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@@ -11,6 +11,7 @@ import pygame, pygame.image |
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from pygame.locals import * |
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import numpy |
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from math import sin, cos |
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textures = [0,0] |
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buflist = False |
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@@ -34,10 +35,16 @@ def init(): |
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glDepthFunc(GL_LEQUAL) |
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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#glEnable(GL_ALPHA_TEST) |
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glEnable(GL_BLEND) |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) |
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#glBlendFunc(GL_SRC_ALPHA, GL_ONE) |
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def load_textures(): |
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texturefile = os.path.join('art','test','groundtest.png') |
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textureSurface = pygame.image.load(texturefile) |
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textureData = pygame.image.tostring(textureSurface, "RGBX", 1) |
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textureData = pygame.image.tostring(textureSurface, "RGBA", 1) |
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glBindTexture(GL_TEXTURE_2D, textures[0]) |
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, textureSurface.get_width(), textureSurface.get_height(), 0, |
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@@ -103,7 +110,8 @@ def put_map(themap): |
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glDisableClientState(GL_INDEX_ARRAY) |
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def draw(): |
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glClear(GL_DEPTH_BUFFER_BIT) # Full redraw: no need to clear color buffer |
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#glClear(GL_DEPTH_BUFFER_BIT) # Full redraw: no need to clear color buffer |
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) |
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glLoadIdentity() |
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themap = [ |
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@@ -116,16 +124,24 @@ def draw(): |
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[ 17, 32, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 34, 1, 35, 17, 17, 17, 17, 17 ], |
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 52, 52, 52, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 52, 52, 52, 51, 51, 52, 51, 52, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 52, 52, 52, 51, 51, 51, 51, 51, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 52, 52, 52, 51, 51, 51, 51, 51, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ], |
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] |
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glPushMatrix() |
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glTranslatef(50.0 * sin(frames * 0.05), 50.0 * cos(frames * 0.08), 0) |
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put_map(themap) |
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glPopMatrix() |
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glTranslatef(0, 0, 0.2) |
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put_map(themap) |
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frames = 0 |
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def main(): |
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global frames |
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video_flags = OPENGL|DOUBLEBUF |
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