Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces". Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx> TODO : cleanup useless code. TODO : Some bugs are still present, some face that disappear should not. TODO : Correct epsilon useage (see geometry files). TODO : Coplanar face are not handled -at all-. TODO : Vertex count goes through the roof in case of a Xor.legacy
@@ -30,6 +30,7 @@ liblol_a_SOURCES = \ | |||||
eglapp.cpp eglapp.h \ | eglapp.cpp eglapp.h \ | ||||
\ | \ | ||||
easymesh/easymesh.cpp easymesh/easymesh.h \ | easymesh/easymesh.cpp easymesh/easymesh.h \ | ||||
easymesh/csgbsp.cpp easymesh/csgbsp.h \ | |||||
easymesh/shiny.lolfx \ | easymesh/shiny.lolfx \ | ||||
easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \ | easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \ | ||||
generated/easymesh-parser.cpp generated/easymesh-parser.h \ | generated/easymesh-parser.cpp generated/easymesh-parser.h \ | ||||
@@ -132,6 +132,7 @@ static inline int isnan(float f) | |||||
#include "mesh/mesh.h" | #include "mesh/mesh.h" | ||||
#include "image/image.h" | #include "image/image.h" | ||||
#include "application/application.h" | #include "application/application.h" | ||||
#include "easymesh/csgbsp.h" | |||||
#include "easymesh/easymesh.h" | #include "easymesh/easymesh.h" | ||||
// Managers | // Managers | ||||
@@ -0,0 +1,553 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2010-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
// | |||||
// The EasyMesh class | |||||
// ------------------ | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#if defined _XBOX | |||||
# define _USE_MATH_DEFINES /* for M_PI */ | |||||
# include <xtl.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#elif defined _WIN32 | |||||
# define _USE_MATH_DEFINES /* for M_PI */ | |||||
# define WIN32_LEAN_AND_MEAN | |||||
# include <windows.h> | |||||
# undef near /* Fuck Microsoft */ | |||||
# undef far /* Fuck Microsoft again */ | |||||
#endif | |||||
#include "core.h" | |||||
namespace lol | |||||
{ | |||||
int CsgBsp::AddLeaf(int leaf_type, vec3 origin, vec3 normal, int above_idx) | |||||
{ | |||||
if (leaf_type > 2 && leaf_type < -1) | |||||
return -1; | |||||
if ((m_tree.Count() == 0 && above_idx == -1) || | |||||
(above_idx >= 0 && | |||||
above_idx < m_tree.Count() && | |||||
leaf_type > LEAF_CURRENT && | |||||
leaf_type < LEAF_ABOVE && | |||||
m_tree[above_idx].m_leaves[leaf_type] == -1)) | |||||
{ | |||||
if (m_tree.Count() != 0) | |||||
m_tree[above_idx].m_leaves[leaf_type] = m_tree.Count(); | |||||
m_tree.Push(CsgBspLeaf(origin, normal, above_idx)); | |||||
return m_tree.Count() - 1; | |||||
} | |||||
return -1; | |||||
} | |||||
int CsgBsp::TestPoint(int leaf_idx, vec3 point) | |||||
{ | |||||
if (leaf_idx >= 0 && leaf_idx < m_tree.Count()) | |||||
{ | |||||
vec3 p2o = point - m_tree[leaf_idx].m_origin; | |||||
if (length(p2o) < CSG_EPSILON) | |||||
return LEAF_CURRENT; | |||||
float p2o_dot = dot(normalize(p2o), m_tree[leaf_idx].m_normal); | |||||
if (p2o_dot > CSG_EPSILON) | |||||
return LEAF_FRONT; | |||||
else if (p2o_dot < -CSG_EPSILON) | |||||
return LEAF_BACK; | |||||
} | |||||
return LEAF_CURRENT; | |||||
} | |||||
void CsgBsp::AddTriangleToTree(int const &tri_idx, vec3 const &tri_v0, vec3 const &tri_v1, vec3 const &tri_v2) | |||||
{ | |||||
//<Leaf_Id, v0, v1, v2> | |||||
Array< int, vec3, vec3, vec3 > tri_to_process; | |||||
//<FW/BW, Leaf_Id, v0, v1, v2, twin_leaf> | |||||
Array< int, int, vec3, vec3, vec3, int > Leaf_to_add; | |||||
//Tree is empty, so this leaf is the first | |||||
if (m_tree.Count() == 0) | |||||
{ | |||||
AddLeaf(LEAF_CURRENT, tri_v0, cross(normalize(tri_v1 - tri_v0), normalize(tri_v2 - tri_v1)), LEAF_CURRENT); | |||||
m_tree.Last().m_tri_list.Push(tri_idx, tri_v0, tri_v1, tri_v2); | |||||
return; | |||||
} | |||||
tri_to_process.Reserve(20); | |||||
tri_to_process.Push(0, tri_v0, tri_v1, tri_v2); | |||||
while (tri_to_process.Count()) | |||||
{ | |||||
int leaf_idx = tri_to_process.Last().m1; | |||||
vec3 v[3] = { tri_to_process.Last().m2, tri_to_process.Last().m3, tri_to_process.Last().m4 }; | |||||
int res_nb[3] = { 0, 0, 0 }; | |||||
int res_side[3] = { -1, -1, -1 }; | |||||
//Check where each point is located | |||||
for (int i = 0; i < 3; i++) | |||||
{ | |||||
int result = TestPoint(leaf_idx, v[i]); | |||||
if (result != LEAF_CURRENT) | |||||
{ | |||||
res_nb[result]++; | |||||
res_side[i] = result; | |||||
} | |||||
} | |||||
//Points are located on each sides, let's do the mumbo-jumbo | |||||
if (res_nb[LEAF_BACK] && res_nb[LEAF_FRONT]) | |||||
{ | |||||
//there are two intersections, no more. | |||||
vec3 isec_v[2] = { vec3(.0f), vec3(.0f) }; | |||||
int isec_i[2] = { 0, 0 }; | |||||
int isec_base = 0; | |||||
int isec_idx = 0; | |||||
for (int i = 0; i < 3; i++) | |||||
{ | |||||
vec3 ray = v[(i + 1) % 3] - v[i]; | |||||
if (RayIsectPlane(v[i], v[(i + 1) % 3], | |||||
m_tree[leaf_idx].m_origin, m_tree[leaf_idx].m_normal, | |||||
isec_v[isec_idx])) | |||||
isec_i[isec_idx++] = i; | |||||
else | |||||
isec_base = i; | |||||
} | |||||
int v_idx0 = (isec_base == 1)?(1):(0); | |||||
int v_idx1 = (isec_base == 1)?(0):(1); | |||||
int leaf_type = res_side[(isec_base + 2) % 3]; | |||||
tri_to_process.Pop(); | |||||
#if 1 | |||||
if (m_tree[leaf_idx].m_leaves[leaf_type] == LEAF_CURRENT) | |||||
Leaf_to_add.Push(leaf_type, leaf_idx, v[((isec_base + 2) % 3)], isec_v[v_idx1], isec_v[v_idx0], -1); | |||||
else | |||||
tri_to_process.Push(leaf_idx, v[((isec_base + 2) % 3)], isec_v[v_idx1], isec_v[v_idx0]); | |||||
if (m_tree[leaf_idx].m_leaves[1 - leaf_type] == LEAF_CURRENT) | |||||
{ | |||||
Leaf_to_add.Push(1 - leaf_type, leaf_idx, v[isec_base], v[((isec_base + 1) % 3)], isec_v[v_idx0], -1); | |||||
Leaf_to_add.Push(1 - leaf_type, leaf_idx, v[isec_base], isec_v[v_idx0], isec_v[v_idx1], Leaf_to_add.Count() - 1); | |||||
} | |||||
else | |||||
{ | |||||
tri_to_process.Push(m_tree[leaf_idx].m_leaves[1 - leaf_type], v[isec_base], v[((isec_base + 1) % 3)], isec_v[v_idx0]); | |||||
tri_to_process.Push(m_tree[leaf_idx].m_leaves[1 - leaf_type], v[isec_base], isec_v[v_idx0], isec_v[v_idx1]); | |||||
} | |||||
#else | |||||
vec3 new_v[9] = { v[((isec_base + 2) % 3)], isec_v[v_idx1], isec_v[v_idx0], | |||||
v[isec_base], v[((isec_base + 1) % 3)], isec_v[v_idx0], | |||||
v[isec_base], isec_v[v_idx0], isec_v[v_idx1] }; | |||||
//Error check : Skip the triangle where two points are on the same location. | |||||
//it fixes the problem of having an intersection with one of the isec-point being on one of the triangle vertices. | |||||
//(the problem being a very funny infinite loop) | |||||
for(int k = 0; k < 9; k += 3) | |||||
{ | |||||
bool skip_tri = false; | |||||
for(int l = 0; l < 3; l++) | |||||
{ | |||||
if (length(new_v[k + l] - new_v[k + (l + 1) % 3]) < CSG_EPSILON) | |||||
{ | |||||
skip_tri = true; | |||||
break; | |||||
} | |||||
} | |||||
if (skip_tri) | |||||
continue; | |||||
tri_to_process.Push(0, new_v[k], new_v[k + 1], new_v[k + 2]); | |||||
} | |||||
#endif | |||||
} | |||||
//All points are on one side, transfer to the next leaf | |||||
else if (res_nb[LEAF_BACK] || res_nb[LEAF_FRONT]) | |||||
{ | |||||
int new_leaf_type = ((res_nb[LEAF_FRONT])?(LEAF_FRONT):(LEAF_BACK)); | |||||
int new_leaf = m_tree[leaf_idx].m_leaves[new_leaf_type]; | |||||
//No leaf exist, so add a new one | |||||
if (new_leaf == LEAF_CURRENT) | |||||
{ | |||||
tri_to_process.Pop(); | |||||
Leaf_to_add.Push(new_leaf_type, leaf_idx, v[0], v[1], v[2], -1); | |||||
} | |||||
else | |||||
tri_to_process.Last().m1 = new_leaf; | |||||
} | |||||
//All points are on the current leaf, add the tri_idx to the list of this leaf. | |||||
else | |||||
{ | |||||
tri_to_process.Pop(); | |||||
bool already_exist = false; | |||||
for (int i = 0; !already_exist && i < m_tree[leaf_idx].m_tri_list.Count(); i++) | |||||
already_exist = (m_tree[leaf_idx].m_tri_list[i].m1 == tri_idx); | |||||
if (!already_exist) | |||||
m_tree[leaf_idx].m_tri_list.Push(tri_idx, tri_v0, tri_v1, tri_v2); | |||||
} | |||||
} | |||||
//Add all leaves to the tree. | |||||
for (int i = 0; i < Leaf_to_add.Count(); i++) | |||||
{ | |||||
//If we had it to an already existing leaf. | |||||
if (Leaf_to_add[i].m2 < m_tree.Count() && m_tree[Leaf_to_add[i].m2].m_leaves[Leaf_to_add[i].m1] == LEAF_CURRENT) | |||||
{ | |||||
AddLeaf(Leaf_to_add[i].m1, tri_v0, cross(normalize(tri_v1 - tri_v0), normalize(tri_v2 - tri_v1)), Leaf_to_add[i].m2); | |||||
m_tree.Last().m_tri_list.Push(tri_idx, tri_v0, tri_v1, tri_v2); | |||||
} | |||||
/* | |||||
if (Leaf_to_add[i].m6 == -1) | |||||
{ | |||||
AddLeaf(Leaf_to_add[i].m1, tri_v0, cross(normalize(tri_v1 - tri_v0), normalize(tri_v2 - tri_v1)), Leaf_to_add[i].m2); | |||||
m_tree.Last().m_tri_list.Push(tri_idx, tri_v0, tri_v1, tri_v2); | |||||
} | |||||
else | |||||
m_tree[Leaf_to_add[i].m6].m_tri_list.Push(tri_idx, tri_v0, tri_v1, tri_v2); | |||||
*/ | |||||
} | |||||
} | |||||
//return 0 when no split has been done. | |||||
//return 1 when split has been done. | |||||
//return -1 when error. | |||||
int CsgBsp::TestTriangleToTree(vec3 const &tri_v0, vec3 const &tri_v1, vec3 const &tri_v2, | |||||
//In order to easily build the actual vertices list afterward, this list stores each Vertices location and its source vertices & Alpha. | |||||
//<Point_Loc, Src_V0, Src_V1, Alpha> as { Point_Loc = Src_V0 + (Src_V1 - Src_V0) * Alpha; } | |||||
Array< vec3, int, int, float > &vert_list, | |||||
//This is the final triangle list : If Side_Status is LEAF_CURRENT, a new test will be done point by point. | |||||
//<{IN|OUT}side_status, v0, v1, v2> | |||||
Array< int, int, int, int > &tri_list) | |||||
{ | |||||
//This list stores the current triangles to process. | |||||
//<Leaf_Id_List, v0, v1, v2, Should_Point_Test> | |||||
Array< Array< int >, int, int, int, int > tri_to_process; | |||||
