diff --git a/test/meshviewer.cpp b/test/meshviewer.cpp index 7e8fc6f6..dcac805e 100644 --- a/test/meshviewer.cpp +++ b/test/meshviewer.cpp @@ -23,7 +23,7 @@ using namespace lol; static int const TEXTURE_WIDTH = 256; -#define R_M 2.f +#define R_M 1.f #define DEFAULT_WIDTH (770.f * R_M) #define DEFAULT_HEIGHT (200.f * R_M) #define WIDTH ((float)Video::GetSize().x) @@ -46,6 +46,9 @@ static int const TEXTURE_WIDTH = 256; #define WITH_TEXTURE 0 +#define NO_NACL_EM (!__native_client__ && !EMSCRIPTEN) +#define NACL_EM (__native_client__ || EMSCRIPTEN) + LOLFX_RESOURCE_DECLARE(shinyfur); LOLFX_RESOURCE_DECLARE(shinymvtexture); @@ -94,7 +97,7 @@ public: { m_init = true; -#if !__native_client__ +#if NO_NACL_EM /* Register an input controller for the keyboard */ m_controller = new Controller("Default", KEY_MAX, 0); @@ -122,7 +125,7 @@ public: m_controller->GetKey(KEY_F4).Bind("Keyboard", "F4"); m_controller->GetKey(KEY_F5).Bind("Keyboard", "F5"); m_controller->GetKey(KEY_ESC).Bind("Keyboard", "Escape"); -#endif //!__native_client__ +#endif //NO_NACL_EM // Message Service MessageService::Setup(MSG_MAX); @@ -196,18 +199,18 @@ public: return; //TODO : This should probably be "standard LoL behaviour" -#if !__native_client__ +#if NO_NACL_EM { //Shutdown logic if (m_controller->GetKey(KEY_ESC).IsReleased()) Ticker::Shutdown(); } -#endif //!__native_client__ +#endif //NO_NACL_EM //Mesh Change -#if !__native_client__ +#if NO_NACL_EM m_mesh_id = clamp(m_mesh_id + ((int)m_controller->GetKey(KEY_MESH_PREV).IsPressed() - (int)m_controller->GetKey(KEY_MESH_NEXT).IsPressed()), 0, m_meshes.Count() - 1); -#endif //!__native_client__ +#endif //NO_NACL_EM m_mesh_id1 = damp(m_mesh_id1, (float)m_mesh_id, .2f, seconds); //Camera update @@ -216,13 +219,13 @@ public: bool is_hsc = false; vec2 tmp = vec2::zero; -#if !__native_client__ +#if NO_NACL_EM is_pos = m_controller->GetKey(KEY_CAM_POS).IsDown(); is_fov = m_controller->GetKey(KEY_CAM_FOV).IsDown(); tmp = vec2((float)m_controller->GetKey(KEY_CAM_UP ).IsDown() - (float)m_controller->GetKey(KEY_CAM_DOWN).IsDown(), (float)m_controller->GetKey(KEY_CAM_RIGHT ).IsDown() - (float)m_controller->GetKey(KEY_CAM_LEFT).IsDown()); -#endif //!__native_client__ +#endif //NO_NACL_EM //Base data vec2 rot = (!is_pos && !is_fov)?(tmp):(vec2(.0f)); rot = vec2(rot.x, rot.y); @@ -242,7 +245,7 @@ public: m_rot += m_rot_speed * seconds; -#if !__native_client__ +#if NO_NACL_EM //Transform update if (!m_controller->GetKey(KEY_CAM_RESET).IsDown()) { @@ -251,7 +254,7 @@ public: m_zoom += m_zoom_speed * seconds; m_hist_scale += m_hist_scale_speed * seconds; } -#endif //!__native_client__ +#endif //NO_NACL_EM //clamp vec2 rot_mesh = vec2(SmoothClamp(m_rot.x, -ROT_CLAMP, ROT_CLAMP, ROT_CLAMP * .1f), m_rot.y); @@ -262,13 +265,13 @@ public: vec2 hist_scale_mesh = vec2(SmoothClamp(m_hist_scale.x, 0.f, HST_CLAMP, HST_CLAMP * .1f), SmoothClamp(m_hist_scale.y, 0.f, HST_CLAMP, HST_CLAMP * .1f)); -#if !__native_client__ +#if NO_NACL_EM if (m_controller->GetKey(KEY_CAM_RESET).IsDown()) { pos_mesh = vec2::zero; zoom_mesh = 0.f; } -#endif //!__native_client__ +#endif //NO_NACL_EM m_rot_mesh = vec2(damp(m_rot_mesh.x, rot_mesh.x, .2f, seconds), damp(m_rot_mesh.y, rot_mesh.y, .2f, seconds)); m_pos_mesh = vec2(damp(m_pos_mesh.x, pos_mesh.x, .2f, seconds), damp(m_pos_mesh.y, pos_mesh.y, .2f, seconds)); @@ -359,11 +362,11 @@ public: } } -#if __native_client__ +#if NACL_EM if (m_stream_update_time > .0f) { m_stream_update_time = -1.f; - MessageService::Send(MSG_IN, "[sc#f8f afcb 1]"); + MessageService::Send(MSG_IN, "[sc#f8f ab 1]"); // MessageService::Send(MSG_IN, "[sc#f8f ab 1 splt 4 twy 90]"); // MessageService::Send(MSG_IN, "[sc#8ff afcb 1 1 1 0]"); // MessageService::Send(MSG_IN, "[sc#ff8 afcb 1 1 1 0]"); @@ -420,7 +423,7 @@ public: return; //TODO : This should probably be "standard LoL behaviour" -#if !__native_client__ +#if NO_NACL_EM { if (m_controller->GetKey(KEY_F1).IsReleased()) Video::SetDebugRenderMode(DebugRenderMode::Default); @@ -433,9 +436,9 @@ public: if (m_controller->GetKey(KEY_F5).IsReleased()) Video::SetDebugRenderMode(DebugRenderMode::UV); } -#endif //!__native_client__ +#endif //NO_NACL_EM -#if !__native_client__ +#if NO_NACL_EM if (!m_default_texture) { m_texture_shader = Shader::Create(LOLFX_RESOURCE_NAME(shinymvtexture)); @@ -444,7 +447,7 @@ public: } else if (m_texture && m_default_texture) m_texture_shader->SetUniform(m_texture_uni, m_default_texture->GetTexture(), 0); -#endif //!__native_client__ +#endif //NO_NACL_EM g_renderer->SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); @@ -486,7 +489,9 @@ public: //Camera projection save_proj; m_camera->SetProjection(new_proj); +//#if NO_NACL_EM m_meshes[i]->Render(m_mat); +//#endif //NO_NACL_EM g_renderer->Clear(ClearMask::Depth); } m_camera->SetProjection(save_proj);