Преглед на файлове

build: switch the Android native build rules to autoconf; still a bit rough

but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
legacy
Sam Hocevar sam преди 12 години
родител
ревизия
44180ce402
променени са 8 файла, в които са добавени 75 реда и са изтрити 30 реда
  1. +10
    -0
      build/build-android
  2. +11
    -15
      build/lol-build
  3. +13
    -3
      configure.ac
  4. +3
    -1
      src/core.h
  5. +5
    -5
      src/eglapp.cpp
  6. +24
    -4
      src/platform/android/androidapp.cpp
  7. +2
    -0
      src/platform/android/androidapp.h
  8. +7
    -2
      test/Makefile.am

+ 10
- 0
build/build-android Целия файл

@@ -0,0 +1,10 @@
#!/bin/sh

# This can't hurt
make distclean

set -e
./build/lol-build bootstrap android-arm
./build/lol-build configure android-arm
./build/lol-build build android-arm


+ 11
- 15
build/lol-build Целия файл

@@ -79,9 +79,6 @@ bootstrap()
ios-arm)
# No bootstrapping needed
;;
android-arm)
# No bootstrapping needed
;;
*)
PATH="$PATH" M4PATH="$M4PATH" ./bootstrap
;;
@@ -156,8 +153,17 @@ configure()
# No configuration needed
;;
android-arm)
cd monsterz/android
android update project --path .
./configure --host=arm-linux-androideabi ac_cv_exeext=.so \
CPPFLAGS="-Wno-psabi -I$ANDROID_NDK_ROOT/sources/cxx-stl/stlport/stlport -I$ANDROID_NDK_ROOT/sources/cxx-stl/gabi++/include -fpic -fno-exceptions -fno-rtti -fomit-frame-pointer -fno-strict-aliasing -finline-limit=64" \
CFLAGS="-march=armv5te -mtune=xscale -msoft-float -mthumb" \
CXXFLAGS="-march=armv5te -mtune=xscale -msoft-float -mthumb" \
LOL_LIBS="-L$ANDROID_NDK_ROOT/sources/cxx-stl/stlport/libs/armeabi -lstlport_shared -lm -fpic -XCClinker -shared"
# FIXME: is this needed?
# android update project --path .
# ndk-build
# ant compile
# ndk-build distclean
# ant clean
;;
raspi-arm)
./configure --host=arm-bcm2708hardfp-linux-gnueabi CPPFLAGS="-I$RASPI_SDK_ROOT/firmware/opt/vc/include -I$RASPI_SDK_ROOT/firmware/opt/vc/include/interface/vcos/pthreads" LDFLAGS="-L$RASPI_SDK_ROOT/firmware/opt/vc/lib"
@@ -209,11 +215,6 @@ build()
cd monsterz/ios
xcodebuild -configuration Release -sdk iphonesimulator4.3
;;
android-arm)
cd monsterz/android
ndk-build
ant compile
;;
*)
make -j$LOL_PARALLEL
;;
@@ -261,11 +262,6 @@ clean()
cd monsterz/ios
xcodebuild -configuration Release -sdk iphonesimulator4.3 clean
;;
android-arm)
cd monsterz/android
ndk-build distclean
ant clean
;;
*)
make distclean
;;


+ 13
- 3
configure.ac Целия файл

@@ -196,8 +196,10 @@ fi

if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
AC_CHECK_HEADER(GLES2/gl2.h,
[AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
ac_cv_my_have_gl="yes"])
[ac_cv_my_have_gl="yes"
AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
AC_CHECK_LIB(GLESv2, glEnable,
[GL_LIBS="${GL_LIBS} -lGLESv2"])])
fi

if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
@@ -208,7 +210,7 @@ if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
fi

if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
AC_CHECK_LIB(GL, glLoadIdentity,
AC_CHECK_LIB(GL, glEnable,
[ac_cv_my_have_gl="yes"
AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
GL_LIBS="-lGL"])
@@ -350,6 +352,14 @@ AC_LANG_POP(C++)
AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")


dnl Use Android? FIXME: super hacks!
ac_cv_my_have_android="no"
AC_CHECK_LIB(log, __android_log_vprint,
[ac_cv_my_have_android="yes"
LOL_LIBS="${LOL_LIBS} -llog -module"])
AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")


dnl Use EGL?
ac_cv_my_have_egl="no"
PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])


+ 3
- 1
src/core.h Целия файл

@@ -61,9 +61,11 @@ static inline int isnan(float f)
}
#endif

/* If using NaCl, override main() with our version */
/* If using NaCl or Android, override main() with our version */
#if defined __native_client__
# define main lol_nacl_main
#elif defined __ANDROID__
# define main lol_android_main
#endif