//Tree is empty, ABORT ! | |||||
if (m_tree.Count() == 0) | |||||
return -1; | |||||
//Let's push the source vertices in here. | |||||
vert_list.Push(tri_v0, -1, -1, .0f); | |||||
vert_list.Push(tri_v1, -1, -1, .0f); | |||||
vert_list.Push(tri_v2, -1, -1, .0f); | |||||
//Let's push the triangle in here. | |||||
tri_to_process.Reserve(20); | |||||
tri_to_process.Push( Array< int >(), 0, 1, 2, 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
while (tri_to_process.Count()) | |||||
{ | |||||
while (tri_to_process.Count()) | |||||
{ | |||||
int leaf_idx = tri_to_process.Last().m1.Last(); | |||||
int t[3] = { tri_to_process.Last().m2, | |||||
tri_to_process.Last().m3, | |||||
tri_to_process.Last().m4 }; | |||||
vec3 v[3] = { vert_list[t[0]].m1, | |||||
vert_list[t[1]].m1, | |||||
vert_list[t[2]].m1 }; | |||||
int res_nb[3] = { 0, 0, 0 }; | |||||
int res_side[3] = { -1, -1, -1 }; | |||||
//Check where each point is located | |||||
for (int i = 0; i < 3; i++) | |||||
{ | |||||
int result = TestPoint(leaf_idx, v[i]); | |||||
if (result != LEAF_CURRENT) | |||||
{ | |||||
res_nb[result]++; | |||||
res_side[i] = result; | |||||
} | |||||
} | |||||
//Points are located on each sides, let's do the mumbo-jumbo | |||||
if (res_nb[LEAF_BACK] && res_nb[LEAF_FRONT]) | |||||
{ | |||||
//there are two intersections, no more. | |||||
vec3 isec_v[2] = { vec3(.0f), vec3(.0f) }; | |||||
int isec_i[2] = { 0, 0 }; | |||||
int new_v_idx[2] = { 0, 0 }; | |||||
int isec_base = 0; | |||||
int isec_idx = 0; | |||||
int i = 0; | |||||
for (; i < m_tree[leaf_idx].m_tri_list.Count(); i++) | |||||
{ | |||||
if (TriangleIsectTriangle(v[0], v[1], v[2], | |||||
m_tree[leaf_idx].m_tri_list[i].m2, m_tree[leaf_idx].m_tri_list[i].m3, m_tree[leaf_idx].m_tri_list[i].m4, | |||||
isec_v[0], isec_v[1])) | |||||
break; | |||||
} | |||||
//There was no triangle intersection, the complex case. | |||||
if (i == m_tree[leaf_idx].m_tri_list.Count()) | |||||
{ | |||||
tri_to_process.Last().m1.Pop(); | |||||
//Register the triangle as needing to intersect with Front & back leaves. | |||||
if (m_tree[leaf_idx].m_leaves[LEAF_FRONT] != LEAF_CURRENT) | |||||
tri_to_process.Last().m1.Push(m_tree[leaf_idx].m_leaves[LEAF_FRONT]); | |||||
if (m_tree[leaf_idx].m_leaves[LEAF_BACK] != LEAF_CURRENT) | |||||
tri_to_process.Last().m1.Push(m_tree[leaf_idx].m_leaves[LEAF_BACK]); | |||||
//Mark the triangle as needing point by point test | |||||
tri_to_process.Last().m5 = 1; | |||||
} | |||||
//there was an intersection, so let's split the triangle. | |||||
else | |||||
{ | |||||
//Get intersection on actual triangle sides. | |||||
if (RayIsectTriangleSide(v[0], v[1], v[2], | |||||
isec_v[0], isec_v[1], | |||||
isec_v[0], isec_i[0], isec_v[1], isec_i[1])) | |||||
{ | |||||
{ | |||||
for(int k = 0; k < 2; k++) | |||||
{ | |||||
if (isec_base == isec_i[k]) | |||||
isec_base++; | |||||
#if 1 //Skip point creation if it's on the same location a one of the triangle. | |||||
bool skip_point = false; | |||||
int l = 0; | |||||
for(; l < 3; l++) | |||||
{ | |||||
if (length(v[l] - isec_v[k]) < CSG_EPSILON) | |||||
{ | |||||
skip_point = true; | |||||
new_v_idx[k] = t[l]; | |||||
break; | |||||
} | |||||
} | |||||
if (skip_point) | |||||
continue; | |||||
#endif | |||||
new_v_idx[k] = vert_list.Count(); | |||||
vec3 PmV0 = (isec_v[k] - vert_list[t[isec_i[k]]].m1); | |||||
vec3 V1mV0 = (vert_list[t[(isec_i[k] + 1) % 3]].m1 - vert_list[t[isec_i[k]]].m1); | |||||
float alpha = length(PmV0) / length(V1mV0); | |||||
vert_list.Push(isec_v[k], | |||||
t[isec_i[k]], t[(isec_i[k] + 1) % 3], | |||||
//Alpha = length((Point_Loc - Src_V0) / (Src_V1 - Src_V0)); | |||||
alpha); | |||||
} | |||||
int v_idx0 = (isec_base == 1)?(1):(0); | |||||
int v_idx1 = (isec_base == 1)?(0):(1); | |||||
//Leaf_type is the type for the triangle that is alone on its side. | |||||
int leaf_type = res_side[(isec_base + 2) % 3]; | |||||
int tri_to_remove = tri_to_process.Count() - 1; | |||||
#if 0 | |||||
if (m_tree[leaf_idx].m_leaves[leaf_type] == LEAF_CURRENT && tri_to_process.Last().m1.Last() == 1) | |||||
tri_list.Push(leaf_type, | |||||
t[(isec_base + 2) % 3], new_v_idx[v_idx1], new_v_idx[v_idx0]); | |||||
else | |||||
{ | |||||
tri_to_process.Push(Array< int >(), t[(isec_base + 2) % 3], new_v_idx[v_idx1], new_v_idx[v_idx0], 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
} | |||||
if (m_tree[leaf_idx].m_leaves[1 - leaf_type] == LEAF_CURRENT && tri_to_process.Last().m1.Last() == 1) | |||||
{ | |||||
tri_list.Push((tri_to_process.Last().m5)?(LEAF_CURRENT):(1 - leaf_type), | |||||
t[isec_base], new_v_idx[((isec_base + 1) % 3)], new_v_idx[v_idx0]); | |||||
tri_list.Push((tri_to_process.Last().m5)?(LEAF_CURRENT):(1 - leaf_type), | |||||
t[isec_base], new_v_idx[v_idx0], new_v_idx[v_idx1]); | |||||
} | |||||
else | |||||
{ | |||||
tri_to_process.Push(Array< int >(), t[isec_base], t[((isec_base + 1) % 3)], new_v_idx[v_idx0], 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
tri_to_process.Push(Array< int >(), t[isec_base], new_v_idx[v_idx0], new_v_idx[v_idx1], 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
} | |||||
#else | |||||
int new_t[9] = { t[(isec_base + 2) % 3], new_v_idx[v_idx1], new_v_idx[v_idx0], | |||||
t[isec_base], t[((isec_base + 1) % 3)], new_v_idx[v_idx0], | |||||
t[isec_base], new_v_idx[v_idx0], new_v_idx[v_idx1] }; | |||||
int new_side[3] = { res_side[(isec_base + 2) % 3], | |||||
(res_side[isec_base] == LEAF_CURRENT)?(res_side[((isec_base + 1) % 3)]):(res_side[isec_base]), | |||||
res_side[isec_base] }; | |||||
//Error check : Skip the triangle where two points are on the same location. | |||||
//it fixes the problem of having an intersection with one of the isec-point being on one of the triangle vertices. | |||||
//(the problem being a very funny infinite loop) | |||||
for(int k = 0; k < 9; k += 3) | |||||
{ | |||||
#if 1 //Error check | |||||
bool skip_tri = false; | |||||
for(int l = 0; l < 3; l++) | |||||
{ | |||||
if (length(vert_list[new_t[k + l]].m1 - vert_list[new_t[k + (l + 1) % 3]].m1) < CSG_EPSILON) | |||||
{ | |||||
skip_tri = true; | |||||
break; | |||||
} | |||||
} | |||||
if (skip_tri) | |||||
continue; | |||||
#endif | |||||
#if 0 //Send the newly created triangle back to the beginning | |||||
tri_to_process.Push(Array< int >(), new_t[k], new_t[k + 1], new_t[k + 2], 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
#else //Inherit parent tree | |||||
if (m_tree[leaf_idx].m_leaves[new_side[k / 3]] == LEAF_CURRENT && tri_to_process[tri_to_remove].m1.Count() == 1) | |||||
tri_list.Push(new_side[k / 3], new_t[k], new_t[k + 1], new_t[k + 2]); | |||||
else | |||||
{ | |||||
tri_to_process.Push(Array< int >(), new_t[k], new_t[k + 1], new_t[k + 2], 0); | |||||
tri_to_process.Last().m1 = tri_to_process[tri_to_remove].m1; | |||||
if (m_tree[leaf_idx].m_leaves[new_side[k / 3]] == LEAF_CURRENT) | |||||
tri_to_process.Last().m1.Pop(); | |||||
else | |||||
tri_to_process.Last().m1.Last() = m_tree[leaf_idx].m_leaves[new_side[k / 3]]; | |||||
} | |||||
#endif | |||||
} | |||||
#endif | |||||
tri_to_process.Remove(tri_to_remove); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
//All points are on one side, transfer to the next leaf | |||||
else if (res_nb[LEAF_BACK] || res_nb[LEAF_FRONT]) | |||||
{ | |||||
int new_leaf_type = ((res_nb[LEAF_FRONT])?(LEAF_FRONT):(LEAF_BACK)); | |||||
int new_leaf = m_tree[leaf_idx].m_leaves[new_leaf_type]; | |||||
//No leaf exist, we're at the end | |||||
if (new_leaf == LEAF_CURRENT) | |||||
{ | |||||
//We still need to test other leaves. | |||||
if (tri_to_process.Last().m1.Count() > 1) | |||||
tri_to_process.Last().m1.Pop(); | |||||
else | |||||
{ | |||||
tri_list.Push((tri_to_process.Last().m5)?(LEAF_CURRENT):(new_leaf_type), | |||||
tri_to_process.Last().m2, tri_to_process.Last().m3, tri_to_process.Last().m4); | |||||
tri_to_process.Pop(); | |||||
} | |||||
} | |||||
else | |||||
tri_to_process.Last().m1.Last() = new_leaf; | |||||
} | |||||
//All points are on the current leaf, add the tri_idx to the list of this leaf. | |||||
else | |||||
{ | |||||
//TODO : Special case, handle coplanar cut. | |||||
tri_list.Push(LEAF_CURRENT, tri_to_process.Last().m2, tri_to_process.Last().m3, tri_to_process.Last().m4); | |||||
tri_to_process.Pop(); | |||||
} | |||||
} | |||||
//Now that we have all the split points, let's double-check the results | |||||
for (int i = 0; i < tri_list.Count(); i++) | |||||
{ | |||||
#define TEST_MAX 4 | |||||
int t[3] = { tri_list[i].m2, | |||||
tri_list[i].m3, | |||||
tri_list[i].m4 }; | |||||
vec3 v[4] = { vert_list[t[0]].m1, | |||||
vert_list[t[1]].m1, | |||||
vert_list[t[2]].m1, | |||||
(vert_list[t[0]].m1 + | |||||
vert_list[t[1]].m1 + | |||||
vert_list[t[2]].m1) / 3.0f }; | |||||
int res_total = 0; | |||||
int res_nb[3] = { 0, 0, 0 }; | |||||
int res_Leaf[4] = { 0, 0, 0, 0 }; | |||||
int res_side[4] = { -1, -1, -1, -1 }; | |||||
while (res_total < TEST_MAX) | |||||
{ | |||||
for (int k = 0; k < TEST_MAX; k++) | |||||
{ | |||||
if (res_Leaf[k] != LEAF_CURRENT) | |||||
{ | |||||
int result = TestPoint(res_Leaf[k], v[k]); | |||||
if (result != LEAF_CURRENT) | |||||
{ | |||||
res_Leaf[k] = m_tree[res_Leaf[k]].m_leaves[result]; | |||||
res_side[k] = result; | |||||
if (res_Leaf[k] == LEAF_CURRENT) | |||||
{ | |||||
res_total++; | |||||
res_nb[result]++; | |||||
} | |||||
} | |||||
else | |||||
{ | |||||
res_Leaf[k] = LEAF_CURRENT; | |||||
res_side[k] = LEAF_CURRENT; | |||||
res_total++; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
int k = 0; | |||||
if (res_nb[LEAF_BACK] && res_nb[LEAF_FRONT]) | |||||
{ | |||||
res_total = res_total; | |||||
tri_list[i].m1 = LEAF_BACK; | |||||
#if 0 | |||||
tri_to_process.Push( Array< int >(), tri_list[i].m2, tri_list[i].m3, tri_list[i].m4, 0); | |||||
tri_to_process.Last().m1.Push(0); | |||||
