| @@ -0,0 +1,37 @@ | |||||
| // | |||||
| // Lol Engine | |||||
| // | |||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | |||||
| // modify it under the terms of the Do What The Fuck You Want To | |||||
| // Public License, Version 2, as published by Sam Hocevar. See | |||||
| // http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
| // | |||||
| #if defined HAVE_CONFIG_H | |||||
| # include "config.h" | |||||
| #endif | |||||
| #include <cmath> | |||||
| #include "core.h" | |||||
| #include "lol/unit.h" | |||||
| namespace lol | |||||
| { | |||||
| LOLUNIT_FIXTURE(RealTest) | |||||
| { | |||||
| public: | |||||
| LOLUNIT_TEST(test_real_from_float) | |||||
| { | |||||
| float x = real4k(0.0f); | |||||
| float y = real4k(1.0f); | |||||
| LOLUNIT_ASSERT_EQUAL(x, 0.0f); | |||||
| LOLUNIT_ASSERT_EQUAL(y, 1.0f); | |||||
| } | |||||
| }; | |||||
| } /* namespace lol */ | |||||