diff --git a/test/unit/quat.cpp b/test/unit/quat.cpp new file mode 100644 index 00000000..02a13f38 --- /dev/null +++ b/test/unit/quat.cpp @@ -0,0 +1,129 @@ +// +// Lol Engine +// +// Copyright: (c) 2010-2011 Sam Hocevar +// This program is free software; you can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To +// Public License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/projects/COPYING.WTFPL for more details. +// + +#if defined HAVE_CONFIG_H +# include "config.h" +#endif + +#include "core.h" +#include "lol/unit.h" + +namespace lol +{ + +LOLUNIT_FIXTURE(QuaternionTest) +{ + void SetUp() {} + + void TearDown() {} + + LOLUNIT_TEST(Equality) + { + quat a4(1.0f, 2.0f, 3.0f, 4.0f); + quat b4(0.0f, 2.0f, 3.0f, 4.0f); + quat c4(1.0f, 0.0f, 3.0f, 4.0f); + quat d4(1.0f, 2.0f, 0.0f, 4.0f); + quat e4(1.0f, 2.0f, 3.0f, 0.0f); + + LOLUNIT_ASSERT_EQUAL(a4, a4); + LOLUNIT_ASSERT_NOT_DIFFERENT(a4, a4); + + LOLUNIT_ASSERT_DIFFERENT(a4, b4); + LOLUNIT_ASSERT_NOT_EQUAL(a4, b4); + LOLUNIT_ASSERT_DIFFERENT(a4, c4); + LOLUNIT_ASSERT_NOT_EQUAL(a4, c4); + LOLUNIT_ASSERT_DIFFERENT(a4, d4); + LOLUNIT_ASSERT_NOT_EQUAL(a4, d4); + LOLUNIT_ASSERT_DIFFERENT(a4, e4); + LOLUNIT_ASSERT_NOT_EQUAL(a4, e4); + } + + LOLUNIT_TEST(UnaryMinus) + { + quat a(1.0f, 3.0f, 2.0f, 4.0f); + quat b(-1.0f, -3.0f, -2.0f, -4.0f); + + LOLUNIT_ASSERT_EQUAL(a, -b); + LOLUNIT_ASSERT_EQUAL(-a, b); + } + + LOLUNIT_TEST(Conjugate) + { + quat a(1.0f, 3.0f, 2.0f, 4.0f); + quat b(-1.0f, -3.0f, -2.0f, 4.0f); + + LOLUNIT_ASSERT_EQUAL(a, ~b); + LOLUNIT_ASSERT_EQUAL(~a, b); + } + + LOLUNIT_TEST(Norm) + { + quat a(2.0f, -2.0f, -8.0f, 3.0f); + + LOLUNIT_ASSERT_EQUAL(a.norm(), 81.0f); + + quat b = a * ~a; + quat c(0.0f, 0.0f, 0.0f, a.norm()); + + LOLUNIT_ASSERT_EQUAL(b, c); + + quat d(2.0f, 3.0f, -4.0f, -1.0f); + + LOLUNIT_ASSERT_EQUAL((a * d).norm(), a.norm() * d.norm()); + } + + LOLUNIT_TEST(Base) + { + quat i(1.0f, 0.0f, 0.0f, 0.0f); + quat j(0.0f, 1.0f, 0.0f, 0.0f); + quat k(0.0f, 0.0f, 1.0f, 0.0f); + quat one(0.0f, 0.0f, 0.0f, 1.0f); + + LOLUNIT_ASSERT_EQUAL(i.norm(), 1.0f); + LOLUNIT_ASSERT_EQUAL(j.norm(), 1.0f); + LOLUNIT_ASSERT_EQUAL(k.norm(), 1.0f); + LOLUNIT_ASSERT_EQUAL(one.norm(), 1.0f); + + LOLUNIT_ASSERT_EQUAL(i * i, -one); + LOLUNIT_ASSERT_EQUAL(j * j, -one); + LOLUNIT_ASSERT_EQUAL(k * k, -one); + LOLUNIT_ASSERT_EQUAL(i * j * k, -one); + + LOLUNIT_ASSERT_EQUAL(i * j, k); + LOLUNIT_ASSERT_EQUAL(j * i, -k); + LOLUNIT_ASSERT_EQUAL(j * k, i); + LOLUNIT_ASSERT_EQUAL(k * j, -i); + LOLUNIT_ASSERT_EQUAL(k * i, j); + LOLUNIT_ASSERT_EQUAL(i * k, -j); + } + + LOLUNIT_TEST(Normalize) + { + quat a(2.0f, -2.0f, -8.0f, 3.0f); + quat b = normalize(a); + + LOLUNIT_ASSERT_DOUBLES_EQUAL(b.norm(), 1.0, 1e-8); + } + + LOLUNIT_TEST(Reciprocal) + { + quat a(2.0f, -2.0f, -8.0f, 3.0f); + quat b = re(a); + + LOLUNIT_ASSERT_EQUAL(a * b, b * a); + + quat c = 1.0f; + + LOLUNIT_ASSERT_EQUAL(a * b, c); + } +}; + +} /* namespace lol */ +