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Create a few matrix handling classes and operators.

legacy
Sam Hocevar sam pirms 13 gadiem
vecāks
revīzija
65c69e11db
1 mainītis faili ar 61 papildinājumiem un 0 dzēšanām
  1. +61
    -0
      src/matrix.h

+ 61
- 0
src/matrix.h Parādīt failu

@@ -175,5 +175,66 @@ GLOBALS(2)
GLOBALS(3)
GLOBALS(4)

template <typename T> struct Vec4x4
{
inline Vec4x4() { v[0] = v[1] = v[2] = v[3] = 0; }
inline Vec4x4(T val) { v[0] = v[1] = v[2] = v[3] = val; }
inline Vec4x4(Vec4<T> v0, Vec4<T> v1, Vec4<T> v2, Vec4<T> v3)
{ v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; }

inline Vec4<T>& operator[](int n) { return v[n]; }
inline Vec4<T> const& operator[](int n) const { return v[n]; }

inline Vec4x4<T> operator +(Vec4x4<T> const val) const
{
Vec4x4<T> ret;
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
ret[i][j] = v[i][j] + val[i][j];
return ret;
}

inline Vec4x4<T> operator -(Vec4x4<T> const val) const
{
Vec4x4<T> ret;
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
ret[i][j] = v[i][j] - val[i][j];
return ret;
}

inline Vec4x4<T> operator *(Vec4x4<T> const val) const
{
Vec4x4<T> ret;
for (int j = 0; j < 4; j++)
for (int i = 0; i < 4; i++)
{
T tmp = 0;
for (int k = 0; k < 4; k++)
tmp += v[k][j] * val[i][k];
ret[i][j] = tmp;
}
return ret;
}

inline Vec4<T> operator *(Vec4<T> const val) const
{
Vec4<T> ret;
for (int j = 0; j < 4; j++)
{
T tmp = 0;
for (int i = 0; i < 4; i++)
tmp += v[i][j] * val[i];
ret[j] = tmp;
}
return ret;
}

Vec4<T> v[4];
};

typedef Vec4x4<float> float4x4;
typedef Vec4x4<int> int4x4;

#endif // __DH_MATRIX_H__


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