@@ -95,7 +95,7 @@ void Log::Helper(MessageType type, char const *fmt, va_list ap) | |||||
array<WCHAR> widechar; | array<WCHAR> widechar; | ||||
widechar.Resize(buf.Count() + 1); | widechar.Resize(buf.Count() + 1); | ||||
MultiByteToWideChar(CP_UTF8, 0, buf.C(), (int)buf.Count() + 1, widechar.Data(), widechar.Count()); | |||||
MultiByteToWideChar(CP_UTF8, 0, buf.C(), (int)buf.Count() + 1, widechar.Data(), (int)widechar.Count()); | |||||
OutputDebugStringW(widechar.Data()); | OutputDebugStringW(widechar.Data()); | ||||
# else | # else | ||||
fprintf(stderr, "%s: ", prefix[type]); | fprintf(stderr, "%s: ", prefix[type]); | ||||
@@ -259,9 +259,9 @@ void LolImGui::TickDraw(float seconds, Scene &scene) | |||||
{ | { | ||||
super::TickDraw(seconds, scene); | super::TickDraw(seconds, scene); | ||||
scene.AddPrimitive(new PrimitiveLolImGui()); | |||||
scene.AddPrimitiveRenderer(this, new PrimitiveLolImGui()); | |||||
} | } | ||||
void PrimitiveLolImGui::Render() const | |||||
void PrimitiveLolImGui::Render(Scene& scene, PrimitiveSource* primitive) | |||||
{ | { | ||||
g_renderer->Clear(ClearMask::Depth); | g_renderer->Clear(ClearMask::Depth); | ||||
@@ -174,11 +174,11 @@ protected: | |||||
}; | }; | ||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
class PrimitiveLolImGui : public PrimitiveSource | |||||
class PrimitiveLolImGui : public PrimitiveRenderer | |||||
{ | { | ||||
public: | public: | ||||
PrimitiveLolImGui() { } | PrimitiveLolImGui() { } | ||||
virtual void Render() const; | |||||
virtual void Render(Scene& scene, PrimitiveSource* primitive); | |||||
}; | }; | ||||
//bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks); | //bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks); | ||||
@@ -30,8 +30,11 @@ Mesh::~Mesh() | |||||
void Mesh::Render(Scene& scene, mat4 const &matrix) | void Mesh::Render(Scene& scene, mat4 const &matrix) | ||||
{ | { | ||||
for (int i = 0; i < m_submeshes.Count(); ++i) | |||||
scene.AddPrimitive(new PrimitiveMesh(m_submeshes[i], matrix)); | |||||
//if (scene.HasPrimitiveRenderer(this) < m_submeshes.Count()) | |||||
{ | |||||
for (int i = 0; i < m_submeshes.Count(); ++i) | |||||
scene.AddPrimitiveRenderer(this, new PrimitiveMesh(m_submeshes[i], matrix)); | |||||
} | |||||
} | } | ||||
void Mesh::Render() | void Mesh::Render() | ||||
@@ -30,7 +30,7 @@ PrimitiveMesh::~PrimitiveMesh() | |||||
{ | { | ||||
} | } | ||||
void PrimitiveMesh::Render(Scene& scene) | |||||
void PrimitiveMesh::Render(Scene& scene, PrimitiveSource* primitive) | |||||
{ | { | ||||
/* TODO: this should be the main entry for rendering of all | /* TODO: this should be the main entry for rendering of all | ||||
* primitives found in the scene graph. When we have one. */ | * primitives found in the scene graph. When we have one. */ | ||||
@@ -53,10 +53,10 @@ void PrimitiveMesh::Render(Scene& scene) | |||||
/* Per-scene matrices */ | /* Per-scene matrices */ | ||||
ShaderUniform u_mat; | ShaderUniform u_mat; | ||||
u_mat = shader->GetUniformLocation("u_projection"); | u_mat = shader->GetUniformLocation("u_projection"); | ||||
u_mat = shader->GetUniformLocation("u_view"); | |||||
u_mat = shader->GetUniformLocation("u_inv_view"); | |||||
