| @@ -55,14 +55,14 @@ public: | |||
| { | |||
| float f = i / (double)PALETTE_STEP; | |||
| double r = 0.5 * sin(f * 0.27 - 1.5) + 0.5; | |||
| double g = 0.5 * sin(f * 0.13 + 1.3) + 0.5; | |||
| double r = 0.5 * sin(f * 0.27 - 2.5) + 0.5; | |||
| double g = 0.5 * sin(f * 0.13 + 1.1) + 0.5; | |||
| double b = 0.5 * sin(f * 0.21 + 0.4) + 0.5; | |||
| uint8_t red = r * 255.0f; | |||
| uint8_t green = g * 255.0f; | |||
| uint8_t blue = b * 255.0f; | |||
| m_palette[i] = u8vec4(red, green, blue, 0); | |||
| m_palette[i] = u8vec4(blue, green, red, 0); | |||
| } | |||
| m_centertext = new Text(NULL, "gfx/font/ascii.png"); | |||
| @@ -114,7 +114,7 @@ public: | |||
| { | |||
| f64cmplx oldcenter = m_center; | |||
| double oldradius = m_radius; | |||
| double zoom = pow(2.0, (buttons[0] ? -deltams : deltams) * 0.0015); | |||
| double zoom = pow(2.0, (buttons[0] ? -deltams : deltams) * 0.0025); | |||
| if (m_radius * zoom > 8.0) | |||
| zoom = 8.0 / m_radius; | |||
| else if (m_radius * zoom < 1e-14) | |||
| @@ -223,7 +223,7 @@ public: | |||
| glGenTextures(1, &m_texid); | |||
| glBindTexture(GL_TEXTURE_2D, m_texid); | |||
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.x / 2, m_size.y * 2, | |||
| 0, GL_RGBA, GL_UNSIGNED_BYTE, m_pixels); | |||
| 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, m_pixels); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |||
| @@ -303,12 +303,7 @@ public: | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_frame * m_size.y / 2, | |||
| m_size.x / 2, m_size.y / 2, | |||
| #if !defined __CELLOS_LV2__ | |||
| GL_RGBA, GL_UNSIGNED_BYTE, | |||
| #else | |||
| /* The PS3 is big-endian */ | |||
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, | |||
| #endif | |||
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, | |||
| m_pixels + m_size.x * m_size.y / 4 * m_frame); | |||
| } | |||
| @@ -319,12 +314,7 @@ if (0) for (int i = 0; i < 4; i++) | |||
| { | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i * m_size.y / 2, | |||
| m_size.x / 2, m_size.y / 2, | |||
| #if !defined __CELLOS_LV2__ | |||
| GL_RGBA, GL_UNSIGNED_BYTE, | |||
| #else | |||
| /* The PS3 is big-endian */ | |||
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, | |||
| #endif | |||
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, | |||
| m_pixels + m_size.x * m_size.y / 4 * m_frame); | |||
| } | |||
| } | |||