| @@ -46,6 +46,7 @@ PKG_PROG_PKG_CONFIG() | |||||
| dnl Available platforms: some of these are not public | dnl Available platforms: some of these are not public | ||||
| AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp) | AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp) | ||||
| AM_CONDITIONAL(HAVE_XBOX, false) | |||||
| AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") | AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no") | ||||
| dnl conditional builds | dnl conditional builds | ||||
| @@ -19,6 +19,7 @@ liblol_a_SOURCES = \ | |||||
| eglapp.cpp eglapp.h \ | eglapp.cpp eglapp.h \ | ||||
| \ | \ | ||||
| $(ps3_sources) \ | $(ps3_sources) \ | ||||
| $(xbox_sources) \ | |||||
| $(nacl_sources) \ | $(nacl_sources) \ | ||||
| $(sdl_sources) \ | $(sdl_sources) \ | ||||
| \ | \ | ||||
| @@ -54,9 +55,14 @@ nacl_sources = \ | |||||
| endif | endif | ||||
| if HAVE_PS3 | if HAVE_PS3 | ||||
| ps3_sources = \ | |||||
| ps3_sources = \ | |||||
| platform/ps3/threadbase.h \ | platform/ps3/threadbase.h \ | ||||
| platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ | platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ | ||||
| platform/ps3/ps3input.cpp platform/ps3/ps3input.h | platform/ps3/ps3input.cpp platform/ps3/ps3input.h | ||||
| endif | endif | ||||
| if HAVE_XBOX | |||||
| xbox_sources = \ | |||||
| platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h | |||||
| endif | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -17,6 +17,8 @@ | |||||
| #if defined __CELLOS_LV2__ | #if defined __CELLOS_LV2__ | ||||
| # include "platform/ps3/ps3app.h" | # include "platform/ps3/ps3app.h" | ||||
| #elif defined _XBOX | |||||
| # include "platform/xbox/xboxapp.h" | |||||
| #elif defined __native_client__ | #elif defined __native_client__ | ||||
| # include "platform/nacl/naclapp.h" | # include "platform/nacl/naclapp.h" | ||||
| #elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
| @@ -41,6 +43,8 @@ class ApplicationData | |||||
| #if defined __CELLOS_LV2__ | #if defined __CELLOS_LV2__ | ||||
| Ps3App app; | Ps3App app; | ||||
| #elif defined _XBOX | |||||
| XboxApp app; | |||||
| #elif defined __native_client__ | #elif defined __native_client__ | ||||
| NaClApp app; | NaClApp app; | ||||
| #elif defined HAVE_GLES_2X | #elif defined HAVE_GLES_2X | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -12,7 +12,9 @@ | |||||
| # include "config.h" | # include "config.h" | ||||
| #endif | #endif | ||||
| #if defined WIN32 && !defined _XBOX | |||||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
| #if defined WIN32 && !_XBOX | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | # define _USE_MATH_DEFINES /* for M_PI */ | ||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| # include <windows.h> | # include <windows.h> | ||||
| @@ -1117,3 +1119,4 @@ void DebugQuad::ResetState() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif /* !defined _XBOX */ | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -12,7 +12,9 @@ | |||||
| # include "config.h" | # include "config.h" | ||||
| #endif | #endif | ||||
| #if defined WIN32 && !defined _XBOX | |||||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
| #if defined WIN32 | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | # define _USE_MATH_DEFINES /* for M_PI */ | ||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| # include <windows.h> | # include <windows.h> | ||||