shader->SetUniform(u_mat, scene.GetCamera()->GetProjection()); | shader->SetUniform(u_mat, scene.GetCamera()->GetProjection()); | ||||
u_mat = shader->GetUniformLocation("u_view"); | |||||
shader->SetUniform(u_mat, scene.GetCamera()->GetView()); | shader->SetUniform(u_mat, scene.GetCamera()->GetView()); | ||||
u_mat = shader->GetUniformLocation("u_inv_view"); | |||||
shader->SetUniform(u_mat, inverse(scene.GetCamera()->GetView())); | shader->SetUniform(u_mat, inverse(scene.GetCamera()->GetView())); | ||||
/* Per-object matrices, will be set later */ | /* Per-object matrices, will be set later */ | ||||
@@ -18,14 +18,14 @@ | |||||
namespace lol | namespace lol | ||||
{ | { | ||||
class PrimitiveMesh : public PrimitiveSource | |||||
class PrimitiveMesh : public PrimitiveRenderer | |||||
{ | { | ||||
friend class Scene; | friend class Scene; | ||||
public: | public: | ||||
PrimitiveMesh(SubMesh *submesh, mat4 const &matrix); | PrimitiveMesh(SubMesh *submesh, mat4 const &matrix); | ||||
virtual ~PrimitiveMesh(); | virtual ~PrimitiveMesh(); | ||||
virtual void Render(Scene& scene); | |||||
virtual void Render(Scene& scene, PrimitiveSource* primitive); | |||||
private: | private: | ||||
SubMesh *m_submesh; | SubMesh *m_submesh; | ||||
@@ -46,6 +46,16 @@ struct Tile | |||||
int id, o; | int id, o; | ||||
}; | }; | ||||
/* | |||||
* Scene implementation class | |||||
*/ | |||||
void PrimitiveSource::Render(Scene& scene) { UNUSED(scene); } | |||||
void PrimitiveRenderer::Render(Scene& scene, PrimitiveSource* primitive) | |||||
{ | |||||
UNUSED(scene); | |||||
UNUSED(primitive); | |||||
} | |||||
/* | /* | ||||
* Scene implementation class | * Scene implementation class | ||||
*/ | */ | ||||
@@ -249,6 +259,15 @@ void Scene::Reset() | |||||
{ | { | ||||
ASSERT(!!data, "Trying to access a non-ready scene"); | ASSERT(!!data, "Trying to access a non-ready scene"); | ||||
/* New scenegraph: Release fire&forget primitives */ | |||||
array<uintptr_t> keys = data->m_prim_renderers.keys(); | |||||
for (uintptr_t key : keys) | |||||
{ | |||||
for (ptrdiff_t idx = 0; idx < data->m_prim_renderers[key].count(); ++idx) | |||||
if (data->m_prim_renderers[key][idx]->m_fire_and_forget) | |||||
ReleasePrimitiveRenderer(idx--, key); | |||||
} | |||||
for (int i = 0; i < data->m_tile_bufs.Count(); i++) | for (int i = 0; i < data->m_tile_bufs.Count(); i++) | ||||
delete data->m_tile_bufs[i]; | delete data->m_tile_bufs[i]; | ||||
data->m_tile_bufs.Empty(); | data->m_tile_bufs.Empty(); | ||||
@@ -267,71 +286,68 @@ void Scene::AddPrimitive(PrimitiveSource* primitive) | |||||
} | } | ||||
//---- Primitive source stuff ------------------------------------------------- | //---- Primitive source stuff ------------------------------------------------- | ||||
#define _ENT_IDX (uintptr_t)entity /* TOUKY: I don't like that. hash should be fixed to handle these custom stuff */ | |||||
//---- Primitive source stuff ------------------------------------------------- | |||||
ptrdiff_t Scene::HasPrimitiveSource(Entity* entity) | |||||
ptrdiff_t Scene::HasPrimitiveSource(uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
ptrdiff_t count; | ptrdiff_t count; | ||||
SceneData::m_prim_mutex.lock(); | SceneData::m_prim_mutex.lock(); | ||||