tri_list.Remove(i--); | |||||
break; | |||||
#endif | |||||
} | |||||
else | |||||
{ | |||||
for (; k < TEST_MAX; k++) | |||||
{ | |||||
if (res_side[k] != LEAF_CURRENT) | |||||
{ | |||||
tri_list[i].m1 = res_side[k]; | |||||
break; | |||||
} | |||||
} | |||||
if (k == TEST_MAX) | |||||
tri_list[i].m1 = LEAF_FRONT; | |||||
} | |||||
} | |||||
} | |||||
if (tri_list.Count() == 1) | |||||
return 0; | |||||
return 1; | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -0,0 +1,78 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2010-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
// | |||||
// The EasyMesh class | |||||
// ------------------ | |||||
// | |||||
#if !defined __CSGBSP_CSGBSP_H__ | |||||
#define __CSGBSP_CSGBSP_H__ | |||||
namespace lol | |||||
{ | |||||
#define LEAF_ABOVE 2 | |||||
#define LEAF_FRONT 1 | |||||
#define LEAF_BACK 0 | |||||
#define LEAF_CURRENT -1 | |||||
//Naïve bsp for the poor people | |||||
class CsgBspLeaf | |||||
{ | |||||
friend class CsgBsp; | |||||
public: | |||||
CsgBspLeaf(vec3 origin, vec3 normal, int above_idx) | |||||
{ | |||||
m_origin = origin; | |||||
m_normal = normal; | |||||
m_leaves[LEAF_ABOVE] = above_idx; | |||||
m_leaves[LEAF_FRONT] = -1; | |||||
m_leaves[LEAF_BACK] = -1; | |||||
} | |||||
private: | |||||
vec3 m_origin; | |||||
vec3 m_normal; | |||||
Array< int, vec3, vec3, vec3 > m_tri_list; | |||||
ivec3 m_leaves; | |||||
}; | |||||
//Naïve bsp for the poor people | |||||
class CsgBsp | |||||
{ | |||||
public: | |||||
void AddTriangleToTree(int const &tri_idx, vec3 const &tri_v0, vec3 const &tri_v1, vec3 const &tri_v2); | |||||
//return 0 when no split has been done. | |||||
//return 1 when split has been done. | |||||
//return -1 when error. | |||||
int TestTriangleToTree(vec3 const &tri_v0, vec3 const &tri_v1, vec3 const &tri_v2, | |||||
//In order to easily build the actual vertices list afterward, this list stores each Vertices location and its source vertices & Alpha. | |||||
//<Point_Loc, Src_V0, Src_V1, Alpha> as { Point_Loc = Src_V0 + (Src_V1 - Src_V0) * Alpha; } | |||||
Array< vec3, int, int, float > &vert_list, | |||||
//This is the final triangle list : If Side_Status is LEAF_CURRENT, a new test will be done point by point. | |||||
//<{IN|OUT}side_status, v0, v1, v2> | |||||
Array< int, int, int, int > &tri_list); | |||||
private: | |||||
int AddLeaf(int leaf_type, vec3 origin, vec3 normal, int above_idx); | |||||
int TestPoint(int leaf_idx, vec3 point); | |||||
Array<CsgBspLeaf> m_tree; | |||||
}; | |||||
} /* namespace lol */ | |||||
#endif /* __CSGBSP_CSGBSP_H__ */ | |||||
@@ -1,9 +1,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -1,9 +1,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -2,9 +2,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -48,6 +48,7 @@ | |||||
%token T_TRANSLATEY T_ROTATEY T_TAPERY T_SCALEY T_MIRRORY | %token T_TRANSLATEY T_ROTATEY T_TAPERY T_SCALEY T_MIRRORY | ||||
%token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_SCALEZ T_MIRRORZ | %token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_SCALEZ T_MIRRORZ | ||||
%token T_TRANSLATE T_SCALE T_TOGGLESCALEWINDING | %token T_TRANSLATE T_SCALE T_TOGGLESCALEWINDING | ||||
%token T_CSGUNION T_CSGSUBSTRACT T_CSGAND T_CSGXOR | |||||
%token T_CHAMFER | %token T_CHAMFER | ||||
%token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_CAPSULE | %token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_CAPSULE | ||||
@@ -116,25 +117,29 @@ color_command: | |||||
; | ; | ||||
transform_command: | transform_command: | ||||
T_CHAMFER args1 { mc.m_mesh.Chamfer($2.f0); } | |||||
| T_TRANSLATEX args1 { mc.m_mesh.Translate(vec3($2.f0, 0, 0)); } | |||||
| T_TRANSLATEY args1 { mc.m_mesh.Translate(vec3(0, $2.f0, 0)); } | |||||
| T_TRANSLATEZ args1 { mc.m_mesh.Translate(vec3(0, 0, $2.f0)); } | |||||
| T_TRANSLATE args3 { mc.m_mesh.Translate(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_ROTATEX args1 { mc.m_mesh.RotateX($2.f0); } | |||||
| T_ROTATEY args1 { mc.m_mesh.RotateY($2.f0); } | |||||
| T_ROTATEZ args1 { mc.m_mesh.RotateZ($2.f0); } | |||||
| T_TAPERX args3 { mc.m_mesh.TaperX($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERY args3 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); } | |||||
| T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); } | |||||
| T_SCALEY args1 { mc.m_mesh.Scale(vec3(1.0, $2.f0, 1.0)); } | |||||
| T_SCALEZ args1 { mc.m_mesh.Scale(vec3(1.0, 1.0, $2.f0)); } | |||||
| T_SCALE args3 { mc.m_mesh.Scale(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_MIRRORX { mc.m_mesh.MirrorX(); } | |||||
| T_MIRRORY { mc.m_mesh.MirrorY(); } | |||||
| T_MIRRORZ { mc.m_mesh.MirrorZ(); } | |||||
| T_TOGGLESCALEWINDING { mc.m_mesh.ToggleScaleWinding(); } | |||||
T_CHAMFER args1 { mc.m_mesh.Chamfer($2.f0); } | |||||
| T_TRANSLATEX args1 { mc.m_mesh.Translate(vec3($2.f0, 0, 0)); } | |||||
| T_TRANSLATEY args1 { mc.m_mesh.Translate(vec3(0, $2.f0, 0)); } | |||||
| T_TRANSLATEZ args1 { mc.m_mesh.Translate(vec3(0, 0, $2.f0)); } | |||||
| T_TRANSLATE args3 { mc.m_mesh.Translate(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_ROTATEX args1 { mc.m_mesh.RotateX($2.f0); } | |||||
| T_ROTATEY args1 { mc.m_mesh.RotateY($2.f0); } | |||||
| T_ROTATEZ args1 { mc.m_mesh.RotateZ($2.f0); } | |||||
| T_TAPERX args3 { mc.m_mesh.TaperX($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERY args3 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); } | |||||
| T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 1.0, 1.0)); } | |||||
| T_SCALEY args1 { mc.m_mesh.Scale(vec3(1.0, $2.f0, 1.0)); } | |||||
| T_SCALEZ args1 { mc.m_mesh.Scale(vec3(1.0, 1.0, $2.f0)); } | |||||
| T_SCALE args3 { mc.m_mesh.Scale(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_MIRRORX { mc.m_mesh.MirrorX(); } | |||||
| T_MIRRORY { mc.m_mesh.MirrorY(); } | |||||
| T_MIRRORZ { mc.m_mesh.MirrorZ(); } | |||||
| T_TOGGLESCALEWINDING { mc.m_mesh.ToggleScaleWinding(); } | |||||
| T_CSGUNION { mc.m_mesh.CsgUnion(); } | |||||
| T_CSGSUBSTRACT { mc.m_mesh.CsgSubstract(); } | |||||
| T_CSGAND { mc.m_mesh.CsgAnd(); } | |||||
| T_CSGXOR { mc.m_mesh.CsgXor(); } | |||||
; | ; | ||||
primitive_command: | primitive_command: | ||||
@@ -2,9 +2,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -71,6 +71,11 @@ mx { return token::T_MIRRORX; } | |||||
my { return token::T_MIRRORY; } | my { return token::T_MIRRORY; } | ||||
mz { return token::T_MIRRORZ; } | mz { return token::T_MIRRORZ; } | ||||
csgu { return token::T_CSGUNION; } | |||||
csgs { return token::T_CSGSUBSTRACT; } | |||||
csga { return token::T_CSGAND; } | |||||
csgx { return token::T_CSGXOR; } | |||||
ab { return token::T_BOX; } | ab { return token::T_BOX; } | ||||
ac { return token::T_CYLINDER; } | ac { return token::T_CYLINDER; } | ||||
acap { return token::T_CAPSULE; } | acap { return token::T_CAPSULE; } | ||||
@@ -1,9 +1,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -75,7 +75,7 @@ void EasyMesh::MeshConvert(Shader* provided_shader) | |||||
m_gpu.modelview = m_gpu.shader->GetUniformLocation("in_ModelView"); | m_gpu.modelview = m_gpu.shader->GetUniformLocation("in_ModelView"); | ||||
m_gpu.view = m_gpu.shader->GetUniformLocation("in_View"); | m_gpu.view = m_gpu.shader->GetUniformLocation("in_View"); | ||||
m_gpu.invview = m_gpu.shader->GetUniformLocation("in_Inv_View"); | |||||
m_gpu.invview = m_gpu.shader->GetUniformLocation("in_Inv_View"); | |||||
m_gpu.proj = m_gpu.shader->GetUniformLocation("in_Proj"); | m_gpu.proj = m_gpu.shader->GetUniformLocation("in_Proj"); | ||||
m_gpu.normalmat = m_gpu.shader->GetUniformLocation("in_NormalMat"); | m_gpu.normalmat = m_gpu.shader->GetUniformLocation("in_NormalMat"); | ||||
m_gpu.damage = m_gpu.shader->GetUniformLocation("in_Damage"); | m_gpu.damage = m_gpu.shader->GetUniformLocation("in_Damage"); | ||||
@@ -141,6 +141,403 @@ void EasyMesh::Render(mat4 const &model, float damage) | |||||
m_gpu.vdecl->Unbind(); | m_gpu.vdecl->Unbind(); | ||||
} | } | ||||
//------------------- | |||||
// "Collisions" functions | |||||
//------------------- | |||||
#define VX_ALONE -2 | |||||
#define VX_MASTER -1 | |||||
//helpers func to retrieve a vertex. | |||||
int FindVertexInDict(int search_idx, Array< int, int > const &vertex_dict) | |||||
{ | |||||
//Resolve current vertex idx in the dictionnary (if exist) | |||||
for (int j = 0; j < vertex_dict.Count(); j++) | |||||
if (vertex_dict[j].m1 == search_idx) | |||||
return j; | |||||
return -1; | |||||
} | |||||
//helpers func to retrieve a triangle. | |||||
int FindTriangleInDict(int search_idx, Array< int, Array< vec3, vec3, vec3 > > const &triangle_isec) | |||||
{ | |||||
//Resolve current vertex idx in the dictionnary (if exist) | |||||
for (int j = 0; j < triangle_isec.Count(); j++) | |||||
if (triangle_isec[j].m1 == search_idx) | |||||
return j; | |||||
return -1; | |||||
} | |||||
//Will update the given list with all the vertices on the same spot. | |||||
void EasyMesh::UpdateVertexDict(Array< int, int > &vertex_dict) | |||||
{ | |||||
//First, build the vertex Dictionnary | |||||
for (int i = 0; i < m_vert.Count(); i++) | |||||
{ | |||||
int CurIdx = FindVertexInDict(i, vertex_dict); | |||||
//go through all vertices and do the match-up. | |||||
if (CurIdx == -1) | |||||
{ | |||||
for (int j = i + 1; j < m_vert.Count(); j++) | |||||
{ | |||||
if (sqlength(m_vert[i].m1 - m_vert[j].m1) < CSG_EPSILON) | |||||
{ | |||||
if (CurIdx == -1) | |||||
{ | |||||
CurIdx = vertex_dict.Count(); | |||||
vertex_dict.Push(i, VX_MASTER); | |||||
} | |||||
vertex_dict.Push(j, CurIdx); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
void EasyMesh::MeshCsg(int csg_operation) | |||||
{ | |||||
//A vertex dictionnary for vertices on the same spot. | |||||
Array< int, int > vertex_dict; | |||||
//This list keeps track of the triangle that will need deletion at the end. | |||||
