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btphystest: use discard in fragment shader instead of AlphaFunc.
undefined
Sam Hocevar
11 years ago
parent
1c42570a28
commit
4f66a49fc2
2 changed files
with
5 additions
and
3 deletions
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+0
-2
test/btphystest.cpp
+5
-1
test/front_camera_sprite.lolfx
+ 0
- 2
test/btphystest.cpp
View File
@@ -58,8 +58,6 @@ BtPhysTest::BtPhysTest(bool editor)
{
{
m_loop_value = .0f;
m_loop_value = .0f;
g_renderer->SetAlphaFunc(AlphaFunc::Greater, 0.0);
#if CAT_MODE
#if CAT_MODE
/* cat datas setup */
/* cat datas setup */
m_cat_texture = Tiler::Register("data/CatsSheet.png", ivec2(0), ivec2(0,1));
m_cat_texture = Tiler::Register("data/CatsSheet.png", ivec2(0), ivec2(0,1));
+ 5
- 1
test/front_camera_sprite.lolfx
View File
@@ -45,5 +45,9 @@ const float PI = 3.14159265358979323846264;
void main(void)
void main(void)
{
{
gl_FragColor = texture2D(in_texture, pass_texcoord.xy) * pass_color;
vec4 color = texture2D(in_texture, pass_texcoord.xy);
if (color.a < 0.01)
discard;
gl_FragColor = color * pass_color;
}
}
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