{ | { | ||||
count = SceneData::m_prim_sources[_ENT_IDX].count(); | |||||
count = SceneData::m_prim_sources[key].count(); | |||||
} | } | ||||
SceneData::m_prim_mutex.unlock(); | SceneData::m_prim_mutex.unlock(); | ||||
return count; | return count; | ||||
} | } | ||||
ptrdiff_t Scene::AddPrimitiveSource(Entity* entity, PrimitiveSource* source) | |||||
ptrdiff_t Scene::AddPrimitiveSource(uintptr_t key, PrimitiveSource* source) | |||||
{ | { | ||||
ASSERT(entity); | |||||
ptrdiff_t count; | ptrdiff_t count; | ||||
SceneData::m_prim_mutex.lock(); | SceneData::m_prim_mutex.lock(); | ||||
{ | { | ||||
count = SceneData::m_prim_sources[_ENT_IDX].count(); | |||||
SceneData::m_prim_sources[_ENT_IDX].push(source); | |||||
count = SceneData::m_prim_sources[key].count(); | |||||
SceneData::m_prim_sources[key].push(source); | |||||
} | } | ||||
SceneData::m_prim_mutex.unlock(); | SceneData::m_prim_mutex.unlock(); | ||||
return count; | return count; | ||||
} | } | ||||
void Scene::SetPrimitiveSource(ptrdiff_t index, Entity* entity, PrimitiveSource* source) | |||||
void Scene::SetPrimitiveSource(ptrdiff_t index, uintptr_t key, PrimitiveSource* source) | |||||
{ | { | ||||
ASSERT(entity); | |||||
ASSERT(source); | |||||
ASSERT(index < 0); | |||||
PrimitiveSource* old = nullptr; | PrimitiveSource* old = nullptr; | ||||
SceneData::m_prim_mutex.lock(); | SceneData::m_prim_mutex.lock(); | ||||
{ | { | ||||
ASSERT(0 <= index && index < SceneData::m_prim_sources[_ENT_IDX].count()); | |||||
old = SceneData::m_prim_sources[_ENT_IDX][index]; | |||||
SceneData::m_prim_sources[_ENT_IDX][index] = source; | |||||
if (index < SceneData::m_prim_sources[key].count()) | |||||
old = SceneData::m_prim_sources[key][index]; | |||||
else | |||||
SceneData::m_prim_sources[key].resize(index + 1); | |||||
SceneData::m_prim_sources[key][index] = source; | |||||
} | } | ||||
SceneData::m_prim_mutex.unlock(); | SceneData::m_prim_mutex.unlock(); | ||||
//Delete old AFTER having released the lock | //Delete old AFTER having released the lock | ||||
if (old) delete old; | if (old) delete old; | ||||
} | } | ||||
void Scene::ReleasePrimitiveSource(ptrdiff_t index, Entity* entity) | |||||
void Scene::ReleasePrimitiveSource(ptrdiff_t index, uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
PrimitiveSource* old = nullptr; | PrimitiveSource* old = nullptr; | ||||
SceneData::m_prim_mutex.lock(); | SceneData::m_prim_mutex.lock(); | ||||
{ | { | ||||
ASSERT(0 <= index && index < SceneData::m_prim_sources[_ENT_IDX].count()); | |||||
old = SceneData::m_prim_sources[_ENT_IDX][index]; | |||||
SceneData::m_prim_sources[_ENT_IDX].remove(index); | |||||
ASSERT(0 <= index && index < SceneData::m_prim_sources[key].count()); | |||||
old = SceneData::m_prim_sources[key][index]; | |||||
SceneData::m_prim_sources[key].remove(index); | |||||
} | } | ||||
SceneData::m_prim_mutex.unlock(); | SceneData::m_prim_mutex.unlock(); | ||||
//Delete old AFTER having released the lock | //Delete old AFTER having released the lock | ||||
if (old) delete old; | if (old) delete old; | ||||
} | } | ||||
void Scene::ReleaseAllPrimitiveSource(Entity* entity) | |||||
void Scene::ReleaseAllPrimitiveSource(uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