Array< int > triangle_to_kill; | |||||
//Listing for each triangle of the vectors intersecting it. <tri_Id, <Point0, Point1, tri_isec_Normal>> | |||||
Array< int, Array< vec3, vec3, vec3 > > triangle_isec; | |||||
//keep a track of the intersection point on the triangle. <pos, side_id> | |||||
Array< vec3, int > triangle_vertex; | |||||
for (int k = 0; k < 10; k++) | |||||
triangle_vertex.Push(vec3(.0f), 0); | |||||
//bsp infos | |||||
CsgBsp mesh_bsp_0; | |||||
CsgBsp mesh_bsp_1; | |||||
//BSP BUILD : We use the brace logic, csg should be used as : "[ exp .... [exp .... csg]]" | |||||
int cursor_start = (m_cursors.Count() < 2)?(0):(m_cursors[(m_cursors.Count() - 2)].m2); | |||||
for (int mesh_id = 0; mesh_id < 2; mesh_id++) | |||||
{ | |||||
int start_point = (mesh_id == 0)?(cursor_start):(m_cursors.Last().m2); | |||||
int end_point = (mesh_id == 0)?(m_cursors.Last().m2):(m_indices.Count()); | |||||
CsgBsp &mesh_bsp = (mesh_id == 0)?(mesh_bsp_0):(mesh_bsp_1); | |||||
for (int i = start_point; i < end_point; i += 3) | |||||
mesh_bsp.AddTriangleToTree(i, m_vert[m_indices[i]].m1, m_vert[m_indices[i + 1]].m1, m_vert[m_indices[i + 2]].m1); | |||||
} | |||||
//BSP Useage : let's crunch all triangles on the correct BSP | |||||
int indices_count = m_indices.Count(); | |||||
for (int mesh_id = 0; mesh_id < 2; mesh_id++) | |||||
{ | |||||
int start_point = (mesh_id == 0)?(cursor_start):(m_cursors.Last().m2); | |||||
int end_point = (mesh_id == 0)?(m_cursors.Last().m2):(indices_count); | |||||
CsgBsp &mesh_bsp = (mesh_id == 0)?(mesh_bsp_1):(mesh_bsp_0); | |||||
Array< vec3, int, int, float > vert_list; | |||||
Array< int, int, int, int > tri_list; | |||||
vec3 n0(.0f); vec3 n1(.0f); | |||||
vec4 c0(.0f); vec4 c1(.0f); | |||||
//Reserve some memory | |||||
vert_list.Reserve(3); | |||||
tri_list.Reserve(3); | |||||
for (int i = start_point; i < end_point; i += 3) | |||||
{ | |||||
int Result = mesh_bsp.TestTriangleToTree(m_vert[m_indices[i]].m1, m_vert[m_indices[i + 1]].m1, m_vert[m_indices[i + 2]].m1, vert_list, tri_list); | |||||
int tri_base_idx = m_indices.Count(); | |||||
//one split has been done, we need to had the new vertices & the new triangles. | |||||
if (Result == 1) | |||||
{ | |||||
triangle_to_kill.Push(i); | |||||
#if 1 | |||||
int base_idx = m_vert.Count(); | |||||
for (int k = 3; k < vert_list.Count(); k++) | |||||
{ | |||||
int P0 = (vert_list[k].m2 < 3)?(m_indices[i + vert_list[k].m2]):(base_idx + vert_list[k].m2 - 3); | |||||
int P1 = (vert_list[k].m3 < 3)?(m_indices[i + vert_list[k].m3]):(base_idx + vert_list[k].m3 - 3); | |||||
AddVertex(vert_list[k].m1); | |||||
//Normal : bad calculations there. | |||||
n0 = m_vert[P0].m2; | |||||
n1 = m_vert[P1].m2; | |||||
SetCurVertNormal(normalize(n0 + (n1 - n0) * vert_list[k].m4)); | |||||
#if 1 | |||||
//Color | |||||
c0 = m_vert[P0].m3; | |||||
c1 = m_vert[P1].m3; | |||||
vec4 res = c0 + ((c1 - c0) * vert_list[k].m4); | |||||
SetCurVertColor(res); | |||||
#else | |||||
if (mesh_id == 0) | |||||
SetCurVertColor(vec4(1.0f, .0f, .0f, 1.0f)); | |||||
else | |||||
SetCurVertColor(vec4(.0f, 1.0f, 1.0f, 1.0f)); | |||||
#endif | |||||
} | |||||
for (int k = 0; k < tri_list.Count(); k++) | |||||
{ | |||||
int P0 = (tri_list[k].m2 < 3)?(m_indices[i + tri_list[k].m2]):(base_idx + (tri_list[k].m2 - 3)); | |||||
int P1 = (tri_list[k].m3 < 3)?(m_indices[i + tri_list[k].m3]):(base_idx + (tri_list[k].m3 - 3)); | |||||
int P2 = (tri_list[k].m4 < 3)?(m_indices[i + tri_list[k].m4]):(base_idx + (tri_list[k].m4 - 3)); | |||||
AppendTriangle(P0, P1, P2, 0); | |||||
} | |||||
#endif | |||||
} | |||||
#if 1 | |||||
//Main case | |||||
if (Result >= 0) | |||||
{ | |||||
for (int k = 0; k < tri_list.Count(); k++) | |||||
{ | |||||
int tri_idx = ((tri_list.Count() == 1)?(i):(tri_base_idx + k * 3)); | |||||
//Triangle Kill Test | |||||
if (//csgu : CSGUnion() -> m0_Outside + m1_Outside | |||||
(csg_operation == CSG_UNION && tri_list[k].m1 == LEAF_BACK) || | |||||
//csgs : CSGSubstract() -> m0_Outside + m1_Inside-inverted | |||||
(csg_operation == CSG_SUBSTRACT && | |||||
((mesh_id == 0 && tri_list[k].m1 == LEAF_BACK) || | |||||
(mesh_id == 1 && tri_list[k].m1 == LEAF_FRONT))) || | |||||
//csga : CSGAnd() -> Inside + Inside | |||||
(csg_operation == CSG_AND && tri_list[k].m1 == LEAF_FRONT)) | |||||
{ | |||||
triangle_to_kill.Push(tri_idx); | |||||
} | |||||
//Triangle Invert Test | |||||
if (//csgs : CSGSubstract() -> m0_Outside + m1_Inside-inverted | |||||
(csg_operation == CSG_SUBSTRACT && mesh_id == 1 && tri_list[k].m1 == LEAF_BACK) || | |||||
//csgx : CSGXor() -> Outside/Inside-inverted + Outside/Inside-inverted | |||||
(csg_operation == CSG_XOR && tri_list[k].m1 == LEAF_BACK)) | |||||
{ | |||||
//a Xor means we will share vertices with the outside, so duplicate the vertices. | |||||
//TODO : This operation disconnect all triangle, in some cases, not a good thing. | |||||
if (csg_operation == CSG_XOR) | |||||
{ | |||||
for (int l = 0; l < 3; l++) | |||||
{ | |||||
AddDuplicateVertex(m_indices[tri_idx + l]); | |||||
m_indices[tri_idx + l] = m_vert.Count() - 1; | |||||
} | |||||
} | |||||
m_indices[tri_idx + 1] += m_indices[tri_idx + 2]; | |||||
m_indices[tri_idx + 2] = m_indices[tri_idx + 1] - m_indices[tri_idx + 2]; | |||||
m_indices[tri_idx + 1] = m_indices[tri_idx + 1] - m_indices[tri_idx + 2]; | |||||
ComputeNormals(tri_idx, 3); | |||||
} | |||||
} | |||||
} | |||||
#endif | |||||
vert_list.Empty(); | |||||
tri_list.Empty(); | |||||
} | |||||
} | |||||
for (int i = 0; i < m_vert.Count(); i++) | |||||
if (length(m_vert[i].m2) < 1.0f) | |||||
i = i; | |||||
int dir = 1; | |||||
for (int i = 0; i >= 0 && i < triangle_to_kill.Count() - 1; i += dir) | |||||
{ | |||||
if (triangle_to_kill[i] < triangle_to_kill[i + 1] && dir < 0) | |||||
dir = 1; | |||||
if (triangle_to_kill[i] == triangle_to_kill[i + 1]) | |||||
{ | |||||
triangle_to_kill.Remove(i); | |||||
dir = -1; | |||||
} | |||||
if (triangle_to_kill[i] > triangle_to_kill[i + 1]) | |||||
{ | |||||
triangle_to_kill[i] += triangle_to_kill[i + 1]; | |||||
triangle_to_kill[i + 1] = triangle_to_kill[i] - triangle_to_kill[i + 1]; | |||||
triangle_to_kill[i] = triangle_to_kill[i] - triangle_to_kill[i + 1]; | |||||
dir = -1; | |||||
} | |||||
if (i == 0 && dir == -1) | |||||
dir = 1; | |||||
} | |||||
for (int i = triangle_to_kill.Count() - 1; i >= 0; i--) | |||||
m_indices.Remove(triangle_to_kill[i], 3); | |||||
m_cursors.Last().m1 = m_vert.Count(); | |||||
m_cursors.Last().m2 = m_indices.Count(); | |||||
#if 0 | |||||
UpdateVertexDict(vertex_dict); | |||||
for (int t0 = 0; t0 < m_indices.Count(); t0 += 3) | |||||
{ | |||||
for (int t1 = t0 + 3; t1 < m_indices.Count(); t1 += 3) | |||||
{ | |||||
int CommonVertices = 0; | |||||
//Search for common vertices, if > 1 the two triangle share a side, so no split is required. | |||||
for (int k = 0; k < 3; k++) | |||||
{ | |||||
int ref_master = FindVertexInDict(m_indices[t0 + k], vertex_dict); | |||||
if (ref_master != -1) | |||||
{ | |||||
if (vertex_dict[ref_master].m2 != VX_MASTER) | |||||
ref_master = vertex_dict[ref_master].m2; | |||||
for (int l = 0; l < 3; l++) | |||||
{ | |||||
int test_master = FindVertexInDict(m_indices[t1 + l], vertex_dict); | |||||
if (test_master != -1) | |||||
{ | |||||
if (vertex_dict[test_master].m2 != VX_MASTER) | |||||
test_master = vertex_dict[test_master].m2; | |||||
if (test_master == ref_master) | |||||
{ | |||||
CommonVertices++; | |||||
break; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
if (CommonVertices < 2) | |||||
{ | |||||
vec3 iP0, iP1; | |||||
//Build the triangle intersection list | |||||
if (TriangleIsectTriangle(m_vert[m_indices[t0]].m1, m_vert[m_indices[t0 + 1]].m1, m_vert[m_indices[t0 + 2]].m1, | |||||
m_vert[m_indices[t1]].m1, m_vert[m_indices[t1 + 1]].m1, m_vert[m_indices[t1 + 2]].m1, | |||||
iP0, iP1)) | |||||
{ | |||||
int CurIdx = FindTriangleInDict(t0, triangle_isec); | |||||
if (CurIdx == -1) | |||||
{ | |||||
CurIdx = triangle_isec.Count(); | |||||
triangle_isec.Push(t0, Array<vec3, vec3, vec3>()); | |||||
} | |||||
triangle_isec[CurIdx].m2.Push(iP0, iP1, vec3(.0f)); | |||||
CurIdx = FindTriangleInDict(t1, triangle_isec); | |||||
if (CurIdx == -1) | |||||
{ | |||||
CurIdx = triangle_isec.Count(); | |||||
triangle_isec.Push(t1, Array<vec3, vec3, vec3>()); | |||||
} | |||||
triangle_isec[CurIdx].m2.Push(iP0, iP1, vec3(.0f)); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
/* seems to be counter-productive in some rare cases. */ | |||||
/* | |||||
//Every intersection has been found, let's remove those that exist twice. | |||||
for(int i = 0; i < triangle_isec.Count(); i++) | |||||
{ | |||||
for(int j = 0; j < triangle_isec[i].m2.Count(); j++) | |||||
{ | |||||
for(int k = j + 1; k < triangle_isec[i].m2.Count(); k++) | |||||
{ | |||||
//if the two Dir-vector are parallel & the fist Dir-vector is parallel to the (P0, P1)-vector, this is the same intersection, so kill it. | |||||
if (abs(dot(normalize(triangle_isec[i].m2[j].m2 - triangle_isec[i].m2[j].m1), | |||||
normalize(triangle_isec[i].m2[k].m2 - triangle_isec[i].m2[k].m1))) | |||||
>= 1.0 && | |||||
abs(dot(normalize(triangle_isec[i].m2[j].m2 - triangle_isec[i].m2[j].m1), | |||||
normalize(triangle_isec[i].m2[k].m1 - triangle_isec[i].m2[j].m1))) | |||||
>= 1.0 ) | |||||
triangle_isec[i].m2.Remove(k--); | |||||
} | |||||
} | |||||
} | |||||
*/ | |||||
//Now, the triangle intersection tab should be nice and cosy, so we can start actually cutting some triangles. | |||||
vec3 isecV[2] = { vec3(.0f), vec3(.0f) }; | |||||
int isecI[2] = { -1, -1 }; | |||||
int v_idx0 = 0; int v_idx1 = 0; | |||||
int new_v_idx[2] = { 0, 0 }; | |||||
vec3 n0(.0f); vec3 n1(.0f); | |||||
vec4 c0(.0f); vec4 c1(.0f); | |||||
for(int i = 0; i < triangle_isec.Count(); i++) | |||||
{ | |||||
int tri_idx = triangle_isec[i].m1; | |||||
