This flag disables GL, GLES, but also Glew and EGL libraries.legacy
| @@ -1,7 +1,7 @@ | |||||
| dnl | dnl | ||||
| dnl Lol Engine | dnl Lol Engine | ||||
| dnl | dnl | ||||
| dnl Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| dnl Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| dnl | dnl | ||||
| dnl Lol Engine is free software. It comes without any warranty, to | dnl Lol Engine is free software. It comes without any warranty, to | ||||
| dnl the extent permitted by applicable law. You can redistribute it | dnl the extent permitted by applicable law. You can redistribute it | ||||
| @@ -102,25 +102,27 @@ AC_CHECK_LIB(log, __android_log_vprint, | |||||
| AM_CONDITIONAL(LOL_USE_ANDROID, test "${ac_cv_my_have_android}" != "no") | AM_CONDITIONAL(LOL_USE_ANDROID, test "${ac_cv_my_have_android}" != "no") | ||||
| dnl Use EGL? | |||||
| dnl Use EGL? (autodetect unless GL is disabled) | |||||
| ac_cv_my_have_egl="no" | ac_cv_my_have_egl="no" | ||||
| PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:]) | |||||
| if test "${ac_cv_my_have_egl}" != "no"; then | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="${EGL_LIBS} -lX11" | |||||
| if test "${enable_gl}" != "no"; then | |||||
| PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:]) | |||||
| if test "${ac_cv_my_have_egl}" != "no"; then | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="${EGL_LIBS} -lX11" | |||||
| fi | |||||
| AC_CHECK_LIB(EGL, main, | |||||
| [ac_cv_my_have_egl="yes" | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="-lEGL"]) | |||||
| dnl Raspberry Pi is different, check for it with extra libs; also we | |||||
| dnl look for a different function to bypass autoconf caching | |||||
| AC_CHECK_LIB(EGL, eglGetDisplay, | |||||
| [ac_cv_my_have_egl="yes" | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"], | |||||
| [:], | |||||
| [-lvcos -lvchiq_arm -lbcm_host -lGLESv2]) | |||||
| fi | fi | ||||
| AC_CHECK_LIB(EGL, main, | |||||
| [ac_cv_my_have_egl="yes" | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="-lEGL"]) | |||||
| dnl Raspberry Pi is different, check for it with extra libs; also we | |||||
| dnl look for a different function to bypass autoconf caching | |||||
| AC_CHECK_LIB(EGL, eglGetDisplay, | |||||
| [ac_cv_my_have_egl="yes" | |||||
| AC_DEFINE(LOL_USE_EGL, 1, Define to 1 to use libegl) | |||||
| EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"], | |||||
| [:], | |||||
| [-lvcos -lvchiq_arm -lbcm_host -lGLESv2]) | |||||
| AM_CONDITIONAL(LOL_USE_EGL, test "${ac_cv_my_have_egl}" != "no") | AM_CONDITIONAL(LOL_USE_EGL, test "${ac_cv_my_have_egl}" != "no") | ||||
| @@ -1,7 +1,7 @@ | |||||
| dnl | dnl | ||||
| dnl Lol Engine | dnl Lol Engine | ||||
| dnl | dnl | ||||
| dnl Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| dnl Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| dnl | dnl | ||||
| dnl Lol Engine is free software. It comes without any warranty, to | dnl Lol Engine is free software. It comes without any warranty, to | ||||
| dnl the extent permitted by applicable law. You can redistribute it | dnl the extent permitted by applicable law. You can redistribute it | ||||
| @@ -15,6 +15,7 @@ dnl | |||||
| # --------------------- | # --------------------- | ||||
| AC_DEFUN([LOL_AC_CHECK_FFMPEG], | AC_DEFUN([LOL_AC_CHECK_FFMPEG], | ||||
| [ | [ | ||||
| ac_cv_my_have_ffmpeg="no" | |||||
| if test "${enable_ffmpeg}" != "no"; then | if test "${enable_ffmpeg}" != "no"; then | ||||
| LOL_AC_CHECK_FFMPEG_INNER() | LOL_AC_CHECK_FFMPEG_INNER() | ||||
