|
|
@@ -71,30 +71,29 @@ bool OricImageCodec::Load(Image *image, char const *path) |
|
|
|
|
|
|
|
for (int y = 0; y < image->GetSize().y; y++) |
|
|
|
{ |
|
|
|
int bg = 0, fg = 7; |
|
|
|
u8vec2 bgfg(0, 7); |
|
|
|
|
|
|
|
for (int x = 0; x < 40; x++) |
|
|
|
{ |
|
|
|
int col; |
|
|
|
uint8_t c = screen[y * 40 + x]; |
|
|
|
|
|
|
|
if (c & 0x40) |
|
|
|
{ |
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
{ |
|
|
|
col = (c & (1 << (5 - i))) ? (c & 0x80) ? 7 - fg : fg |
|
|
|
: (c & 0x80) ? 7 - bg : bg; |
|
|
|
uint8_t id = (c & (1 << (5 - i))) ? bgfg[1] : bgfg[0]; |
|
|
|
int col = (c & 0x80) ? 7 - id : id; |
|
|
|
pixels[y * WIDTH + x * 6 + i] = pal[col]; |
|
|
|
} |
|
|
|
} |
|
|
|
else if ((c & 0x60) == 0x00) |
|
|
|
{ |
|
|
|
if (c & 0x10) |
|
|
|
bg = c & 0x7; |
|
|
|
bgfg[0] = c & 0x7; |
|
|
|
else |
|
|
|
fg = c & 0x7; |
|
|
|
bgfg[1] = c & 0x7; |
|
|
|
|
|
|
|
col = (c & 0x80) ? 7 - bg : bg; |
|
|
|
int col = (c & 0x80) ? 7 - bgfg[0] : bgfg[0]; |
|
|
|
|
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
pixels[y * WIDTH + x * 6 + i] = pal[col]; |
|
|
@@ -204,122 +203,114 @@ String OricImageCodec::ReadScreen(char const *name) |
|
|
|
* colour is repeated 6 times so that we can point to the palette to paste |
|
|
|
* whole blocks of 6 pixels. It’s also organised so that palette[7-x] is the |
|
|
|
* RGB negative of palette[x], and screen command X uses palette[X & 7]. */ |
|
|
|
#define o 0x0000 |
|
|
|
#define X 0xffff |
|
|
|
static const int palette[8][6 * 3] = |
|
|
|
#define V(a,b,c) ivec3(a,b,c),ivec3(a,b,c),ivec3(a,b,c),\ |
|
|
|
ivec3(a,b,c),ivec3(a,b,c),ivec3(a,b,c), |
|
|
|
static const ivec3 palette[8][6] = |
|
|
|
{ |
|
|
|
{ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o }, |
|
|
|
{ X, o, o, X, o, o, X, o, o, X, o, o, X, o, o, X, o, o }, |
|
|
|
{ o, X, o, o, X, o, o, X, o, o, X, o, o, X, o, o, X, o }, |
|
|
|
{ X, X, o, X, X, o, X, X, o, X, X, o, X, X, o, X, X, o }, |
|
|
|
{ o, o, X, o, o, X, o, o, X, o, o, X, o, o, X, o, o, X }, |
|
|
|
{ X, o, X, X, o, X, X, o, X, X, o, X, X, o, X, X, o, X }, |
|
|
|
{ o, X, X, o, X, X, o, X, X, o, X, X, o, X, X, o, X, X }, |
|
|
|
{ X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X }, |
|
|
|
{ V(0x0000, 0x0000, 0x0000) }, |
|
|
|
{ V(0xffff, 0x0000, 0x0000) }, |
|
|
|
{ V(0x0000, 0xffff, 0x0000) }, |
|
|
|
{ V(0xffff, 0xffff, 0x0000) }, |
|
|
|
{ V(0x0000, 0x0000, 0xffff) }, |
|
|
|
{ V(0xffff, 0x0000, 0xffff) }, |
|
|
|
{ V(0x0000, 0xffff, 0xffff) }, |
|
|
|
{ V(0xffff, 0xffff, 0xffff) }, |
|
|
|
}; |
|
|
|
#undef V |
|
|
|
|
|
|
|
/* Set new background and foreground colours according to the given command. */ |
|
|
|
static inline void domove(uint8_t command, uint8_t *bg, uint8_t *fg) |
|
|
|
static inline u8vec2 domove(uint8_t command, u8vec2 bgfg) |
|
|
|
{ |
|
|
|
if ((command & 0x78) == 0x00) |
|
|
|
*fg = command & 0x7; |
|
|
