| @@ -561,33 +561,9 @@ public: | |||||
| g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); | g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); | ||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | ||||
| #else | #else | ||||
| //glEnableClientState(GL_VERTEX_ARRAY); | |||||
| //glVertexPointer(2, GL_FLOAT, 0, vertices); | |||||
| //glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |||||
| //glTexCoordPointer(2, GL_FLOAT, 0, texcoords); | |||||
| #endif | #endif | ||||
| #if defined _XBOX || defined USE_D3D9 | |||||
| g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2); | |||||
| #else | |||||
| glDrawArrays(GL_TRIANGLES, 0, 6); | |||||
| #endif | |||||
| #if defined _XBOX || defined USE_D3D9 | |||||
| m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 2); | |||||
| m_vdecl->Unbind(); | m_vdecl->Unbind(); | ||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| //glDisableVertexAttribArray(m_vertexattrib); | |||||
| //glDisableVertexAttribArray(m_texattrib); | |||||
| //glBindBuffer(GL_ARRAY_BUFFER, 0); | |||||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||||
| /* Never used for now */ | |||||
| //glDisableVertexAttribArray(m_vertexattrib); | |||||
| //glDisableVertexAttribArray(m_texattrib); | |||||
| #else | |||||
| //glDisableClientState(GL_VERTEX_ARRAY); | |||||
| //glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |||||
| #endif | |||||
| } | } | ||||
| private: | private: | ||||