Sam Hocevar sam преди 14 години
родител
ревизия
55940ceef8
променени са 1 файла, в които са добавени 22 реда и са изтрити 6 реда
  1. +22
    -6
      test-map.py

+ 22
- 6
test-map.py Целия файл

@@ -11,6 +11,7 @@ import pygame, pygame.image
from pygame.locals import *

import numpy
from math import sin, cos

textures = [0,0]
buflist = False
@@ -34,10 +35,16 @@ def init():
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)

#glEnable(GL_ALPHA_TEST)
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
#glBlendFunc(GL_SRC_ALPHA, GL_ONE)


def load_textures():
texturefile = os.path.join('art','test','groundtest.png')
textureSurface = pygame.image.load(texturefile)
textureData = pygame.image.tostring(textureSurface, "RGBX", 1)
textureData = pygame.image.tostring(textureSurface, "RGBA", 1)

glBindTexture(GL_TEXTURE_2D, textures[0])
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, textureSurface.get_width(), textureSurface.get_height(), 0,
@@ -103,7 +110,8 @@ def put_map(themap):
glDisableClientState(GL_INDEX_ARRAY)

def draw():
glClear(GL_DEPTH_BUFFER_BIT) # Full redraw: no need to clear color buffer
#glClear(GL_DEPTH_BUFFER_BIT) # Full redraw: no need to clear color buffer
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glLoadIdentity()

themap = [
@@ -116,16 +124,24 @@ def draw():
[ 17, 32, 1, 1, 1, 1, 1, 1, 1, 1, 33, 1, 34, 1, 35, 17, 17, 17, 17, 17 ],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 52, 52, 52, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 52, 52, 52, 51, 51, 52, 51, 52, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 52, 52, 52, 51, 51, 51, 51, 51, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 52, 52, 52, 51, 51, 51, 51, 51, 51, 52, 52, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
[ 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51, 51 ],
]
glPushMatrix()
glTranslatef(50.0 * sin(frames * 0.05), 50.0 * cos(frames * 0.08), 0)
put_map(themap)
glPopMatrix()
glTranslatef(0, 0, 0.2)
put_map(themap)

frames = 0

def main():
global frames

video_flags = OPENGL|DOUBLEBUF



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