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MV : added small test bench.

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Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> 11 년 전
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5c62149f55
1개의 변경된 파일55개의 추가작업 그리고 28개의 파일을 삭제
  1. +55
    -28
      test/meshviewer.cpp

+ 55
- 28
test/meshviewer.cpp 파일 보기

@@ -124,6 +124,7 @@ public:
: m_file_name(file_name)
{
m_init = false;
m_first_tick = false;
}

~MeshViewer()
@@ -236,11 +237,30 @@ public:
m_camera->UseShift(true);
g_scene->PushCamera(m_camera);

m_ssetup = nullptr;

//Lights setup
m_ssetup = new SceneSetup();
#define MV_TEST 0
#if MV_TEST
m_ssetup->m_lights << new Light();
m_ssetup->m_lights.Last()->SetPosition(vec4(4.f, -1.f, -4.f, 0.f));
m_ssetup->m_lights.Last()->SetColor(vec4(.0f, .2f, .5f, 1.f));
m_ssetup->m_lights << new Light();
m_ssetup->m_lights.Last()->SetPosition(vec4(8.f, 2.f, 6.f, 0.f));
m_ssetup->m_lights.Last()->SetColor(vec4(1.f));
EasyMesh* em = new EasyMesh();
if (em->Compile("sc#fff ab 1"))
{
if (m_mesh_id == m_meshes.Count() - 1)
m_mesh_id++;
m_meshes.Push(em);
}
#else
m_ssetup->Compile(" addlight 0.0 position (4 -1 -4) color (.0 .2 .5 1)"
" addlight 0.0 position (8 2 6) color #ffff"
" custom setmesh \"sc#fff ab 1\"");
#endif //MV_TEST
m_ssetup->Startup();

//stream update
@@ -261,6 +281,8 @@ public:
if (!m_init)
return;

m_first_tick = true;

//TODO : This should probably be "standard LoL behaviour"
#if NO_NACL_EM
{
@@ -449,45 +471,49 @@ public:
SceneSetup* new_ssetup = new SceneSetup();
if (new_ssetup->Compile(mesh.C()))
{
delete(m_ssetup);
if (m_ssetup)
delete(m_ssetup);
m_ssetup = new_ssetup;
m_ssetup->Startup();
m_mat_prev = mat4(quat::fromeuler_xyz(vec3::zero));
for (int i = 0; i < m_ssetup->m_custom_cmd.Count(); ++i)
{
if (m_ssetup->m_custom_cmd[i].m1 == "setmesh")
{
//Create a new mesh
EasyMesh* em = new EasyMesh();
if (em->Compile(m_ssetup->m_custom_cmd[i].m2.C()))
{
if (m_mesh_id == m_meshes.Count() - 1)
m_mesh_id++;
m_meshes.Push(em);
}
else
delete(em);
}
}
m_ssetup->m_custom_cmd.Empty();
}
else
delete(new_ssetup);
}
}
//Check the custom cmd even if we don't have new messages.
for (int i = 0; i < m_ssetup->m_custom_cmd.Count(); ++i)
{
if (m_ssetup->m_custom_cmd[i].m1 == "setmesh")
{
//Create a new mesh
EasyMesh* em = new EasyMesh();
if (em->Compile(m_ssetup->m_custom_cmd[i].m2.C()))
{
if (m_mesh_id == m_meshes.Count() - 1)
m_mesh_id++;
m_meshes.Push(em);
}
else
delete(em);
}
}
m_ssetup->m_custom_cmd.Empty();

#if NACL_EM
if (m_stream_update_time > .0f)
{
m_stream_update_time = -1.f;
MessageService::Send(MessageBucket::AppIn,
" addlight 0.0 position (4 -1 -4) color (.0 .2 .5 1) \
addlight 0.0 position (8 2 6) color #ffff \
custom setmesh \"[sc#f8f ab 1]\"");
//if (m_stream_update_time > .0f)
//{
// m_stream_update_time = -1.f;
// MessageService::Send(MessageBucket::AppIn,
// " addlight 0.0 position (4 -1 -4) color (.0 .2 .5 1) \
// addlight 0.0 position (8 2 6) color #ffff \
// custom setmesh \"[sc#f8f ab 1]\"");
// MessageService::Send(MessageBucket::AppIn, "[sc#f8f ab 1]");
// MessageService::Send(MessageBucket::AppIn, "[sc#f8f ab 1 splt 4 twy 90]");
// MessageService::Send(MessageBucket::AppIn, "[sc#8ff afcb 1 1 1 0]");
// MessageService::Send(MessageBucket::AppIn, "[sc#ff8 afcb 1 1 1 0]");
}
#elif WIN32
//}
#elif WIN32 && 0
//--
//File management
//--
@@ -520,7 +546,7 @@ public:
{
WorldEntity::TickDraw(seconds);

if (!m_init)
if (!m_init || !m_first_tick)
return;

//TODO : This should probably be "standard LoL behaviour"
@@ -607,6 +633,7 @@ private:
mat4 m_mat;
mat4 m_mat_prev;
bool m_init;
bool m_first_tick;

//Camera Setup
Camera * m_camera;


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