| @@ -37,8 +37,8 @@ class FixtureBase | |||||
| friend class TextTestRunner; | friend class TextTestRunner; | ||||
| public: | public: | ||||
| virtual void setUp(void) {}; | |||||
| virtual void tearDown(void) {}; | |||||
| virtual void SetUp(void) {}; | |||||
| virtual void TearDown(void) {}; | |||||
| protected: | protected: | ||||
| FixtureBase() : m_next(NULL), m_testcases(0), m_failcases(0) {} | FixtureBase() : m_next(NULL), m_testcases(0), m_failcases(0) {} | ||||
| @@ -193,9 +193,9 @@ public: | |||||
| for (FixtureBase *f = FixtureBase::FixtureList(); f; f = f->m_next) | for (FixtureBase *f = FixtureBase::FixtureList(); f; f = f->m_next) | ||||
| { | { | ||||
| f->setUp(); | |||||
| f->SetUp(); | |||||
| f->RunFixture(); | f->RunFixture(); | ||||
| f->tearDown(); | |||||
| f->TearDown(); | |||||
| errors << f->m_errorlog.str(); | errors << f->m_errorlog.str(); | ||||
| testcases += f->m_testcases; | testcases += f->m_testcases; | ||||
| @@ -36,9 +36,6 @@ namespace lol | |||||
| LOLUNIT_FIXTURE(HalfTest) | LOLUNIT_FIXTURE(HalfTest) | ||||
| { | { | ||||
| public: | public: | ||||
| void setUp() {} | |||||
| void tearDown() {} | |||||
| LOLUNIT_TEST(test_half_from_float) | LOLUNIT_TEST(test_half_from_float) | ||||
| { | { | ||||
| for (size_t i = 0; i < sizeof(pairs) / sizeof(*pairs); i++) | for (size_t i = 0; i < sizeof(pairs) / sizeof(*pairs); i++) | ||||
| @@ -21,7 +21,7 @@ namespace lol | |||||
| LOLUNIT_FIXTURE(MatrixTest) | LOLUNIT_FIXTURE(MatrixTest) | ||||
| { | { | ||||
| public: | public: | ||||
| void setUp() | |||||
| void SetUp() | |||||
| { | { | ||||
| identity = mat4(1.0f); | identity = mat4(1.0f); | ||||
| triangular = mat4(vec4(1.0f, 0.0f, 0.0f, 0.0f), | triangular = mat4(vec4(1.0f, 0.0f, 0.0f, 0.0f), | ||||
| @@ -34,7 +34,7 @@ public: | |||||
| vec4( 5.0f, -3.0f, -7.0f, -6.0f)); | vec4( 5.0f, -3.0f, -7.0f, -6.0f)); | ||||
| } | } | ||||
| void tearDown() {} | |||||
| void TearDown() {} | |||||
| LOLUNIT_TEST(test_vec_eq) | LOLUNIT_TEST(test_vec_eq) | ||||
| { | { | ||||
| @@ -23,9 +23,6 @@ namespace lol | |||||
| LOLUNIT_FIXTURE(TrigTest) | LOLUNIT_FIXTURE(TrigTest) | ||||
| { | { | ||||
| public: | public: | ||||
| void setUp() {} | |||||
| void tearDown() {} | |||||
| LOLUNIT_TEST(test_sin) | LOLUNIT_TEST(test_sin) | ||||
| { | { | ||||
| for (int i = -10000; i < 10000; i++) | for (int i = -10000; i < 10000; i++) | ||||