array<PrimitiveSource*> oldies; | array<PrimitiveSource*> oldies; | ||||
SceneData::m_prim_mutex.lock(); | SceneData::m_prim_mutex.lock(); | ||||
{ | { | ||||
oldies.reserve(SceneData::m_prim_sources[_ENT_IDX].count()); | |||||
for (PrimitiveSource* source : SceneData::m_prim_sources[_ENT_IDX]) | |||||
oldies.reserve(SceneData::m_prim_sources[key].count()); | |||||
for (PrimitiveSource* source : SceneData::m_prim_sources[key]) | |||||
oldies << source; | oldies << source; | ||||
SceneData::m_prim_sources[_ENT_IDX].empty(); | |||||
SceneData::m_prim_sources[key].empty(); | |||||
} | } | ||||
SceneData::m_prim_mutex.unlock(); | SceneData::m_prim_mutex.unlock(); | ||||
@@ -341,45 +357,43 @@ void Scene::ReleaseAllPrimitiveSource(Entity* entity) | |||||
} | } | ||||
//---- Primitive renderer stuff ----------------------------------------------- | //---- Primitive renderer stuff ----------------------------------------------- | ||||
ptrdiff_t Scene::HasPrimitiveRenderer(Entity* entity) | |||||
ptrdiff_t Scene::HasPrimitiveRenderer(uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
return data->m_prim_renderers[_ENT_IDX].count(); | |||||
return data->m_prim_renderers[key].count(); | |||||
} | } | ||||
ptrdiff_t Scene::AddPrimitiveRenderer(Entity* entity, PrimitiveRenderer* renderer) | |||||
void Scene::AddPrimitiveRenderer(uintptr_t key, PrimitiveRenderer* renderer) | |||||
{ | { | ||||
ASSERT(entity); | |||||
data->m_prim_renderers[_ENT_IDX].push(renderer); | |||||
return data->m_prim_renderers[_ENT_IDX].count() - 1; | |||||
renderer->m_fire_and_forget = true; | |||||
data->m_prim_renderers[key].push(renderer); | |||||
} | } | ||||
void Scene::SetPrimitiveRenderer(ptrdiff_t index, Entity* entity, PrimitiveRenderer* renderer) | |||||
void Scene::SetPrimitiveRenderer(ptrdiff_t index, uintptr_t key, PrimitiveRenderer* renderer) | |||||
{ | { | ||||
ASSERT(entity && renderer); | |||||
ASSERT(0 <= index && index < data->m_prim_renderers[_ENT_IDX].count()); | |||||
ASSERT(data->m_prim_renderers[_ENT_IDX][index]); | |||||
delete data->m_prim_renderers[_ENT_IDX][index]; | |||||
data->m_prim_renderers[_ENT_IDX][index] = renderer; | |||||
ASSERT(renderer); | |||||
ASSERT(index < 0); | |||||
if (index < data->m_prim_renderers[key].count()) | |||||
{ | |||||
ASSERT(data->m_prim_renderers[key][index]); | |||||
delete data->m_prim_renderers[key][index]; | |||||
} | |||||
else | |||||
data->m_prim_renderers[key].resize(index + 1); | |||||
data->m_prim_renderers[key][index] = renderer; | |||||
} | } | ||||
void Scene::ReleasePrimitiveRenderer(ptrdiff_t index, Entity* entity) | |||||
void Scene::ReleasePrimitiveRenderer(ptrdiff_t index, uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
ASSERT(0 <= index && index < data->m_prim_renderers[_ENT_IDX].count()); | |||||
ASSERT(data->m_prim_renderers[_ENT_IDX][index]); | |||||
delete data->m_prim_renderers[_ENT_IDX][index]; | |||||
data->m_prim_renderers[_ENT_IDX].remove(index); | |||||
ASSERT(0 <= index && index < data->m_prim_renderers[key].count()); | |||||
ASSERT(data->m_prim_renderers[key][index]); | |||||
delete data->m_prim_renderers[key][index]; | |||||
data->m_prim_renderers[key].remove(index); | |||||