|
bgfg[1] = command & 0x7; |
|
|
|
else if ((command & 0x78) == 0x10) |
|
|
|
*bg = command & 0x7; |
|
|
|
bgfg[0] = command & 0x7; |
|
|
|
return bgfg; |
|
|
|
} |
|
|
|
|
|
|
|
/* Clamp pixel value to avoid colour bleeding. Deactivated because it |
|
|
|
* does not give satisfactory results. */ |
|
|
|
#define CLAMP 0x1000 |
|
|
|
static inline int myclamp(int p) |
|
|
|
static inline ivec3 myclamp(ivec3 p) |
|
|
|
{ |
|
|
|
#if 0 |
|
|
|
static int const CLAMP = 0x1000; |
|
|
|
/* FIXME: doesn’t give terribly good results on eg. eatme.png */ |
|
|
|
if (p < - CLAMP) return - CLAMP; |
|
|
|
if (p > 0xffff + CLAMP) return 0xffff + CLAMP; |
|
|
|
p = lol::clamp(p, -CLAMP, 0xffff + CLAMP); |
|
|
|
#endif |
|
|
|
return p; |
|
|
|
} |
|
|
|
|
|
|
|
/* Compute the perceptual error caused by replacing the input pixels "in" |
|
|
|
* with the output pixels "out". "inerr" is the diffused error that should |
|
|
|
* be applied to "in"’s first pixel. "outerr" will hold the diffused error |
|
|
|
* with the output pixels "out". "indelta" is the diffused error that should |
|
|
|
* be applied to "in"’s first pixel. "outdelta" will hold the diffused error |
|
|
|
* to apply after "in"’s last pixel upon next call. The return value does |
|
|
|
* not mean much physically; it is one part of the algorithm where you need |
|
|
|
* to play a bit in order to get appealing results. That’s how image |
|
|
|
* processing works, dude. */ |
|
|
|
static inline int geterror(int const *in, int const *inerr, |
|
|
|
int const *out, int *outerr) |
|
|
|
* processing works, folks. */ |
|
|
|
static inline int geterror(ivec3 const *in, ivec3 indelta, |
|
|
|
ivec3 const *out, ivec3 *outdelta) |
|
|
|
{ |
|
|
|
int tmperr[9 * 3]; |
|
|
|
int i, c, ret = 0; |
|
|
|
|
|
|
|
/* 9 cells: 1 for the end of line, 8 for the errors below */ |
|
|
|
memcpy(tmperr, inerr, 3 * sizeof(int)); |
|
|
|
memset(tmperr + 3, 0, 8 * 3 * sizeof(int)); |
|
|
|
ivec3 tmpdelta[9] = { indelta, ivec3(0) }; |
|
|
|
|
|
|
|
int ret = 0; |
|
|
|
|
|
|
|
for (i = 0; i < 6; i++) |
|
|
|
/* Experiment shows that this is important at small depths */ |
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
{ |
|
|
|
for (c = 0; c < 3; c++) |
|
|
|
{ |
|
|
|
/* Experiment shows that this is important at small depths */ |
|
|
|
int a = myclamp(in[i * 3 + c] + tmperr[c]); |
|
|
|
int b = out[i * 3 + c]; |
|
|
|
tmperr[c] = (a - b) * FS0 / FSX; |
|
|
|
tmperr[c + (i * 3 + 3)] += (a - b) * FS1 / FSX; |
|
|
|
tmperr[c + (i * 3 + 6)] += (a - b) * FS2 / FSX; |
|
|
|
tmperr[c + (i * 3 + 9)] += (a - b) * FS3 / FSX; |
|
|
|
ret += (a - b) / 256 * (a - b) / 256; |
|
|
|
} |
|
|
|
ivec3 a = myclamp(in[i] + tmpdelta[0]); |
|
|
|
ivec3 b = out[i]; |
|
|
|
|
|
|
|
tmpdelta[0] = (a - b) * FS0 / FSX; |
|
|
|
tmpdelta[i + 1] += (a - b) * FS1 / FSX; |
|
|
|
tmpdelta[i + 2] += (a - b) * FS2 / FSX; |
|