for(int j = 0; j < triangle_isec[i].m2.Count(); j++) | |||||
{ | |||||
//Get intersection on actual triangle sides. | |||||
if (RayIsectTriangleSide(m_vert[m_indices[tri_idx]].m1, m_vert[m_indices[tri_idx + 1]].m1, m_vert[m_indices[tri_idx + 2]].m1, | |||||
triangle_isec[i].m2[j].m1, triangle_isec[i].m2[j].m2, | |||||
isecV[0], isecI[0], isecV[1], isecI[1])) | |||||
{ | |||||
//Check if the found intersections point are in the triangle. If not, ignore. | |||||
//Cases are : | |||||
// 1) at least one dot is negative (one point in the triangle). | |||||
// 2) the two dot are positive but the intersection point are on all parts of the triangle, and therefore negative. | |||||
//If one of the point is on one side, some calculations tweak are needed. | |||||
//If the two points are on the triangle sides, just go with it. | |||||
bool should_proceed_with_cutting = true; | |||||
//find out if points are on one of the side | |||||
int p0_tri_idx = ((sqlength(triangle_isec[i].m2[j].m1 - isecV[0]) < CSG_EPSILON)?(0):( | |||||
(sqlength(triangle_isec[i].m2[j].m1 - isecV[1]) < CSG_EPSILON)?(1):(-1))); | |||||
int p1_tri_idx = ((sqlength(triangle_isec[i].m2[j].m2 - isecV[0]) < CSG_EPSILON)?(0):( | |||||
(sqlength(triangle_isec[i].m2[j].m2 - isecV[1]) < CSG_EPSILON)?(1):(-1))); | |||||
if (p0_tri_idx < 0 || p1_tri_idx < 0) | |||||
{ | |||||
float dot0 = (p0_tri_idx >= 0)?(1.0f):(dot(triangle_isec[i].m2[j].m1 - isecV[0], | |||||
triangle_isec[i].m2[j].m1 - isecV[1])); | |||||
float dot1 = (p1_tri_idx >= 0)?(1.0f):(dot(triangle_isec[i].m2[j].m2 - isecV[0], | |||||
triangle_isec[i].m2[j].m2 - isecV[1])); | |||||
float dot2 = dot(triangle_isec[i].m2[j].m1 - isecV[(p0_tri_idx == -1)?(0):(1 - p0_tri_idx)], | |||||
triangle_isec[i].m2[j].m2 - isecV[(p1_tri_idx == -1)?(0):(1 - p1_tri_idx)]); | |||||
should_proceed_with_cutting = (((dot0 < .0f) || dot1 < .0f) || (dot0 > .0f && dot1 > .0f && dot2 < .0f)); | |||||
} | |||||
if (should_proceed_with_cutting) | |||||
{ | |||||
//Add the new vertices | |||||
int b_idx = 0; | |||||
for(int k = 0; k < 2; k++) | |||||
{ | |||||
if (b_idx == isecI[k]) | |||||
b_idx++; | |||||
new_v_idx[k] = m_vert.Count(); | |||||
AddVertex(isecV[k]); | |||||
//bad calculations of normal there. | |||||
n0 = m_vert[m_indices[tri_idx + isecI[k]]].m2; | |||||
n1 = m_vert[m_indices[tri_idx + (isecI[k] + 1) % 3]].m2; | |||||
SetCurVertNormal(normalize((n0 + n1) * .5f)); | |||||
//color | |||||
#if 0 | |||||
c0 = m_vert[m_indices[tri_idx + isecI[k]]].m3; | |||||
c1 = m_vert[m_indices[tri_idx + (isecI[k] + 1) % 3]].m3; | |||||
SetCurVertColor((c0 + c1) * .5f); | |||||
#else | |||||
SetCurVertColor(vec4(1.0f, 0.0f, 0.0f, 1.0f)); | |||||
#endif | |||||
} | |||||
//small trick, b_idx is the side index that has no intersection. | |||||
v_idx0 = (b_idx == 1)?(1):(0); | |||||
v_idx1 = (b_idx == 1)?(0):(1); | |||||
//Add the new triangles | |||||
AppendTriangle(m_indices[tri_idx + b_idx], new_v_idx[v_idx0], new_v_idx[v_idx1], 0); | |||||
AppendTriangle(m_indices[tri_idx + ((b_idx + 2) % 3)], new_v_idx[v_idx1], new_v_idx[v_idx0], 0); | |||||
//Replace the current triangle by on of the new one, instead of erasing it. | |||||
m_indices[tri_idx + ((b_idx + 2) % 3)] = new_v_idx[v_idx0]; | |||||
if (j + 1 < triangle_isec[i].m2.Count()) | |||||
{ | |||||
triangle_isec[i].m2.Remove(j--); | |||||
//add the two new triangle to the checklist. | |||||
triangle_isec.Push(m_indices.Count() - 6, triangle_isec[i].m2); | |||||
triangle_isec.Push(m_indices.Count() - 3, triangle_isec[i].m2); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} | |||||
#endif | |||||
//DONE for the splitting ! | |||||
} | |||||
//------------------- | |||||
void EasyMesh::ToggleScaleWinding() | void EasyMesh::ToggleScaleWinding() | ||||
{ | { | ||||
m_ignore_winding_on_scale = !m_ignore_winding_on_scale; | m_ignore_winding_on_scale = !m_ignore_winding_on_scale; | ||||
@@ -434,7 +831,7 @@ void EasyMesh::AppendCapsule(int ndivisions, float h, float r) | |||||
/* Fill in the icosahedron vertices, rotating them so that there | /* Fill in the icosahedron vertices, rotating them so that there | ||||
* is a vertex at [0 1 0] and [0 -1 0] after normalisation. */ | * is a vertex at [0 1 0] and [0 -1 0] after normalisation. */ | ||||
float phi = 0.5f + 0.5f * sqrt(5.f); | float phi = 0.5f + 0.5f * sqrt(5.f); | ||||
mat3 mat = mat3::rotate(asin(1.f / sqrt(2.f + phi)) * (180.f / M_PI), | |||||
mat3 mat = mat3::rotate(asin(1.f / sqrt(2.f + phi)) * (180.f / (float)M_PI), | |||||
vec3(0.f, 0.f, 1.f)); | vec3(0.f, 0.f, 1.f)); | ||||
for (int i = 0; i < 4; i++) | for (int i = 0; i < 4; i++) | ||||
{ | { | ||||
@@ -538,12 +935,12 @@ void EasyMesh::AppendTorus(int ndivisions, float r1, float r2) | |||||
{ | { | ||||
int i2 = (i + di) % nidiv; | int i2 = (i + di) % nidiv; | ||||
int j2 = (j + dj) % njdiv; | int j2 = (j + dj) % njdiv; | ||||
float x = 0.5f * (r1 + r2) + 0.5 * (r2 - r1) * lol::cos(2.0 * M_PI * i2 / nidiv); | |||||
float y = 0.5f * (r2 - r1) * lol::sin(2.0 * M_PI * i2 / nidiv); | |||||
float x = 0.5f * (r1 + r2) + 0.5f * (r2 - r1) * (float)lol::cos(2.0 * M_PI * i2 / nidiv); | |||||
float y = 0.5f * (r2 - r1) * (float)lol::sin(2.0 * M_PI * i2 / nidiv); | |||||
float z = 0.0f; | float z = 0.0f; | ||||
float ca = lol::cos(2.0 * M_PI * j2 / njdiv); | |||||
float sa = lol::sin(2.0 * M_PI * j2 / njdiv); | |||||
float ca = (float)lol::cos(2.0 * M_PI * j2 / njdiv); | |||||
float sa = (float)lol::sin(2.0 * M_PI * j2 / njdiv); | |||||
float x2 = x * ca - z * sa; | float x2 = x * ca - z * sa; | ||||
float z2 = z * ca + x * sa; | float z2 = z * ca + x * sa; | ||||
@@ -1,9 +1,9 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -32,10 +32,26 @@ public: | |||||
void MeshConvert(Shader* ProvidedShader = NULL); | void MeshConvert(Shader* ProvidedShader = NULL); | ||||
void Render(mat4 const &model, float damage = 0.f); | void Render(mat4 const &model, float damage = 0.f); | ||||
private: | |||||
void UpdateVertexDict(Array< int, int > &vertex_dict); | |||||
//DEBUG | |||||
public: | |||||
#define CSG_UNION 0 | |||||
#define CSG_SUBSTRACT 1 | |||||
#define CSG_AND 2 | |||||
#define CSG_XOR 3 | |||||
void MeshCsg(int csg_operation); | |||||
void CsgUnion() { MeshCsg(CSG_UNION); } | |||||
void CsgSubstract() { MeshCsg(CSG_SUBSTRACT); } | |||||
void CsgAnd() { MeshCsg(CSG_AND); } | |||||
void CsgXor() { MeshCsg(CSG_XOR); } | |||||
public: | |||||
void OpenBrace(); | void OpenBrace(); | ||||
void CloseBrace(); | void CloseBrace(); | ||||
void ToggleScaleWinding(); | |||||
void ToggleScaleWinding(); | |||||
void SetCurColor(vec4 const &color); | void SetCurColor(vec4 const &color); | ||||
void SetCurColor2(vec4 const &color); | void SetCurColor2(vec4 const &color); | ||||
@@ -92,9 +108,11 @@ public: | |||||
private: | private: | ||||
vec4 m_color, m_color2; | vec4 m_color, m_color2; | ||||
Array<uint16_t> m_indices; | Array<uint16_t> m_indices; | ||||
//<coord, norm, color> | |||||
Array<vec3, vec3, vec4> m_vert; | Array<vec3, vec3, vec4> m_vert; | ||||
//<vert count, indices count> | |||||
Array<int, int> m_cursors; | Array<int, int> m_cursors; | ||||
bool m_ignore_winding_on_scale; | |||||
bool m_ignore_winding_on_scale; | |||||
/* FIXME: put this in a separate class so that we can copy meshes. */ | /* FIXME: put this in a separate class so that we can copy meshes. */ | ||||
struct | struct | ||||
@@ -65,7 +65,7 @@ void main(void) | |||||
/* World properties */ | /* World properties */ | ||||
float ambient_mul = 0.5; | float ambient_mul = 0.5; | ||||
vec3 ambient_color = vec3(0.0, 0.0, 0.0); | |||||
vec3 ambient_color = vec3(0.5, 0.5, 0.5); | |||||
vec3 diffuse_color = vec3(0.4, 0.4, 0.4); | vec3 diffuse_color = vec3(0.4, 0.4, 0.4); | ||||
vec3 specular_color = vec3(1.0, 1.0, 0.6); | vec3 specular_color = vec3(1.0, 1.0, 0.6); | ||||
@@ -1,8 +1,8 @@ | |||||
/* A Bison parser, made by GNU Bison 2.5. */ | |||||
/* A Bison parser, made by GNU Bison 2.4.2. */ | |||||
/* Skeleton interface for Bison LALR(1) parsers in C++ | /* Skeleton interface for Bison LALR(1) parsers in C++ | ||||
Copyright (C) 2002-2011 Free Software Foundation, Inc. | |||||
Copyright (C) 2002-2010 Free Software Foundation, Inc. | |||||
This program is free software: you can redistribute it and/or modify | This program is free software: you can redistribute it and/or modify | ||||
it under the terms of the GNU General Public License as published by | it under the terms of the GNU General Public License as published by | ||||
@@ -40,6 +40,20 @@ | |||||
#include <string> | #include <string> | ||||
#include <iostream> | #include <iostream> | ||||
#include "stack.hh" | #include "stack.hh" | ||||
namespace lol { | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 49 "generated/easymesh-parser.h" | |||||
class position; | |||||
class location; | |||||
} // lol | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 56 "generated/easymesh-parser.h" | |||||
#include "location.hh" | #include "location.hh" | ||||
/* Enabling traces. */ | /* Enabling traces. */ | ||||
@@ -60,11 +74,30 @@ | |||||
# define YYTOKEN_TABLE 0 | # define YYTOKEN_TABLE 0 | ||||
#endif | #endif | ||||
/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N]. | |||||
If N is 0, then set CURRENT to the empty location which ends | |||||
the previous symbol: RHS[0] (always defined). */ | |||||
#ifndef YYLLOC_DEFAULT | |||||
# define YYLLOC_DEFAULT(Current, Rhs, N) \ | |||||
do { \ | |||||
if (N) \ | |||||
{ \ | |||||
(Current).begin = (Rhs)[1].begin; \ | |||||
(Current).end = (Rhs)[N].end; \ | |||||
} \ | |||||
else \ | |||||
{ \ | |||||
(Current).begin = (Current).end = (Rhs)[0].end; \ | |||||
} \ | |||||
} while (false) | |||||
#endif | |||||
namespace lol { | namespace lol { | ||||
/* Line 35 of lalr1.cc */ | |||||
#line 68 "generated/easymesh-parser.h" | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 101 "generated/easymesh-parser.h" | |||||