| @@ -208,3 +210,4 @@ DebugSphere::~DebugSphere() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif /* !defined _XBOX */ | |||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -17,7 +17,7 @@ | |||||
| #include "core.h" | #include "core.h" | ||||
| #if defined WIN32 | |||||
| #if defined _WIN32 || defined _XBOX | |||||
| # define strcasecmp _stricmp | # define strcasecmp _stricmp | ||||
| #endif | #endif | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -12,6 +12,8 @@ | |||||
| # include "config.h" | # include "config.h" | ||||
| #endif | #endif | ||||
| #if !defined _XBOX /* This file is meaningless on Xbox */ | |||||
| #include <cmath> | #include <cmath> | ||||
| #include "core.h" | #include "core.h" | ||||
| @@ -241,3 +243,4 @@ Gradient::~Gradient() | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||
| #endif /* !defined _XBOX */ | |||||
| @@ -12,7 +12,12 @@ | |||||
| # include "config.h" | # include "config.h" | ||||
| #endif | #endif | ||||
| #if defined WIN32 && !defined _XBOX | |||||
| #if defined _XBOX | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | |||||
| # include <xtl.h> | |||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| #elif defined WIN32 | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | # define _USE_MATH_DEFINES /* for M_PI */ | ||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| # include <windows.h> | # include <windows.h> | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -38,6 +38,8 @@ class ShaderData | |||||
| friend class Shader; | friend class Shader; | ||||
| private: | private: | ||||
| #if defined _XBOX | |||||
| #if !defined __CELLOS_LV2__ | #if !defined __CELLOS_LV2__ | ||||
| GLuint prog_id, vert_id, frag_id; | GLuint prog_id, vert_id, frag_id; | ||||
| #else | #else | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -18,8 +18,14 @@ | |||||
| #if defined HAVE_PTHREAD_H | #if defined HAVE_PTHREAD_H | ||||
| # include <pthread.h> | # include <pthread.h> | ||||
| #elif defined _XBOX | |||||
| # include <xtl.h> | |||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| #elif defined _WIN32 | #elif defined _WIN32 | ||||
| # include <windows.h> | # include <windows.h> | ||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| #else | #else | ||||
| # error No threading support yet :( | # error No threading support yet :( | ||||
| #endif | #endif | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -20,6 +20,8 @@ | |||||
| # include <unistd.h> | # include <unistd.h> | ||||
| #elif defined _XBOX | #elif defined _XBOX | ||||
| # include <xtl.h> | # include <xtl.h> | ||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| # include <xbox.h> | # include <xbox.h> | ||||
| #elif defined _WIN32 | #elif defined _WIN32 | ||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -12,7 +12,12 @@ | |||||
| # include "config.h" | # include "config.h" | ||||
| #endif | #endif | ||||
| #if defined WIN32 && !defined _XBOX | |||||
| #if defined _XBOX | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | |||||
| # include <xtl.h> | |||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| #elif defined _WIN32 | |||||
| # define _USE_MATH_DEFINES /* for M_PI */ | # define _USE_MATH_DEFINES /* for M_PI */ | ||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| # include <windows.h> | # include <windows.h> | ||||
| @@ -1,7 +1,7 @@ | |||||
| // | // | ||||
| // Lol Engine | // Lol Engine | ||||
| // | // | ||||
| // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> | |||||
| // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
| // This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
| // modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
| // Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
| @@ -14,7 +14,11 @@ | |||||
| #include <cmath> | #include <cmath> | ||||
| #if defined _WIN32 && !defined _XBOX | |||||
| #if _XBOX | |||||
| # include <xtl.h> | |||||
| # undef near /* Fuck Microsoft */ | |||||
| # undef far /* Fuck Microsoft again */ | |||||
| #elif defined _WIN32 | |||||
| # define WIN32_LEAN_AND_MEAN | # define WIN32_LEAN_AND_MEAN | ||||
| # include <windows.h> | # include <windows.h> | ||||
| # undef near /* Fuck Microsoft */ | # undef near /* Fuck Microsoft */ | ||||
| @@ -36,20 +40,64 @@ class VideoData | |||||
| private: | private: | ||||
| static mat4 proj_matrix, view_matrix; | static mat4 proj_matrix, view_matrix; | ||||
| static ivec2 saved_viewport; | static ivec2 saved_viewport; | ||||
| #if defined _XBOX | |||||
| static Direct3D *d3d_ctx; | |||||
| static D3DDevice *d3d_dev; | |||||
| #endif | |||||
| }; | }; | ||||
| mat4 VideoData::proj_matrix; | mat4 VideoData::proj_matrix; | ||||
| mat4 VideoData::view_matrix; | mat4 VideoData::view_matrix; | ||||
| ivec2 VideoData::saved_viewport(0, 0); | ivec2 VideoData::saved_viewport(0, 0); | ||||
| #if defined _XBOX | |||||
| Direct3D *VideoData::d3d_ctx; | |||||
| D3DDevice *VideoData::d3d_dev; | |||||
| #endif | |||||
| /* | /* | ||||
| * Public Video class | * Public Video class | ||||
| */ | */ | ||||
| void Video::Setup(ivec2 size) | void Video::Setup(ivec2 size) | ||||
| { | { | ||||
| #if defined USE_GLEW && !defined __APPLE__ | |||||
| #if defined _XBOX | |||||
| VideoData::d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); | |||||
| if (!VideoData::d3d_ctx) | |||||
| { | |||||
| Log::Error("cannot initialise D3D\n"); | |||||
| exit(EXIT_FAILURE); | |||||
| } | |||||
| D3DPRESENT_PARAMETERS d3dpp; | |||||
| memset(&d3dpp, 0, sizeof(d3dpp)); | |||||
| XVIDEO_MODE VideoMode; | |||||
| XGetVideoMode( &VideoMode ); | |||||
| if (size.x > VideoMode.dwDisplayWidth) | |||||
| size.x = VideoMode.dwDisplayWidth; | |||||
| if (size.y > VideoMode.dwDisplayHeight) | |||||
| size.y = VideoMode.dwDisplayHeight; | |||||
| VideoData::saved_viewport = size; | |||||
| d3dpp.BackBufferWidth = size.x; | |||||
| d3dpp.BackBufferHeight = size.y; | |||||
| d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; | |||||
| d3dpp.BackBufferCount = 1; | |||||
| d3dpp.EnableAutoDepthStencil = TRUE; | |||||
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; | |||||
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |||||
| d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; | |||||
| if (!VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, NULL, | |||||
| D3DCREATE_HARDWARE_VERTEXPROCESSING, | |||||
| &d3dpp, &VideoData::d3d_dev)) | |||||
| { | |||||
| Log::Error("cannot create D3D device\n"); | |||||
| exit(EXIT_FAILURE); | |||||
| } | |||||
| #else | |||||
| # if defined USE_GLEW && !defined __APPLE__ | |||||
| /* Initialise GLEW if necessary */ | /* Initialise GLEW if necessary */ | ||||
| GLenum glerr = glewInit(); | GLenum glerr = glewInit(); | ||||
| if (glerr != GLEW_OK) | if (glerr != GLEW_OK) | ||||
| @@ -57,7 +105,7 @@ void Video::Setup(ivec2 size) | |||||
| Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr)); | Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr)); | ||||
| exit(EXIT_FAILURE); | exit(EXIT_FAILURE); | ||||
| } | } | ||||
| #endif | |||||
| # endif | |||||
| /* Initialise OpenGL */ | /* Initialise OpenGL */ | ||||