|
|
tmpdelta[i + 3] += (a - b) * FS3 / FSX; |
|
|
|
|
|
|
|
ret += dot((a - b) / 256, (a - b) / 256); |
|
|
|
} |
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) |
|
|
|
/* Experiment shows that this is important at large depths */ |
|
|
|
for (int i = 0; i < 4; i++) |
|
|
|
{ |
|
|
|
for (c = 0; c < 3; c++) |
|
|
|
{ |
|
|
|
/* Experiment shows that this is important at large depths */ |
|
|
|
int a = ((in[i * 3 + c] + in[i * 3 + 3 + c] |
|
|
|
+ in[i * 3 + 6 + c]) / 3); |
|
|
|
int b = ((out[i * 3 + c] + out[i * 3 + 3 + c] |
|
|
|
+ out[i * 3 + 6 + c]) / 3); |
|
|
|
ret += (a - b) / 256 * (a - b) / 256; |
|
|
|
} |
|
|
|
ivec3 a = (in[i] + in[i + 1] + in[i + 2]) / 3; |
|
|
|
ivec3 b = (out[i] + out[i + 1] + out[i + 2]) / 3; |
|
|
|
|
|
|
|
ret += dot((a - b) / 256, (a - b) / 256); |
|
|
|
} |
|
|
|
|
|
|
|
/* Using the diffused error as a perceptual error component is stupid, |
|
|
|
* because that’s not what it is at all, but I found that it helped a |
|
|
|
* bit in some cases. */ |
|
|
|
for (i = 0; i < 3; i++) |
|
|
|
ret += tmperr[i] / 256 * tmperr[i] / 256; |
|
|
|
ret += dot(tmpdelta[0] / 256, tmpdelta[0] / 256); |
|
|
|
|
|
|
|
memcpy(outerr, tmperr, 3 * sizeof(int)); |
|
|
|
*outdelta = tmpdelta[0]; |
|
|
|
|
|
|
|
return ret; |
|
|
|
} |
|
|
|
|
|
|
|
static uint8_t bestmove(int const *in, uint8_t bg, uint8_t fg, |
|
|
|
int const *errvec, int depth, int maxerror, |
|
|
|
int *error, int *out) |
|
|
|
static uint8_t bestmove(ivec3 const *in, u8vec2 bgfg, |
|
|
|
ivec3 delta, int depth, int maxerror, |
|
|
|
int *error, ivec3 *out) |
|
|
|
{ |
|
|
|
int voidvec[3], nvoidvec[3], bestrgb[6 * 3], tmprgb[6 * 3], tmpvec[3]; |
|
|
|
int const *voidrgb, *nvoidrgb, *vec, *rgb; |
|
|
|
int besterror, curerror, suberror, statice, voide, nvoide; |
|
|
|
int i, j, c; |
|
|
|
uint8_t command, bestcommand; |
|
|
|
ivec3 tmprgb[6], bestrgb[6]; |
|
|
|
ivec3 nop_rgb_delta, inop_rgb_delta; |
|
|
|
ivec3 const *rgb, *nop_rgb, *inop_rgb; |
|
|
|
int suberror, statice, nop_error, inop_error; |
|
|
|
|
|
|
|
/* Precompute error for the case where we change the foreground colour |
|
|
|
* and hence only print the background colour or its negative */ |
|
|
|
voidrgb = palette[bg]; |
|
|
|
voide = geterror(in, errvec, voidrgb, voidvec); |
|
|
|
nvoidrgb = palette[7 - bg]; |
|
|
|
nvoide = geterror(in, errvec, nvoidrgb, nvoidvec); |
|
|
|
nop_rgb = palette[bgfg[0]]; |
|
|
|
nop_error = geterror(in, delta, nop_rgb, &nop_rgb_delta); |
|
|
|
inop_rgb = palette[7 - bgfg[0]]; |
|
|
|
inop_error = geterror(in, delta, inop_rgb, &inop_rgb_delta); |
|
|
|
|
|
|
|
/* Precompute sub-error for the case where we print pixels (and hence |
|
|
|
* don’t change the palette). It’s not the exact error because we should |
|
|
|
* be propagating the error to the first pixel here. */ |
|
|
|
if (depth > 0) |
|
|
|
{ |
|
|
|
int tmp[3] = { 0, 0, 0 }; |
