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Fix default tiler image.

legacy
Sam Hocevar sam 14 years ago
parent
commit
51a2711e19
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      src/tiler.cpp

+ 4
- 4
src/tiler.cpp View File

@@ -53,7 +53,7 @@ Tiler::Tiler()
data->ntiles = 0;

/* One tile texture */
SDL_Surface *img = IMG_Load("art/test/groundtest.png");
SDL_Surface *img = IMG_Load("art/test/grasstest.png");

if (!img)
{
@@ -106,16 +106,16 @@ void Tiler::Render()
for (int n = 0; n < data->ntiles; n++)
{
int tile = data->tiles[4 * n];
float ty = .0208333333f * (tile / 16);
float ty = .0625f * (tile / 16);
float tx = .0625f * (tile % 16);
uvs[8 * n + 0] = tx;
uvs[8 * n + 1] = ty;
uvs[8 * n + 2] = tx + .0625f;
uvs[8 * n + 3] = ty;
uvs[8 * n + 4] = tx + .0625f;
uvs[8 * n + 5] = ty + .0208333333f;
uvs[8 * n + 5] = ty + .0625f;
uvs[8 * n + 6] = tx;
uvs[8 * n + 7] = ty + .0208333333f;
uvs[8 * n + 7] = ty + .0625f;
}
glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]);
glBufferData(GL_ARRAY_BUFFER,


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