} | } | ||||
void Scene::ReleaseAllPrimitiveRenderer(Entity* entity) | |||||
void Scene::ReleaseAllPrimitiveRenderer(uintptr_t key) | |||||
{ | { | ||||
ASSERT(entity); | |||||
for (PrimitiveRenderer* renderer : data->m_prim_renderers[_ENT_IDX]) | |||||
for (PrimitiveRenderer* renderer : data->m_prim_renderers[key]) | |||||
{ | { | ||||
ASSERT(renderer); | ASSERT(renderer); | ||||
delete renderer; | delete renderer; | ||||
} | } | ||||
} | } | ||||
//---- Primitive source stuff ------------------------------------------------- | |||||
#undef _ENT_IDX //(uintptr_t)entity /* TOUKY: I don't like that. hash should be fixed to handle these custom stuff */ | |||||
//---- Primitive source stuff ------------------------------------------------- | |||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
void Scene::AddTile(TileSet *tileset, int id, vec3 pos, int o, vec2 scale, float angle) | void Scene::AddTile(TileSet *tileset, int id, vec3 pos, int o, vec2 scale, float angle) | ||||
@@ -478,6 +492,7 @@ void Scene::RenderPrimitives() | |||||
{ | { | ||||
p->Render(*this); | p->Render(*this); | ||||
} | } | ||||
/* new scenegraph */ | /* new scenegraph */ | ||||
array<uintptr_t> keys = data->m_prim_renderers.keys(); | array<uintptr_t> keys = data->m_prim_renderers.keys(); | ||||
for (uintptr_t key : keys) | for (uintptr_t key : keys) | ||||
@@ -485,7 +500,7 @@ void Scene::RenderPrimitives() | |||||
for (ptrdiff_t idx = 0; idx < data->m_prim_renderers[key].count(); ++idx) | for (ptrdiff_t idx = 0; idx < data->m_prim_renderers[key].count(); ++idx) | ||||
{ | { | ||||
/* TODO: Not sure if thread compliant */ | /* TODO: Not sure if thread compliant */ | ||||
data->m_prim_renderers[key][idx]->Render(idx < SceneData::m_prim_sources[key].count() ? SceneData::m_prim_sources[key][idx] : nullptr); | |||||
data->m_prim_renderers[key][idx]->Render(*this, idx < SceneData::m_prim_sources[key].count() ? SceneData::m_prim_sources[key][idx] : nullptr); | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -37,7 +37,7 @@ class PrimitiveSource | |||||
public: | public: | ||||
PrimitiveSource() { } | PrimitiveSource() { } | ||||
virtual ~PrimitiveSource() { } | virtual ~PrimitiveSource() { } | ||||
virtual void Render(Scene& scene) { } | |||||
virtual void Render(Scene& scene); | |||||
private: | private: | ||||
}; | }; | ||||
@@ -49,13 +49,12 @@ class PrimitiveRenderer | |||||
public: | public: | ||||
PrimitiveRenderer() { } | PrimitiveRenderer() { } | ||||
virtual ~PrimitiveRenderer() { } | virtual ~PrimitiveRenderer() { } | ||||
virtual void Render(PrimitiveSource* primitive) const { UNUSED(primitive); } | |||||
virtual void Render(Scene& scene, PrimitiveSource* primitive); | |||||
private: | private: | ||||
bool m_fire_and_forget = false; | |||||
}; | }; | ||||
//----------------------------------------------------------------------------- | |||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
class Scene | class Scene | ||||
{ | { | ||||
@@ -92,38 +91,108 @@ public: | |||||
void Reset(); | void Reset(); | ||||
/* New scenegraph */ | /* New scenegraph */ | ||||
void AddPrimitive(PrimitiveSource* primitive); | |||||
void AddPrimitive(class PrimitiveSource* primitive); | |||||