|
|
|
bestmove(in + 6 * 3, bg, fg, tmp, depth - 1, maxerror, &statice, NULL); |
|
|
|
bestmove(in + 6, bgfg, ivec3(0), depth - 1, |
|
|
|
maxerror, &statice, nullptr); |
|
|
|
} |
|
|
|
|
|
|
|
/* Check every likely command: |
|
|
@@ -329,28 +320,29 @@ static uint8_t bestmove(int const *in, uint8_t bg, uint8_t fg, |
|
|
|
* 24-31: change background to 0-7, print negative background |
|
|
|
* 32: normal stuff |
|
|
|
* 33: inverse video stuff */ |
|
|
|
besterror = 0x7ffffff; |
|
|
|
bestcommand = 0x10; |
|
|
|
memcpy(bestrgb, voidrgb, 6 * 3 * sizeof(int)); |
|
|
|
for (j = 0; j < 34; j++) |
|
|
|
static uint8_t const command_list[] = |
|
|
|
{ |
|
|
|
static uint8_t const lookup[] = |
|
|
|
{ |
|
|
|
0x00, 0x04, 0x01, 0x05, 0x02, 0x06, 0x03, 0x07, |
|
|
|
0x80, 0x84, 0x81, 0x85, 0x82, 0x86, 0x83, 0x87, |
|
|
|
0x10, 0x14, 0x11, 0x15, 0x12, 0x16, 0x13, 0x17, |
|
|
|
0x90, 0x94, 0x91, 0x95, 0x92, 0x96, 0x93, 0x97, |
|
|
|
0x40, 0xc0 |
|
|
|
}; |
|
|
|
0x00, 0x04, 0x01, 0x05, 0x02, 0x06, 0x03, 0x07, |
|
|
|
0x80, 0x84, 0x81, 0x85, 0x82, 0x86, 0x83, 0x87, |
|
|
|
0x10, 0x14, 0x11, 0x15, 0x12, 0x16, 0x13, 0x17, |
|
|
|
0x90, 0x94, 0x91, 0x95, 0x92, 0x96, 0x93, 0x97, |
|
|
|
0x40, 0xc0 |
|
|
|
}; |
|
|
|
|
|
|
|
int besterror = 0x7ffffff; |
|
|
|
uint8_t bestcommand = 0x10; |
|
|
|
memcpy(bestrgb, nop_rgb, sizeof(bestrgb)); |
|
|
|
|
|
|
|
uint8_t newbg = bg, newfg = fg; |
|
|
|
for (uint8_t command : command_list) |
|
|
|
{ |
|
|
|
ivec3 nexterr = ivec3(0); |
|
|
|
int curerror = 0; |
|
|
|
|
|
|
|
command = lookup[j]; |
|
|
|
domove(command, &newbg, &newfg); |
|
|
|
u8vec2 newbgfg = domove(command, bgfg); |
|
|
|
|
|
|
|
/* Keeping bg and fg is useless, because we could use standard |
|
|
|
* pixel printing instead */ |
|
|
|
if ((command & 0x40) == 0x00 && newbg == bg && newfg == fg) |
|
|
|
if ((command & 0x40) == 0x00 && newbgfg == bgfg) |
|
|
|
continue; |
|
|
|
|
|
|
|
/* I *think* having newfg == newbg is useless, too, but I don’t |
|
|
@@ -369,80 +361,65 @@ static uint8_t bestmove(int const *in, uint8_t bg, uint8_t fg, |
|
|
|
|
|
|
|
if ((command & 0xf8) == 0x00) |
|
|
|
{ |
|
|
|
curerror = voide; |
|
|
|
rgb = voidrgb; |
|
|
|
vec = voidvec; |
|
|
|
curerror = nop_error; |
|
|
|
rgb = nop_rgb; |
|
|
|
nexterr = nop_rgb_delta; |
|
|
|
} |
|
|
|
else if ((command & 0xf8) == 0x80) |
|
|
|
{ |
|
|
|
curerror = nvoide; |
|
|
|
rgb = nvoidrgb; |
|
|
|
vec = nvoidvec; |
|
|
|
curerror = inop_error; |
|
|
|
rgb = inop_rgb; |
|
|
|
nexterr = inop_rgb_delta; |
|
|
|
} |
|
|
|
else if ((command & 0xf8) == 0x10) |
|
|
|
{ |
|
|
|
rgb = palette[newbg]; |
|
|
|
curerror = geterror(in, errvec, rgb, tmpvec); |
|
|
|
vec = tmpvec; |
|
|
|
rgb = palette[newbgfg[0]]; |
|
|
|
curerror = geterror(in, delta, rgb, &nexterr); |
|
|
|
} |
|
|
|
else if ((command & 0xf8) == 0x90) |
|
|
|
{ |
|
|
|
rgb = palette[7 - newbg]; |
|
