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for ze LOL

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Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> il y a 11 ans
Parent
révision
4029f475e4
2 fichiers modifiés avec 12 ajouts et 10 suppressions
  1. +8
    -0
      src/lolcore.vcxproj
  2. +4
    -10
      test/data/mesh-buffer.txt

+ 8
- 0
src/lolcore.vcxproj Voir le fichier

@@ -161,15 +161,19 @@
<ClCompile Include="platform\d3d9\d3d9input.cpp" />
<ClCompile Include="platform\nacl\nacl-app.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\nacl\nacl-instance.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\nacl\nacl-module.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\nacl\opengl_context.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform\ps3\ps3app.cpp" />
<ClCompile Include="platform\ps3\ps3input.cpp" />
@@ -273,15 +277,19 @@
<ClInclude Include="platform\d3d9\d3d9input.h" />
<ClInclude Include="platform\nacl\nacl-app.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\nacl\nacl-instance.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\nacl\opengl_context.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\nacl\opengl_context_ptrs.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="platform\ps3\ps3app.h" />
<ClInclude Include="platform\ps3\ps3input.h" />


+ 4
- 10
test/data/mesh-buffer.txt Voir le fichier

@@ -1,8 +1,7 @@
//addlight 0 position (1 -.5 1.5) color #fff
addlight 1 position (0 0 6) color #bfb
addlight 0 position (1 -.5 1.5) color #bbb addlight 0 position (-1 -.5 -1.5) color #bbb addlight 1 position (0 1 0) color #444
clearcolor #ddd
showgizmo true
showlight true
showgizmo false
showlight false


//SCENE SETUP END
@@ -50,12 +49,7 @@ custom setmesh "
//sc#00f ab 2 ty 1.5 ab 2
[sc#88f afcb 10 10 10 .25 tx 0]
csgs [sc#fff afcb 10 10 10 .25 t 2 2 2]
//[sc#fff afcb 7 7 7 .25]
//[sc#ff2 afcb 7 7 7 .25 t 1 1 1 csgs]
[sc#66f afcb(10) .25tx0]csgs[sc#fff afcb(10).25t(2)][[sc#6f6 afcb(7).25]csgs[sc#fff afcb(7).25t(1.5)]][[sc#f44 asph4 12t(-2.5)]csga[sc#fff afcb(7).25t(1.4)]csgs[sc#fff afcb(7).25t(2.5)]][[sc#ff0 ato6 2.5 1.2rx90tz-1.25tx-.9][sc#ff0 ab.5 2.1 .5dup[rz90sx.5ty-.8tx-.28]ty.55tx.25tz-.4taz1 1sy.8sx.8ty-.55tx-.25tz.4tz-1.2tx1.2]tz1.25tx1.25dup[sx-1ry90]tz-1.25tx-1.25]
"


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