Pārlūkot izejas kodu

build: hide the SDL_main.h inclusion in core.h, and only activate it

on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
legacy
Sam Hocevar sam pirms 12 gadiem
vecāks
revīzija
5bd24fa1d3
16 mainītis faili ar 23 papildinājumiem un 65 dzēšanām
  1. +12
    -2
      configure.ac
  2. +6
    -1
      src/core.h
  3. +0
    -4
      test/BtPhysTest.cpp
  4. +0
    -4
      test/benchsuite.cpp
  5. +0
    -4
      test/debug/quad.cpp
  6. +0
    -4
      test/math/pi.cpp
  7. +0
    -4
      test/math/poly.cpp
  8. +0
    -4
      test/math/remez.cpp
  9. +0
    -4
      test/sandbox/sample.cpp
  10. +0
    -4
      test/testsuite.cpp
  11. +0
    -4
      test/xolotl/xolotl.cpp
  12. +0
    -4
      tutorial/01_triangle.cpp
  13. +0
    -4
      tutorial/02_cube.cpp
  14. +0
    -4
      tutorial/05_easymesh.cpp
  15. +0
    -4
      tutorial/08_fbo.cpp
  16. +5
    -10
      tutorial/11_fractal.cpp

+ 12
- 2
configure.ac Parādīt failu

@@ -123,6 +123,17 @@ AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")


dnl Are we building using MinGW?
LIBS_save="$LIBS"
LIBS="$LIBS -mwindows"
AC_MSG_CHECKING(for -mwindows)
AC_TRY_LINK([], [],
[AC_MSG_RESULT(yes)
LOL_LIBS="${LOL_LIBS} -mwindows"],
[AC_MSG_RESULT(no)])
LIBS="$LIBS_save"


dnl Are we on the Xbox 360?
dnl Answer: NO! we don't know how to build for it anyway
AM_CONDITIONAL(USE_X360, false)
@@ -142,8 +153,7 @@ LIBS_save="$LIBS"
LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
AC_MSG_CHECKING(for -framework OpenGL)
AC_TRY_LINK([], [],
[ac_cv_my_have_cocoa="yes"
AC_MSG_RESULT(yes)
[AC_MSG_RESULT(yes)
GL_LIBS="${GL_LIBS} -framework OpenGL"
CXXFLAGS="${CXXFLAGS} -ObjC++"],
[AC_MSG_RESULT(no)])


+ 6
- 1
src/core.h Parādīt failu

@@ -61,11 +61,16 @@ static inline int isnan(float f)
}
#endif

/* If using NaCl, override main with our version */
/* If using NaCl, override main() with our version */
#if defined __native_client__
# define main lol_nacl_main
#endif

/* If using SDL and Visual Studio, let it override main() */
#if defined _MSVC && defined USE_SDL
# include <SDL_main.h>
#endif

// Base types
#include "lol/debug.h"
#include "lol/math/math.h"


+ 0
- 4
test/BtPhysTest.cpp Parādīt failu

@@ -28,10 +28,6 @@
# include <cmath>
#endif

#if USE_SDL
# include <SDL_main.h>
#endif

#include "core.h"
#include "loldebug.h"



+ 0
- 4
test/benchsuite.cpp Parādīt failu

@@ -14,10 +14,6 @@

#include <cstdio>

#if USE_SDL
# include <SDL_main.h>
#endif

#include "core.h"

using namespace std;


+ 0
- 4
test/debug/quad.cpp Parādīt failu

@@ -19,10 +19,6 @@
using namespace std;
using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

int main(int argc, char **argv)
{
Application app("Quad", ivec2(640, 480), 60.0f);


+ 0
- 4
test/math/pi.cpp Parādīt failu

@@ -14,10 +14,6 @@

#include <cstdio>

#if USE_SDL
# include <SDL_main.h>
#endif

#include "core.h"

using std::printf;


+ 0
- 4
test/math/poly.cpp Parādīt failu

@@ -14,10 +14,6 @@

#include <cstdio>

#if USE_SDL
# include <SDL_main.h>
#endif

#include "core.h"

using namespace lol;


+ 0
- 4
test/math/remez.cpp Parādīt failu

@@ -12,10 +12,6 @@
# include "config.h"
#endif

#if USE_SDL
# include <SDL_main.h>
#endif

#include "lol/math/real.h"
#include "lol/math/remez.h"



+ 0
- 4
test/sandbox/sample.cpp Parādīt failu

@@ -12,10 +12,6 @@
# include "config.h"
#endif

#if USE_SDL
# include <SDL_main.h>
#endif

#include "core.h"

class Moo


+ 0
- 4
test/testsuite.cpp Parādīt failu

@@ -15,10 +15,6 @@
#include <cstdio>
#include <cstdlib>

#if USE_SDL
# include <SDL_main.h>
#endif

#include <lol/unit.h>

int main(int argc, char **argv)


+ 0
- 4
test/xolotl/xolotl.cpp Parādīt failu

@@ -19,10 +19,6 @@

using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

#include "xolotl.h"

class Xolotl : public WorldEntity


+ 0
- 4
tutorial/01_triangle.cpp Parādīt failu

@@ -18,10 +18,6 @@
using namespace std;
using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

#if defined _WIN32
# include <direct.h>
#endif


+ 0
- 4
tutorial/02_cube.cpp Parādīt failu

@@ -18,10 +18,6 @@
using namespace std;
using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

#if defined _WIN32
# include <direct.h>
#endif


+ 0
- 4
tutorial/05_easymesh.cpp Parādīt failu

@@ -17,10 +17,6 @@
using namespace std;
using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

class EasyMeshTutorial : public WorldEntity
{
public:


+ 0
- 4
tutorial/08_fbo.cpp Parādīt failu

@@ -18,10 +18,6 @@
using namespace std;
using namespace lol;

#if USE_SDL
# include <SDL_main.h>
#endif

#if defined _WIN32
# include <direct.h>
#endif


+ 5
- 10
tutorial/11_fractal.cpp Parādīt failu

@@ -20,18 +20,13 @@

using namespace lol;

#if defined _WIN32 && defined USE_D3D9
# define FAR
# define NEAR
# include <d3d9.h>
#endif

#if USE_SDL
# include <SDL_main.h>
#endif

#if defined _WIN32
# include <direct.h>
# if defined USE_D3D9
# define FAR
# define NEAR
# include <d3d9.h>
# endif
#endif

extern char const *lolfx_11_fractal;


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