {src_obj: this, func_name: 'DoSendMessage', c_func_name: '_C_Send', return_var: 'number', args: ['number', 'string'] } ], | |||
do_wrapup: function() | |||
{ | |||
for (var i = 0; i < this.wrapup_list.length; i++) | |||
this.wrapup_list[i].src_obj[this.wrapup_list[i].func_var] = | |||
cwrap(this.wrapup_list[i].c_func_name, | |||
this.wrapup_list[i].return_var, | |||
this.wrapup_list[i].args); | |||
}, | |||
SendMessage:function() | |||
{ | |||
this.DoSendMessage(1, 'prout'); | |||
} | |||
}; | |||
Module.setStatus('Please wait, calculating load balance ...', 0, 1); | |||
//Module <-> Page communication setup | |||
parent.g_embed_em_module = Module; | |||
parent.SendMessageToModule = function() { g_embed_em_module.DoSendMessage(); }; | |||
parent.ModuleSentMessage = function(message) { /* */ }; | |||
window.setTimeout("Module.do_wrapup()", 100); | |||
</script> | |||
<!-- Copy this HTML in your site folder and put your built program script in the src. | |||
@@ -66,12 +66,16 @@ | |||
<None Include="meshviewer_index.html"> | |||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||
</None> | |||
<None Include="meshviewer_nacl.html"> | |||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||
</None> | |||
<None Include="meshviewer_nacl.nmf"> | |||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||
</None> | |||
<None Include="nacl_loading.js"> | |||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||
</None> | |||
<None Include="progress_status.js" /> | |||
<None Include="type_dictionnary.js"> | |||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||
</None> | |||
@@ -116,6 +116,7 @@ progress::-webkit-progress-value | |||
</script> | |||
<script src="./utils.js"></script> | |||
<script src="./progress_status.js"></script> | |||
<script src="./type_dictionnary.js"></script> | |||
<script type="text/javascript"> | |||
var EasyMeshDict = new TypeDictionnary("EasyMesh"); | |||
@@ -1,7 +1,3 @@ | |||
g_status_text = [null]; | |||
g_status_timer = [-1.0]; | |||
g_var_progress_bar = -1; | |||
g_embed_nacl_module = null; | |||
if (IsUsingNaCl()) NaClLoadingInit(); | |||
@@ -49,26 +45,10 @@ function ModuleStartedLoad() | |||
//Module progress event | |||
function ModuleLoadUpdate(event) | |||
{ | |||
var progress_bar = GetProgressBar(); | |||
if (progress_bar) | |||
{ | |||
if (event.lengthComputable) | |||
{ | |||
if (progress_bar.value < 0) | |||
g_var_progress_bar = -1; | |||
var loading_text = 'Please wait, loading [' + (Math.min(1.0, event.loaded / event.total) * 100.0).toFixed(0) + '%]'; | |||
//update the progress status. | |||
progress_bar.max = event.total; | |||
progress_bar.value = event.loaded; | |||
g_var_progress_bar = AddTextStatus(loading_text, g_var_progress_bar); | |||
} | |||
//Load length is not usable. | |||
else | |||
{ | |||
progress_bar.value = -1; | |||
g_var_progress_bar = AddTextStatus('Please wait, calculating load balance ...', g_var_progress_bar); | |||
} | |||
} | |||
if (event.lengthComputable) | |||
UpdateProgressBarValue('Please wait, loading', event.loaded, event.total); | |||
else | |||
UpdateProgressBarValue('Please wait, calculating load balance ...'); | |||
} | |||
//Indicate module load success. | |||
@@ -79,11 +59,7 @@ function ModuleDidLoad() | |||
//Hide the progress div | |||
AddTextStatus('Module is live, thank you for your patience.'); | |||
var hide_timer = 0.1; | |||
for (var i = 0; i < g_status_timer.length; i++) | |||
if (g_status_timer[i]) | |||
hide_timer = Math.max(g_status_timer[i], hide_timer); | |||
window.setTimeout('HideProgressStatus(true)', hide_timer * 1000); | |||
window.setTimeout('HideProgressStatus(true)', GetMaxStatusTime(0.5) * 1000); | |||
} | |||
//Module did crash | |||
@@ -129,82 +105,3 @@ function SendMessageToModule() | |||
else | |||
alert("Module not loaded !"); | |||
} | |||
//------------------------------------------------------------------------- | |||
// PROGRESS BAR STATUS FUNCTIONS | |||
//------------------------------------------------------------------------- | |||
//Update progress bar status | |||
function UpdateTextStatus(seconds) | |||
{ | |||
var div_progress_status = GetDivProgressStatus(); | |||
if (div_progress_status) | |||
{ | |||
div_progress_status.innerHTML = ''; | |||
for (var i = 0; i < g_status_text.length; i++) | |||
{ | |||
if (g_status_timer[i] == undefined || g_status_timer[i] < 0.0) | |||
{ | |||
g_status_timer[i] = -1.0; | |||
g_status_text[i] = undefined; | |||
} | |||
else | |||
{ | |||
g_status_timer[i] -= seconds; | |||
div_progress_status.innerHTML += g_status_text[i]; | |||
//div_progress_status.innerHTML += '[' + g_status_timer[i].toFixed(2) + ']'; | |||
if (i < g_status_text.length - 1) | |||
div_progress_status.innerHTML += '<br>'; | |||
} | |||
} | |||
window.setTimeout("UpdateTextStatus(0.1)", 100); | |||
} | |||
} | |||
//Add text status to the stack | |||