/// A Bison parser. | /// A Bison parser. | ||||
class EasyMeshParser | class EasyMeshParser | ||||
@@ -75,7 +108,7 @@ namespace lol { | |||||
union semantic_type | union semantic_type | ||||
{ | { | ||||
/* Line 35 of lalr1.cc */ | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 36 "easymesh/easymesh-parser.y" | #line 36 "easymesh/easymesh-parser.y" | ||||
float fval; | float fval; | ||||
@@ -85,8 +118,8 @@ namespace lol { | |||||
/* Line 35 of lalr1.cc */ | |||||
#line 90 "generated/easymesh-parser.h" | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 123 "generated/easymesh-parser.h" | |||||
}; | }; | ||||
#else | #else | ||||
typedef YYSTYPE semantic_type; | typedef YYSTYPE semantic_type; | ||||
@@ -119,23 +152,27 @@ namespace lol { | |||||
T_TRANSLATE = 275, | T_TRANSLATE = 275, | ||||
T_SCALE = 276, | T_SCALE = 276, | ||||
T_TOGGLESCALEWINDING = 277, | T_TOGGLESCALEWINDING = 277, | ||||
T_CHAMFER = 278, | |||||
T_CYLINDER = 279, | |||||
T_BOX = 280, | |||||
T_SMOOTHCHAMFBOX = 281, | |||||
T_FLATCHAMFBOX = 282, | |||||
T_SPHERE = 283, | |||||
T_CAPSULE = 284, | |||||
T_STAR = 285, | |||||
T_EXPANDEDSTAR = 286, | |||||
T_DISC = 287, | |||||
T_TRIANGLE = 288, | |||||
T_QUAD = 289, | |||||
T_COG = 290, | |||||
T_TORUS = 291, | |||||
T_ERROR = 292, | |||||
NUMBER = 293, | |||||
COLOR = 294 | |||||
T_CSGUNION = 278, | |||||
T_CSGSUBSTRACT = 279, | |||||
T_CSGAND = 280, | |||||
T_CSGXOR = 281, | |||||
T_CHAMFER = 282, | |||||
T_CYLINDER = 283, | |||||
T_BOX = 284, | |||||
T_SMOOTHCHAMFBOX = 285, | |||||
T_FLATCHAMFBOX = 286, | |||||
T_SPHERE = 287, | |||||
T_CAPSULE = 288, | |||||
T_STAR = 289, | |||||
T_EXPANDEDSTAR = 290, | |||||
T_DISC = 291, | |||||
T_TRIANGLE = 292, | |||||
T_QUAD = 293, | |||||
T_COG = 294, | |||||
T_TORUS = 295, | |||||
T_ERROR = 296, | |||||
NUMBER = 297, | |||||
COLOR = 298 | |||||
}; | }; | ||||
}; | }; | ||||
@@ -209,14 +246,6 @@ namespace lol { | |||||
/// The location stack. | /// The location stack. | ||||
location_stack_type yylocation_stack_; | location_stack_type yylocation_stack_; | ||||
/// Whether the given \c yypact_ value indicates a defaulted state. | |||||
/// \param yyvalue the value to check | |||||
static bool yy_pact_value_is_default_ (int yyvalue); | |||||
/// Whether the given \c yytable_ value indicates a syntax error. | |||||
/// \param yyvalue the value to check | |||||
static bool yy_table_value_is_error_ (int yyvalue); | |||||
/// Internal symbol numbers. | /// Internal symbol numbers. | ||||
typedef unsigned char token_number_type; | typedef unsigned char token_number_type; | ||||
/* Tables. */ | /* Tables. */ | ||||
@@ -224,7 +253,7 @@ namespace lol { | |||||
static const signed char yypact_[]; | static const signed char yypact_[]; | ||||
static const signed char yypact_ninf_; | static const signed char yypact_ninf_; | ||||
/// For a state, default reduction number. | |||||
/// For a state, default rule to reduce. | |||||
/// Unless\a yytable_ specifies something else to do. | /// Unless\a yytable_ specifies something else to do. | ||||
/// Zero means the default is an error. | /// Zero means the default is an error. | ||||
static const unsigned char yydefact_[]; | static const unsigned char yydefact_[]; | ||||
@@ -255,8 +284,10 @@ namespace lol { | |||||
static const char* const yytname_[]; | static const char* const yytname_[]; | ||||
#endif | #endif | ||||
#if YYERROR_VERBOSE | |||||
/// Convert the symbol name \a n to a form suitable for a diagnostic. | /// Convert the symbol name \a n to a form suitable for a diagnostic. | ||||
static std::string yytnamerr_ (const char *n); | |||||
virtual std::string yytnamerr_ (const char *n); | |||||
#endif | |||||
#if YYDEBUG | #if YYDEBUG | ||||
/// A type to store symbol numbers and -1. | /// A type to store symbol numbers and -1. | ||||
@@ -314,8 +345,8 @@ namespace lol { | |||||
} // lol | } // lol | ||||
/* Line 35 of lalr1.cc */ | |||||
#line 319 "generated/easymesh-parser.h" | |||||
/* Line 34 of lalr1.cc */ | |||||
#line 350 "generated/easymesh-parser.h" | |||||
@@ -330,8 +330,8 @@ typedef unsigned char YY_CHAR; | |||||
*yy_cp = '\0'; \ | *yy_cp = '\0'; \ | ||||
(yy_c_buf_p) = yy_cp; | (yy_c_buf_p) = yy_cp; | ||||
#define YY_NUM_RULES 46 | |||||
#define YY_END_OF_BUFFER 47 | |||||
#define YY_NUM_RULES 50 | |||||
#define YY_END_OF_BUFFER 51 | |||||
/* This struct is not used in this scanner, | /* This struct is not used in this scanner, | ||||
but its presence is necessary. */ | but its presence is necessary. */ | ||||
struct yy_trans_info | struct yy_trans_info | ||||
@@ -339,16 +339,16 @@ struct yy_trans_info | |||||
flex_int32_t yy_verify; | flex_int32_t yy_verify; | ||||
flex_int32_t yy_nxt; | flex_int32_t yy_nxt; | ||||
}; | }; | ||||
static yyconst flex_int16_t yy_accept[75] = | |||||
static yyconst flex_int16_t yy_accept[81] = | |||||
{ 0, | { 0, | ||||
0, 0, 47, 45, 44, 43, 45, 45, 40, 45, | |||||
39, 41, 42, 45, 45, 45, 45, 17, 7, 0, | |||||
0, 39, 39, 0, 22, 23, 26, 0, 0, 29, | |||||
30, 33, 3, 19, 20, 21, 8, 9, 10, 1, | |||||
14, 15, 16, 0, 0, 4, 5, 6, 0, 0, | |||||
39, 0, 25, 27, 0, 0, 0, 34, 2, 11, | |||||
12, 13, 18, 35, 24, 28, 31, 32, 36, 0, | |||||
37, 0, 38, 0 | |||||
0, 0, 51, 49, 48, 47, 49, 49, 44, 49, | |||||
43, 45, 46, 49, 49, 49, 49, 17, 7, 0, | |||||
0, 43, 43, 0, 26, 27, 30, 0, 0, 33, | |||||
34, 37, 3, 0, 19, 20, 21, 8, 9, 10, | |||||
1, 14, 15, 16, 0, 0, 4, 5, 6, 0, | |||||
0, 43, 0, 29, 31, 0, 0, 0, 38, 0, | |||||
2, 11, 12, 13, 18, 39, 28, 32, 35, 36, | |||||
24, 23, 22, 25, 40, 0, 41, 0, 42, 0 | |||||
} ; | } ; | ||||
static yyconst flex_int32_t yy_ec[256] = | static yyconst flex_int32_t yy_ec[256] = | ||||
@@ -365,8 +365,8 @@ static yyconst flex_int32_t yy_ec[256] = | |||||
11, 1, 12, 1, 1, 1, 13, 14, 15, 16, | 11, 1, 12, 1, 1, 1, 13, 14, 15, 16, | ||||
17, 18, 19, 20, 1, 1, 1, 1, 21, 1, | 17, 18, 19, 20, 1, 1, 1, 1, 21, 1, | ||||
22, 23, 24, 25, 26, 27, 1, 1, 28, 29, | |||||
30, 31, 1, 1, 1, 1, 1, 1, 1, 1, | |||||
22, 23, 24, 25, 26, 27, 28, 1, 29, 30, | |||||
31, 32, 1, 1, 1, 1, 1, 1, 1, 1, | |||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
@@ -383,76 +383,78 @@ static yyconst flex_int32_t yy_ec[256] = | |||||
1, 1, 1, 1, 1 | 1, 1, 1, 1, 1 | ||||
} ; | } ; | ||||
static yyconst flex_int32_t yy_meta[32] = | |||||
static yyconst flex_int32_t yy_meta[33] = | |||||
{ 0, | { 0, | ||||
1, 1, 1, 1, 1, 1, 1, 2, 2, 2, | 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, | ||||
1, 1, 2, 2, 2, 2, 2, 2, 1, 1, | 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1 | |||||
1, 1 | |||||
} ; | } ; | ||||
static yyconst flex_int16_t yy_base[83] = | |||||
static yyconst flex_int16_t yy_base[89] = | |||||
{ 0, | { 0, | ||||
0, 0, 102, 103, 103, 103, 0, 25, 27, 93, | |||||
29, 103, 103, 33, 80, 11, 14, 23, 48, 0, | |||||
91, 48, 54, 61, 103, 57, 103, 72, 82, 103, | |||||
57, 74, 103, 103, 103, 103, 103, 103, 103, 81, | |||||
103, 103, 103, 52, 66, 103, 103, 103, 0, 85, | |||||
84, 68, 103, 103, 76, 75, 68, 103, 103, 103, | |||||
103, 103, 103, 0, 103, 103, 103, 103, 0, 0, | |||||
0, 0, 103, 103, 85, 84, 83, 82, 73, 71, | |||||
66, 61 | |||||
0, 0, 109, 110, 110, 110, 0, 26, 28, 100, | |||||
30, 110, 110, 34, 19, 11, 23, 41, 61, 0, | |||||
99, 58, 59, 72, 110, 44, 110, 80, 90, 110, | |||||
47, 82, 110, 84, 110, 110, 110, 110, 110, 110, | |||||
88, 110, 110, 110, 51, 71, 110, 110, 110, 0, | |||||
90, 88, 72, 110, 110, 80, 76, 69, 110, 71, | |||||
110, 110, 110, 110, 110, 0, 110, 110, 110, 110, | |||||
110, 110, 110, 110, 0, 0, 0, 0, 110, 110, | |||||
86, 84, 83, 77, 62, 57, 44, 42 | |||||
} ; | } ; | ||||
static yyconst flex_int16_t yy_def[83] = | |||||
static yyconst flex_int16_t yy_def[89] = | |||||
{ 0, | { 0, | ||||
74, 1, 74, 74, 74, 74, 75, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 76, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 77, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 78, 74, 74, 74, 74, 79, 80, | |||||
81, 82, 74, 0, 74, 74, 74, 74, 74, 74, | |||||
74, 74 | |||||
80, 1, 80, 80, 80, 80, 81, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 82, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 83, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 84, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 85, 86, 87, 88, 80, 0, | |||||
80, 80, 80, 80, 80, 80, 80, 80 | |||||
} ; | } ; | ||||
static yyconst flex_int16_t yy_nxt[135] = | |||||
static yyconst flex_int16_t yy_nxt[143] = | |||||
{ 0, | { 0, | ||||
4, 5, 6, 7, 8, 9, 10, 11, 4, 4, | 4, 5, 6, 7, 8, 9, 10, 11, 4, 4, | ||||
12, 13, 14, 4, 15, 4, 4, 4, 4, 4, | 12, 13, 14, 4, 15, 4, 4, 4, 4, 4, | ||||
16, 4, 4, 4, 17, 18, 19, 4, 4, 4, | 16, 4, 4, 4, 17, 18, 19, 4, 4, 4, | ||||
4, 21, 22, 21, 22, 21, 22, 40, 24, 34, | |||||
35, 36, 37, 38, 39, 24, 25, 26, 27, 28, | |||||
29, 41, 42, 43, 21, 22, 30, 24, 31, 32, | |||||
44, 23, 73, 24, 24, 50, 50, 72, 51, 52, | |||||
24, 56, 71, 45, 70, 53, 46, 47, 48, 57, | |||||
60, 61, 62, 69, 64, 49, 20, 68, 67, 66, | |||||
65, 51, 51, 63, 59, 58, 55, 54, 23, 33, | |||||
23, 74, 3, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74 | |||||
4, 4, 21, 22, 21, 22, 21, 22, 33, 24, | |||||
35, 36, 37, 79, 34, 78, 24, 25, 26, 27, | |||||
28, 29, 38, 39, 40, 41, 53, 30, 77, 31, | |||||
32, 57, 54, 76, 21, 22, 23, 24, 24, 58, | |||||
42, 43, 44, 45, 24, 24, 51, 51, 75, 52, | |||||
62, 63, 64, 71, 66, 50, 46, 20, 70, 69, | |||||
47, 48, 49, 68, 67, 52, 72, 52, 73, 65, | |||||
74, 61, 60, 59, 56, 55, 23, 23, 80, 3, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80 | |||||
} ; | } ; | ||||
static yyconst flex_int16_t yy_chk[135] = | |||||
static yyconst flex_int16_t yy_chk[143] = | |||||
{ 0, | { 0, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | ||||
1, 8, 8, 9, 9, 11, 11, 18, 11, 16, | |||||
16, 16, 17, 17, 17, 11, 14, 14, 14, 14, | |||||
