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Fix stack overflow in Perlin noise generator.

legacy
Sam Hocevar il y a 6 ans
Parent
révision
54b32b19d1
1 fichiers modifiés avec 5 ajouts et 1 suppressions
  1. +5
    -1
      src/lol/math/noise/perlin.h

+ 5
- 1
src/lol/math/noise/perlin.h Voir le fichier

@@ -65,11 +65,15 @@ public:

/* Compute all gradient contributions, for each of the 2^N corners
* of the hypercube. */
for (int i = 0; i < (1 << N); ++i)
for (int i = 0; ; ++i)
{
/* Accumulate Perlin noise */
ret += multiplier * dot(delta, this->get_gradient(origin));

/* Avoid buffer overflow below in origin[bit] */
if (i + 1 == (1 << N))
break;

/* Don’t use the binary pattern for “i” but use its Gray code
* “j” instead, so we know we only have one component to alter
* in “origin” and in “delta”. We know which bit was flipped by


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