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ticker: fix a crash upon exit on Windows.

We need to ensure the inter-thread messaging queues are empty (more
specifically, not locked) before destroying them. The best way to ensure
that is to explicitly wait for thread termination.
legacy
Sam Hocevar il y a 6 ans
Parent
révision
4c20271dc7
1 fichiers modifiés avec 2 ajouts et 1 suppressions
  1. +2
    -1
      src/engine/ticker.cpp

+ 2
- 1
src/engine/ticker.cpp Voir le fichier

@@ -49,6 +49,8 @@ public:
#if LOL_FEATURE_THREADS
gametick.push(0);
disktick.push(0);
gamethread.release();
diskthread.release();
#endif
}

@@ -82,7 +84,6 @@ private:
void GameThreadMain();
void DrawThreadMain(); /* unused for now */
void DiskThreadMain();
thread *drawthread;
std::unique_ptr<thread> gamethread, diskthread;
queue<int> gametick, drawtick, disktick;
#endif


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