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@@ -28,6 +28,8 @@ extern "C" { |
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#include "core.h" |
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#include "androidapp.h" |
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#include "input/input_internal.h" |
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using namespace lol; |
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namespace lol |
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@@ -95,12 +97,16 @@ public: |
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/* FIXME: we need proper unproject or at least screen space events!! */ |
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ivec2 m_wanted_resolution; |
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InputDeviceInternal* m_mouse; |
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SavedState m_state; |
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private: |
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void HandleCommand(int32_t cmd); |
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int32_t HandleInput(AInputEvent* event); |
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vec2 m_prev_pos; |
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EGLDisplay m_display; |
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EGLSurface m_surface; |
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EGLContext m_context; |
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@@ -209,14 +215,19 @@ int32_t lol::AndroidAppData::HandleInput(AInputEvent* event) |
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AMotionEvent_getY(event, 0)); |
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pos = pos * m_wanted_resolution / Video::GetSize(); |
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pos.y = m_wanted_resolution.y - 1 - pos.y; |
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Input::SetMousePos(pos); |
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m_mouse->SetCursor(0, vec2(pos) / vec2(m_wanted_resolution), pos); |
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// Note: 100.0f is an arbitrary value that makes it feel about the same than an xbox controller joystick |
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m_mouse->SetAxis(0, (pos.x - m_prev_pos.x) / m_wanted_resolution.x * 100.f); |
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// Y Axis is also negated to match the usual joystick Y axis (negatives values are for the upper direction) |
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m_mouse->SetAxis(1, (pos.y - m_prev_pos.y) / m_wanted_resolution.y * -100.f); |
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m_prev_pos = pos; |
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switch (AKeyEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK) |
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{ |
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case AMOTION_EVENT_ACTION_DOWN: |
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Input::SetMouseButton(0); |
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m_mouse->SetKey(0, true); |
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break; |
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case AMOTION_EVENT_ACTION_UP: |
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Input::UnsetMouseButton(0); |
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m_mouse->SetKey(0, false); |
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break; |
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} |
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return 1; |
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@@ -293,6 +304,7 @@ lol::AndroidApp::AndroidApp(char const *title, ivec2 res, float fps) |
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: m_data(g_data) |
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{ |
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m_data->m_wanted_resolution = res; |
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m_data->m_mouse = InputDeviceInternal::CreateStandardMouse(); |
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} |
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void lol::AndroidApp::ShowPointer(bool show) |
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@@ -302,6 +314,7 @@ void lol::AndroidApp::ShowPointer(bool show) |
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lol::AndroidApp::~AndroidApp() |
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{ |
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m_data->DestroyDisplay(); |
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/* FIXME: handle m_data->m_mouse */ |
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delete m_data; |
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} |
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