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Various Win32 compilation fixes.

legacy
Sam Hocevar 4 years ago
parent
commit
44f6969c2d
3 changed files with 6 additions and 3 deletions
  1. +1
    -1
      lol-core
  2. +3
    -1
      src/application/egl-app.cpp
  3. +2
    -1
      src/image/codec/gdiplus-image.cpp

+ 1
- 1
lol-core

@@ -1 +1 @@
Subproject commit c806e7728016d3538fbc4806b992188888815f48
Subproject commit 42d43c24a7eb3eab58483f9ead5bc6b5fbf57473

+ 3
- 1
src/application/egl-app.cpp View File

@@ -252,7 +252,9 @@ EglApp::EglApp(char const *title, ivec2 res, float fps) :
Video::Setup((ivec2)data->screen_size); Video::Setup((ivec2)data->screen_size);
audio::init(); audio::init();
#else #else
UNUSED(title, res, fps);
(void)title;
(void)res;
(void)fps;
#endif #endif
} }




+ 2
- 1
src/image/codec/gdiplus-image.cpp View File

@@ -1,7 +1,7 @@
// //
// Lol Engine // Lol Engine
// //
// Copyright © 2010—2018 Sam Hocevar <sam@hocevar.net>
// Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net>
// //
// Lol Engine is free software. It comes without any warranty, to // Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it // the extent permitted by applicable law. You can redistribute it
@@ -11,6 +11,7 @@
// //


#include <lol/engine-internal.h> #include <lol/engine-internal.h>
#include <lol/msg> // lol::msg


#if LOL_USE_GDIPLUS #if LOL_USE_GDIPLUS
# include <string> # include <string>


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