| glViewport(0, 0, size.x, size.y); | glViewport(0, 0, size.x, size.y); | ||||
| @@ -66,9 +114,10 @@ void Video::Setup(ivec2 size) | |||||
| glClearColor(0.1f, 0.2f, 0.3f, 1.0f); | glClearColor(0.1f, 0.2f, 0.3f, 1.0f); | ||||
| glClearDepth(1.0); | glClearDepth(1.0); | ||||
| #if defined HAVE_GL_2X && !defined __APPLE__ | |||||
| # if defined HAVE_GL_2X && !defined __APPLE__ | |||||
| glShadeModel(GL_SMOOTH); | glShadeModel(GL_SMOOTH); | ||||
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | ||||
| # endif | |||||
| #endif | #endif | ||||
| } | } | ||||
| @@ -126,8 +175,14 @@ void Video::SetDepth(bool set) | |||||
| void Video::Clear() | void Video::Clear() | ||||
| { | { | ||||
| ivec2 size = GetSize(); | ivec2 size = GetSize(); | ||||
| #if defined _XBOX | |||||
| VideoData::d3d_dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | |||||
| | D3DCLEAR_STENCIL, | |||||
| D3DCOLOR_XRGB(26, 51, 77), 1.0f, 0); | |||||
| #else | |||||
| glViewport(0, 0, size.x, size.y); | glViewport(0, 0, size.x, size.y); | ||||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||
| #endif | |||||
| SetFov(0.0f); | SetFov(0.0f); | ||||
| } | } | ||||
| @@ -139,26 +194,29 @@ void Video::Destroy() | |||||
| void Video::Capture(uint32_t *buffer) | void Video::Capture(uint32_t *buffer) | ||||
| { | { | ||||
| #if _XBOX | |||||
| /* TODO */ | |||||
| #else | |||||
| GLint v[4]; | GLint v[4]; | ||||
| #if defined __CELLOS_LV2__ | |||||
| # if defined __CELLOS_LV2__ | |||||
| // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions | // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions | ||||
| v[2] = 1920; | v[2] = 1920; | ||||
| v[3] = 1080; | v[3] = 1080; | ||||
| #else | |||||
| # else | |||||
| glGetIntegerv(GL_VIEWPORT, v); | glGetIntegerv(GL_VIEWPORT, v); | ||||
| #endif | |||||
| # endif | |||||
| int width = v[2], height = v[3]; | int width = v[2], height = v[3]; | ||||
| #if defined HAVE_GL_2X | |||||
| # if defined HAVE_GL_2X | |||||
| glPixelStorei(GL_PACK_ROW_LENGTH, 0); | glPixelStorei(GL_PACK_ROW_LENGTH, 0); | ||||
| #endif | |||||
| # endif | |||||
| glPixelStorei(GL_PACK_ALIGNMENT, 1); | glPixelStorei(GL_PACK_ALIGNMENT, 1); | ||||
| #if defined GL_BGRA | |||||
| # if defined GL_BGRA | |||||
| glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer); | glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer); | ||||
| #else | |||||
| # else | |||||
| glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); | glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); | ||||
| #endif | |||||
| # endif | |||||
| for (int j = 0; j < height / 2; j++) | for (int j = 0; j < height / 2; j++) | ||||
| for (int i = 0; i < width; i++) | for (int i = 0; i < width; i++) | ||||
| @@ -167,13 +225,16 @@ void Video::Capture(uint32_t *buffer) | |||||
| buffer[j * width + i] = buffer[(height - j - 1) * width + i]; | buffer[j * width + i] = buffer[(height - j - 1) * width + i]; | ||||
| buffer[(height - j - 1) * width + i] = tmp; | buffer[(height - j - 1) * width + i] = tmp; | ||||
| } | } | ||||
| #endif | |||||
| } | } | ||||
| ivec2 Video::GetSize() | ivec2 Video::GetSize() | ||||
| { | { | ||||
| #if _XBOX | |||||
| return VideoData::saved_viewport; | |||||
| #elif 1 | |||||
| /* GetSize() is called too often on the game thread; we cannot rely on | /* GetSize() is called too often on the game thread; we cannot rely on | ||||
| * the GL context at this point */ | * the GL context at this point */ | ||||
| #if 1 | |||||
