diff --git a/src/math/geometry.cpp b/src/math/geometry.cpp index f3f87b91..b4617b67 100644 --- a/src/math/geometry.cpp +++ b/src/math/geometry.cpp @@ -31,12 +31,12 @@ namespace lol const TestEpsilon& TestEpsilon::F(float value) { g_test_epsilon.m_value = value; return g_test_epsilon; } float TestEpsilon::Minus()const { return m_value - m_epsilon; } float TestEpsilon::Plus() const { return m_value + m_epsilon; } - bool TestEpsilon::operator==(float value)const { return (Minus() <= value && value <= Plus()); } - bool TestEpsilon::operator!=(float value)const { return (value < Minus() || Plus() < value); } - bool TestEpsilon::operator<(float value) const { return (value < Minus()); } - bool TestEpsilon::operator<=(float value)const { return (value <= Plus()); } - bool TestEpsilon::operator>(float value) const { return (value > Plus()); } - bool TestEpsilon::operator>=(float value)const { return (value >= Minus()); } + bool TestEpsilon::operator==(float value)const { return (Minus() <= value && value <= Plus()); } + bool TestEpsilon::operator!=(float value)const { return (value < Minus() || Plus() < value); } + bool TestEpsilon::operator<(float value) const { return (Plus() < value); } + bool TestEpsilon::operator<=(float value)const { return (Minus() <= value); } + bool TestEpsilon::operator>(float value) const { return (Minus() > value); } + bool TestEpsilon::operator>=(float value)const { return (Plus() >= value); } bool operator==(float value, const TestEpsilon& epsilon) { return epsilon == value; } bool operator!=(float value, const TestEpsilon& epsilon) { return epsilon != value; } bool operator<(float value, const TestEpsilon& epsilon) { return epsilon > value; }