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Sam Hocevar sam 15 年前
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Important stuff Important stuff
--------------- ---------------
[ ] Something to move a character around.
- [ ] Joystick input.
- [ ] Event listeners for keyboard or joystick.
[ ] Map collisions?
[ ] Add scripting support (lua?). [ ] Add scripting support (lua?).
[ ] Open several maps at the same time. [ ] Open several maps at the same time.
[ ] See whether we should use floats or at least subpixel coordinates for [ ] See whether we should use floats or at least subpixel coordinates for
on-screen objects, in order to handle velocity and other physics stuff on-screen objects, in order to handle velocity and other physics stuff
(with rounding when displaying, of course) (with rounding when displaying, of course)


Performances
------------
Needed for game
---------------
[ ] Something to move a character around.
- [ ] Joystick input.
- [ ] Event listeners for keyboard or joystick.
[ ] Map collisions!
- [ ] Find where to store world collisions
- [ ] Handle entity/world collisions
- [ ] Handle entity/entity collisions
[ ] Pathfinding

Performance
-----------
[ ] Switch rendering to vertex/index buffer objects [ ] Switch rendering to vertex/index buffer objects


Editor Editor
------ ------
[ ] File requester for maps. [ ] File requester for maps.
[ ] Scroller/panner for maps.
[X] Scroller/panner for maps.
[ ] Allow to modify maps. [ ] Allow to modify maps.
[x] Do GTK stuff instead of waiting for the framerate
[ ] "map viewer" object/asset, as opposed to more complex in-game manager
[X] Do GTK stuff instead of waiting for the framerate
[X] "map viewer" object/asset, as opposed to more complex in-game manager


Specs Specs
----- -----


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