| return VideoData::saved_viewport; | return VideoData::saved_viewport; | ||||
| #elif defined __CELLOS_LV2__ | #elif defined __CELLOS_LV2__ | ||||
| // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions | // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions | ||||
| @@ -169,6 +169,7 @@ | |||||
| <ClCompile Include="..\src\platform.cpp" /> | <ClCompile Include="..\src\platform.cpp" /> | ||||
| <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" /> | <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" /> | ||||
| <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" /> | <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" /> | ||||
| <ClCompile Include="..\src\platform\xbox\xboxapp.cpp" /> | |||||
| <ClCompile Include="..\src\profiler.cpp" /> | <ClCompile Include="..\src\profiler.cpp" /> | ||||
| <ClCompile Include="..\src\real.cpp" /> | <ClCompile Include="..\src\real.cpp" /> | ||||
| <ClCompile Include="..\src\sample.cpp" /> | <ClCompile Include="..\src\sample.cpp" /> | ||||
| @@ -223,6 +224,7 @@ | |||||
| <ClInclude Include="..\src\platform.h" /> | <ClInclude Include="..\src\platform.h" /> | ||||
| <ClInclude Include="..\src\platform\sdl\sdlapp.h" /> | <ClInclude Include="..\src\platform\sdl\sdlapp.h" /> | ||||
| <ClInclude Include="..\src\platform\sdl\sdlinput.h" /> | <ClInclude Include="..\src\platform\sdl\sdlinput.h" /> | ||||
| <ClInclude Include="..\src\platform\xbox\xboxapp.h" /> | |||||
| <ClInclude Include="..\src\profiler.h" /> | <ClInclude Include="..\src\profiler.h" /> | ||||
| <ClInclude Include="..\src\sample.h" /> | <ClInclude Include="..\src\sample.h" /> | ||||
| <ClInclude Include="..\src\sampler.h" /> | <ClInclude Include="..\src\sampler.h" /> | ||||
| @@ -245,4 +247,4 @@ | |||||
| <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||
| <ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
| </ImportGroup> | </ImportGroup> | ||||
| </Project> | |||||
| </Project> | |||||
| @@ -38,6 +38,9 @@ | |||||
| <Filter Include="src\image\codec"> | <Filter Include="src\image\codec"> | ||||
| <UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier> | <UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier> | ||||
| </Filter> | </Filter> | ||||
| <Filter Include="src\platform\xbox"> | |||||
| <UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier> | |||||
| </Filter> | |||||
| </ItemGroup> | </ItemGroup> | ||||
| <ItemGroup> | <ItemGroup> | ||||
| <ClCompile Include="..\src\image\image.cpp"> | <ClCompile Include="..\src\image\image.cpp"> | ||||
| @@ -184,6 +187,9 @@ | |||||
| <ClCompile Include="..\src\image\codec\sdl-image.cpp"> | <ClCompile Include="..\src\image\codec\sdl-image.cpp"> | ||||
| <Filter>src\image\codec</Filter> | <Filter>src\image\codec</Filter> | ||||
| </ClCompile> | </ClCompile> | ||||
| <ClCompile Include="..\src\platform\xbox\xboxapp.cpp"> | |||||
| <Filter>src\platform\xbox</Filter> | |||||
| </ClCompile> | |||||
| </ItemGroup> | </ItemGroup> | ||||
| <ItemGroup> | <ItemGroup> | ||||
| <ClInclude Include="..\src\image\image.h"> | <ClInclude Include="..\src\image\image.h"> | ||||
| @@ -345,5 +351,8 @@ | |||||
| <ClInclude Include="..\src\image\image-private.h"> | <ClInclude Include="..\src\image\image-private.h"> | ||||
| <Filter>src\image</Filter> | <Filter>src\image</Filter> | ||||
| </ClInclude> | </ClInclude> | ||||
| <ClInclude Include="..\src\platform\xbox\xboxapp.h"> | |||||
| <Filter>src\platform\xbox</Filter> | |||||
| </ClInclude> | |||||
| </ItemGroup> | </ItemGroup> | ||||
| </Project> | </Project> | ||||