/* If using SDL on Windows or OS X, let it override main() */


+ 5
- 5
src/eglapp.cpp Целия файл

@@ -12,7 +12,7 @@
# include "config.h"
#endif

#if defined USE_EGL
#if defined USE_EGL && !defined __ANDROID__
# if defined HAVE_BCM_HOST_H
# include <bcm_host.h>
# else
@@ -40,7 +40,7 @@ class EglAppData
friend class EglApp;

private:
#if defined USE_EGL
#if defined USE_EGL && !defined __ANDROID__
EGLDisplay egl_dpy;
EGLContext egl_ctx;
EGLSurface egl_surf;
@@ -61,7 +61,7 @@ private:
EglApp::EglApp(char const *title, ivec2 res, float fps) :
data(new EglAppData())
{
#if defined USE_EGL
#if defined USE_EGL && !defined __ANDROID__
# if defined HAVE_BCM_HOST_H
bcm_host_init();

@@ -230,7 +230,7 @@ void EglApp::Run()
{
/* Tick the renderer, show the frame and clamp to desired framerate. */
Ticker::TickDraw();
#if defined USE_EGL
#if defined USE_EGL && !defined __ANDROID__
eglSwapBuffers(data->egl_dpy, data->egl_surf);
#endif
}
@@ -238,7 +238,7 @@ void EglApp::Run()

EglApp::~EglApp()
{
#if defined USE_EGL
#if defined USE_EGL && !defined __ANDROID__
eglDestroyContext(data->egl_dpy, data->egl_ctx);
eglDestroySurface(data->egl_dpy, data->egl_surf);
eglTerminate(data->egl_dpy);


+ 24
- 4
src/platform/android/androidapp.cpp Целия файл

@@ -23,13 +23,19 @@

using namespace lol;

/* Monsterz-specific */
#include "interface.h"
/* One of these wrappers will be overridden by the user's version */
void lol_android_main(void) __attribute__((weak));
void lol_android_main(void) {}
void lol_android_main(int argc, char **argv) __attribute__((weak));
void lol_android_main(int argc, char **argv) {}
void lol_android_main(int argc, char **argv, char **envp) __attribute__((weak));
void lol_android_main(int argc, char **argv, char **envp) {}

namespace lol
{
JavaVM *g_vm;
jobject g_activity;
Thread *g_main_thread;

AndroidApp::AndroidApp(char const *title, ivec2 res, float fps) :
data(0)
@@ -49,6 +55,20 @@ void AndroidApp::Run()
}
}

void *AndroidApp::MainRun(void *data)
{
int argc = 1;
char *argv[] = { "", NULL };
char *env[] = { NULL };

/* Call the user's main() function. One of these will work. */
lol_android_main();
lol_android_main(argc, argv);
lol_android_main(argc, argv, env);

return NULL;
}

AndroidApp::~AndroidApp()
{
}
@@ -76,8 +96,7 @@ Java_org_zoy_LolEngine_LolRenderer_nativeInit(JNIEnv* env)
Ticker::Setup(30.0f);
Video::Setup(ivec2(320, 200));

new Interface();
new DebugFps(20, 20);
g_main_thread = new Thread(lol::AndroidApp::MainRun, NULL);;
}

extern "C" void
@@ -92,6 +111,7 @@ extern "C" void
Java_org_zoy_LolEngine_LolRenderer_nativeDone(JNIEnv* env)
{
/* FIXME: clean up */
delete g_main_thread;
}

extern "C" void


+ 2
- 0
src/platform/android/androidapp.h Целия файл

@@ -32,6 +32,8 @@ public:
void ShowPointer(bool show);
void Run();

static void *MainRun(void *data);

private:
AndroidAppData *data;
};


+ 7
- 2
test/Makefile.am Целия файл

@@ -17,9 +17,14 @@ CLEANFILES = $(noinst_PROGRAMS:%$(EXEEXT)=%.self) \

EXTRA_DIST = data/gradient.png

noinst_PROGRAMS = quad benchsuite testsuite btphystest
noinst_PROGRAMS = quad benchsuite $(testsuite) btphystest

TESTS = testsuite
TESTS = $(testsuite)

# Conditionally built for now because of STLport issues
if !USE_ANDROID
testsuite = testsuite
endif

testsuite_SOURCES = testsuite.cpp \
unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \


Зареждане…
Отказ
Запис