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easymesh: fix the HLSL code in shiny.lolfx.

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Sam Hocevar sam 12 年之前
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共有 1 個檔案被更改,包括 2 行新增1 行删除
  1. +2
    -1
      src/easymesh/shiny.lolfx

+ 2
- 1
src/easymesh/shiny.lolfx 查看文件

@@ -66,11 +66,12 @@ void main(float3 in_Vertex : POSITION,
uniform float4x4 in_ModelView,
uniform float4x4 in_Proj,
uniform float3x3 in_NormalMat,
uniform vec3 in_LightDir = normalize(float3(0.3, 0.3, 0.7))
uniform float in_Damage,
out float4 out_Position : POSITION,
out float4 pass_Color : COLOR)
{
float3 in_LightDir = normalize(float3(0.3, 0.3, 0.7));

float3 specular_reflect = float3(0.8, 0.75, 0.4);
float specular_power = 60.0;
float ambient_mul = 0.5;


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