function AddTextStatus(message, message_id) | |||
{ | |||
var msg_timer = 2.0; | |||
if (message_id == undefined || message_id < 0) | |||
{ | |||
for (var i = g_status_timer.length - 1; i >= 0; i--) | |||
if (g_status_timer[i]) | |||
msg_timer = Math.max(msg_timer, g_status_timer[i] + 0.5); | |||
g_status_text[g_status_text.length] = message; | |||
g_status_timer[g_status_timer.length] = msg_timer; | |||
return g_status_timer.length - 1; | |||
} | |||
else | |||
{ | |||
g_status_text[message_id] = message; | |||
g_status_timer[message_id] = msg_timer; | |||
return message_id; | |||
} | |||
} | |||
//Hide Progress Status and empty status texts | |||
function HideProgressStatus(should_hide) | |||
{ | |||
var progress_bar = GetProgressBar(); | |||
var div_progress = GetDivProgress(); | |||
if (div_progress && progress_bar) | |||
{ | |||
if (should_hide == true) | |||
{ | |||
div_progress.style.visibility = "hidden"; | |||
g_status_text.splice(0, g_status_text.length); | |||
g_status_timer.splice(0, g_status_timer.length); | |||
progress_bar.value = -1; | |||
UpdateTextStatus(1.0); | |||
} | |||
else | |||
{ | |||
div_progress.style.visibility = "visible"; | |||
progress_bar.value = -1; | |||
AddTextStatus('Please wait for module loading'); | |||
UpdateTextStatus(1.0); | |||
} | |||
} | |||
} | |||
@@ -0,0 +1,116 @@ | |||
g_var_progress_bar = -1; | |||
g_status_text = [null]; | |||
g_status_timer = [-1.0]; | |||
//------------------------------------------------------------------------- | |||
// PROGRESS BAR STATUS FUNCTIONS | |||
//------------------------------------------------------------------------- | |||
//Update the actual progress bar | |||
function UpdateProgressBarValue(new_status, new_value, new_max) | |||
{ | |||
var progress_bar = GetProgressBar(); | |||
if (progress_bar) | |||
{ | |||
if (new_value != undefined && new_max != undefined) | |||
{ | |||
if (progress_bar.value < 0) | |||
g_var_progress_bar = -1; | |||
var loading_text = new_status + '[' + (Math.min(1.0, new_value / new_max) * 100.0).toFixed(0) + '%]'; | |||
//update the progress status | |||
progress_bar.max = new_max; | |||
progress_bar.value = new_value; | |||
g_var_progress_bar = AddTextStatus(loading_text, g_var_progress_bar); | |||
} | |||
//Load length is not usable | |||
else | |||
{ | |||
if (progress_bar.value > 0) | |||
g_var_progress_bar = -1; | |||
progress_bar.value = -1; | |||
g_var_progress_bar = AddTextStatus(new_status, g_var_progress_bar); | |||
} | |||
//Force Status text update for coherency | |||
UpdateTextStatus(0.0); | |||
} | |||
} | |||
//Add text status to the stack | |||
function GetMaxStatusTime(min_value) | |||
{ | |||
var higher_time = (min_value) ? (min_value) : (0.0); | |||
for (var i = 0; i < g_status_timer.length; i++) | |||
if (g_status_timer[i]) | |||
higher_time = Math.max(higher_time, g_status_timer[i]); | |||
} | |||
//Update progress bar status | |||
function UpdateTextStatus(seconds) | |||
{ | |||
var div_progress_status = GetDivProgressStatus(); | |||
if (div_progress_status) | |||
{ | |||
div_progress_status.innerHTML = ''; | |||
for (var i = 0; i < g_status_text.length; i++) | |||
{ | |||
if (g_status_timer[i] == undefined || g_status_timer[i] < 0.0) | |||
{ | |||
g_status_timer[i] = -1.0; | |||
g_status_text[i] = undefined; | |||
} | |||
else | |||
{ | |||
g_status_timer[i] -= seconds; | |||
div_progress_status.innerHTML += g_status_text[i]; | |||
//div_progress_status.innerHTML += '[' + g_status_timer[i].toFixed(2) + ']'; | |||
if (i < g_status_text.length - 1) | |||
div_progress_status.innerHTML += '<br>'; | |||
} | |||
} | |||
window.setTimeout("UpdateTextStatus(0.1)", 100); | |||
} | |||
} | |||
//Add text status to the stack | |||
function AddTextStatus(message, message_id) | |||
{ | |||
var msg_timer = 2.0; | |||
if (message_id == undefined || message_id < 0) | |||
{ | |||
g_status_text[g_status_text.length] = message; | |||
g_status_timer[g_status_timer.length] = GetMaxStatusTime(msg_timer) + 0.5; | |||
return g_status_timer.length - 1; | |||
} | |||
else | |||
{ | |||
g_status_text[message_id] = message; | |||
g_status_timer[message_id] = msg_timer; | |||
return message_id; | |||
} | |||
} | |||
//Hide Progress Status and empty status texts | |||
function HideProgressStatus(should_hide) | |||
{ | |||
var progress_bar = GetProgressBar(); | |||
var div_progress = GetDivProgress(); | |||
if (div_progress && progress_bar) | |||
{ | |||
if (should_hide == true) | |||
{ | |||
div_progress.style.visibility = "hidden"; | |||
g_status_text.splice(0, g_status_text.length); | |||
g_status_timer.splice(0, g_status_timer.length); | |||
progress_bar.value = -1; | |||
UpdateTextStatus(1.0); | |||
} | |||
else | |||
{ | |||
div_progress.style.visibility = "visible"; | |||
progress_bar.value = -1; | |||
AddTextStatus('Please wait for module loading'); | |||
UpdateTextStatus(1.0); | |||
} | |||
} | |||
} | |||