diff --git a/src/debug/lines.cpp b/src/debug/lines.cpp index 2b1e1ad1..04d00fbc 100644 --- a/src/debug/lines.cpp +++ b/src/debug/lines.cpp @@ -140,16 +140,16 @@ void Debug::DrawGrid(vec3 pos, vec3 x, vec3 y, vec3 z, float size, bool draw_3d) if (i != 0) { float iter = seg_sz * ((float)i); - Debug::DrawLine(vec3(-size, 0, iter), vec3(size, 0, iter), Color::gray_dark); - Debug::DrawLine(vec3(iter, 0, -size), vec3(iter, 0, size), Color::gray_dark); + Debug::DrawLine(vec3(-size, 0, iter), vec3(size, 0, iter), Color::dark_gray); + Debug::DrawLine(vec3(iter, 0, -size), vec3(iter, 0, size), Color::dark_gray); if (draw_3d) { - Debug::DrawLine(vec3(0, -size, iter), vec3(0, size, iter), Color::gray_dark); - Debug::DrawLine(vec3(0, iter, -size), vec3(0, iter, size), Color::gray_dark); + Debug::DrawLine(vec3(0, -size, iter), vec3(0, size, iter), Color::dark_gray); + Debug::DrawLine(vec3(0, iter, -size), vec3(0, iter, size), Color::dark_gray); - Debug::DrawLine(vec3(-size, iter, 0), vec3(size, iter, 0), Color::gray_dark); - Debug::DrawLine(vec3(iter, -size, 0), vec3(iter, size, 0), Color::gray_dark); + Debug::DrawLine(vec3(-size, iter, 0), vec3(size, iter, 0), Color::dark_gray); + Debug::DrawLine(vec3(iter, -size, 0), vec3(iter, size, 0), Color::dark_gray); } } } diff --git a/src/image/color/color.cpp b/src/image/color/color.cpp index 45556bd1..dd472c9a 100644 --- a/src/image/color/color.cpp +++ b/src/image/color/color.cpp @@ -16,17 +16,17 @@ namespace lol /* * Hardcoded constants for colours */ -vec4 const Color::black = vec4(0, 0, 0, 1); -vec4 const Color::red = vec4(1, 0, 0, 1); -vec4 const Color::green = vec4(0, 1, 0, 1); -vec4 const Color::yellow = vec4(1, 1, 0, 1); -vec4 const Color::blue = vec4(0, 0, 1, 1); -vec4 const Color::magenta = vec4(1, 0, 1, 1); -vec4 const Color::cyan = vec4(0, 1, 1, 1); -vec4 const Color::white = vec4(1, 1, 1, 1); -vec4 const Color::gray_dark = vec4(.25f, .25f, .25f, 1); -vec4 const Color::gray = vec4(.5f, .5f, .5f, 1); -vec4 const Color::gray_light= vec4(.75f, .75f, .75f, 1); +vec4 const Color::black = vec4(0, 0, 0, 1); +vec4 const Color::red = vec4(1, 0, 0, 1); +vec4 const Color::green = vec4(0, 1, 0, 1); +vec4 const Color::yellow = vec4(1, 1, 0, 1); +vec4 const Color::blue = vec4(0, 0, 1, 1); +vec4 const Color::magenta = vec4(1, 0, 1, 1); +vec4 const Color::cyan = vec4(0, 1, 1, 1); +vec4 const Color::white = vec4(1, 1, 1, 1); +vec4 const Color::dark_gray = vec4(.25f, .25f, .25f, 1); +vec4 const Color::gray = vec4(.5f, .5f, .5f, 1); +vec4 const Color::light_gray = vec4(.75f, .75f, .75f, 1); /* * Conversion from colours to hexadecimal diff --git a/src/lol/base/types.h b/src/lol/base/types.h index f17d1391..e02016a2 100644 --- a/src/lol/base/types.h +++ b/src/lol/base/types.h @@ -92,13 +92,6 @@ _T(dualquat_t<, >, dualquat) #undef _C #undef _T -/* -* Practical useage typedefs -*/ -typedef vec4 color; -typedef vec2 spheric2; -typedef vec3 spheric3; - /* * HLSL/Cg-compliant type names */ diff --git a/src/lol/image/color.h b/src/lol/image/color.h index 5aaec6bd..224b31ec 100644 --- a/src/lol/image/color.h +++ b/src/lol/image/color.h @@ -348,7 +348,8 @@ public: /* * Some predefined colours */ - static const vec4 black, red, green, yellow, blue, magenta, cyan, white, gray_dark, gray, gray_light; + static const vec4 black, red, green, yellow, blue, magenta, + cyan, white, dark_gray, gray, light_gray; }; } /* namespace lol */