| fi | fi | ||||
| @@ -1,7 +1,7 @@ | |||||
| dnl | dnl | ||||
| dnl Lol Engine | dnl Lol Engine | ||||
| dnl | dnl | ||||
| dnl Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| dnl Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| dnl | dnl | ||||
| dnl Lol Engine is free software. It comes without any warranty, to | dnl Lol Engine is free software. It comes without any warranty, to | ||||
| dnl the extent permitted by applicable law. You can redistribute it | dnl the extent permitted by applicable law. You can redistribute it | ||||
| @@ -12,9 +12,20 @@ dnl | |||||
| # LOL_AC_CHECK_OPENGL() | # LOL_AC_CHECK_OPENGL() | ||||
| # ------------------ | |||||
| # --------------------- | |||||
| AC_DEFUN([LOL_AC_CHECK_OPENGL], | AC_DEFUN([LOL_AC_CHECK_OPENGL], | ||||
| [ | [ | ||||
| ac_cv_my_have_glew="no" | |||||
| if test "${enable_gl}" != "no"; then | |||||
| LOL_AC_CHECK_OPENGL_INNER() | |||||
| fi | |||||
| AM_CONDITIONAL(LOL_USE_GLEW, test "${ac_cv_my_have_glew}" != "no") | |||||
| ]) | |||||
| # LOL_AC_CHECK_OPENGL_INNER() | |||||
| # --------------------------- | |||||
| AC_DEFUN([LOL_AC_CHECK_OPENGL_INNER], | |||||
| [ | |||||
| dnl Find which version of OpenGL to use | dnl Find which version of OpenGL to use | ||||
| ac_cv_my_have_gl="no" | ac_cv_my_have_gl="no" | ||||
| ac_cv_my_stop_looking_for_gl="no" | ac_cv_my_stop_looking_for_gl="no" | ||||
| @@ -106,7 +117,6 @@ if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then | |||||
| fi | fi | ||||
| dnl Use Glew? | dnl Use Glew? | ||||
| ac_cv_my_have_glew="no" | |||||
| PKG_CHECK_MODULES(GLEW, glew, | PKG_CHECK_MODULES(GLEW, glew, | ||||
| [ac_cv_my_have_glew="yes" | [ac_cv_my_have_glew="yes" | ||||
| GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}" | GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}" | ||||
| @@ -128,7 +138,6 @@ if test "${ac_cv_my_have_glew}" != "no"; then | |||||
| AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) | AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) | ||||
| AC_DEFINE(LOL_USE_GLEW, 1, Define to 1 to use libglew) | AC_DEFINE(LOL_USE_GLEW, 1, Define to 1 to use libglew) | ||||
| fi | fi | ||||
| AM_CONDITIONAL(LOL_USE_GLEW, test "${ac_cv_my_have_glew}" != "no") | |||||
| dnl Poor man's GL feature detection if all else failed. | dnl Poor man's GL feature detection if all else failed. | ||||
| save_LIBS="${LIBS}" | save_LIBS="${LIBS}" | ||||
| @@ -141,6 +150,5 @@ if test "${ac_cv_my_have_gl}" = "no"; then | |||||
| AC_MSG_WARN([[No OpenGL or OpenGL ES implementation found]]) | AC_MSG_WARN([[No OpenGL or OpenGL ES implementation found]]) | ||||
| fi | fi | ||||
| ]) # LOL_AC_CHECK_OPENGL | |||||
| ]) # LOL_AC_CHECK_OPENGL_INNER | |||||
| @@ -1,7 +1,7 @@ | |||||
| dnl | dnl | ||||
| dnl Lol Engine | dnl Lol Engine | ||||
| dnl | dnl | ||||
| dnl Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| dnl Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| dnl | dnl | ||||
| dnl Lol Engine is free software. It comes without any warranty, to | dnl Lol Engine is free software. It comes without any warranty, to | ||||
| dnl the extent permitted by applicable law. You can redistribute it | dnl the extent permitted by applicable law. You can redistribute it | ||||
| @@ -15,13 +15,17 @@ dnl | |||||
| # ------------------ | # ------------------ | ||||
| AC_DEFUN([LOL_AC_CHECK_SDL], | AC_DEFUN([LOL_AC_CHECK_SDL], | ||||
| [ | [ | ||||
| ac_cv_my_have_sdl="no" | |||||
| ac_cv_my_have_old_sdl="no" | |||||
