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@@ -1,7 +1,7 @@ |
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// |
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// Lol Engine |
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// |
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// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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// This program is free software; you can redistribute it and/or |
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// modify it under the terms of the Do What The Fuck You Want To |
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// Public License, Version 2, as published by Sam Hocevar. See |
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@@ -87,11 +87,52 @@ Ps3App::Ps3App(char const *title, ivec2 res, float fps) : |
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(uint8_t *)stack.pst_addr + stack.pst_size); |
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#endif |
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PSGLdevice* psgl = psglCreateDeviceAuto(GL_ARGB_SCE, GL_DEPTH_COMPONENT24, |
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GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE); |
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PSGLdeviceParameters psgldp = |
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{ |
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enable: PSGL_DEVICE_PARAMETERS_COLOR_FORMAT |
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| PSGL_DEVICE_PARAMETERS_DEPTH_FORMAT |
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| PSGL_DEVICE_PARAMETERS_MULTISAMPLING_MODE |
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| PSGL_DEVICE_PARAMETERS_WIDTH_HEIGHT, |
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colorFormat: GL_ARGB_SCE, /* can also be GL_RGBA16F_ARB */ |
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depthFormat: GL_DEPTH_COMPONENT16, /* can also be 24-bit */ |
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multisamplingMode: GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE, |
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width: 720, |
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height: 480, |
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}; |
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/* Find closest valid resolution */ |
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ivec2 const valid_resolutions[8] = |
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{ |
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ivec2( 720, 480), |
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ivec2( 720, 576), |
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ivec2(1280, 720), |
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ivec2(1920, 1080), |
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ivec2( 960, 1080), |
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ivec2(1280, 1080), |
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ivec2(1440, 1080), |
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ivec2(1600, 1080), |
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}; |
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for (int i = 0; i < 8; ++i) |
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{ |
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ivec2 cur(psgldp.width, psgldp.height); |
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if (sqlength(valid_resolutions[i] - res) < sqlength(cur - res)) |
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{ |
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psgldp.width = valid_resolutions[i].x; |
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psgldp.height = valid_resolutions[i].y; |
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} |
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} |
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/* Create graphics device */ |
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PSGLdevice* psgl = psglCreateDeviceExtended(&psgldp); |
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if (!psgl) |
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Log::Error("could not create PSGL device; expect imminent crash\n"); |
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GLuint w, h; |
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psglGetDeviceDimensions(psgl, &w, &h); |
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res = ivec2(w, h); |
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ivec2 newres(w, h); |
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Log::Debug("resolution asked %d×%d, closest valid %d×%d, final %d×%d\n", |
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res.x, res.y, psgldp.width, psgldp.height, newres.x, newres.y); |
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PSGLcontext *ctx = psglCreateContext(); |
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psglMakeCurrent(ctx, psgl); |
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@@ -101,7 +142,7 @@ Ps3App::Ps3App(char const *title, ivec2 res, float fps) : |
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/* Initialise everything */ |
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Ticker::Setup(fps); |
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Video::Setup(res); |
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Video::Setup(newres); |
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Audio::Setup(2); |
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/* Autoreleased objects */ |
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