14, 18, 18, 18, 22, 22, 14, 22, 14, 14, | |||||
19, 23, 82, 23, 22, 24, 24, 81, 24, 26, | |||||
23, 31, 80, 19, 79, 26, 19, 19, 19, 31, | |||||
44, 44, 44, 78, 77, 76, 75, 57, 56, 55, | |||||
52, 51, 50, 45, 40, 32, 29, 28, 21, 15, | |||||
10, 3, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74, 74, 74, 74, 74, 74, 74, | |||||
74, 74, 74, 74 | |||||
1, 1, 8, 8, 9, 9, 11, 11, 15, 11, | |||||
16, 16, 16, 88, 15, 87, 11, 14, 14, 14, | |||||
14, 14, 17, 17, 17, 18, 26, 14, 86, 14, | |||||
14, 31, 26, 85, 22, 22, 23, 22, 23, 31, | |||||
18, 18, 18, 19, 22, 23, 24, 24, 84, 24, | |||||
45, 45, 45, 60, 83, 82, 19, 81, 58, 57, | |||||
19, 19, 19, 56, 53, 52, 60, 51, 60, 46, | |||||
60, 41, 34, 32, 29, 28, 21, 10, 3, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80, 80, 80, 80, 80, 80, 80, 80, 80, | |||||
80, 80 | |||||
} ; | } ; | ||||
/* The intent behind this definition is that it'll catch | /* The intent behind this definition is that it'll catch | ||||
@@ -467,9 +469,9 @@ static yyconst flex_int16_t yy_chk[135] = | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2013 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -501,7 +503,7 @@ typedef lol::EasyMeshParser::token_type token_type; | |||||
#define yyterminate() return token::T_END | #define yyterminate() return token::T_END | ||||
#define YY_NO_UNISTD_H | #define YY_NO_UNISTD_H | ||||
#define YY_USER_ACTION yylloc->columns(yyleng); | #define YY_USER_ACTION yylloc->columns(yyleng); | ||||
#line 505 "generated/easymesh-scanner.cpp" | |||||
#line 507 "generated/easymesh-scanner.cpp" | |||||
#define INITIAL 0 | #define INITIAL 0 | ||||
@@ -614,7 +616,7 @@ YY_DECL | |||||
yylloc->step(); | yylloc->step(); | ||||
#line 618 "generated/easymesh-scanner.cpp" | |||||
#line 620 "generated/easymesh-scanner.cpp" | |||||
if ( !(yy_init) ) | if ( !(yy_init) ) | ||||
{ | { | ||||
@@ -667,13 +669,13 @@ yy_match: | |||||
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | ||||
{ | { | ||||
yy_current_state = (int) yy_def[yy_current_state]; | yy_current_state = (int) yy_def[yy_current_state]; | ||||
if ( yy_current_state >= 75 ) | |||||
if ( yy_current_state >= 81 ) | |||||
yy_c = yy_meta[(unsigned int) yy_c]; | yy_c = yy_meta[(unsigned int) yy_c]; | ||||
} | } | ||||
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | ||||
++yy_cp; | ++yy_cp; | ||||
} | } | ||||
while ( yy_current_state != 74 ); | |||||
while ( yy_current_state != 80 ); | |||||
yy_cp = (yy_last_accepting_cpos); | yy_cp = (yy_last_accepting_cpos); | ||||
yy_current_state = (yy_last_accepting_state); | yy_current_state = (yy_last_accepting_state); | ||||
@@ -801,71 +803,91 @@ YY_RULE_SETUP | |||||
case 22: | case 22: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 74 "easymesh/easymesh-scanner.l" | #line 74 "easymesh/easymesh-scanner.l" | ||||
{ return token::T_BOX; } | |||||
{ return token::T_CSGUNION; } | |||||
YY_BREAK | YY_BREAK | ||||
case 23: | case 23: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 75 "easymesh/easymesh-scanner.l" | #line 75 "easymesh/easymesh-scanner.l" | ||||
{ return token::T_CYLINDER; } | |||||
{ return token::T_CSGSUBSTRACT; } | |||||
YY_BREAK | YY_BREAK | ||||
case 24: | case 24: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 76 "easymesh/easymesh-scanner.l" | #line 76 "easymesh/easymesh-scanner.l" | ||||
{ return token::T_CAPSULE; } | |||||
{ return token::T_CSGAND; } | |||||
YY_BREAK | YY_BREAK | ||||
case 25: | case 25: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 77 "easymesh/easymesh-scanner.l" | #line 77 "easymesh/easymesh-scanner.l" | ||||
{ return token::T_COG; } | |||||
{ return token::T_CSGXOR; } | |||||
YY_BREAK | YY_BREAK | ||||
case 26: | case 26: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 78 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_DISC; } | |||||
#line 79 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_BOX; } | |||||
YY_BREAK | YY_BREAK | ||||
case 27: | case 27: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 79 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_EXPANDEDSTAR; } | |||||
#line 80 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_CYLINDER; } | |||||
YY_BREAK | YY_BREAK | ||||
case 28: | case 28: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 80 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_FLATCHAMFBOX; } | |||||
#line 81 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_CAPSULE; } | |||||
YY_BREAK | YY_BREAK | ||||
case 29: | case 29: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 81 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_QUAD; } | |||||
#line 82 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_COG; } | |||||
YY_BREAK | YY_BREAK | ||||
case 30: | case 30: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 82 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_STAR; } | |||||
#line 83 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_DISC; } | |||||
YY_BREAK | YY_BREAK | ||||
case 31: | case 31: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 83 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_SMOOTHCHAMFBOX; } | |||||
#line 84 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_EXPANDEDSTAR; } | |||||
YY_BREAK | YY_BREAK | ||||
case 32: | case 32: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 84 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_SPHERE; } | |||||
#line 85 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_FLATCHAMFBOX; } | |||||
YY_BREAK | YY_BREAK | ||||
case 33: | case 33: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 85 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_TRIANGLE; } | |||||
#line 86 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_QUAD; } | |||||
YY_BREAK | YY_BREAK | ||||
case 34: | case 34: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 86 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_TORUS; } | |||||
#line 87 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_STAR; } | |||||
YY_BREAK | YY_BREAK | ||||
case 35: | case 35: | ||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 88 "easymesh/easymesh-scanner.l" | #line 88 "easymesh/easymesh-scanner.l" | ||||
{ return token::T_SMOOTHCHAMFBOX; } | |||||
YY_BREAK | |||||
case 36: | |||||
YY_RULE_SETUP | |||||
#line 89 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_SPHERE; } | |||||
YY_BREAK | |||||
case 37: | |||||
YY_RULE_SETUP | |||||
#line 90 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_TRIANGLE; } | |||||
YY_BREAK | |||||
case 38: | |||||
YY_RULE_SETUP | |||||
#line 91 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_TORUS; } | |||||
YY_BREAK | |||||
case 39: | |||||
YY_RULE_SETUP | |||||
#line 93 "easymesh/easymesh-scanner.l" | |||||
{ | { | ||||
uint32_t tmp = std::strtol(yytext + 1, NULL, 16); | uint32_t tmp = std::strtol(yytext + 1, NULL, 16); | ||||
yylval->u32val = 0x11000000u * (tmp >> 8) | yylval->u32val = 0x11000000u * (tmp >> 8) | ||||
@@ -874,9 +896,9 @@ YY_RULE_SETUP | |||||
| 0x000000ffu; | | 0x000000ffu; | ||||
return token::COLOR; } | return token::COLOR; } | ||||
YY_BREAK | YY_BREAK | ||||
case 36: | |||||
case 40: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 95 "easymesh/easymesh-scanner.l" | |||||
#line 100 "easymesh/easymesh-scanner.l" | |||||
{ | { | ||||
uint32_t tmp = std::strtol(yytext + 1, NULL, 16); | uint32_t tmp = std::strtol(yytext + 1, NULL, 16); | ||||
yylval->u32val = 0x11000000u * (tmp >> 12) | yylval->u32val = 0x11000000u * (tmp >> 12) | ||||
@@ -885,64 +907,64 @@ YY_RULE_SETUP | |||||
| 0x00000011u * (tmp & 0xf); | | 0x00000011u * (tmp & 0xf); | ||||
return token::COLOR; } | return token::COLOR; } | ||||
YY_BREAK | YY_BREAK | ||||
case 37: | |||||
case 41: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 102 "easymesh/easymesh-scanner.l" | |||||
#line 107 "easymesh/easymesh-scanner.l" | |||||
{ | { | ||||
yylval->u32val = 0xffu | yylval->u32val = 0xffu | ||||
| 0x100u * (uint32_t)std::strtol(yytext + 1, NULL, 16); | | 0x100u * (uint32_t)std::strtol(yytext + 1, NULL, 16); | ||||
return token::COLOR; } | return token::COLOR; } | ||||
YY_BREAK | YY_BREAK | ||||
case 38: | |||||
case 42: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 106 "easymesh/easymesh-scanner.l" | |||||
#line 111 "easymesh/easymesh-scanner.l" | |||||
{ | { | ||||
yylval->u32val = (uint32_t)std::strtol(yytext + 1, NULL, 16); | yylval->u32val = (uint32_t)std::strtol(yytext + 1, NULL, 16); | ||||
return token::COLOR; } | return token::COLOR; } | ||||
YY_BREAK | YY_BREAK | ||||
case 39: | |||||
case 43: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 109 "easymesh/easymesh-scanner.l" | |||||
#line 114 "easymesh/easymesh-scanner.l" | |||||
{ | { | ||||
yylval->fval = std::atof(yytext); return token::NUMBER; } | yylval->fval = std::atof(yytext); return token::NUMBER; } | ||||
YY_BREAK | YY_BREAK | ||||
case 40: | |||||
case 44: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 111 "easymesh/easymesh-scanner.l" | |||||
#line 116 "easymesh/easymesh-scanner.l" | |||||
{ return token_type('-'); } | { return token_type('-'); } | ||||
YY_BREAK | YY_BREAK | ||||
case 41: | |||||
case 45: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 112 "easymesh/easymesh-scanner.l" | |||||
#line 117 "easymesh/easymesh-scanner.l" | |||||
{ return token_type('['); } | { return token_type('['); } | ||||
YY_BREAK | YY_BREAK | ||||
case 42: | |||||
case 46: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 113 "easymesh/easymesh-scanner.l" | |||||
#line 118 "easymesh/easymesh-scanner.l" | |||||
{ return token_type(']'); } | { return token_type(']'); } | ||||
YY_BREAK | YY_BREAK | ||||
case 43: | |||||
case 47: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 114 "easymesh/easymesh-scanner.l" | |||||
#line 119 "easymesh/easymesh-scanner.l" | |||||
{ /* ignore this */ } | { /* ignore this */ } | ||||