| ac_cv_my_have_sdl_image="no" | |||||
| ac_cv_my_have_sdl_mixer="no" | |||||
| if test "${enable_sdl}" != "no"; then | if test "${enable_sdl}" != "no"; then | ||||
| LOL_AC_CHECK_SDL_INNER() | LOL_AC_CHECK_SDL_INNER() | ||||
| fi | fi | ||||
| AM_CONDITIONAL(LOL_USE_SDL, test "x${ac_cv_my_have_sdl}" = xyes) | |||||
| AM_CONDITIONAL(LOL_USE_SDL_MIXER, test "x${ac_cv_my_have_sdl_mixer}" = xyes) | |||||
| AM_CONDITIONAL(LOL_USE_SDL_IMAGE, test "x${ac_cv_my_have_sdl_image}" = xyes) | |||||
| AM_CONDITIONAL(LOL_USE_OLD_SDL, test "x${ac_cv_my_have_old_sdl}" = xyes) | |||||
| AM_CONDITIONAL(LOL_USE_SDL, test "${ac_cv_my_have_sdl}" != "no") | |||||
| AM_CONDITIONAL(LOL_USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" != "no") | |||||
| AM_CONDITIONAL(LOL_USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" != "no") | |||||
| AM_CONDITIONAL(LOL_USE_OLD_SDL, test "${ac_cv_my_have_old_sdl}" != "no") | |||||
| ]) | ]) | ||||
| # LOL_AC_CHECK_SDL_INNER() | # LOL_AC_CHECK_SDL_INNER() | ||||
| @@ -47,11 +51,6 @@ dnl Generated shell variables: | |||||
| dnl SDL_CFLAGS -- flags for SDL compilation | dnl SDL_CFLAGS -- flags for SDL compilation | ||||
| dnl SDL_LIBS -- flags for SDL linking | dnl SDL_LIBS -- flags for SDL linking | ||||
| ac_cv_my_have_sdl="no" | |||||
| ac_cv_my_have_old_sdl="no" | |||||
| ac_cv_my_have_sdl_image="no" | |||||
| ac_cv_my_have_sdl_mixer="no" | |||||
| dnl First, try the proper pkg-config check for SDL2 | dnl First, try the proper pkg-config check for SDL2 | ||||
| @@ -1,7 +1,7 @@ | |||||
| dnl | dnl | ||||
| dnl Lol Engine | dnl Lol Engine | ||||
| dnl | dnl | ||||
| dnl Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| dnl Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| dnl | dnl | ||||
| dnl Lol Engine is free software. It comes without any warranty, to | dnl Lol Engine is free software. It comes without any warranty, to | ||||
| dnl the extent permitted by applicable law. You can redistribute it | dnl the extent permitted by applicable law. You can redistribute it | ||||
| @@ -80,6 +80,8 @@ AC_ARG_ENABLE(experimental, | |||||
| AC_ARG_ENABLE(subproject, | AC_ARG_ENABLE(subproject, | ||||
| [ --enable-subproject build as a subproject (default no)]) | [ --enable-subproject build as a subproject (default no)]) | ||||
| AC_ARG_ENABLE(gl, | |||||
| [ --enable-gl build using OpenGL or OpenGL ES (default autodetected)]) | |||||
| AC_ARG_ENABLE(ffmpeg, | AC_ARG_ENABLE(ffmpeg, | ||||
| [ --enable-ffmpeg build using FFmpeg (default autodetected)]) | [ --enable-ffmpeg build using FFmpeg (default autodetected)]) | ||||
| AC_ARG_ENABLE(sdl, | AC_ARG_ENABLE(sdl, | ||||
| @@ -12,6 +12,9 @@ | |||||
| #include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| namespace lol | namespace lol | ||||
| @@ -391,3 +394,5 @@ void Framebuffer::Unbind() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||
| @@ -1,15 +1,20 @@ | |||||
| // | // | ||||
| // Lol Engine | |||||
| // Lol Engine | |||||
| // | // | ||||
| // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | |||||
| // modify it under the terms of the Do What The Fuck You Want To | |||||
| // Public License, Version 2, as published by Sam Hocevar. See | |||||
| // http://www.wtfpl.net/ for more details. | |||||
| // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| // | |||||
| // Lol Engine is free software. It comes without any warranty, to | |||||
| // the extent permitted by applicable law. You can redistribute it | |||||
