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@@ -99,7 +99,7 @@ void Scene::Render() // XXX: rename to Blit() |
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static float f = 0.0f; |
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f += 0.05f; |
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glTranslatef(320.0f, 240.0f, 0.0f); |
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glRotatef(45.0f, 1.0f, 0.0f, 0.0f); |
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glRotatef(-45.0f, 1.0f, 0.0f, 0.0f); |
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#if 0 |
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glRotatef(3.0f * sinf(f), 1.0f, 0.0f, 0.0f); |
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glRotatef(8.0f * cosf(f), 0.0f, 0.0f, 1.0f); |
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