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ios: update XCode project and fix a GL test compilation issue.

legacy
Sam Hocevar sam 14 jaren geleden
bovenliggende
commit
473166f72d
1 gewijzigde bestanden met toevoegingen van 3 en 3 verwijderingen
  1. +3
    -3
      src/debug/quad.cpp

+ 3
- 3
src/debug/quad.cpp Bestand weergeven

@@ -430,7 +430,7 @@ void DebugQuad::TickDraw(float deltams)
*
* Renders an orange square.
*/
#if !defined ANDROID_NDK
#if !defined ANDROID_NDK && !defined __APPLE__
glColor4f(orange.x, orange.y, orange.z, orange.w);
glEnableClientState(GL_VERTEX_ARRAY);

@@ -448,7 +448,7 @@ void DebugQuad::TickDraw(float deltams)
*
* Renders a multicoloured square with varying colors.
*/
#if !defined ANDROID_NDK
#if !defined ANDROID_NDK && !defined __APPLE__
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);

@@ -469,7 +469,7 @@ void DebugQuad::TickDraw(float deltams)
* Renders a multicoloured square with varying colors multiplied with an
* animated distorted checkerboard.
*/
#if !defined ANDROID_NDK
#if !defined ANDROID_NDK && !defined __APPLE__
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, data->texture[0]);
glEnableClientState(GL_VERTEX_ARRAY);


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