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@@ -193,6 +193,13 @@ void *TickerData::GameThreadMain(void * /* p */) |
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data->bias += data->deltatime; |
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} |
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/* Do not go below 15 fps */ |
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if (data->deltatime > 1.f / 15.f) |
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{ |
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data->deltatime = 1.f / 15.f; |
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data->bias = 0.f; |
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} |
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/* If shutdown is stuck, kick the first entity we meet and see |
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* whether it makes things better. Note that it is always a bug to |
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* have referenced entities after 20 frames, but at least this |
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