|
|
curerror = geterror(in, errvec, rgb, tmpvec); |
|
|
|
vec = tmpvec; |
|
|
|
rgb = palette[7 - newbgfg[0]]; |
|
|
|
curerror = geterror(in, delta, rgb, &nexterr); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
int const *bgcolor, *fgcolor; |
|
|
|
ivec3 bgcolor, fgcolor; |
|
|
|
|
|
|
|
if ((command & 0x80) == 0x00) |
|
|
|
{ |
|
|
|
bgcolor = palette[bg]; fgcolor = palette[fg]; |
|
|
|
bgcolor = palette[bgfg[0]][0]; |
|
|
|
fgcolor = palette[bgfg[1]][0]; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
bgcolor = palette[7 - bg]; fgcolor = palette[7 - fg]; |
|
|
|
bgcolor = palette[7 - bgfg[0]][0]; |
|
|
|
fgcolor = palette[7 - bgfg[1]][0]; |
|
|
|
} |
|
|
|
|
|
|
|
memcpy(tmpvec, errvec, 3 * sizeof(int)); |
|
|
|
curerror = 0; |
|
|
|
ivec3 tmpvec = delta; |
|
|
|
|
|
|
|
for (i = 0; i < 6; i++) |
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
{ |
|
|
|
int veca[3], vecb[3]; |
|
|
|
int smalle1 = 0, smalle2 = 0; |
|
|
|
ivec3 delta1 = myclamp(in[i] + tmpvec) - bgcolor; |
|
|
|
ivec3 delta2 = myclamp(in[i] + tmpvec) - fgcolor; |
|
|
|
|
|
|
|
memcpy(veca, tmpvec, 3 * sizeof(int)); |
|
|
|
memcpy(vecb, tmpvec, 3 * sizeof(int)); |
|
|
|
for (c = 0; c < 3; c++) |
|
|
|
if (dot(delta1 / 256, delta1) < dot(delta2 / 256, delta2)) |
|
|
|
{ |
|
|
|
int delta1, delta2; |
|
|
|
delta1 = myclamp(in[i * 3 + c] + tmpvec[c]) - bgcolor[c]; |
|
|
|
veca[c] = delta1 * FS0 / FSX; |
|
|
|
smalle1 += delta1 / 256 * delta1; |
|
|
|
delta2 = myclamp(in[i * 3 + c] + tmpvec[c]) - fgcolor[c]; |
|
|
|
vecb[c] = delta2 * FS0 / FSX; |
|
|
|
smalle2 += delta2 / 256 * delta2; |
|
|
|
} |
|
|
|
|
|
|
|
if (smalle1 < smalle2) |
|
|
|
{ |
|
|
|
memcpy(tmpvec, veca, 3 * sizeof(int)); |
|
|
|
memcpy(tmprgb + i * 3, bgcolor, 3 * sizeof(int)); |
|
|
|
tmpvec = delta1 * FS0 / FSX; |
|
|
|
tmprgb[i] = bgcolor; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
memcpy(tmpvec, vecb, 3 * sizeof(int)); |
|
|
|
memcpy(tmprgb + i * 3, fgcolor, 3 * sizeof(int)); |
|
|
|
tmpvec = delta2 * FS0 / FSX; |
|
|
|
tmprgb[i] = fgcolor; |
|
|
|
command |= (1 << (5 - i)); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/* Recompute full error */ |
|
|
|
curerror += geterror(in, errvec, tmprgb, tmpvec); |
|
|
|
curerror += geterror(in, delta, tmprgb, &nexterr); |
|
|
|
|
|
|
|
rgb = tmprgb; |
|
|
|
vec = tmpvec; |
|
|
|
} |
|
|
|
|
|
|
|
if (curerror > besterror) |
|
|
@@ -457,16 +434,16 @@ static uint8_t bestmove(int const *in, uint8_t bg, uint8_t fg, |
|
|
|
suberror = 0; /* It’s the end of the tree */ |
|
|
|
else if ((command & 0x68) == 0x00) |
|
|
|
{ |
|
|
|
bestmove(in + 6 * 3, newbg, newfg, vec, depth - 1, |
|
|
|
besterror - curerror, &suberror, NULL); |
|
|
|
bestmove(in + 6, newbgfg, nexterr, depth - 1, |
|
|
|
besterror - curerror, &suberror, nullptr); |
|
|
|
|
|
|
|
#if 0 |
|
|
|
/* Slight penalty for colour changes; they're hard to revert. The |