/* ============================== */ | |||||
# define _KEY_IDX (uintptr_t)key /* TOUKY: I don't like that. hash should be fixed to handle these custom stuff */ | |||||
/* ============================== */ | |||||
private: | |||||
ptrdiff_t HasPrimitiveSource(uintptr_t key); | |||||
ptrdiff_t AddPrimitiveSource(uintptr_t key, class PrimitiveSource* source); | |||||
void SetPrimitiveSource(ptrdiff_t index, uintptr_t key, class PrimitiveSource* source); | |||||
void ReleasePrimitiveSource(ptrdiff_t index, uintptr_t key); | |||||
void ReleaseAllPrimitiveSource(uintptr_t key); | |||||
public: | |||||
/* === Primitive source stuff === */ | /* === Primitive source stuff === */ | ||||
/* Returns the number of primitive source set to the given entity */ | /* Returns the number of primitive source set to the given entity */ | ||||
ptrdiff_t HasPrimitiveSource(Entity* entity); | |||||
template <typename T> | |||||
ptrdiff_t HasPrimitiveSource(T* key) | |||||
{ | |||||
ASSERT(key); | |||||
return HasPrimitiveSource(_KEY_IDX); | |||||
} | |||||
/* Add a primitive sources linked to the given entity | /* Add a primitive sources linked to the given entity | ||||
* Returns the slot number */ | * Returns the slot number */ | ||||
ptrdiff_t AddPrimitiveSource(Entity* entity, PrimitiveSource* source); | |||||
template <typename T> | |||||
ptrdiff_t AddPrimitiveSource(T* key, class PrimitiveSource* source) | |||||
{ | |||||
ASSERT(key); | |||||
return AddPrimitiveSource(_KEY_IDX, source); | |||||
} | |||||
/* Update the primitive source at index linked to the given entity | /* Update the primitive source at index linked to the given entity | ||||
* Deletes the old one | * Deletes the old one | ||||
* The slot is kept even if source == nullptr */ | * The slot is kept even if source == nullptr */ | ||||
void SetPrimitiveSource(ptrdiff_t index, Entity* entity, PrimitiveSource* source); | |||||
template <typename T> | |||||
void SetPrimitiveSource(ptrdiff_t index, T* key, class PrimitiveSource* source) | |||||
{ | |||||
ASSERT(key); | |||||
SetPrimitiveSource(index, _KEY_IDX, source); | |||||
} | |||||
/* Remove primitive source at index set to the given entity */ | /* Remove primitive source at index set to the given entity */ | ||||
void ReleasePrimitiveSource(ptrdiff_t index, Entity* entity); | |||||
template <typename T> | |||||
void ReleasePrimitiveSource(ptrdiff_t index, T* key) | |||||
{ | |||||
ASSERT(key); | |||||
ReleasePrimitiveSource(index, _KEY_IDX); | |||||
} | |||||
/* Remove all primitive source set to the given entity */ | /* Remove all primitive source set to the given entity */ | ||||
void ReleaseAllPrimitiveSource(Entity* entity); | |||||
template <typename T> | |||||
void ReleaseAllPrimitiveSource(T* key) | |||||
{ | |||||
ASSERT(key); | |||||
ReleaseAllPrimitiveSource(_KEY_IDX); | |||||
} | |||||
private: | |||||
ptrdiff_t HasPrimitiveRenderer(uintptr_t key); | |||||
void AddPrimitiveRenderer(uintptr_t key, class PrimitiveRenderer* renderer); | |||||
void SetPrimitiveRenderer(ptrdiff_t index, uintptr_t key, class PrimitiveRenderer* renderer); | |||||
void ReleasePrimitiveRenderer(ptrdiff_t index, uintptr_t key); | |||||
void ReleaseAllPrimitiveRenderer(uintptr_t key); | |||||
