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@@ -31,15 +31,15 @@ void main(void) |
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{ |
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float width = 800.0; |
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float height = 600.0; |
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float texture_width = 512.0; |
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float texture_width = 256.0; |
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float line_width = 1.2; |
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float dot_size = 1.0; |
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vec4 delta = vec4(1.0 / 512, 0.0, |
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2.0 / 512, 0.0); |
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vec4 delta = vec4(1.0 / texture_width, 0.0, |
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2.0 / texture_width, 0.0); |
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vec2 p = pass_Position.xy; |
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vec2 tc = vec2(floor(p.x * 512.0) / 512.0, p.y); |
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float t = p.x * 512.0 - floor(p.x * 512.0); |
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vec2 tc = vec2(floor(p.x * texture_width) / texture_width, p.y); |
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float t = p.x * texture_width - floor(p.x * texture_width); |
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vec4 c; |
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c[0] = texture2D(u_Texture, tc - delta.xy).x; |
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c[1] = texture2D(u_Texture, tc).x; |
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