|
|
|
* value of 2 was determined empirically. 1.5 is not enough and |
|
|
|
* 3 is too much. */ |
|
|
|
if (newbg != bg) |
|
|
|
if (newbgfg[0] != bgfg[0]) |
|
|
|
suberror = suberror * 10 / 8; |
|
|
|
else if (newfg != fg) |
|
|
|
else if (newbgfg[1] != bgfg[1]) |
|
|
|
suberror = suberror * 9 / 8; |
|
|
|
#endif |
|
|
|
} |
|
|
@@ -477,13 +454,13 @@ static uint8_t bestmove(int const *in, uint8_t bg, uint8_t fg, |
|
|
|
{ |
|
|
|
besterror = curerror + suberror; |
|
|
|
bestcommand = command; |
|
|
|
memcpy(bestrgb, rgb, 6 * 3 * sizeof(int)); |
|
|
|
memcpy(bestrgb, rgb, sizeof(bestrgb)); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
*error = besterror; |
|
|
|
if (out) |
|
|
|
memcpy(out, bestrgb, 6 * 3 * sizeof(int)); |
|
|
|
memcpy(out, bestrgb, sizeof(bestrgb)); |
|
|
|
|
|
|
|
return bestcommand; |
|
|
|
} |
|
|
@@ -510,40 +487,35 @@ void OricImageCodec::WriteScreen(Image &image, Array<uint8_t> &result) |
|
|
|
/* Let the fun begin */ |
|
|
|
for (int y = 0; y < size.y; y++) |
|
|
|
{ |
|
|
|
uint8_t bg = 0, fg = 7; |
|
|
|
u8vec2 bgfg(0, 7); |
|
|
|
|
|
|
|
//fprintf(stderr, "\rProcessing... %i%%", (y * 100 + 99) / size.y); |
|
|
|
|
|
|
|
for (int x = 0; x < size.x; x += 6) |
|
|
|
{ |
|
|
|
int errvec[3] = { 0, 0, 0 }; |
|
|
|
int dummy; |
|
|
|
uint8_t command; |
|
|
|
|
|
|
|
int depth = (x + DEPTH < size.x) ? DEPTH : (size.x - x) / 6 - 1; |
|
|
|
ivec3 *srcl = src + y * stride + x; |
|
|
|
ivec3 *dstl = dst + y * stride + x; |
|
|
|
|
|
|
|
/* Recursively compute and apply best command */ |
|
|
|
command = bestmove((int *)srcl, bg, fg, errvec, depth, 0x7fffff, |
|
|
|
&dummy, (int *)dstl); |
|
|
|
int dummy; |
|
|
|
uint8_t command = bestmove(srcl, bgfg, vec3(0), depth, |
|
|
|
0x7fffff, &dummy, dstl); |
|
|
|
/* Propagate error */ |
|
|
|
for (int c = 0; c < 3; c++) |
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
{ |
|
|
|
for (int i = 0; i < 6; i++) |
|
|
|
{ |
|
|
|
int error = srcl[i][c] - dstl[i][c]; |
|
|
|
srcl[i + 1][c] = myclamp(srcl[i + 1][c] + error * FS0 / FSX); |
|
|
|
srcl[i + stride - 1][c] += error * FS1 / FSX; |
|
|
|
srcl[i + stride][c] += error * FS2 / FSX; |
|
|
|
srcl[i + stride + 1][c] += error * FS3 / FSX; |
|
|
|
} |
|
|
|
|
|
|
|
for (int i = -1; i < 7; i++) |
|
|
|
srcl[i + stride][c] = myclamp(srcl[i + stride][c]); |
|
|
|
ivec3 delta = srcl[i] - dstl[i]; |
|
|
|
srcl[i + 1] = myclamp(srcl[i + 1] + delta * FS0 / FSX); |
|
|
|
srcl[i + stride - 1] += delta * FS1 / FSX; |
|
|
|
srcl[i + stride] += delta * FS2 / FSX; |
|
|
|
srcl[i + stride + 1] += delta * FS3 / FSX; |
|
|
|
} |
|
|
|
|
|
|
|
for (int i = -1; i < 7; i++) |
|
|
|
srcl[i + stride] = myclamp(srcl[i + stride]); |
|
|
|
|
|
|
|
/* Iterate */ |
|
|
|
domove(command, &bg, &fg); |
|
|
|
bgfg = domove(command, bgfg); |
|
|
|
/* Write byte to file */ |
|
|
|
result << command; |
|
|
|
} |
|
|
|