public: | |||||
/* === Primitive renderer stuff === */ | /* === Primitive renderer stuff === */ | ||||
/* Returns the number of primitive renderer set to the given entity */ | /* Returns the number of primitive renderer set to the given entity */ | ||||
ptrdiff_t HasPrimitiveRenderer(Entity* entity); | |||||
template <typename T> | |||||
ptrdiff_t HasPrimitiveRenderer(T* key) | |||||
{ | |||||
ASSERT(key); | |||||
return HasPrimitiveRenderer(_KEY_IDX); | |||||
} | |||||
/* Add a primitive renderer linked to the given entity | /* Add a primitive renderer linked to the given entity | ||||
* Returns the slot number */ | |||||
ptrdiff_t AddPrimitiveRenderer(Entity* entity, PrimitiveRenderer* renderer); | |||||
* The primitive is considered as Fire&Forget and | |||||
* will be destroyed at the end of the frame */ | |||||
template <typename T> | |||||
void AddPrimitiveRenderer(T* key, class PrimitiveRenderer* renderer) | |||||
{ | |||||
ASSERT(key); | |||||
AddPrimitiveRenderer(_KEY_IDX, renderer); | |||||
} | |||||
/* Update the primitive renderer linked to the given entity | /* Update the primitive renderer linked to the given entity | ||||
* Deletes the old one | * Deletes the old one | ||||
* Will assert if renderer == nullptr */ | * Will assert if renderer == nullptr */ | ||||
void SetPrimitiveRenderer(ptrdiff_t index, Entity* entity, PrimitiveRenderer* renderer); | |||||
template <typename T> | |||||
void SetPrimitiveRenderer(ptrdiff_t index, T* key, class PrimitiveRenderer* renderer) | |||||
{ | |||||
ASSERT(key && renderer); | |||||
SetPrimitiveRenderer(index, _KEY_IDX, renderer); | |||||
} | |||||
/* Remove primitive renderer at index set to the given entity */ | /* Remove primitive renderer at index set to the given entity */ | ||||
void ReleasePrimitiveRenderer(ptrdiff_t index, Entity* entity); | |||||
template <typename T> | |||||
void ReleasePrimitiveRenderer(ptrdiff_t index, T* key) | |||||
{ | |||||
ASSERT(key); | |||||
ReleasePrimitiveRenderer(index, _KEY_IDX); | |||||
} | |||||
/* Remove all primitive renderer set to the given entity */ | /* Remove all primitive renderer set to the given entity */ | ||||
void ReleaseAllPrimitiveRenderer(Entity* entity); | |||||
template <typename T> | |||||
void ReleaseAllPrimitiveRenderer(T* key) | |||||
{ | |||||
ASSERT(key); | |||||
ReleaseAllPrimitiveRenderer(_KEY_IDX); | |||||
} | |||||
/* ============================== */ | |||||
# undef _KEY_IDX /* (uintptr_t)key *//* TOUKY: I don't like that. hash should be fixed to handle these custom stuff */ | |||||
/* ============================== */ | |||||
/* FIXME: this should be deprecated -- it doesn't really match | /* FIXME: this should be deprecated -- it doesn't really match | ||||
* the architecture we want to build */ | * the architecture we want to build */ | ||||
@@ -464,7 +464,7 @@ void TickerData::DrawThreadTick() | |||||
} | } | ||||
//Do the scene render loop | //Do the scene render loop | ||||
for (ptrdiff_t idx = 0; idx < Scene::GetCount(); ++idx) | |||||
for (ptrdiff_t idx = 0; idx < Scene::GetCount() && !data->quit /* Stop as soon as required */; ++idx) | |||||
{ | { | ||||
Scene& scene = Scene::GetScene(idx); | Scene& scene = Scene::GetScene(idx); | ||||