YY_BREAK | YY_BREAK | ||||
case 44: | |||||
/* rule 44 can match eol */ | |||||
case 48: | |||||
/* rule 48 can match eol */ | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 115 "easymesh/easymesh-scanner.l" | |||||
#line 120 "easymesh/easymesh-scanner.l" | |||||
{ /* ignore this */ } | { /* ignore this */ } | ||||
YY_BREAK | YY_BREAK | ||||
case 45: | |||||
case 49: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 116 "easymesh/easymesh-scanner.l" | |||||
#line 121 "easymesh/easymesh-scanner.l" | |||||
{ return token::T_ERROR; } | { return token::T_ERROR; } | ||||
YY_BREAK | YY_BREAK | ||||
case 46: | |||||
case 50: | |||||
YY_RULE_SETUP | YY_RULE_SETUP | ||||
#line 118 "easymesh/easymesh-scanner.l" | |||||
#line 123 "easymesh/easymesh-scanner.l" | |||||
ECHO; | ECHO; | ||||
YY_BREAK | YY_BREAK | ||||
#line 946 "generated/easymesh-scanner.cpp" | |||||
#line 968 "generated/easymesh-scanner.cpp" | |||||
case YY_STATE_EOF(INITIAL): | case YY_STATE_EOF(INITIAL): | ||||
yyterminate(); | yyterminate(); | ||||
@@ -1324,7 +1346,7 @@ int yyFlexLexer::yy_get_next_buffer() | |||||
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | ||||
{ | { | ||||
yy_current_state = (int) yy_def[yy_current_state]; | yy_current_state = (int) yy_def[yy_current_state]; | ||||
if ( yy_current_state >= 75 ) | |||||
if ( yy_current_state >= 81 ) | |||||
yy_c = yy_meta[(unsigned int) yy_c]; | yy_c = yy_meta[(unsigned int) yy_c]; | ||||
} | } | ||||
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | ||||
@@ -1352,11 +1374,11 @@ int yyFlexLexer::yy_get_next_buffer() | |||||
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state ) | ||||
{ | { | ||||
yy_current_state = (int) yy_def[yy_current_state]; | yy_current_state = (int) yy_def[yy_current_state]; | ||||
if ( yy_current_state >= 75 ) | |||||
if ( yy_current_state >= 81 ) | |||||
yy_c = yy_meta[(unsigned int) yy_c]; | yy_c = yy_meta[(unsigned int) yy_c]; | ||||
} | } | ||||
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c]; | ||||
yy_is_jam = (yy_current_state == 74); | |||||
yy_is_jam = (yy_current_state == 80); | |||||
return yy_is_jam ? 0 : yy_current_state; | return yy_is_jam ? 0 : yy_current_state; | ||||
} | } | ||||
@@ -1843,7 +1865,7 @@ void EasyMeshfree (void * ptr ) | |||||
#define YYTABLES_NAME "yytables" | #define YYTABLES_NAME "yytables" | ||||
#line 118 "easymesh/easymesh-scanner.l" | |||||
#line 123 "easymesh/easymesh-scanner.l" | |||||
@@ -240,6 +240,7 @@ | |||||
<ClCompile Include="debug\record.cpp" /> | <ClCompile Include="debug\record.cpp" /> | ||||
<ClCompile Include="debug\stats.cpp" /> | <ClCompile Include="debug\stats.cpp" /> | ||||
<ClCompile Include="dict.cpp" /> | <ClCompile Include="dict.cpp" /> | ||||
<ClCompile Include="easymesh\csgbsp.cpp" /> | |||||
<ClCompile Include="easymesh\easymesh-compiler.cpp" /> | <ClCompile Include="easymesh\easymesh-compiler.cpp" /> | ||||
<ClCompile Include="easymesh\easymesh.cpp" /> | <ClCompile Include="easymesh\easymesh.cpp" /> | ||||
<ClCompile Include="eglapp.cpp" /> | <ClCompile Include="eglapp.cpp" /> | ||||
@@ -555,6 +556,7 @@ | |||||
<ClInclude Include="debug\record.h" /> | <ClInclude Include="debug\record.h" /> | ||||
<ClInclude Include="debug\stats.h" /> | <ClInclude Include="debug\stats.h" /> | ||||
<ClInclude Include="dict.h" /> | <ClInclude Include="dict.h" /> | ||||
<ClInclude Include="easymesh\csgbsp.h" /> | |||||
<ClInclude Include="easymesh\easymesh-compiler.h" /> | <ClInclude Include="easymesh\easymesh-compiler.h" /> | ||||
<ClInclude Include="easymesh\easymesh.h" /> | <ClInclude Include="easymesh\easymesh.h" /> | ||||
<ClInclude Include="eglapp.h" /> | <ClInclude Include="eglapp.h" /> | ||||
@@ -657,6 +657,9 @@ | |||||
<ClCompile Include="math\geometry.cpp"> | <ClCompile Include="math\geometry.cpp"> | ||||
<Filter>math</Filter> | <Filter>math</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="easymesh\csgbsp.cpp"> | |||||
<Filter>easymesh</Filter> | |||||
</ClCompile> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="image\image.h"> | <ClInclude Include="image\image.h"> | ||||
@@ -1634,6 +1637,9 @@ | |||||
<ClInclude Include="lol\math\geometry.h"> | <ClInclude Include="lol\math\geometry.h"> | ||||
<Filter>lol\math</Filter> | <Filter>lol\math</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="easymesh\csgbsp.h"> | |||||
<Filter>easymesh</Filter> | |||||
</ClInclude> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<LolFxCompile Include="gpu\emptymaterial.lolfx"> | <LolFxCompile Include="gpu\emptymaterial.lolfx"> | ||||
@@ -1,7 +1,8 @@ | |||||
// | // | ||||
// Lol Engine - EasyMesh tutorial | // Lol Engine - EasyMesh tutorial | ||||
// | // | ||||
// Copyright: (c) 2011-2012 Sam Hocevar <sam@hocevar.net> | |||||
// Copyright: (c) 2011-2013 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2012-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -28,20 +29,30 @@ public: | |||||
m_gears.Push(EasyMesh(), mat4(1.0f), 180.0f / 18); | m_gears.Push(EasyMesh(), mat4(1.0f), 180.0f / 18); | ||||
m_gears.Push(EasyMesh(), mat4(1.0f), 180.0f / 18); | m_gears.Push(EasyMesh(), mat4(1.0f), 180.0f / 18); | ||||
m_gears[0].m1.Compile("sc#f9f scb#f9f acg 12 10 5 5 20 20 5 5 0.1 0 s .1 .1 .1"); | |||||
m_gears[0].m1.Compile("[sc#00f ab 8 1 8 ty -.25]\ | |||||
[sc#f9f scb#f9f acg 12 10 5 5 20 20 5 5 0.1 0 s .1 .1 .1 ty -.1 csgu]\ | |||||
[sc#fff scb#000 acg 12 10 10 10 20 20 5 5 0.1 0 s .05 .05 .05 tx -1.5 ty .3 csgu]\ | |||||
[sc#00f ab 5 3 9 tx 2.5 csgs]\ | |||||
[[ sc#fff ab 3 1.4 2 tx -2 tz -2 \ | |||||
[sc#fff ab 2.1 .7 1.1 ty .5 tx -1.4 tz -1.4 csgs] mz] csgu] \ | |||||
"); | |||||
//m_gears[0].m1.Compile("[sc#f9f scb#f9f acg 12 10 5 5 20 20 5 5 0.1 0 s .1 .1 .1 [sc#00f ab 3 1 2 ty .25 tx 1 csgs]]"); | |||||
m_gears[1].m1.Compile("sc#ff9 scb#ff9 acg 54 10 95 95 90 90 -5 -5 0.1 0 s .1 .1 .1"); | m_gears[1].m1.Compile("sc#ff9 scb#ff9 acg 54 10 95 95 90 90 -5 -5 0.1 0 s .1 .1 .1"); | ||||
m_gears[2].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); | |||||
m_gears[3].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); | |||||
m_gears[4].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1"); | |||||
//m_gears[2].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1 [sc#00f scb#00f ab 2 2 2 tx 1.5]"); | |||||
//m_gears[3].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1 [sc#00f scb#00f ab 2 2 2 tx 1.5]"); | |||||
//m_gears[4].m1.Compile("sc#9ff scb#9ff acg 18 10 5 5 30 30 5 5 0.1 0 s .1 .1 .1 [sc#00f scb#00f ab 2 2 2 tx 1.5]"); | |||||
m_gears[2].m1.Compile("[sc#0f0 ab 2 2 2 t .8 .8 .8 rx 20 ry 20 [sc#00f ab 2 2 2 tx 0 csgu]]"); | |||||
m_gears[3].m1.Compile("[sc#0f0 ab 2 2 2 t .8 .8 .8 rx 20 ry 20 [sc#00f ab 2 2 2 tx 0 csgs]]"); | |||||
m_gears[4].m1.Compile("[sc#0f0 ab 2 2 2 t .8 .8 .8 rx 20 ry 20 [sc#00f ab 2 2 2 tx 0 csga]]"); | |||||
m_angle = 0; | m_angle = 0; | ||||
m_camera = new Camera(vec3(0.f, 600.f, 0.f), | m_camera = new Camera(vec3(0.f, 600.f, 0.f), | ||||
vec3(0.f, 0.f, 0.f), | vec3(0.f, 0.f, 0.f), | ||||
vec3(0, 1, 0)); | vec3(0, 1, 0)); | ||||
m_camera->SetPerspective(70.f, 960.f, 600.f, .1f, 1000.f); | |||||
m_camera->SetPerspective(30.f, 960.f, 600.f, .1f, 1000.f); | |||||
m_camera->SetTarget(vec3(0.f, -1.f, 0.f)); | m_camera->SetTarget(vec3(0.f, -1.f, 0.f)); | ||||
m_camera->SetPosition(vec3(-15.f, 10.f, 0.f)); | |||||
m_camera->SetPosition(vec3(-15.f, 5.f, 0.f)); | |||||
Ticker::Ref(m_camera); | Ticker::Ref(m_camera); | ||||
m_ready = false; | m_ready = false; | ||||
@@ -58,24 +69,28 @@ public: | |||||
m_angle += seconds * 70.0f; | m_angle += seconds * 70.0f; | ||||
m_mat = mat4::rotate(10.0f, vec3(0, 0, 1)) | m_mat = mat4::rotate(10.0f, vec3(0, 0, 1)) | ||||
* mat4::rotate(m_angle, vec3(0, 1, 0)); | |||||
m_gears[0].m3 += seconds * 150.0f; | |||||
m_gears[1].m3 += seconds * 150.0f * -2 / 9; | |||||
m_gears[2].m3 += seconds * 150.0f * -2 / 3; | |||||
m_gears[3].m3 += seconds * 150.0f * -2 / 3; | |||||
m_gears[4].m3 += seconds * 150.0f * -2 / 3; | |||||
m_gears[0].m2 = mat4::translate(vec3(0, 0, 0)) | |||||
* mat4::rotate(m_gears[0].m3, vec3(0, 1, 0)); | |||||
* mat4::rotate(100, vec3(0, 1, 0)); | |||||
// * mat4::rotate(m_angle, vec3(0, 1, 0)); | |||||
m_gears[0].m3 += seconds * 20.0f; | |||||
m_gears[1].m3 += seconds * 20.0f * -2 / 9; | |||||
m_gears[2].m3 += seconds * 20.0f * -2 / 3; | |||||
m_gears[3].m3 += seconds * 20.0f * -2 / 3; | |||||
m_gears[4].m3 += seconds * 20.0f * -2 / 3; | |||||
m_gears[0].m2 = mat4::translate(vec3(0, -1, 0)) | |||||
* mat4::rotate(m_gears[0].m3 - 130.0f, vec3(0, 1, 0)) | |||||
* mat4::rotate(40.0f, vec3(0, 0, 1)); | |||||
m_gears[1].m2 = mat4::translate(vec3(0, 0, 0)) | m_gears[1].m2 = mat4::translate(vec3(0, 0, 0)) | ||||
* mat4::rotate(m_gears[1].m3, vec3(0, 1, 0)); | * mat4::rotate(m_gears[1].m3, vec3(0, 1, 0)); | ||||
m_gears[2].m2 = mat4::translate(vec3(0, 0, 5.5f)) | m_gears[2].m2 = mat4::translate(vec3(0, 0, 5.5f)) | ||||
* mat4::rotate(m_gears[2].m3, vec3(0, 1, 0)); | |||||
* mat4::rotate(m_gears[2].m3 - 40.0f, vec3(0, 1, 0)) | |||||
* mat4::rotate(90.0f, vec3(0, 0, 1)); | |||||
m_gears[3].m2 = mat4::translate(vec3(5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) | m_gears[3].m2 = mat4::translate(vec3(5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) | ||||
* mat4::rotate(m_gears[3].m3, vec3(0, 1, 0)); | |||||
* mat4::rotate(m_gears[3].m3 - 140.0f, vec3(0, 1, 0)) | |||||
* mat4::rotate(-70.0f, vec3(0, 0, 1)); | |||||
m_gears[4].m2 = mat4::translate(vec3(-5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) | m_gears[4].m2 = mat4::translate(vec3(-5.5f * lol::sqrt(3.f) * 0.5f, 0, -5.5f * 0.5f)) | ||||
* mat4::rotate(m_gears[4].m3, vec3(0, 1, 0)); | |||||
* mat4::rotate(m_gears[4].m3 - 80.0f, vec3(0, 1, 0)); | |||||
} | } | ||||
virtual void TickDraw(float seconds) | virtual void TickDraw(float seconds) | ||||