| // and/or modify it under the terms of the Do What the Fuck You Want | |||||
| // to Public License, Version 2, as published by the WTFPL Task Force. | |||||
| // See http://www.wtfpl.net/ for more details. | |||||
| // | // | ||||
| #include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| namespace lol | namespace lol | ||||
| @@ -99,3 +104,5 @@ void IndexBuffer::Unbind() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| // | // | ||||
| // Lol Engine is free software. It comes without any warranty, to | // Lol Engine is free software. It comes without any warranty, to | ||||
| // the extent permitted by applicable law. You can redistribute it | // the extent permitted by applicable law. You can redistribute it | ||||
| @@ -22,6 +22,9 @@ | |||||
| # undef far /* Fuck Microsoft again */ | # undef far /* Fuck Microsoft again */ | ||||
| #endif | #endif | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| namespace lol | namespace lol | ||||
| @@ -592,3 +595,5 @@ vec4 Renderer::GetScissorRect() const | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| // | // | ||||
| // Lol Engine is free software. It comes without any warranty, to | // Lol Engine is free software. It comes without any warranty, to | ||||
| // the extent permitted by applicable law. You can redistribute it | // the extent permitted by applicable law. You can redistribute it | ||||
| @@ -25,6 +25,9 @@ | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| namespace lol | namespace lol | ||||
| { | { | ||||
| @@ -1066,3 +1069,5 @@ void ShaderBuilder::Build(String& code) | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||
| @@ -1,17 +1,22 @@ | |||||
| // | // | ||||
| // Lol Engine | |||||
| // Lol Engine | |||||
| // | // | ||||
| // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | |||||
| // modify it under the terms of the Do What The Fuck You Want To | |||||
| // Public License, Version 2, as published by Sam Hocevar. See | |||||
| // http://www.wtfpl.net/ for more details. | |||||
| // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| // | |||||
| // Lol Engine is free software. It comes without any warranty, to | |||||
| // the extent permitted by applicable law. You can redistribute it | |||||
| // and/or modify it under the terms of the Do What the Fuck You Want | |||||
| // to Public License, Version 2, as published by the WTFPL Task Force. | |||||
| // See http://www.wtfpl.net/ for more details. | |||||
| // | // | ||||
| #include <lol/engine-internal.h> | #include <lol/engine-internal.h> | ||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| namespace lol | namespace lol | ||||
| { | { | ||||
| @@ -176,3 +181,5 @@ Texture::~Texture() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright © 2010—2016 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright © 2010—2017 Sam Hocevar <sam@hocevar.net> | |||||
| // | // | ||||
| // Lol Engine is free software. It comes without any warranty, to | // Lol Engine is free software. It comes without any warranty, to | ||||
| // the extent permitted by applicable law. You can redistribute it | // the extent permitted by applicable law. You can redistribute it | ||||
| @@ -14,6 +14,9 @@ | |||||
| #include "lolgl.h" | #include "lolgl.h" | ||||
| // FIXME: fine-tune this define | |||||
| #if defined LOL_USE_GLEW || defined HAVE_GL_2X || defined HAVE_GLES_2X | |||||
| namespace lol | namespace lol | ||||
| { | { | ||||
| @@ -389,3 +392,5 @@ void VertexBuffer::Unlock() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif | |||||