diff --git a/src/tileset.cpp b/src/tileset.cpp index 86df6668..9d39428f 100644 --- a/src/tileset.cpp +++ b/src/tileset.cpp @@ -192,14 +192,6 @@ void TileSet::BlitTile(uint32_t id, mat4 model, vec3 *vertex, vec2 *texture) float tx = texels.aa.x; float ty = texels.aa.y; -#if 1 - /* HACK: tweak UV values */ - tx += (1.f / 128.f) * dtx; - ty += (1.f / 128.f) * dty; - dtx *= 126.f / 128.f; - dty *= 126.f / 128.f; -#endif - vec3 pos = (model * vec4(0.f, 0.f, 0.f, 1.f)).xyz; vec3 extent_x = 0.5f * pixels.extent().x * (model * vec4::axis_x).xyz; vec3 extent_y = 0.5f * pixels.extent().y * (model * vec4::axis_y).xyz;